ahren.justin.smith Posted March 4, 2021 Posted March 4, 2021 On 1/11/2020 at 12:59 PM, adelphee said: Hello. Currently experiencing this issue. Could someone point me in the direction of possible causes? any luck?
ChungusNo1Fan Posted March 7, 2021 Posted March 7, 2021 On 2/13/2021 at 8:36 AM, Xenanraptor720 said: This is good mod, love the way it looks. I do seem to have one technical problem though. The mod only seems to work perfectly with the poke race character. Meaning I can equip both the ears and the tail to the same character if he or she is that race. With the vanilla Nord race, however, I can only apply the ears. Equipping the tail causes the game to crash. I don't know what's causing the game to crash when I equip the tail to other races. I do have all the required supplementary mods and LOOT seems to have put them in the correct load order. Did you enable boob magic in Racemenu for the Nord character? If yes, diasable it and try again. 1
MGUnkown Posted March 8, 2021 Posted March 8, 2021 Anyone figure out a more permanent fix for the CTD while equipping the tail? it's cropped up again... Edit: aaaand again it's fixed, Chungus' fix did it for me this time
Guest Posted March 9, 2021 Posted March 9, 2021 On 2/23/2021 at 10:36 PM, Gromilla said: Hello. sorry, i'm russian i don't trust strangers why do you need this? I have pm. there people write a lot of different things and not always pleasant. But I try to answer everyone. (not always pleasant, but always honest). and I don't want to give up this project. we will make it great! Yes friends? I want to adapt it to emotions, add animations and add a change in the position of the tail from the emotions of the character. (pipe tail as an example) adapt for race and some else I thought you had left modding and didn't plan on supporting this mod anymore so I was just asking permission to continue supporting it. Glad to see you still have plans. You do great work!
LethalMice Posted March 13, 2021 Posted March 13, 2021 I found a possible cause/solution to the conflict with 3BBB SMP that causes erratic behavior in breasts & butts when the tail is equipped. If you look at meshes\foxtail\foxtail.xml line 31: Quote <per-triangle-shape name="bd"> <margin>0.1</margin> <prenetration>0.1</prenetration> <shared>public</shared> <tag>bd</tag> <no-collide-with-tag>bd</no-collide-with-tag> I don't know much about SMP, but based on the tags I assume this is setting up a public collision body (visible to other SMP processes) for the tail. In the 3BBB config file, breasts and butts and such are tagged with bunch of things to ignore when calculating collisions, including <no-collide-with-tag>BD</no-collide-with-tag> Since xml is case sensitive, I changed "bd" to "BD" in foxtail.xml and the problems stopped. I assume that the tag mismatch was causing the collision body defined in foxtail.xml to interfere with the body from 3BBB. Since there were two collision bodies occupying the same space, you would get constant self-collisions that would cause all sorts of weirdness. Some other posts have suggested removing the entire block that defines the "bd" collision body in foxtail.xml, and while this will definitely solve the breast/butt interference, it might cause the tail to pass through the character if there isn't some other public collision body to stop it (I think. Like I said, I don't really understand SMP). So if you're having this problem, just open foxtail.xml with your text editor of choice and capitalize those 3 occurrences of "bd" and hopefully it will fix it. 5
DabbleD Posted March 17, 2021 Posted March 17, 2021 On 3/13/2021 at 5:19 PM, SalmonStudio said: I found a possible cause/solution to the conflict with 3BBB SMP that causes erratic behavior in breasts & butts when the tail is equipped. If you look at meshes\foxtail\foxtail.xml line 31: I don't know much about SMP, but based on the tags I assume this is setting up a public collision body (visible to other SMP processes) for the tail. In the 3BBB config file, breasts and butts and such are tagged with bunch of things to ignore when calculating collisions, including <no-collide-with-tag>BD</no-collide-with-tag> Since xml is case sensitive, I changed "bd" to "BD" in foxtail.xml and the problems stopped. I assume that the tag mismatch was causing the collision body defined in foxtail.xml to interfere with the body from 3BBB. Since there were two collision bodies occupying the same space, you would get constant self-collisions that would cause all sorts of weirdness. Some other posts have suggested removing the entire block that defines the "bd" collision body in foxtail.xml, and while this will definitely solve the breast/butt interference, it might cause the tail to pass through the character if there isn't some other public collision body to stop it (I think. Like I said, I don't really understand SMP). So if you're having this problem, just open foxtail.xml with your text editor of choice and capitalize those 3 occurrences of "bd" and hopefully it will fix it. Thank you for this.
