gregathit Posted August 24, 2012 Posted August 24, 2012 I've got a problem with training rooms. There's no monsters' date=' both i training guild and breeders guild. I don't know where the problem is. Loadorder or somekind of incombatibility with another mod? [/quote'] Well, that tells me that you do have a problem but I am no mind reader so unless you post your load order I can't begin to help you.
toster14 Posted August 24, 2012 Posted August 24, 2012 I'm using BOSS, so my load order might be pretty messy Oblivion.esm MathFunctions.esm Beautiful People 2ch-Ed.esm Lovers with PK.esm BreakUndies.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm x117race.esm Chanpon.esm ZMCPlayerSlaveCore.esm !Oblivion_PL.esp Colourwheels Sexy Female NPCs.esp Unofficial Oblivion Patch.esp DLCShiveringIsles.esp Unsafe Streets.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp MaleBodyReplacerV4.esp VipCxj_HighHeels.esp 1SB_SisterNightfallOutfit.esp Dynasty.esp Dungeon Explorer.esp HentaiSummerFesta.esp Iron Maiden Set.esp Lady Apella.esp Lady Flirt.esp Ryk_Swimwear.esp VipCxjHHTest.esp Colourwheels Sexy Stock Armor & Clothing Replacer.esp DMRA Stock Clothing Replacer.esp DMRA Stock Clothing Skimpy.esp DMRA Stock Robe Replacer.esp DMRA Stock Armor Skimpy.esp DMRA Skimpy Armor Expanded.esp DMRA Stock Robe Skimpy Replacer.esp DLCThievesDen.esp AdrenalineOblivion-SupportElements.esp AdrenalineOblivion-SpawnElement.esp Smarter Bandits.esp DMwardropemerged.esp LSTBravilUnderground.esp Apachii_Goddess_Store.esp DLCFrostcrag.esp Knights.esp Colourwheels Sexy Imperial Legion.esp RMDailyIncomeV2.esp TamagoPlayerHUD.esp TamagoBreak.esp TamagoNews.esp TamagoShop.esp TamagoTopic.esp TamagoConfide.esp LoversTamagoClub.esp LoversEncounter.esp HiyokoGenetics.esp HiyokoGenerator.esp HiyokoGeneratorCreature.esp HiyokoQuestTarget.esp TamagoSetBody.esp LoversAdultYield.esp LoversSetBody.esp LoversSoundCreature.esp LoversAphrodisia.esp LoversAphrodisiaHUD.esp LoversFSE.esp LoversDRader.esp LoversVoiceSSPplus.esp LoversRaperSGalgat.esp LoversJoburg.esp LoversBed.esp LoversPayBandit.esp LoversContraception.esp LoversNTRburglar.esp Lovers with PK.esp LoversBitch.esp LoversCreature.esp Lovers with PK Extender.esp LoversCreature_SexualOrgans.esp LoversCreature_SexualOrgans_Scale.esp LoversCreature_SexualOrgans_Dogs.esp LoversBrothel.esp LoversStopCombatEx.esp LoversSpermSplashEx.esp LoversEscapeRapeVPlayer.esp LoversRapeSlave.esp LoversMagic.esp LoversTrueCrime.esp LoversTrueCrimeEx.esp LoversSlaveTrader.esp SetBody.esp AutoSetBody.esp DiabloEF 6 in 1.esp Lop-ears Elf_mini.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp x117 Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp Beautiful People 2ch-Ed Cute Elves.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed ENG Race.esp x117race.esp x117Race ENG Race.esp Lop-ears Elf.esp IDKRRR_C_race.esp Chocolate Elves.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp DMRA - BBB+BButts pack.esp LadyFantasyBBBHVer.esp LoversHiyokoShooter.esp LoversSkirtFlipper.esp LoversDarkLessons.esp LoversAdultPlayPlusforSSP_HookerPatch.esp LoversUnicorn.esp Uruk-hai Raiding Parties.esp LoversCreatureVoiceForceEnabler.esp MaternityClothes.esp LoversPayBanditForSlaver.esp LoversRapeStruggle.esp LoversHooker.esp LoversGalgatBlackmail.esp LoversMB2.esp ZMCPlayerSlaveBasicUsage.esp LoversMotionsNT.esp Armored Princess.esp LoversSexKariBurne.esp LoversImmoralGuards.esp LoversImmoralSisters.esp DMRAdarklightmithrilarmorFull.esp Kunoichi Dm No enchant.esp Flame Atronach Armor.esp tera_hfh04.esp Edhildils Distraction Armors.esp Edhildils Seductive Poison Armors.esp SPB E Kunoichi.esp OHTeheavy1.esp OHTeheavy2.esp OHTeheavy3.esp OHTErobe3.esp OHTErobe4.esp OHs&brobe1.esp OHs&blight1.esp OHTeheavy4.esp OHTErobe5.esp tera_hf16.esp OHMelight1.esp OHTErobe6.esp OHs&blight2.esp OHs&blight3.esp OHTELight4.esp OHtrilight1.esp OHTeMheavy1.esp OHs&bheavy1.esp OHTeMheavy2.esp PatzyIntnlBikinitops.esp LoversCrowningIsle.esp yangyang_Stockings.esp yangyang_hhshoes.esp Colourwheels Sexy & extremely short dress.esp
