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Wartimes - a daughter's tale (Alternate start scenario) SE


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Posted (edited)
2 hours ago, MaximusApp said:

I'm getting the same issue. :7 read you need to be in the right faction but no Chillfurrow faction in the mod at all.

 

Quote
On 8/27/2021 at 10:40 AM, TheLowestKey said:

"You're not supposed to be in here" is all I get from Jezzam. Anyone else have this issue?

 

You both have a mod that modify that interior and removing the modification Wartimes mod did to support the Oldman Jazeem quest task.

It likely the modification breaking Wartimes oldmantask was done by a light modification/placement mod.

 

Move Wartimes to be near the bottom after you light mods of your load list to overcome the issue or create a patch that combine the conflicting mod with Wartimes.  

 

You could also use this plugin ESP Flagged ESL file and manualy place it at the bottom of the plug-in load list.

It will rollback any non compatible override to Chillfurrow Farm interior.

 It is Skyrim original settings with the Wartimes modifications.  Both for Skyrim SE only.

pchsWartimes ChillfurrowFarm Patch Vanilla.esp Skyrim original with Wartimes changes only. 

 

If you use SE ELE mod. My personal patch.

pchsWartimes Tweaks ELE Patch.esp

 

 

Also make sure you use the latest update of wartime mod because the nonkaz conversion is obsolete now.  

 

 

 

Edited by safado
Posted (edited)
1 hour ago, safado said:

 

 

You both have a mod that modify that interior and removing the modification Wartimes mod did to support the Oldman Jazeem quest task.

It likely the modification breaking Wartimes oldmantask was done by a light modification/placement mod.

 

Move Wartimes to be near the bottom after you light mods of your load list to overcome the issue or create a patch that combine the conflicting mod with Wartimes.  

 

You could also use this plugin ESP Flagged ESL file and manualy place it at the bottom of the plug-in load list.

It will rollback any non compatible override to Chillfurrow Farm interior.

 It is Skyrim original settings with the Wartimes modifications.  Both for Skyrim SE only.

pchsWartimes ChillfurrowFarm Patch Vanilla.esp Skyrim original with Wartimes changes only. 

 

If you use SE ELE mod. My personal patch.

pchsWartimes Tweaks ELE Patch.esp 1.34 kB · 0 downloads

 

 

Also make sure you use the latest update of wartime mod because the nonkaz conversion is obsolete now.  

 

 

 

Thanks a lot for the tip, I'll try it out for sure! :)
Also I don't use ELE, so when I saw your post about it I thought I should be fine, but apparently I have a similar issue.

Edited by MaximusApp
Posted
43 minutes ago, MaximusApp said:

Thanks a lot for the tip, I'll try it out for sure! :)
Also I don't use ELE, so when I saw your post about it I thought I should be fine, but apparently I have a similar issue.

 

The first file ending with "vanilla" is a generic patch that should work against any conflict with Chillfurrow Farm interior from any mod.  It re-applies Wartimes changes.  Move that file to the bottom of the load list instead of the main mod. 

 

The ELE is my personal patch that includes the first file and ELE modification to Wartimes for cosmetic ELE look. 

 

Posted (edited)
18 hours ago, safado said:

 

The first file ending with "vanilla" is a generic patch that should work against any conflict with Chillfurrow Farm interior from any mod.  It re-applies Wartimes changes.  Move that file to the bottom of the load list instead of the main mod. 

 

The ELE is my personal patch that includes the first file and ELE modification to Wartimes for cosmetic ELE look. 

 

Oh damn sorry, completly missed the vanilla one, thanks a ton! :)

Edited by MaximusApp
Posted

I downloaded the tweaked version and all the requirements but when i try a new game, the game just crashes when i exit race menu. I thought this could been FNIS related, but when i deactivate the pchsWartimes.esp, the game opens normally. anyone else had this problem?

Posted (edited)
4 hours ago, Chores_duo said:

I downloaded the tweaked version and all the requirements but when i try a new game, the game just crashes when i exit race menu. I thought this could been FNIS related, but when i deactivate the pchsWartimes.esp, the game opens normally. anyone else had this problem?

