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Posted
2 hours ago, unintended87 said:

Hi

 

Just found an issue, Ivy's dialogue interjection during the Sanctuary quest stopped Sturges' dialogue completing, and stopped me progressing to the quest to provide food. Could just be something I've done wrong but thought it was worth mentioning.

 

I'm just going to finish setting up Sanctuary then reinstall Ivy for now.

I had another mod....and I can't remember which one it was, do the exact same thing. It prevented my tutorial sanctuary settlement build from advancing with Sturges. It wasn't Ivy. As soon as I removed it, the quest was fine.

 

Posted
1 hour ago, DeVoNoLvEr said:

Does the patch for using Chic Geek's voice work for the current version? Or is there a different voice patch that I'm unaware of?

Chic Geek's voice patch is for Ivy 4.  

Posted

Testing away again.

I've been using the Full Dialogue mod ever since it had been released years ago when I was still playing the game on the Xbone, with Ivy there's no real problems with it.539619314_Fallout43_14_20219_47_44AM.png.3bd89634d50785549323727986555b3f.png

However my gal doesn't say the Full Dialogue line, just 'Yes' or 'Yeah'

Not really a problem since it still shows the full line, hated FO4's original speech choices that only gave you a hint.


Also noticed that my gal's gibbing enemies into guts every now and then even though she doesn't have the Bloody Mess perk yet.  Presuming that's a perk that Ivy gives you, but I really don't know since I haven't found a cheat sheet about what Ivy's perks are, what her likes and dislikes are for her Affinity, and so on.

 

Also played through Concord, I didn't run into the problem with Sturges not finishing his line and breaking the Quest which means I don't have what other mod might have been causing it for unintended87.

However noticed that none of the saves created in the Museum of Freedom would load if I wanted to reload them.  Gamesaves created in the Museum of Freedom did not work, they just crash the game back to the desktop. 

Found it an annoying way of saying 'Don't save here, just play through the mission' I haven't tried making a gamesave inside the Museum after When Freedom Calls is finished yet so I don't know if it's quest-related. 

Still in previous playthroughs I had no problems with saving in the Museum of Freedom while doing the Concord Quest.

Reloading gamesaves created outside in the Commonwealth work fine, gamesaves created in Vault 111 worked okay, even gamesaves made in the Sanctuary Hot Springs mod still loaded.

 

In other things Everyone's Best Friend works real nice, it's good playing the same way like FO3 and NV used to play with one companion and Dogmeat tagging along at the same time, even though AFT did the same thing and with more followers.Photo145.png.b14bce18f1d5715bba12358a06040faa.png

Wish I could change the color of the large hat to white so I can give Ivy a white Dimitrescu hat to wear, but extra textures are only available through Vtaw's Patreon and at $10 it's too expensive for the time being.

Posted
13 hours ago, bishlapped said:

Chic Geek's voice patch is for Ivy 4.  

Ok, thanks for your help. Do you know if this mod work with FDI instead of XDI?

Nevermind, I just noticed the post above mine.

 

Posted

Had time to do more testing at Concord and it's BAD NEWS:  The problem that's causing the game to crash to the desktop when trying to load a gamesave that's inside the Museum of Freedom is being caused by Ivy herself.

 

Going through it solo and going through it with Dogmeat have no problems, Dogmeat is partially involved with When Freedom Calls since Mama Murphy tells you his real name.  Then there's bypassing to Diamond City and dragging Piper to Concord after Story of the Century, no problems there either.  It's when you recruit Ivy and bring her to Concord, that's when the problem inside of the Museum of Freedom happens.  I wouldn't have known about this problem if I just quickly ran through the Museum of Freedom like most players do, I had gotten into the habit of making a save before talking to Preston and Murphy and sometimes reloading to replay it.

 

As for why Ivy's making the gamesaves inside the Museum of Freedom crash, don't really know.

Posted
3 hours ago, DeVoNoLvEr said:

Ok, thanks for your help. Do you know if this mod work with FDI instead of XDI?

Nevermind, I just noticed the post above mine.

 

To be clear, It does work with FDI.

