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Wartimes - a daughter's tale (Alternate start scenario) SE


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Posted (edited)
3 hours ago, alex61821 said:

"Finshed the mod"  more or less got mom back who then promptly kicked me out of the house.  But now i cant buy licenses for sexlab survival and read somewhere its related to this mod.  Does anyone know how i can get them to sell me licenses?

 

The real support is in the SkyrimLE forum of this mod.

If I remember correctly, there's a debug option in the "UI Menu" wheel that has a form reset for that. You need to assign a hot-key to it first, and it only enables during the "father" corruption stage, it is likely too late now. The original debug menu does not have that option, that I remember.   You need uiextensions from nexus installed first.

 

A workaround while you find the fix is to assign a hotkey to SLS All-in-one wheel menu and use the misc\debug\issue licenses options. You may also try disabling the licensing system and re-enabling it, do not know it that works. A re-saver purge of wartimes or save clean may work too.

 

 

Edited by safado
Posted
20 hours ago, alex61821 said:

"Finshed the mod"  more or less got mom back who then promptly kicked me out of the house.  But now i cant buy licenses for sexlab survival and read somewhere its related to this mod.  Does anyone know how i can get them to sell me licenses?

 

Found proper solution. It is in the Wartime MCM. Near the bottom in the Favor section uncheck Block Licenses, no all original quest got updated and need manual unblock.

 

  • 4 weeks later...
Posted

Hello everyone, all working great but at the start after selling the trinket to belethor the conversation with dad end on "I mean that I have just enough gold for both of you" and nothing happend and can select the line infinitely.

If the answer is already somewhere sorry.

Thanks

 

Posted (edited)
51 minutes ago, RavenLR said:

Hello everyone, all working great but at the start after selling the trinket to belethor the conversation with dad end on "I mean that I have just enough gold for both of you" and nothing happend and can select the line infinitely.

If the answer is already somewhere sorry.

Thanks

 

 

Make sure you have the last version of Wartimes Tweak 10.3 from monoman1.

If you are using any version from the first page, then you need a new game to use 10.3.

It is the last updated version of PCHS' Wartimes.  The community is working on a followup to 10.3 but is WIP.  Some community support on Wartimes LE page.

Mod is currently abandoned by original authors.

 

Do not use current version of the community followup, wait for the update. Should be posted someday at this topic page.

Check the requirements' spoiler in description to see requirement differences from original PCHS version, they apply to version 10.3 too.

Edited by safado
  • 1 month later...
Posted

Does anyone know where the "Father's Slave Heels" mesh is located? I need to make some fitting tweaks but cant find the relevant mesh under this mod nor the zaz data pack or even DD assets.

Posted
On 12/27/2024 at 2:38 AM, darkevilhum said:

Does anyone know where the "Father's Slave Heels" mesh is located? I need to make some fitting tweaks but cant find the relevant mesh under this mod nor the zaz data pack or even DD assets.

cannot say for certain but idd guess its oridginally called slavehighheels, and this mod somehow changes the name, i found a few in this location:

 

SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Meshes\devious\devices

 

hope this helps, sorry if im talking rubbish

Posted

Is there a comprehensive post with links to the exact mods needed for this? I swear I keep getting pulled through forum page after page and getting the wrong things lol.

  • 2 weeks later...
  • 1 month later...
Posted
On 12/27/2024 at 3:38 AM, darkevilhum said:

Does anyone know where the "Father's Slave Heels" mesh is located? I need to make some fitting tweaks but cant find the relevant mesh under this mod nor the zaz data pack or even DD assets.

 

Fatters Slave Heels is from dd (mesh devious/expansion/ZariaBoot7_1, texture: textures/devious/expansion/zariaslaveheel_d.dds). In Caliante Studio search for IronSlaveBoots.

Posted
On 1/4/2025 at 9:30 AM, JustJuice said:

Is there a comprehensive post with links to the exact mods needed for this? I swear I keep getting pulled through forum page after page and getting the wrong things lol.

the requirments are all listed on the first page,

those mods listed may have requirements aswell which should be listed on there pages,

 

just make shure to download the correct version for the game you use.

 

i play on SE, in the past i have followed links from SE pages and been sent to a LE page rather than SE, always double check,

  • 4 weeks later...
  • 2 weeks later...
Posted
10 hours ago, Sampon said:

need to start a new game... alternative game start

 

It has a manual start in it MCM. Can be started by Alternative starts or the MCM manual if session already started.

 

Posted (edited)
9 hours ago, Sampon said:

both shared material LE esp version...

 

Do not understand word choice. 

You mean the elder scroll plug-in (esp) is marked not compatible by your mod manager?  

That is a mod manager issue\warning because in SkyrimSE\AE Form43 and form44 are both compatible as long the graphics\animations assets are converted for SkyrimSE, and not new weather, water, or weapon data is added to the game by the plugin. Because the mod manager can not check incompatible items, it globally marks all form43 as incompatible.    Wepons, weather, or water mods have to be form44 in SkyrimSE\AE but mods that do not touch any of that can stay form43. Can be converted by opening and saving in SkyrimSE\AE Creation Kit 64, but Bethesda mess it up in some cases and the plugin can become corrupted.