gregathit Posted August 24, 2012 Posted August 24, 2012 You might as well just uninstall lovers with that load order as it will never work right. A sample working load order for lovers is right here: http://www.loverslab.com/showthread.php?tid=6133 You need to start paying attention to mod discriptions as well. The description for LoversCrowningIsles specifically tells you not to use it with with Joburg. You also have duplicates like: LoversTrueCrime.esp LoversTrueCrimeEx.esp The readme clearly states to pick only one of these. In the specific case of slave trader and bravil underground - you have to have LSTBravilUnderground.esp UNDERNEATH LoversSlaveTrader.esp or it won't work. And these two are never supposed to be left enabled for any reason! They must be merged into your bashed patch and left disabled: LoversCreature_SexualOrgans.esp LoversCreature_SexualOrgans_Dogs.esp More duplicates: Lop-ears Elf_mini.esp Lop-ears Elf.esp Pick only one. If you leave both enabled then whichever is lowest in the load order overwrites the other and cancels it out. This wastes and esp slot and potentially could result in insability. As to your clothing replacers: Colourwheels Sexy Stock Armor & Clothing Replacer.esp <---what is the point of having this when you are overridding it with all the DMRA stuff that is below it in your load order? DMRA Stock Clothing Replacer.esp DMRA Stock Clothing Skimpy.esp <---this is probably overriding the one above. DMRA Stock Robe Replacer.esp DMRA Stock Robe Skimpy Replacer.esp <---this is probably overriding the one above. DMRA Stock Armor Skimpy.esp DMRA Skimpy Armor Expanded.esp <---this "may" be ok but check the readme to make certain it isn't just canceling the other. DMwardropemerged.esp <----I "could" be wrong here but I think this is just canceling all of the DMRA stuff out since it is lower in the load order than they are. Colourwheels Sexy Imperial Legion.esp <---This "should" be ok in that it does add NPC's and gives them custom versions of armor that should play fine with your DMRA or DM replacers. Long story short you need to go through all your mods and hand reorder your lovers plugins to match the link I included at the top of this post and then investigate all your other mods to remove duplicates and redundencies and really decide what you are wanting for a replacer for clothing/armor. If you ever decide to learn how to use Wrye Bash there is an excellent tutorial to make bashed patches at the nexus. You "could" also look at combining a bunch of your clothing mods (like OHTeMheavy1.esp, OHs&bheavy1.esp and OHTeMheavy2.esp) as this would cut the number of esp files you have in half which tends to make the game more stable. Cheers, Greg
Razarkis Posted August 24, 2012 Posted August 24, 2012 Just a few points that might help someone else - DMRA Skimpy Armor Expanded.esp is an addition to DMRA Stock Armor Skimpy.esp. The DMRA Skimpy does override the DMRA Replacer in both of the other instances. DMwardropemerged.esp is the esp for 2pac's DMRA temple of melons "store". My suggested load order for these particular plugins: + DMRA Stock Clothing Skimpy.esp <--- will bash xx DMRA Stock Armor Skimpy.esp xx DMRA Skimpy Armor Expanded.esp + DMRA Stock Robe Skimpy Replacer.esp <-- will bash **** xx DMwardropemerged.esp
Wolvie1 Posted August 24, 2012 Posted August 24, 2012 Is there any chance that PC's will be fair game as in PC's will be enslavable too if they are not carefull?
Razarkis Posted August 24, 2012 Posted August 24, 2012 You need another (WIP) mod for that - "PlayerSlave" - and it works a bit differently.
Wolvie1 Posted August 24, 2012 Posted August 24, 2012 You need another (WIP) mod for that - "PlayerSlave" - and it works a bit differently. I know that, I was jsut wondering if this mod could obtain the same thing. Besides, that mod isnt worked upon, and the creator, who took it over is working on his own mod
Razarkis Posted August 24, 2012 Posted August 24, 2012 I'd really doubt that will ever happen with this plugin. If the other one isn't being worked on very often to provide that functionality in the plugin specifically for it, I doubt that will be added as an entire new section for this one.
Dod dod Posted August 25, 2012 Posted August 25, 2012 Can Shivering isle npcs exit through the portal to cyrodiil? My shivering isle slaves can't go through.
fejeena Posted August 25, 2012 Posted August 25, 2012 Dod dod: Use the "Pack Slave" Spell. (If I remember right you get the spell as reward in the "Wait in the Chest" side Quest.)Unpack the slave in Cyrodiil. All Quests: http://www.loverslab.com/showthread.php?tid=8889&page=14 my post
gregathit Posted August 25, 2012 Posted August 25, 2012 Actually if I am remembering right you get the "pack slave" spell by default. Now whether it comes with slave trader or Bravil underground....I can't remember for sure.