Posted
2 hours ago, Punsaurus said:

Had time to do more testing at Concord and it's BAD NEWS:  The problem that's causing the game to crash to the desktop when trying to load a gamesave that's inside the Museum of Freedom is being caused by Ivy herself.

 

Going through it solo and going through it with Dogmeat have no problems, Dogmeat is partially involved with When Freedom Calls since Mama Murphy tells you his real name.  Then there's bypassing to Diamond City and dragging Piper to Concord after Story of the Century, no problems there either.  It's when you recruit Ivy and bring her to Concord, that's when the problem inside of the Museum of Freedom happens.  I wouldn't have known about this problem if I just quickly ran through the Museum of Freedom like most players do, I had gotten into the habit of making a save before talking to Preston and Murphy and sometimes reloading to replay it.

 

As for why Ivy's making the gamesaves inside the Museum of Freedom crash, don't really know.

Since this is still early enough...Concord, have you tried a brand new game and duplicating the issue in a new save? I'd also suggest minimizing any other mods in that save. Do not load any other mods into the save, or as few as you can live without given you are only going as far as Concord.

 

Then if it doesn't happen with JUST Ivy's mod, What I do, is I start adding mods back in, 5 or 10 at a time and keep attempting to recreate the error until I see or don't see it. Then you know it's in one of those few mods.

 

Playing with Ivy alone as a mod, I've never seen that behavior. But what you are describing sounds like missing assets/resources or the game can't access them properly. 

Posted

Work is progressing very surely every day. I am wrapping up the final parts of her quests, but there's still work ahead to be done. I cannot give an ETA as of yet, but it IS getting closer every day. There's no use in asking 'when will it be released?'. I will communicate a release date as soon as I'm confident in setting one (and once I'm done I want to give all the VA's involved enough time to voice the lines properly).

 

Posted
1 hour ago, bishlapped said:

Since this is still early enough...Concord, have you tried a brand new game and duplicating the issue in a new save? I'd also suggest minimizing any other mods in that save. Do not load any other mods into the save, or as few as you can live without given you are only going as far as Concord.

 

Tried it, went and disabled all the mods and just had Ivy running.  The Good News is that with just the Ivy mod the gamesave inside the Museum of Freedom works.

 

Huh, forgot how easy the game is when you're only at Level 2 and you don't have any powerful weapons when you go to Concord, the game makes it easy for you by having Preston be better and shooting up raiders...

One mod along with F4SE down, 157 to go.  Be busy with other things so it'll be a day or so before all of them are tested out, unless the mod messing up things shows up early on.

Posted

OK, so is this XBox or PC?

If it's PC, I can try to replicate the issue

 

Posted
17 minutes ago, bishlapped said:

OK, so is this XBox or PC?

If it's PC, I can try to replicate the issue

 

PC, of course. 

Created a save inside the Museum of Freedom, this save had only the Ivy mod activated. (Saved before getting to the gate that you can lockpick.)  The save worked with just Ivy, so testing things out by activating one of the mods that are presently disabled and starting up the game to see if the gamesave still works.  Trying to go down the line with mods I usually download and activate first.  So far have tried out

 

Unofficial Fallout 4 Patch
Cheat Terminal

Full Dialogue Interface
Start Me Up

AWKCR
Armorsmith Extended

CBBE

Bodyslide and Outfit Studio

LooksMenu

LooksMenu Customization Compendium
ZAZ Extended Skeleton

OCBPC for CBBE

Bodytalk3

Advanced Animation Framework

 

Those mods have no problems with Ivy.  Have to test more of them later.

Posted

There are a few mods in that list I don't use. I'll DL them and try to make a save in the museum and see what happens

 

Posted

I used the LO listed in the post. I had to add Everyone's because I couldn't get Ivy and DM without it. I ran through from a fresh game and cleared the raiders and deathclaw from Concord and went inside and did both quick saves and full saves before during and after talking to Preston. 

They all loaded normally.

 

I couldn't recreate the CTD.

 

I am going to guess that somewhere either in your LO or in the save itself, there are resourses being called that are unavailable.