 

Spoiler

Make sure all graphic assets are SkyrimSE\AE by processing the files in CAO6.  CAO6 can only process one run at a time before crashing, internal memory issue.  CAO5 is better to unpack or repack BSA, or modify texture compression or size and can run many times without crashing, can not properly convert all animations like CAO6.

 

Edited by safado
Posted (edited)
10 hours ago, Sampon said:

it seems to me that there are a lot of basic errors... a new game launch... it was not usable.

 

 

image.jpeg.6601e35581eb551310a42cdea81c7574.jpeg

 

That happened to me long ago, I disabled the rock manually using console. 

It is common if added to save where Whiterun was already visited, cell mesh records states gets recorded and a subsequent change to mesh state (disabled or deleted) in plugin is ignored.

 

Spoiler

Another mod rolled back to enable the rock mesh after Wartime, or was added. Try loading a save (likely a new game) before visiting whiterun and set Wartime last in the load order. It may not help if the problem is an ESP-Light plugins or an ESL master.  The're is another issue that can be solved by loading Wartime last, the task\quest helping Nazeem's father will have the NPC agro went getting into the locked house using the quest key, because the PC is not a friend of the owner. Nazeem should be the owner, but Bethesda set the farm help as the owner.  Wartime corrected that to make the quest works, but any mod changing interiors and loaded at the end of the mod list will roll the fix back to original. Light edits mods are the likely culprit.  Alternate fix, use console commands to make the NPC working the farm your friend or take ownership of the interior cell.

 

You can manually use the console targeting the rock mesh and type disable. If you selected the wrong one, type enable without changing selection, and select another using the mouse scroll. This depends on your console mod features.

 

Many of the mesh conflicts I experienced were from Cutting Floor or JK whiterun add-on mods.

 

 

Edited by safado
  • 3 weeks later...
Posted
On 4/14/2025 at 10:38 PM, safado said:

manually

Well, as a matter of fact, it was a new game starter. So in most cases, things happened that didn't happen before.
I left the house to do some shopping and the bitch running around in plate armor attacked me and killed me.
Another case where wolves attacked and killed me or rats.

In the past, in the game, they just simply knocked me over ... so they immediately went to the point.

The bandits are an interesting thing because they just killed me even though the sex show was in the lead and death was turned off...

In the past, and without the mod, these events didn't happen. They just fucked me and let me go...

When I went to my uncle's it was also a different experience. He didn't even talk to me, but he just banged me...

The uncle's house was also full of logs... bah...
There's something seriously wrong with this application now.

I see that it's a bad idea to turn it on...

 

 

 

***

Nos, ami azt illeti ez új játék indítás volt. Szóval a legtöbb esetben olyan dolog történt, ami korábban nem. 
Kimentem a házból bevásárolni és a lemezpáncélban szaladgáló ribanc rámtámadt és megölt.
Másik eset, amikor a farkasok támadtak és öltek meg vagy a patkányok.

Régen a játékban csak simán megdöngettek ... szóval mindjárt azonnal  a lényegre mentek.

A banditák az egy érdekes dolog mivel csak megöltek annak ellenére, hogy a szexműsor előnyben és a halál kikapcsolt volt...
Régebben és a mód nélkül ezek az események nem fordultak elő. Csak megdöngettek és elengedtek....

Amikor a nagybácsihoz mentem az is egy külön élmény volt. Szóba sem állt velem hanem ő is egyenesen megdöngetett...

A nagybácsi háza is tele volt rönk fával.... bah...
Ebben az alkalmazásban most valami súlyos kuszaság van.

Azt látom, hogy ezt rossz ötlet bekapcsolni...

  • 1 month later...
Posted (edited)

Hey All!

 

I have a small problem that came out last night when playing, and I was hoping to tap the collective knowledge for some help.

 

So far everything with this mod has been progressing normally without any real issues. I had a small problem early on with the Father getting stuck somewhere, but I was able to use the Debug tool to move him back to the House and then we were back on track. Last night, however, I ran into a problem with one of the tasks. 

 

I was assigned the 2nd Piercing Task, where I was to travel to Solitude and get my Navel and Nipples pierced. I used the Free Carriage ride just like the 1st Piercing Task, and Triss performed the piercings, then I went home using the same Free Carriage ride. The problem is that Father doesn't recognize the new piercings, and the Task is still showing on my Task List. When checking the Mirror, it only recognizes the first round of piercings. I definitely have the 2nd round of piercings, they show up visually, they are in my equipment bag, and they show up under the Magical Effects section.