Razarkis Posted August 25, 2012 Posted August 25, 2012 I don't have it by default in the current versions of those two, if that helps.
gregathit Posted August 25, 2012 Posted August 25, 2012 slave trader v91beta? That is the only version that reliably works right now that has been fully tested. I have a version 1.0 fixed by IceCold29 but I haven't had a chance to test it yet.
RooseBolton Posted August 30, 2012 Posted August 30, 2012 I really enjoy this mod! Haven't gotten into much of it yet, because my main character that I play is a bit busy in the Shivering Isles, but when she gets back to Cyrodil, she can start in earnest. : p Before I embark on this, what are some of the better ways to enslave people without getting in trouble with guards? I've played around with enslaving bandits, but the guards tend to kill them ...
fejeena Posted August 30, 2012 Posted August 30, 2012 Don't enslave Bandits,Marauders,Necromancers,Guards... all NPCs with no names, that are "respawn NPCs", these NPCs are not working correct(becouse they try to respawn after some days). To enslave NPCs without trouble: a high sneak skill, nobody around. Or use the potions to paralyze them or send them to their beds.(then use the spell) Or sneak at night in a house and use the enslave-spell at sleeping people. And the old standard tips for all. Use SlaveTrader v91beta(NOT 1.0!!) and BravilUnderground v96beta. All quests from BravilUndergound http://www.loverslab.com/showthread.php?tid=8889&page=14 first post
RooseBolton Posted August 31, 2012 Posted August 31, 2012 I see ... that does make sense. Thanks for the tips! So bandits are no good in the long term. Is it a bad idea to play around with them in the short term? I'm okay with them respawning after awhile, just don't want to mess with the game.
RooseBolton Posted September 1, 2012 Posted September 1, 2012 Yeah, I actually feel the same way about those obnoxious bandits I haven't noticed any issues. The worse case scenario seems to be that they just re-spawn, the same as the way they were before; they regain their equipment and stand in the same place. Edit - just did some tests. Seems the bandits I subdued in the Niben bay area are still wandering around the way I left them, without their fancy maces and bows. They're pretty friendly and just sorta wander around in circles. Oddly enough, this mod seems to have made more humane solutions to the bandit problem possible. I just defeat them in battle, knock them out (I'm lazy so I use the narcolepsy spell mod, but only when they are close to defeated with less than 10% health, so it's not too cheap), and then I enslave them. Then I remove their weapons and their armor. After that, I free them.
gregathit Posted September 3, 2012 Posted September 3, 2012 The problem with any respawning NPC is one of save game bloating. If you enslave a large number of these respawning NPC's and "move them" from the cell that they respawn to (and reside in) it can eventually start to bloat your game since what is occurring is that you are adding NPC's to the game. Now a few won't hurt things one way or another, but start doing this to 25 or 50 or 100 and you could be looking at corrupting your saved game. If you just "catch and release" them within the 3 days (most respawn in 3 game days) then it should not be a problem provided they are left in the cell that they respawn\reside in. If you have a backup of your saved game then feel free to do whatever but just keep in mind that as you increase the number of NPC's that were not created by a mod but rather just reside in your saved game that you can possibly ruin that saved game. As with anything it is just a possible thing and not guaranteed to happen. You have to decide what level of risk you want to take.
vashar Posted October 25, 2012 Posted October 25, 2012 I guess it makes more sense to ask it here than in the Bravil thread: How do I control which of my slaves is on top/bottom, when I choose to train one with a different slave? Is the one I choose to train always going to be bottom?
Sarnaath Posted October 25, 2012 Posted October 25, 2012 I guess it makes more sense to ask it here than in the Bravil thread: How do I control which of my slaves is on top/bottom' date=' when I choose to train one with a different slave? Is the one I choose to train always going to be bottom? [/quote'] This is the way I do it: I order Slave 1 (the one I want to top) to Wait Here. If I don't, then the pair will follow me around which is usually not what I want. Then I click on Slave 2 (the one I want to bottom) and order to Follow. This make that slave the "active" one - any other slave I order to train with will go with this one whether creature, trainer, or another slave. Then I go back to Slave 1 and choose Orders, I Will Train You, Train With Another Slave. That's usually enough to set the pairing with Slave 1 as the top and Slave 2 as the bottom. Just wait a little bit to see what happens. You don't have to set Slave 1 to Wait Here (I think you just need to make sure Slave 2 is the last slave you ordered to Follow), but then the pair will follow you around.
gregathit Posted November 9, 2012 Posted November 9, 2012 Is this project dead? Um ... what do you mean by dead?
Ark of Truth Posted November 9, 2012 Posted November 9, 2012 Is this project dead? You obliviously didn't read the OP.
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