justap Posted February 17, 2021 Posted February 17, 2021 Fo4 CTD when I use command "showlooksmenu". any help? 1
Ulfberto Posted February 17, 2021 Author Posted February 17, 2021 12 hours ago, drake_hoard said: Thanks for the quick answer, It is triggered mostly through "Boston Devious Helper" as a task to do. I am running on PC and in conversations the arrow keys work perfectly. Just while in a tree animation they are ignored. And my keyboard has it's own set of arrow keys, so it's not tthe "laptop-problem" Can you try starting manually and see if you get the same problem? 50 minutes ago, justap said: Fo4 CTD when I use command "showlooksmenu". any help? Install buffout 4 Buffout4 installation Requirements: - xSE PluginPreloader F4 (https://www.nexusmods.com/fallout4/mods/33946) - Buffout4 - Address Library for F4SE Plugins (https://www.nexusmods.com/fallout4/mods/47327) - TBB (on the Buffout4 download page) incompatibilities: - Achievement enablers (build into Buffout4) installation: install the PreLoader manually into Fallout 4's main folder and change its loading mechanic by editing xSE PluginPreloader.xml and then changing the value of LoadMethod to OnThreadAttach (mostly for MO2 users). install TBB manually into Fallout 4's main folder. install Buffout4 and the Address Library via mod manager. Dependencies: if this still doesn't help, then you need to install/repair the MS VC++ runtimes in 32bit[x86] AND 64bit[x64] (https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads) and in this order. 1
justap Posted February 18, 2021 Posted February 18, 2021 14 hours ago, Ulfberto said: Can you try starting manually and see if you get the same problem? Install buffout 4 Buffout4 installation Requirements: - xSE PluginPreloader F4 (https://www.nexusmods.com/fallout4/mods/33946) - Buffout4 - Address Library for F4SE Plugins (https://www.nexusmods.com/fallout4/mods/47327) - TBB (on the Buffout4 download page) incompatibilities: - Achievement enablers (build into Buffout4) installation: install the PreLoader manually into Fallout 4's main folder and change its loading mechanic by editing xSE PluginPreloader.xml and then changing the value of LoadMethod to OnThreadAttach (mostly for MO2 users). install TBB manually into Fallout 4's main folder. install Buffout4 and the Address Library via mod manager. Dependencies: if this still doesn't help, then you need to install/repair the MS VC++ runtimes in 32bit[x86] AND 64bit[x64] (https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads) and in this order. Well, I did, before the buffout installation I can’t even open menu or pipboy without ctd 1
Ulfberto Posted February 18, 2021 Author Posted February 18, 2021 6 minutes ago, justap said: Well, I did, before the buffout installation I can’t even open menu or pipboy without ctd please revise the buffout 4 installation. If pipboy is crashing is def because you are missing something for buffout 4 installation process
justap Posted February 18, 2021 Posted February 18, 2021 27 minutes ago, Ulfberto said: please revise the buffout 4 installation. If pipboy is crashing is def because you are missing something for buffout 4 installation process I fixed pipboy crash issue. Now only the console command ctd. I’m sure I installed Buffout 4 correctly. I followed your guide step by step.
Ulfberto Posted February 18, 2021 Author Posted February 18, 2021 10 hours ago, justap said: I fixed pipboy crash issue. Now only the console command ctd. I’m sure I installed Buffout 4 correctly. I followed your guide step by step. are you using any sort of custom race mod?
tigglywiggly Posted February 18, 2021 Posted February 18, 2021 I have all reqs aswell as the correct settings and overwriting everything else, but when UAP master is active mods like AAF prostitution and violate stop working. I get more animations and the menus/dialogue all work, but in AAF scenes will hang forever instead of starting and the automated brotherl aspect of AAF prostitution wont work at all. Any tips?
