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[GR] Equippable Inari Ears and Tails SE SMP Spaz490 Re


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Posted

I kept trying, but the result was no physics effect for more than 3 tails.
smp/cbpc/I tried them all, and I was stunned by only one tail, which was the only physics master.

need help

Posted

Here is the setup I had prior to wanting to revamp my mod list.

Note 1: I used these for one of my followers, but my PC had no issue wearing when testing them out.

I used the tails and ears that automatically match their hair color.

Hopefully this helps others in some way.

Note 2: I never used the Racemenu version.

Image001.jpg.85f3b2c74ec62a1b5d4326d2b2e003e3.jpg

Posted
14 小时前,sgevegrh 说:

我不断尝试,结果就是超过3条尾巴就没有物理效果了。smp
/cbpc/我全部试了,就只有一条尾巴把我吓呆了,这也是唯一的物理大师。

需要幫助

已经解决,下载这个--https://www.loverslab.com/topic/181680-does-anyone-have-se-gr-inari-earstails-smp-plus-ninetail/

Posted

If you are getting invisible tail and ears with the Racemenu add-on, it's because mod manager skips the FOMOD part about colour choice (at least in my case).

 

Easy fix is to simply extract the racemenu add-on somewhere, and then copy-paste the wanted ear, ear tip, tail and tail tip colour according to folder structure (is just copying meshes folder from each colour sub-folder) into the installed mod.

  • 4 weeks later...
Posted

Hi everyone! 
Im not really sure how to change the ears and tails tip color, I kinda get stuck with just the plain white ears and tail tip color, not sure what I need to do or if I need to activate some sorta "command" 
 

  • 3 weeks later...
Posted
On 10/12/2024 at 3:09 PM, Sylvia Rieveldt said:

would it be possible for there to be a new patch for the new version of Erin/Elin race, since it was changed for whatever reason, the current patch doesn't have the correct keywords and such to be compatible with it. I'm not too familiar with this stuff, so I wouldn't know what to do that well. Last time I tried to make a patch for another race, I failed miserably.

Here you go

Patch for ErinRace (last version) to work with RaceMenu

InariTail_ErinRace_Patch.zip

  • 2 weeks later...
  • 1 month later...
  • 2 weeks later...
  • 2 weeks later...
Posted
On 4/9/2023 at 11:19 PM, Notspot said:

Hello friends!

 

I used this mod for a few other saves and wanted to use it for this playthrough as well, but when I equip the tail it appears in the middle of my back. 

 

The only way around this is to restart the game completely, and then it will appear in the correct place.

However, if I then reequip it or open racemenu to change hair color it will instantly move back up to the middle of my characters back. 

 

I have yet to find anybody else with this exact issue, so some help would be awesome! 

 

 

 

On the left is what it is like when I first load in, on the right is what happens if I open racemenu or reequip the item. 

Untitled.png


I have this exact same issue, ever figured it out?

  • 1 month later...
Posted (edited)

I installed the Racemenu mod, but the tails/ears are not showing up on my character (standard race).
All requirements (base mod, faster SMP, XPMSSE) are installed.
Maybe I've missed some step? 

 

[UPDATE]
Fix: 

 

Edited by shinDOZER
  • 4 weeks later...
Posted

Any chance of someone making a patch for UBE Race for this mod?I saw a post with a tutorial but im pretty dumb editing this things.

  • 5 months later...
Posted

i dont know if this is still being commented on, but i cant seem to get it working with cbbe 3ba. it crashes every time i try, i have not installed cbpc physics, and i have not over ridden the skelleton with anny other mod. i tried llooking in the comments, but i found nothing. but that might be me being bad at searching.

  • 2 months later...
Posted (edited)

Racemenu Doesnt show up for it. Do i need to install a mod or patch for the tail sliders to show the tails? I got the Slider to appear, Maybe Im missing the tail appearance or I should try to reinstall the mod as a variant on Vortex and select both tail and ears? Im sorta confused. I would rather be safe than sorry but Im like in the middle of making Lappland from Arknights Cosplay right now.'

 

The Mod works outside of the Racemenu, No Crash.Fully working. Tail matches hair as intended. Sadly can only use console or crafting for me to get them to make it work. It would be appreciated

 

Heres some proof of the Lappland Cosplay aswell

151166-1769531485-401797256.webp

151166-1769531485-137764872.webp

151166-1769531484-181485036.webp

151166-1769531484-1843686227.webp

Edited by theskyrimgamer1011
  • 1 month later...
Posted

Does this works on AE?, because I have this issue that whenever I use helmet the Tails physics stops working...

Any idea hot to fix this?

 

  • 1 month later...
  • 2 months later...
Posted (edited)

The tails were sowing up fine on NPC's but the ears were not.

Partially solved: If the ears that you want on npc's are different than what you plan to use on your character through race menu then I found a solution, but you need bodyslide, outfit studio, and creation kit working with your game.

outfit studio: set the spot used from 43 to 44 for the ear mesh that you want to use, inari ear, inari hair, or inari hair tip (44 is for mouth coverings, you can use another number if this conflicts with another item that you want to use.)

 

Bodyslide: build your meshes and send them to your output folder

 

Creation kit: load up this mod and change the slot from 43 to 44 in both the "amor" section and the "add armor" section.

 

Something in my load order wouldn't let followers equip the ears when they were set to use the ear slot, so I changed them to use a different slot, and viola. 

*I am a novice when it comes to modding, so I have no idea if this will have any unwanted effects down the road.

 

 

Edited by RabbidRabbitt
  • 2 weeks later...

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