 

First, this forum topic is for an obsolete version.

If you really have the latest and it is not a new bug, it could be your version of ZAZ.  It has to be ZAZ 8+ (plus) Rev3 at least.    Or something conflicting with Alternate Start - Live Another Life.  You do not need ASLAL to use WarTimes.  It can be started using the MCM options.  I asume you are using the Skyrim SE version.

 

The real latest for Skyrim SE:  Here is the latest Beta Wartimes

 

Edited by safado
Posted
1 hour ago, safado said:

 

First, this forum topic is for an obsolete version.

If you really have the latest and it is not a new bug, it could be your version of ZAZ.  It has to be ZAZ 8+ (plus) Rev3 at least.    Or something conflicting with Alternate Start - Live Another Life.  You do not need ASLAL to use WarTimes.  It can be started using the MCM options.  I asume you are using the Skyrim SE version.

 

The real latest for Skyrim SE:  Here is the latest Beta Wartimes

 

yeah, so my mistake there. i didnt update zaz, thats why it was crashing. thank you

  • 1 month later...
Posted (edited)
19 minutes ago, 1Jessica1_1 said:

Can some one help me ? i can't start the Quest there is just no option at the statue :C

 

 

You have the wrong and broken version.  nomaz conversion of Wartimes is broken.  Up to date version in the Skyrim LE forum of the original mod. See below.

 

  Download real updated version in link below:  There's also a link to Skyrim SE version but check everything about the LE version first. 

 

Monoman1 named it Wartimes Tweak but is the full mod updated. 

 

Read the post.

 

 

 

Edited by safado
  • 3 weeks later...
Posted

I downloaded V1.5.7 and all the requirements, but i cant get the quest. i tried to coc pchsWartimesHome but it doesn't work. Vortex shows following masters are missing; SanguinesDebauchery.esp Depends on Devious Devices - Assets,esm, Devious Devices - Expansion.esm, Devious Devices - integration.esm and SexlabAroused.esm. Someone said these should be included in the Sd+ SE files. And finally pchsWartimes Depends on SD Cages.esp, dcc-dm2.esp. Appreciate the help.image.png.07097af072dee76ab92acb1cd1435f3d.png

Posted
12 hours ago, mohsin308 said:

I downloaded V1.5.7 and all the requirements, but i cant get the quest. i tried to coc pchsWartimesHome but it doesn't work. Vortex shows following masters are missing; SanguinesDebauchery.esp Depends on Devious Devices - Assets,esm, Devious Devices - Expansion.esm, Devious Devices - integration.esm and SexlabAroused.esm. Someone said these should be included in the Sd+ SE files. And finally pchsWartimes Depends on SD Cages.esp, dcc-dm2.esp. Appreciate the help.image.png.07097af072dee76ab92acb1cd1435f3d.png

 

Latest as of 2021-NOV-4 is Wartimes Tweaks 8.7.

 

Read the latest posts before yours.

 

 

Posted (edited)
11 hours ago, safado said:

 

Latest as of 2021-NOV-4 is Wartimes Tweaks 8.7.

 

Read the latest posts before yours.

 

 

Thanks. i got the mod working but cant get it to start, i read the diary nothing happens after that. Also new missing files showed up. when i install simplyknock game ctd at start.

image.png.54e47e149a4a16d52c51e4cd6bcca5dc.png

Edited by mohsin308
Posted (edited)
On 11/5/2021 at 2:24 AM, mohsin308 said:

Thanks. i got the mod working but cant get it to start, i read the diary nothing happens after that. Also new missing files showed up. when i install simplyknock game ctd at start.

image.png.54e47e149a4a16d52c51e4cd6bcca5dc.png

 

 

Simply Knock needs the SKSE64 Library replaced. Original includes an old one. 

Simply Knock SKSE64 DLL at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

Check MCM manual start if you did not use the Alternate Start - Live Another Life start.

Probably drop the diary first in the house.  No sure if out of other action will break it.

