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SE to LE backporting - Requests Taken Inside!


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Posted
On 12/4/2021 at 2:00 PM, Harvald said:

 

That's easy to do in Bodyslide.  First load the project to bodyslide outfitstudio. Then chose "bones"  on the right side of window, Mark all Bones and mouse-right-click on the marked. Chose "delete from project".  Chose "File","Load reference" (body, hands or feet), delete the "Outfitbody" if needed.  Now mark every part of he outfit and chose "shape", "copy bonweights" and click "ok". Chose "slider" "conform all" and chose "ok" Save project and it will work.

 

You can backport BUNP meshes to UUNP the same way. You only have to delete anus and vagina mesh in addition.

Thank you very much sir, i was looking for this some time ago, but forgot about that. 

Posted

After trying to port some followers from SE back to LE and some of them work perfectly, some got transparent and black head. Anyone know how to fix that problem?

Posted
6 hours ago, adj said:

After trying to port some followers from SE back to LE and some of them work perfectly, some got transparent and black head. Anyone know how to fix that problem?

 

The problem is you have to rework every facemesh, that means every mesh under character/facegendata/facegeom/(espname) by hand, because CAO doesn't port these meshes in the correct way.  On some headmeshes you remark the error at once, on others not. Only very few are converted in the right way, follower ported from LE to SE first I think, and only one I know my cure doesn't help.

 

Load it in Nifskope 2.0 and click on the face. Go to NITriShapeData and look for a line: "Has Vertexcolors" and change to "yes"; click on the line below and a rainbow-colored circle will appear. Now go down to BSlighingShaderProperty and look for "Shader Flags 2", click on it. On the right side you now will see an arrow down, click on it. Click on the line to activate "Vertex_Colors" and disactivate "Packed_tangend".

 

Do the same on every hair or hairline called NiTriShape of the headmesh, but do not do it on mouth and lips, eyebrows and eyes. Only deacivate "packed_tangent"on these.

 

 good luck

Posted
12 minutes ago, Harvald said:

 

The problem is you have to rework every facemesh, that means every mesh under character/facegendata/facegeom/(espname) by hand, because CAO doesn't port these meshes in the correct way.  On some headmeshes you remark the error at once, on others not. Only very few are converted in the right way, follower ported from LE to SE first I think, and only one I know my cure doesn't help.

 

Load it in Nifskope 2.0 and click on the face. Go to NITriShapeData and look for a line: "Has Vertexcolors" and change to "yes"; click on the line below and a rainbow-colored circle will appear. Now go down to BSlighingShaderProperty and look for "Shader Flags 2", click on it. On the right side you now will see an arrow down, click on it. Click on the line to activate "Vertex_Colors" and disactivate "Packed_tangend".

 

Do the same on every hair or hairline called NiTriShape of the headmesh, but do not do it on mouth and lips, eyebrows and eyes. Only deacivate "packed_tangent"on these.

 

 good luck

I see. Thanks for the information. I will try it out

Posted
On 7/6/2021 at 6:56 AM, SmedleyDButler said:

Not sure how easy or difficult this animal follower might be, but I'd love to be able to use this fella in LE: https://www.nexusmods.com/skyrimspecialedition/mods/5712?tab=description

 

Say Harvald or anyone else, would you be able to help with this follower.

 

Not the sexiest unless you're [pick one as needed: Scottish/a Kiwi/various Middle Eastern countries/any rural area, really], but it's a wonderful little mod and I can't seem to convert the bugger at all.

Posted

I have ported a follower from SE back to LE and after testing it out. I found out that the author forgot to put the eyes texture file in it so it has purple eyes. 

I don't know how to find or search the name for eyes texture name using TES5edit.

Can someone search it for me and let me know the eye texture name so that I can replace it?

 

Here is the follower I ported. 

1007589953_MissFortune.rar

Posted
10 hours ago, adj said:

I have ported a follower from SE back to LE and after testing it out. I found out that the author forgot to put the eyes texture file in it so it has purple eyes. 

I don't know how to find or search the name for eyes texture name using TES5edit.

Can someone search it for me and let me know the eye texture name so that I can replace it?

 

Here is the follower I ported. 

1007589953_MissFortune.rar 154.17 MB · 4 downloads

That ain't the Problem. The author used https://arca.live/b/tullius/1510664 and the headmesh linked to "payeyes" of this mod. You can download that mod and install "Payeyes" only in the right place or you extract the corresponding texture files, put them under eyes in the mod and rework the headmesh in nifskope.  Not testet if the dds files work with LE.

Posted
11 hours ago, Harvald said:

That ain't the Problem. The author used https://arca.live/b/tullius/1510664 and the headmesh linked to "payeyes" of this mod. You can download that mod and install "Payeyes" only in the right place or you extract the corresponding texture files, put them under eyes in the mod and rework the headmesh in nifskope.  Not testet if the dds files work with LE.

I see. I will give it a try. Thanks Harvald

 

Posted (edited)

Can someone help me backport Aroused Redux for Flower Girls? The mod author said here it would only need to change the "esm type byte." Does this mean changing version 44 to 43 in the plugin, or something else? Strangely the mod runs in LE out of the box (effects run, shows up in MCM, menus work), but there are problems with characters T-posing. I read animations could be backported by running something like Cathedral Asset Optimizer & generating a behavior file with FNIS. I'm about to try this and see if it works, but I still have no clue, if anyone wants to help!

 

Edited by net00
typo
Posted (edited)

Can anyone backport these two masterpieces to LE for me please?

https://www.nexusmods.com/skyrimspecialedition/mods/56282 (would require also this one https://www.nexusmods.com/skyrimspecialedition/mods/50258)

https://www.nexusmods.com/skyrimspecialedition/mods/40087

I'd give it a try myself it wasn't for the SKSE plugins, I really have no idea how to backport those (if that's even possible)

Edited by mizurai
  • 3 weeks later...
Posted (edited)

This might be a bit of an oddball request. I made a "limited distribution" standalone follower, and a friend would love to have him ported just for her to LE which I do not own nor have any modding knowledge of, so the convo would have to stay private. PM me if you're feeling like a Good Samaritan.

 

edit: no longer relevant, ported him myself.

Edited by tubofgravy
Posted
11 hours ago, NCK30 said:

Hi Harvald,

 

I have had my eye on this mod. Can it be backported with Cathedral Assets Optimizer?

 

Would solve some of my body issues. Also help a great deal with animations, if it works like advertised.

 

https://www.nexusmods.com/skyrimspecialedition/mods/61479

mmm but thats a dll, so not shure if cathedral could back port it, but if someone gets it, please share it

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