dado_hamster Posted March 22, 2021 Posted March 22, 2021 For some reason, my ears are displayed only on Argonians.
esmm40 Posted March 22, 2021 Posted March 22, 2021 So, the tail with no tip works perfectly, no issues at all. The Tail with tip is jumpy and won't relax (constantly twitching). After looking at the mesh to see that its made up of 2 tails where one has an invisible tip and the other reversed, could it be that the 2 tails are fighting? And if so do I just need to add a line in the xml to tell them not to collide with eachother? edit: nope, after looking at the xml, that line is already there at the bottom. Appears to only happen in SMP mode, in CBPC mode it relaxes (almost looks like it sighs with relief when I switch). Tried changing from bd to BD in the xml and also in the mesh to match but no dice. Not sure why it only appears on the tail with the tip and not the other.
Runil Posted April 4, 2021 Posted April 4, 2021 On 3/17/2020 at 11:05 AM, sy1eront said: I faced with that issue too, and remembered that faced with same issues in other hdt-smp armor mods, this is due .xml file with hdt weights that connected to the armor. Sometimes mod devs adding lines for the body weights, that overrides default hdt configs when armor is weared, and solution is remove lines in .xml file that do this things. So, I removed lines in foxtail.xml that overrides default body weights, and there's no issue anymore. Replace it in <game folder>/Data/meshes/foxtail/foxtail.xml foxtail.xml 6.02 kB · 154 downloads you're goated for this. Thank you so much
XIII-th Posted May 15, 2021 Posted May 15, 2021 Very nice! But tails are on LE, Ears - no. Can you port ears on LE vers or have plan it? THX. Пазязязялуста... ?
legacycloud Posted May 22, 2021 Posted May 22, 2021 For anyone experiencing the increasingly infamous CTD on tail equip, but either don't have Joy of Perspective to try disabling the mod - or have had no success when testing without JoP; I found a solution that worked for me and will hopefully help others with the same problem. The issue is not with JoP specifically, but moreso the Race edits it makes. Other mods may also make them - or patches carry them over from JoP (as my smashed patch was doing). The specific reference I found causing the problem (for me at least) was the additional body slot allocation of slot#40 (tails) to the playable races Bipod Body Template. By removing this record from all non-beast playable races I was able to get the tails working again. Image shows the fix applied in xEdit. Hope this helps some folks enjoy these lovely tails! 2
FujeeB13 Posted July 1, 2021 Posted July 1, 2021 Installed the mod with all the requirements, but somehow, the tail and ears always end up between my legs. I tried removing and reinstalling all potential mods that would change the skeleton, to no avail. I need help..
