Grizzly UK Posted October 21, 2011 Posted October 21, 2011 @ HanPL Fully understand that there's going to be a few missed translations and/or errors, especially while this one is still very much a WIP with fast releases of new versions. I cetainly wasn't trying to cause any upset, was more of an FYI post really, in case you hadn't yet noticed those. Guess I should leave any such "errors/problems" posts in future until after an actual "final" release has been made to avoid causing any problems or confusion.
galgat Posted October 21, 2011 Posted October 21, 2011 Looking at the latest 0.2.1a in TES4Edit I notice that 3 Worldspace entries' date=' 2 Cells and 2 Dialog Topics have been missed in the translation process (as they were in previous versions). If it helps, here's the details: Worldspaces (listed as FormID; EditorID; Name (what the Name should be)) 0001C319; BravilWorld; ²¼Àά¶û (Bravil) 0001C31A; AnvilWorld; °²Î¬¶û (Anvil) 0001C31C; CheydinhalWorld; ÏĶ¡ºÕ¶û (Cheydinhal) Cells (listed as FormID; EditorID; Name (what the Name should be)) 00037868; ICArenaBloodworks; ¾º¼¼³¡Ô¡ÑªÑµÁ·ÊÒ (Arena Bloodworks) 0002FF55; BravilSilverHomeonthewater; Ë®Éϰ×ÒøÖ®¼ÒÂõê (Silverhome on the Water) Dialog Topics (listed as FormID; EditorID; Name (what the Name should be)) 000000C8; GREETING; Îʺò (GREETING) 000000D2; HELLO; ÄãºÃ (HELLO) I did try to correct these myself in TES4Edit but the game locked up right after I loaded a save (while loading various settings) so I reverted back to the original version (this was with Slave Trader v0.1.3). Not sure what the problem was, but I've not tried making any changes since then! [/quote'] I spoke about all those in the thread just b 4 yours..LOL But I was not complaining.. I truly enjoy this mod. I fixed all those in my personal version.. and added a bunch of stuff, for fun.. It is good practice for me, So I don't mind if a better update comes out, I will just do it again.
Grizzly UK Posted October 22, 2011 Posted October 22, 2011 Looking at the latest 0.2.1a in TES4Edit I notice that 3 Worldspace entries' date=' 2 Cells and 2 Dialog Topics have been missed in the translation process (as they were in previous versions). If it helps, here's the details: Worldspaces (listed as FormID; EditorID; Name (what the Name should be)) 0001C319; BravilWorld; ²¼Àά¶û (Bravil) 0001C31A; AnvilWorld; °²Î¬¶û (Anvil) 0001C31C; CheydinhalWorld; ÏĶ¡ºÕ¶û (Cheydinhal) Cells (listed as FormID; EditorID; Name (what the Name should be)) 00037868; ICArenaBloodworks; ¾º¼¼³¡Ô¡ÑªÑµÁ·ÊÒ (Arena Bloodworks) 0002FF55; BravilSilverHomeonthewater; Ë®Éϰ×ÒøÖ®¼ÒÂõê (Silverhome on the Water) Dialog Topics (listed as FormID; EditorID; Name (what the Name should be)) 000000C8; GREETING; Îʺò (GREETING) 000000D2; HELLO; ÄãºÃ (HELLO) I did try to correct these myself in TES4Edit but the game locked up right after I loaded a save (while loading various settings) so I reverted back to the original version (this was with Slave Trader v0.1.3). Not sure what the problem was, but I've not tried making any changes since then! [/quote'] I spoke about all those in the thread just b 4 yours..LOL But I was not complaining.. I truly enjoy this mod. I fixed all those in my personal version.. and added a bunch of stuff, for fun.. It is good practice for me, So I don't mind if a better update comes out, I will just do it again. I wasn't complaining either, my post was simply meant as an FYI, if anyone took offense then I'll apologise right now and hopefully prevent any further comments that indicate I was complaining!
galgat Posted October 22, 2011 Posted October 22, 2011 I wasn't complaining either' date=' my post was simply meant as an FYI, if anyone took offense then I'll apologise right now and hopefully prevent any further comments that indicate I was complaining! [/quote'] I did not think you were, I just thought it was funny we both found the same little ticks.
HanPL Posted October 23, 2011 Author Posted October 23, 2011 OBSE 20 better oblivion.esm Shivering Isles.esp Lovers with PK v1.4.1 - 6 better Also Lovers Victims is required I think. + Open Mod Manager > Utilities > New Conflict Detector. It will show you what master are you missing.