Posted

It could also be SMU. I don't really use it, but it Ma Murphy is supposed to talk to you about "your son" then that mod might be pulling some funky things with the dialoge. I did have that mod break the Nuclear Family quest, but locking me out of the final Cinematic in the main quest where you flash back to your old life. Seemed to be OK here, but you never know.

 

Posted
7 hours ago, Punsaurus said:

Had time to do more testing at Concord and it's BAD NEWS:  The problem that's causing the game to crash to the desktop when trying to load a gamesave that's inside the Museum of Freedom is being caused by Ivy herself.

 

Going through it solo and going through it with Dogmeat have no problems, Dogmeat is partially involved with When Freedom Calls since Mama Murphy tells you his real name.  Then there's bypassing to Diamond City and dragging Piper to Concord after Story of the Century, no problems there either.  It's when you recruit Ivy and bring her to Concord, that's when the problem inside of the Museum of Freedom happens.  I wouldn't have known about this problem if I just quickly ran through the Museum of Freedom like most players do, I had gotten into the habit of making a save before talking to Preston and Murphy and sometimes reloading to replay it.

 

As for why Ivy's making the gamesaves inside the Museum of Freedom crash, don't really know.

Appreciate the report. As One of the Ivy Team members I have to say, It's not Ivy. 

I test on a Vanilla game. Only Ivy and ELP is installed. with that said.

I loaded a Clean save new game. Met Ivy and went to concord.

I saved and quit to main menu and desktop on each example three times

1 entering the MoF

2 Mid fight on Raiders (Mural Room)

3 Chill point (Just got the Fusion core)

4 Killed all raiders (Before you meet the Sanctuary peeps)

5 BEFORE I left for the Power Armor

6 Back inside MoF First enter

7 MoF after we are to leave for sanctuary 

 

3 hours, 21 save/load ups. Not one CTD

It's not Ivy

Posted
2 hours ago, bishlapped said:

I used the LO listed in the post. I had to add Everyone's because I couldn't get Ivy and DM without it.

Yeah, I mentioned those mods were normally the first mods I download and install whenever I do a clean slate of the game, this includes deleting the game and reinstalling that as well.  Those first mods have never had problems, and they don't have problems with the Ivy mod.

And there's over 150 other mods that I mentioned but presently don't want to go into details about since I'm tired and I need a rest.

"Over 150 mods you see, to be a Fallout 4 master is my destiny"

Posted
9 hours ago, Punsaurus said:

Yeah, I mentioned those mods were normally the first mods I download and install whenever I do a clean slate of the game, this includes deleting the game and reinstalling that as well.  Those first mods have never had problems, and they don't have problems with the Ivy mod.

And there's over 150 other mods that I mentioned but presently don't want to go into details about since I'm tired and I need a rest.

"Over 150 mods you see, to be a Fallout 4 master is my destiny"

You have Buffout installed? It would save all the headache of having to disable each mod one by one til it crashes. Plus if you're uninstalling mods mid playthrough or installing them mid playthrough is also what causes crashes. Even changing load order during mid playthrough will cause certain mods to bug out or eventually crashes.

Posted

Went through the list of 159 mods that I'm currently using in this current playthrough, tested them out by not loading them at the beginning of the game but loading each mod on the new gamesave of the Museum of Freedom that's in a new profile...
And nothing goes wrong, loads up normally.

 

Hrm...

However I did have the original playthrough that I was hoping to go through the game with Ivy on, had saved it while doing tests on the other profile. The original playthrough had two and a half hours into the game when I went to Concord...

And it still crashes when trying to load a gamesave inside the Museum of Freedom.

 

This is just making my head hurt, why does one gamesave where the mods are activated in the Museum of Freedom loads okay while the other gamesave where the mods were on at the beginning of the game now crash when trying to reload the save inside the Museum...

Posted
1 hour ago, Punsaurus said:

...

This is just making my head hurt, why does one gamesave where the mods are activated in the Museum of Freedom loads okay while the other gamesave where the mods were on at the beginning of the game now crash when trying to reload the save inside the Museum...

It sounds like a baked in issue. From my understanding, various um pex(?) files can bake into your save once you start. So in this case, it'd be the vanilla scripts. So when you install mods (into an existing game), they are not actually loading the problem files. However, when you start a new game with the mods installed, the issue gets baked into the save.