 

Here is what I believe messed things up. Before I left I burned all of the Favor getting GP, and then I had a bad RNG that made Father unhappy, bringing my Favor into the Negatives. I thought I would take care of this later, and left to get the Task complete (mainly because he assigned it at 1pm and it needed to be complete by Midnight). So when I got back Home, the Forced Greet is about Father being unhappy. After resolving that, he would get unhappy again because I did not have the Piercings he wanted. I tried using the Debug tool to Force Greet again, but Father does not recognize the piercings. I also tried going back to Solitude and doing the piercings again, but when I get home Father does not mention them and the Task remains on my Task List. Currently I am on Day 3 after being assigned the trip to Solitude and am no longer being penalized for "not having the piercings", but they are still showing on the Task List.

 

Does anyone have any suggestions on how to proceed? Is there a Console Command I can use to either reset this Task or get it moved into the Completed Status? (BTW, loading an earlier save is out since my last manual save was from too long ago)

 

Thanks for the assistance!

 

 

 

EDIT: Also, I noticed tonight that YPSFashion controls the Facial Piercings from Round 1, but actual equipment was used for the Nipple and Navel Rings. I'm not sure if this is related or not.

 

EDIT 2: Found the answer on the LE Support thread. New YPS Versions do not mesh with the Piercing portion of Wartimes. You can circumvent this by editing the Piercings.JSON file and removing the Piercings that are giving you problems (for me it was Navel and Nipples). 

Edited by Paradox_of_Theseus
  • 3 weeks later...
  • 1 month later...
Posted

Good day to all. Soon, this modification will receive a new life. You are probably surprised, why this, and not, say, the Monoman version, the whole point is that my team and I see the need for a complete rework of the modification while preserving the "clean", "vanilla" "wartime". We plan to expand the existing functions and tasks, make the modification more smoothly integrated into the game, expand the role of existing characters beloved by players, add many, and also make your choice really affect the plot of the modification and the attitude towards the player. new reputation systems, we will try to create a system for determining attractiveness and sexual experience, we will remove unnecessary strict requirements and make interior items work, you will be able to see history from a new side and recognize the elements you already love. the first step will be to prepare the latest version of the modification for the current changes and bug fixes. this stage will be called the creation of a technical base and the introduction of new extensions or the first stage. the second stage is the expansion of existing tasks based on new systems, the third stage is the addition of new activities. All this will require a lot of skills and time, but we are sure that each new stage will give you a great mood and experience. If there are enthusiasts among you who know how to work with CK and are well versed in technical aspects, we will be glad to consider your candidacy for our team.

Posted

Hello friends.😉 First of all, I would like to apologize on behalf of the team for the long wait for the promised page of the project "wartime" this is due to a lot of work.🙏 We will try to create it within these few days. We also hasten to inform you that our team received permission from the author of "wartime", Pchs🤝🙌Our team expresses its deep gratitude to him for his work and the trust he has placed in us.😌

  • 5 weeks later...
Posted

Original Wartimes was designed to work well alongside Sexlab Survival (not necessary, but it does hook in), and both mods have optional features that rely on mods that either aren't well supported today, or were never well implemented even back then.

Some fantastic mod creators have broken out individual ideas from these mods and made new implementations that I would LOVE to see supported if anyone is taking ideas about updating this (*waves at Starlight and crew*).

 

Spoiler

One feature was the Amputation Framework (definitely not to everyone's taste, 100% feel free to skip). OG Amputator Framework was one of those mods I could never get to work reliably. Sometimes it would, sometimes it wouldn't, and some saves it would start working and then just randomly decided it was done. Since then, a new mod on the Nexus has come out "Dismembering Framework." Not at all positive this will even be possible, but if someone wants to take a crack at it, great.

 

Spoiler

 

Spoiler

 

 

 

One of the Wartimes features ties in with Separate Orgasms, where you are required to have x number of orgasms during a scene, which works fantastically with the originally supported mod, but if you use SexLab P+, SLSO isn't supported, and indeed, P+ itself has it's own implementation of that very feature. Would be cool if it's possible to hook into P+s feature

Spoiler

 

Spoiler

 

 

 

Father has the option to get you Licenses at the cost of favor, making use of SexLab Survival's license feature. There is now a new, standalone license mod called... Licenses - Player Oppression, and it's expansion addon LMAO - Tolls and Crimes. Would be awesome if there was a hook to link into those for license controls.

 

Spoiler

 

Spoiler

 

 

Not actually a Wartimes feature but a SLS feature. There is a tie in with Simply Knock where the resident doesn't trust strangers at the door so strips you and ties you up and gives you a bed roll, with a random chance to either SD+ enslave or Simple Slavery sell the player based on settings. Simpler Knock is the most up to date version of Simply Knock and is not compatible, would be cool to have this as a standalone mod.

 

 

As far as NEW ideas go, I know Slaverun is having a spiritual successor being done right now, but kaxat, who did "Standalone Enforcer" (not actually standalone) has a series of mods that is basically Slaverun lite. No overaching story or quest, just the ambiance of an enslaved city with optional configurable free use NPC's // player. Might be fun to dress up the player in slave clothes for a supply run instead of naked or something. Maybe a Simple Player Prostitution job at Father's request.

 

Spoiler

 

 

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