AdatielTheWanderer Posted July 2, 2021 Posted July 2, 2021 (edited) Hi all. I'm running a good number of mods, MOSTLY meshes for immersion and such. I also was getting the CTD upon Tail equip bug. Mods that I was using that might affect it (to my knowledge) cbbe cbbe 3BA longer werewolf tails xpmse joy of perspective I probly should have removed them one at a time, but removing both joy or perspective and longer werewolf tails fixed the CTD issue on a fresh save file (added through console to test) So if you are running joy of perspective, definitely remove it. The tails at least are not compatible with that mod (got the idea from surfing this forum but at least this is my confirmation as well). And the longer werewolf tails might also play a part in some bugs as it overwrites XP32 skeleton. Probly only the werewolf skeleton, but who knows with a game like skyrim lmao. Good luck and have a great day! EDIT: couple posts up from me someone breaks down how and why joy of perspective doesnt work, how to get around it, and what the issue might be even if youre not running joy of perspective but still get tail ctd. Edited July 2, 2021 by AdatielTheWanderer
FlufyFox Posted July 10, 2021 Posted July 10, 2021 On 3/13/2021 at 10:19 AM, SalmonStudio said: I found a possible cause/solution to the conflict with 3BBB SMP that causes erratic behavior in breasts & butts when the tail is equipped. If you look at meshes\foxtail\foxtail.xml line 31: I don't know much about SMP, but based on the tags I assume this is setting up a public collision body (visible to other SMP processes) for the tail. In the 3BBB config file, breasts and butts and such are tagged with bunch of things to ignore when calculating collisions, including <no-collide-with-tag>BD</no-collide-with-tag> Since xml is case sensitive, I changed "bd" to "BD" in foxtail.xml and the problems stopped. I assume that the tag mismatch was causing the collision body defined in foxtail.xml to interfere with the body from 3BBB. Since there were two collision bodies occupying the same space, you would get constant self-collisions that would cause all sorts of weirdness. Some other posts have suggested removing the entire block that defines the "bd" collision body in foxtail.xml, and while this will definitely solve the breast/butt interference, it might cause the tail to pass through the character if there isn't some other public collision body to stop it (I think. Like I said, I don't really understand SMP). So if you're having this problem, just open foxtail.xml with your text editor of choice and capitalize those 3 occurrences of "bd" and hopefully it will fix it. I have the physics problem when i equip the inari tail, we need to change the tail xml and will work ? And is the SE xml files different from LE? i just installed Skyrim SE recently and i am modding it, i tested bhunp and the 3ba body and both are glitching with the tail.
HYPOFlipzy Posted July 12, 2021 Posted July 12, 2021 I am new to modding and am not sure how to properly install this mod.
MrChow Posted July 31, 2021 Posted July 31, 2021 Sadly, my CPU is not AVX/SSE 4.1-capable. Any chance for a non-physics (or at least a CBPC version)? Re-rigging skeleton on my own is a bit yiffy.
donnerwetter Posted August 3, 2021 Posted August 3, 2021 (edited) The tail and ear models are beautiful, but unfortunately I believe the tail especially needs its skeleton replaced and its weights rebuilt from the ground up. I tried to replace the UNP-based whole body collision model with bodyslideable 3BA legs and lower torso but the saved mesh will immediately cause a CTD in game. Looking at the .nif in Nifskope it looks like a complete scrambled mess, with extraneous CME nodes scattered everywhere, and a weird ExtraDataList in the NPC Head node where a bunch of other nodes have somehow ended up. In fact, you cannot even save the nif in Nifskope, since it gives a "Link 126 points to the wrong node type" error, pointing to the ExtraDataList mentioned above. Going to try to export as an .obj and copying weights from another SMP tail mod to get rid of the utterly borked skeleton. Edit: Ended up using the LE version as a donor. Those of you who've had weird breast physics issues, give this edit a shot. Note: I only did the Hair Color + Tip variant. Also, since the BodySlide file generates max and low weight .nifs, you need to do a quick .esp edit. GR Inari SMP Tail 3BA Test.7z Edited August 3, 2021 by donnerwetter
robbedragon Posted August 4, 2021 Posted August 4, 2021 Hi, there. I'm not very experienced with modding and have attempted on several occasions to get your wonderful ears and tails to work on the femboy race made by Bc4life. Mod can be found here: Unfortunately, I cannot seem to figure it out. It either doesn't line up right or it causes CTD and I'm sure it's probably something very basic that I'm not getting right. I'm not messing with the scripting because the scripting isn't broken. I'm just trying to get it to line up with a femboy character which I believe are based off UUNP but I'm not sure. There is a patch for the InariTailsHDT.esp but, I cannot find that for SE. I have asked the modder for the femboy mod if they could make a patch but they have declined due to loss of interest in modding Skyrim so they can focus on a game they are making on their own. So, out of desperation, I ask if anyone can create a patch, show me a tutorial or just tell me how to change the dependencies so that I can get this working.