Agent47 Posted October 23, 2011 Posted October 23, 2011 OBSE 20 better oblivion.esm Shivering Isles.esp Lovers with PK v1.4.1 - 6 better Also Lovers Victims is required I think. + Open Mod Manager > Utilities > New Conflict Detector. It will show you what master are you missing. Still not starting and i added lovers victims (also i can barely read the conflicts)
Grizzly UK Posted October 24, 2011 Posted October 24, 2011 OBSE 20 better oblivion.esm Shivering Isles.esp Lovers with PK v1.4.1 - 6 better Also Lovers Victims is required I think. + Open Mod Manager > Utilities > New Conflict Detector. It will show you what master are you missing. Nope' date=' Lovers Victims is NOT required for Lovers Slave Trader, it's the other way around, Lovers Slave Trader IS required for Lovers Victims. Lovers Slave Trader also requires: Unofficial Oblivion Patch meshes and textures from both Lovers Creatures and Lovers Bitch Still not starting and i added lovers victims (also i can barely read the conflicts) You're not providing much info for anyone to work with. Posting your Load Order, along with which versions of OBSE, Lovers with PK and Lovers Slave Trader you have would be helpfull.
galgat Posted October 24, 2011 Posted October 24, 2011 OBSE 20 better oblivion.esm Shivering Isles.esp Lovers with PK v1.4.1 - 6 better Also Lovers Victims is required I think. + Open Mod Manager > Utilities > New Conflict Detector. It will show you what master are you missing. Still not starting and i added lovers victims (also i can barely read the conflicts) Make sure you have these *********************** shivering isle HGEC Body mod Or should have Elys universal silent voice Pluggy 125 or better I would think' date=' I am running 132 *********************** Load order is very important, it can be out of whack a little, but not much. here is a very basic load order, you will need OBMM to set this up, and some understanding of OBMM, and how to use it. *************************** Oblivion.esm Lovers with PK.esm LoversCreature.esm BreakUndies.esm [ VVVVV..MODS GO BETWEEN THE ESM FILES AND LOVERSPK.ESP.VVVV '] DLCShiveringIsles.esp LoversSlavetrader.esp [ ^^^MODS GO BETWEEN THE ESM FILES AND LOVERSPK.ESP^^^ ] Lovers with PK.esp [ This forth one up] LoversIdleAnimsPriorityanimalChang.esp [This third one up LoversIdleAnimsPriority.esp [this next to bottom] LoversAnimObjectsPriority.esp [this at Bottom] ************************************************ Now many of the other mods for loverspk that sometimes have to be moved up or down in the load order, if you have to place something under any of the LoversAnimationPriority.esp..then the mod may have a problem. Or has been poorly designed. Or perhaps it has unique animations, but it is not normal for any Lovers PK mod to be below the Lovers with PK.esp except for the Idle animations, and the animation priority esp's. so this would be a standard load order. for lovers slave trader. ********************************** Oblivion.esm Lovers with PK.esm LoversCreature.esm BreakUndies.esm DLCShiveringIsles.esp LoversSlavetrader.esp Lovers with PK.esp LoversIdleAnimsPriorityanimalChang.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp *********************************** here is my Load order at this time. Masters for: CRMainFinished.ess 00 Oblivion.esm 01 Lovers with PK.esm 02 LoversCreature.esm 03 Beautiful People 2ch-Ed.esm 04 x117race.esm 05 BreakUndies.esm 06 playble_armors.esp 07 KT_CustomRaceFix.esp 08 Tag_Armorseller.esp 09 DLCHorseArmor.esp 0A DLCOrrery.esp 0B DLCFrostcrag.esp 0C DLCThievesDen.esp 0D DLCVileLair.esp 0E DLCSpellTomes.esp 0F DLCMehrunesRazor.esp 10 Knights.esp 11 DLCShiveringIsles.esp 12 babehair_EV.esp 13 Opale armor for Exnem body.esp 14 ExWearUndies.esp 15 Vampiress Armors For Exnem Body.esp 16 Rosana.esp 17 Seductress Armour.esp 18 ExnemEyeCandy.esp 19 BlackLuster.esp 1A 77_Umpa_Animation.esp 1B CTAddPose_OTPair.esp 1C Colourwheels Sexy Stock Armor & Clothing Replacer.esp 1D Colourwheels Sexy SI Armor & Clothing Replacer.esp 1E Colourwheels Sexy Hentais DarkRose.esp 1F TagsYinYang.esp 20 Colourwheels Sexy Female NPCs.esp 21 Chain it!.esp 22 Streamline 3.1.esp 23 LoversLight.esp 24 LoversFSE.esp 25 