 

Anyhow, that would just be my guess. Going from memory on when I was more active in modding :P

Posted
18 hours ago, Reginald_001 said:

Work is progressing very surely every day. I am wrapping up the final parts of her quests, but there's still work ahead to be done. I cannot give an ETA as of yet, but it IS getting closer every day. There's no use in asking 'when will it be released?'. I will communicate a release date as soon as I'm confident in setting one (and once I'm done I want to give all the VA's involved enough time to voice the lines properly).

 

This looks fucking insane!

Back "into the deep" we go.

Posted

Well, one more time trying to figure this out.

 

I still have the original profile that I wanted to use as a playthrough with Ivy, that's the one where the gamesave inside the Museum of Freedom started crashing.  Tried turning off all mods except for Ivy for that playthrough and see what happens.

563331860_Fallout43_16_20215_21_12AM.png.b032d97ebfa8c998529dd9ec2d59d9eb.png

The good news the save actually worked when only the Ivy mod was active but everything reverts back to vanilla along with missing eyes and hair.  On the plus side this means the culprit mod might be more easy to find using the original profile.

 

Got ready to settle in for another long day of mod testing, first mod to test is usually the mod I always download first, the Unofficial Fallout 4 Patch...

 

...CRASH.

 

.....

 

That was fast for once, looks like the Unofficial Patch  is the one that's making the game crash when used with Ivy.

 

mav could be right, scripting changes get baked in when mods are first used and could cause problems down the line as you progress through the game.  Thanks to mav I somewhat understand that part, with mods you still take your chances and there are no guarantees...just like Bethesda's game engine.

 

Maybe I should wait for Ivy 6.0

 

Posted
On 3/11/2021 at 11:21 AM, pleasetryme said:

@Punsaurus oh i had already had xdi running then added ivy and i knew as soon as i started dialogue was weird options like 4 yeahs. so i saved closed game. then disable xdi in vortex and then went back in and now the correct options are there again. 

That makes you one of the lucky ones then. Based on the posts here, most who've tried that were not successful. 

Posted
17 hours ago, Punsaurus said:

Well, one more time trying to figure this out.

 

I still have the original profile that I wanted to use as a playthrough with Ivy, that's the one where the gamesave inside the Museum of Freedom started crashing.  Tried turning off all mods except for Ivy for that playthrough and see what happens.

563331860_Fallout43_16_20215_21_12AM.png.b032d97ebfa8c998529dd9ec2d59d9eb.png

The good news the save actually worked when only the Ivy mod was active but everything reverts back to vanilla along with missing eyes and hair.  On the plus side this means the culprit mod might be more easy to find using the original profile.

 

Got ready to settle in for another long day of mod testing, first mod to test is usually the mod I always download first, the Unofficial Fallout 4 Patch...

 

...CRASH.

 

.....

 

That was fast for once, looks like the Unofficial Patch  is the one that's making the game crash when used with Ivy.

 

mav could be right, scripting changes get baked in when mods are first used and could cause problems down the line as you progress through the game.  Thanks to mav I somewhat understand that part, with mods you still take your chances and there are no guarantees...just like Bethesda's game engine.

 

Maybe I should wait for Ivy 6.0

 

Hi I'm currently running tests similar to yours and have Ivy running has intended (has far has I can tell), with 265 esp/esl, the unofficial patch is not causing your crash, rule of thumb, any time you remove a mod from your load order(there are some exceptions, but I'm not getting into that here) you need to start a new game 

Posted
4 minutes ago, Dragonjoe69 said:

you need to start a new game 

Start a new game right as things are just getting started...

Starting to see Ivy as one of those 'This is why we can't have nice things' mods

Posted
27 minutes ago, Punsaurus said:

Start a new game right as things are just getting started...

Starting to see Ivy as one of those 'This is why we can't have nice things' mods

 

image.png.8589bc18ba12c8773c69c139453f3875.png

On a bad day, it takes less than an hour to pinpoint a trouble mod. But then again. I generally don't get trouble mods. 

Sure I lack bells and whistles. But it just works better for me this way.

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