Demonwolf218 Posted August 4, 2021 Posted August 4, 2021 Spoiler 57 minutes ago, robbedragon said: Hi, there. I'm not very experienced with modding and have attempted on several occasions to get your wonderful ears and tails to work on the femboy race made by Bc4life. Mod can be found here: Unfortunately, I cannot seem to figure it out. It either doesn't line up right or it causes CTD and I'm sure it's probably something very basic that I'm not getting right. I'm not messing with the scripting because the scripting isn't broken. I'm just trying to get it to line up with a femboy character which I believe are based off UUNP but I'm not sure. There is a patch for the InariTailsHDT.esp but, I cannot find that for SE. I have asked the modder for the femboy mod if they could make a patch but they have declined due to loss of interest in modding Skyrim so they can focus on a game they are making on their own. So, out of desperation, I ask if anyone can create a patch, show me a tutorial or just tell me how to change the dependencies so that I can get this working. Did you try and use the patch on the Femboy download page?
YojimboRatchet Posted August 23, 2021 Posted August 23, 2021 Love this mod, using 3BBB and never had issues with the tail (i don't use the ears, as i use another mod for those). my ONLY complaint (if you want to call it that lol) is that i wish this could be done through racemenu and not as a piece of equipment. by far the best tail out there. 1
VIKINGS-FAN1 Posted August 26, 2021 Posted August 26, 2021 Hey guys, is there a version of this one for Skyrim LE? I already have Inari HDT Tails for LE but I'm looking for HDT Ears for my LE too... Can someone help me as to where i can find ears like these ? Thanks.
Jalira Posted September 5, 2021 Posted September 5, 2021 On 3/13/2021 at 2:19 PM, SalmonStudio said: I found a possible cause/solution to the conflict with 3BBB SMP that causes erratic behavior in breasts & butts when the tail is equipped. If you look at meshes\foxtail\foxtail.xml line 31: I don't know much about SMP, but based on the tags I assume this is setting up a public collision body (visible to other SMP processes) for the tail. In the 3BBB config file, breasts and butts and such are tagged with bunch of things to ignore when calculating collisions, including <no-collide-with-tag>BD</no-collide-with-tag> Since xml is case sensitive, I changed "bd" to "BD" in foxtail.xml and the problems stopped. I assume that the tag mismatch was causing the collision body defined in foxtail.xml to interfere with the body from 3BBB. Since there were two collision bodies occupying the same space, you would get constant self-collisions that would cause all sorts of weirdness. Some other posts have suggested removing the entire block that defines the "bd" collision body in foxtail.xml, and while this will definitely solve the breast/butt interference, it might cause the tail to pass through the character if there isn't some other public collision body to stop it (I think. Like I said, I don't really understand SMP). So if you're having this problem, just open foxtail.xml with your text editor of choice and capitalize those 3 occurrences of "bd" and hopefully it will fix it. Adding to this, I fixed my tail behaving erratically by just removing the following lines in the foxtail.xml: <weight-threshold bone="NPC L Pussy02">1</weight-threshold> <weight-threshold bone="NPC R Pussy02">1</weight-threshold> <weight-threshold bone="NPC R Butt">1</weight-threshold> <weight-threshold bone="NPC R Butt">1</weight-threshold> <weight-threshold bone="NPC L Breast">0.4</weight-threshold> <weight-threshold bone="NPC R Breast">0.4</weight-threshold> <weight-threshold bone="NPC L Breast01">1</weight-threshold> <weight-threshold bone="NPC R Breast01">1</weight-threshold> I'm guessing removing the butt lines would be enough, but now my tail works perfectly!
duuure Posted September 21, 2021 Posted September 21, 2021 Hey, is there a fix if your character has a custom height and tail gets misplaced?
mastert3318 Posted September 22, 2021 Posted September 22, 2021 17 hours ago, duuure said: Hey, is there a fix if your character has a custom height and tail gets misplaced? Try going into racemenu and changing the height slightly and changing it back. I'm not sure if that would do anything though but it's something.
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