LoversBed.esp 26 LoversRaperSGalgat.esp 27 RealWalk.esp 28 LoversCreature_SexualOrgans_Dogs.esp 29 LoversCreature_SexualOrgans.esp 2A LoversCreature.esp 2B LoversPayBanditgalgat.esp 2C LoversAdultPlayPlusforSSP.esp 2D AirOC04 Vat.esp 2E Beautiful People 2ch-Ed Merged Hair Modules.esp 2F Beautiful People 2ch-Ed Merged Eye Modules.esp 30 Beautiful People 2ch-Ed Chocolate Elves.esp 31 Beautiful People 2ch-Ed Vanilla Race.esp 32 Beautiful People 2ch-Ed MS Elves - NoSc.esp 33 Beautiful People 2ch-Ed Cute Elves.esp 34 SetBody.esp 35 CrowningIsleWorkingOn.esp 36 Beautiful People 2ch-Ed CustomRace.esp 37 Beautiful People 2ch-Ed Disable BandBlindMask.esp 38 Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 39 Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp 3A x117 Merged SKSRENs Hair Modules.esp 3B Beautiful People 2ch-Ed Sheogorath Eye.esp 3C Real_Mannequin.esp 3D Lovers with PK.esp 3E LoversIdleAnimsPriorityanimalChang.esp 3F LoversIdleAnimsPriority.esp 40 LoversAnimObjectsPriority.esp I am not playing lovers slave trader at this time, but if i was it would be between lines. 2b and 2c but I could place it between lines 3C and 3D so long as i keep it above lovers with PK.esp in this mods case i will mostly be alright. but when having trouble, with conflicting mod' moving one up or down, can sometimes solve problems. just keep them between the ESM's and the Lovers with PK.esp Unless the doc files tell you different, this will work most of the time. How ever some Mod's just will not play with each other. LoversJoburg and LoversLandE are examples of this. Maybe this will help you.
somelikeitruff Posted October 24, 2011 Posted October 24, 2011 OBSE 20 better oblivion.esm Shivering Isles.esp Lovers with PK v1.4.1 - 6 better Also Lovers Victims is required I think. + Open Mod Manager > Utilities > New Conflict Detector. It will show you what master are you missing. Nope' date=' Lovers Victims is NOT required for Lovers Slave Trader, it's the other way around, Lovers Slave Trader IS required for Lovers Victims. Lovers Slave Trader also requires: Unofficial Oblivion Patch meshes and textures from both Lovers Creatures and Lovers Bitch Still not starting and i added lovers victims (also i can barely read the conflicts) You're not providing much info for anyone to work with. Posting your Load Order, along with which versions of OBSE, Lovers with PK and Lovers Slave Trader you have would be helpfull. Im not running the unofficial patch with my slavetraders..strange. Ruff!
cartixio Posted October 25, 2011 Posted October 25, 2011 Small bug i think i found, With lover Voice the Talk about love/sex and break up dialogues options didnt show up with npc's i was in a relationship with till i started another one :0
Grizzly UK Posted October 25, 2011 Posted October 25, 2011 OBSE 20 better oblivion.esm Shivering Isles.esp Lovers with PK v1.4.1 - 6 better Also Lovers Victims is required I think. + Open Mod Manager > Utilities > New Conflict Detector. It will show you what master are you missing. Nope' date=' Lovers Victims is NOT required for Lovers Slave Trader, it's the other way around, Lovers Slave Trader IS required for Lovers Victims. Lovers Slave Trader also requires: Unofficial Oblivion Patch meshes and textures from both Lovers Creatures and Lovers Bitch Still not starting and i added lovers victims (also i can barely read the conflicts) You're not providing much info for anyone to work with. Posting your Load Order, along with which versions of OBSE, Lovers with PK and Lovers Slave Trader you have would be helpfull. Im not running the unofficial patch with my slavetraders..strange. Ruff! Well I'm only going by what is listed in the readme: [Mod Name] LoversSlaveTrader [ver]0.2 alpha [Requirement] EUnofficial Oblivion Patch EOBSE 20 better Eoblivion.esm EShivering Isles.esp ELovers with PK v1.4.1 - 6 better Meshes and Textures(Not esp) ELoversCreature,LoversBitch [optional Mod] LoversVictims ver1.3 (Below LoversSlaveTrader) Checking the LoversSlaveTrader.esp in TES4Edit shows absolutely nothing used from any of the Unofficial Patches, in fact there's a couple of changes from the Unofficial Oblivion Patch that LoversSlaveTrader overwrites!