If you are replacing the mod better save outside the house and inside a small interior to reduce script load.

Check the save with Fallrim ReSaver and clean it if necessary. The tool will warn you if it detects a critical issue. 

 

If new at using SL Survival is better to disable the toll features and the licenses.  If you are a masochist then leave it on. ?

 

Make sure you have UIExtensionSE installed and set the Hotkey for the UI Menu in WarTimes and SLSurvival "ALL in one".

To have less issues with Wartime is better if is manually moved near the end of the load list just before "modern brawl bug fix" and bash/smash patch file.

 

Spoiler

 

ScreenShot97.png.7c036651f7c6fc317afabab59d343eaa.pngSexlabSurvival42.png.e91e3310e9369e968ce5eef147889aec.png

 

Edited by safado
Posted (edited)

Is the uncle Benjen questline a dead-end (incomplete)? I have two options:

 

1.) Tell the uncle I don't expect him to do anything, I stay with the uncle, he spawns a bedroll on the ground, but nothing else happens, even after sleeping. Returning to the father also does nothing.

2.) If I send the uncle to go after the father, the uncle returns and enslaves me, but then what? Do I just play along until something happens? I'm at Slavery Level 2 at the moment.

 

Or maybe this counts as complete and this is all considered a bad-end?

 

 

Edited by ReMeDy
Posted (edited)
8 hours ago, ReMeDy said:

Is the uncle Benjen questline a dead-end (incomplete)? I have two options:

 

1.) Tell the uncle I don't expect him to do anything, I stay with the uncle, he spawns a bedroll on the ground, but nothing else happens, even after sleeping. Returning to the father also does nothing.

2.) If I send the uncle to go after the father, the uncle returns and enslaves me, but then what? Do I just play along until something happens? I'm at Slavery Level 2 at the moment.

 

Or maybe this counts as complete and this is all considered a bad-end?

 

 

 

That it.  Wartimes is over.  Long live Wartimes.

 

The mod has reach it last stage and the standard Skyrim "AI" default packages taken over the NPC or the slaving mod (SD+) for specific NPC like "Uncle" or "Father". 

It is "BAD/GOOD" end only if you stop playing.   It is computerized role play. 

 

Perhaps, someone can create add-on to expand the ends to "següe" into the main story line or something. Likely after Monoman1 put it to rest.  

 

 

Edited by safado
  • 2 weeks later...
Posted
17 hours ago, tigerrrrulez said:

So i cant give father the milk just says "this items is too heavy to carry" or something

 

This support thread is not for the real "Wartimes: a daughter's tale; alternate-start-scenario" mod. It is for a old conversion to SE.

 

Download the supported version and try the real support thread on:

 

Maintained version for SE version: Converted to SE by Silvain.  Do not forget to bookmark it because any new converted version will be post in the same message.

Maintained version for LE version: By Monoman1.  He is the current maintainer of the mod. Do not forget to bookmark it because any new update goes to the same message post.

 

I do not know if this thread is followed by Monoman1.  Nomkaz posted an alpha SE version but did not follow Monoman1 constant updates.  Download and request help in the support thread in the links above.

 

Not here

 

 

Posted

Can I start this mod somehow mid playthrough? A have ASLAL, but I'm also using Project Proteus to switch PC's on the fly so I don't really use main ASLAL functions anymore and I don't want to make a new save (mostly because it takes me up to 5h to set up MCM).

Posted
5 hours ago, Diver13666 said:

Can I start this mod somehow mid playthrough? A have ASLAL, but I'm also using Project Proteus to switch PC's on the fly so I don't really use main ASLAL functions anymore and I don't want to make a new save (mostly because it takes me up to 5h to set up MCM).

 

Read the post before yours and that version has an MCM with the manual start option.

  • 2 weeks later...
Posted

Hey

I installed the mod but I don't see it in LAL, when choosing starting options in front of the mara statue.

 

As far as I can see there are no conflicts or issues with my load order in MO2.

 

Is there a solution  to this issue, pls pretty pls?

  • 1 month later...

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