Kageryu Posted October 26, 2011 Posted October 26, 2011 I'm having some issues with this mod. I got the key to the prison in the basement and I found the prison cells. I can't seem to Enslave NPCs using the Enslave spell, even after making them unconscious. What am I doing wrong? Also, when i ask them for a drink and they said yes, it keeps saying "You won't get any alcohol" and then nothing happens.
HanPL Posted October 26, 2011 Author Posted October 26, 2011 You need to go to underground slave community (behind Inn keeper ) and buy drugs to hypnotize/paralyze npc. same thing with club that will allow you to knock down npc.
Kageryu Posted October 26, 2011 Posted October 26, 2011 All I see is the underground prison cell and the training room behind the Silver home on the water. I dont see a door or anything inside the Silver home or the underground prison to the slave community to buy drugs.
HanPL Posted October 26, 2011 Author Posted October 26, 2011 BEHIND Inn keeper (gilgondorin) Also if you use Lovers Stupid there will be bedroll on the trap, and becasue of that some people have problems with spotting it
Grizzly UK Posted October 26, 2011 Posted October 26, 2011 Go inside Silverhome on the Water, behind the bar there's a trapdoor in the floor that leads to a small "cave" area. Follow the path to a fence, which, when you highlight it, is the entry into the underground slave "village". Once in there, look around for the drugstore where you can buy the Hypnotic and Paralyze drinks, then look for the weapons store where you can buy the Slave Trainer Club. There are actually a few ways that you can enslave an NPC. If their disposition is high enough you can offer them a drink: the "Here Drink it!" option gives them a Hypnotic drink which *should* cause them to return to their bed and go to sleep (follow them and once they're asleep use the Enslave spell); the "Alcohol." option gives them a Paralyze drink which will knock them out, you can then Enslave them. Use the Slave Trainer Club to knock out an NPC. Best used when sneaking and behind the target NPC. Note that the club doesn't always knock the NPC out, in which case the NPC will run to the nearest guard. Once the NPC has been knocked out, Enslave them. Easiest option is to simply use the Enslave spell on a sleeping NPC! Do note that if any NPC sees you use the Enslave spell on another NPC your bounty will increase! Along with the main prison and training cells behind Silverhome on the Water, there's also a Kennel Training room in Cheydinhal, the entry is behind Ganredhel's house.
asdfasdf Posted October 27, 2011 Posted October 27, 2011 Dumb question: I'm trying the newer version, and I don't seem to have the spell enslave. Where do I learn that? I've been all over the underground community, found the drugs and the club, but no spell.
galgat Posted October 27, 2011 Posted October 27, 2011 Dumb question: I'm trying the newer version' date=' and I don't seem to have the spell enslave. Where do I learn that? I've been all over the underground community, found the drugs and the club, but no spell. [/quote'] there is a dead person in a barrel in Bravil river or water area..you have to start there, and get the flyer invitation to get started. This is the first thing you need to do. then talk to the bartender in the silver water or what ever it was called Bar.
cartixio Posted November 1, 2011 Posted November 1, 2011 Is it possible to hire/acquire new "trainers" i wanna get replace the argonian and khajit <.<
Grizzly UK Posted November 1, 2011 Posted November 1, 2011 Is it possible to hire/acquire new "trainers" i wanna get replace the argonian and khajit <.< Afraid not' date=' at least not in-game. While you could make race changes in the Construction Set, I wouldn't recommend even trying that unless you [u']really[/u] know what you're doing!
HanPL Posted November 1, 2011 Author Posted November 1, 2011 @Brokencrown27 From waht I know plugin have conflict with better cities so you can try to disable that mod and see if that will help. @cartixio Like Grizzly said. In game no. In CS no problemo just change race and save plugin.
JimThermic Posted November 1, 2011 Posted November 1, 2011 @Brokencrown27 From waht I know plugin have conflict with better cities so you can try to disable that mod and see if that will help. Disabled Better Cities, no success
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