Kakasholin Posted February 19, 2021 Posted February 19, 2021 On 2/17/2021 at 12:25 PM, Ulfberto said: incompatibilities: - Achievement enablers (build into Buffout4) installation: install the PreLoader manually into Fallout 4's main folder and change its loading mechanic by editing xSE PluginPreloader.xml and then changing the value of LoadMethod to OnThreadAttach (mostly for MO2 users). This fixed an issue I been having with Buffout4, thank you for sharing this! Was using Vortex and it fixed it for me. 2
drake_hoard Posted February 19, 2021 Posted February 19, 2021 On 2/17/2021 at 7:25 PM, Ulfberto said: Can you try starting manually and see if you get the same problem? [...] Hi Ulfberto, sorry for the daily, I was struck by a migrane I started it manually and it works. So it seems, Boston Devious Helper could be the problem, even if I don't understand why. The anim is started bei the Helper itself. After I choose start scene as a dialogue option, AAF is started.
justap Posted February 19, 2021 Posted February 19, 2021 13 hours ago, Ulfberto said: are you using any sort of custom race mod? just found out somehow I disabled Buffout 4 in vortex. It's all good now
maddadicusrex Posted February 19, 2021 Posted February 19, 2021 2 hours ago, justap said: just found out somehow I disabled Buffout 4 in vortex. It's all good now Vortex will sometimes show you download a mod, but then Loot gets confused where to place the plugin so it gives it no plugin position which effectively disables the mod. After downloading mods, you need to go into plugins and use the Sort now command.
Durante Posted February 19, 2021 Posted February 19, 2021 How to write a condition for a unique npc in xml's? Or one of the faction npc's? Is it enough to just to use the name? for example conditions=isDesdemona
caoshen Posted February 19, 2021 Posted February 19, 2021 Hi, just a quick question. When the animation is NPCcontrolled, the stage won't progress, it just stuck at first stage and "edge" meter slowly go up to the maximum without anything changes. When the animation is PCcontrolled everything works fine. Could you give me some advice on how to fix this? the mod started animation is AAF violet $ Sex Harassments.
Ulfberto Posted February 19, 2021 Author Posted February 19, 2021 23 hours ago, tigglywiggly said: I have all reqs aswell as the correct settings and overwriting everything else, but when UAP master is active mods like AAF prostitution and violate stop working. I get more animations and the menus/dialogue all work, but in AAF scenes will hang forever instead of starting and the automated brotherl aspect of AAF prostitution wont work at all. Any tips? 13 hours ago, drake_hoard said: Hi Ulfberto, sorry for the daily, I was struck by a migrane I started it manually and it works. So it seems, Boston Devious Helper could be the problem, even if I don't understand why. The anim is started bei the Helper itself. After I choose start scene as a dialogue option, AAF is started. I suggest you both to ask in AAF discord cus i have AAF Violate working just fine in my setup, so people there might be able to help you guys out with your load/mod order. 7 hours ago, Durante said: How to write a condition for a unique npc in xml's? Or one of the faction npc's? Is it enough to just to use the name? for example conditions=isDesdemona yeah, you can use in conditions: then in topic Data add a unique voiceset topic node and add the condition as isOverride, for example: 3 hours ago, caoshen said: Hi, just a quick question. When the animation is NPCcontrolled, the stage won't progress, it just stuck at first stage and "edge" meter slowly go up to the maximum without anything changes. When the animation is PCcontrolled everything works fine. Could you give me some advice on how to fix this? the mod started animation is AAF violet $ Sex Harassments. Does it happen to all animations? do you have latest AAF version installed? If possible, can you record a video of whats happening? Just a reminder that you guys can all make those questions in my discord server as well or just DM in: Ulfberto#8216 since im always online there. 1
bloodmantle Posted February 19, 2021 Posted February 19, 2021 Hey, sorry if this is an issue you've solved before. But I have the issue of any animations marked as UAP (so for example atomic lust stuff is unaffected) being out of line, the male actor is standing a few feet forward from where they should. I've not tested extensively, although it seems to happen with all of my male on female animations and with the dogmeat animations. I do have Buffout installed, and I have got xse pluginreloader installed in my fallout 4 file, not its data file.
Ulfberto Posted February 20, 2021 Author Posted February 20, 2021 4 hours ago, bloodmantle said: Hey, sorry if this is an issue you've solved before. But I have the issue of any animations marked as UAP (so for example atomic lust stuff is unaffected) being out of line, the male actor is standing a few feet forward from where they should. I've not tested extensively, although it seems to happen with all of my male on female animations and with the dogmeat animations. I do have Buffout installed, and I have got xse pluginreloader installed in my fallout 4 file, not its data file. Well its not supposed to happen. I tested all FM animations before patching them to UAP. Are you trying to start manually?
bloodmantle Posted February 20, 2021 Posted February 20, 2021 1 hour ago, Ulfberto said: Well its not supposed to happen. I tested all FM animations before patching them to UAP. Are you trying to start manually? It happens both when manually triggering the animations which I've been doing to test out the issue, and when triggering them through Crime and Punishment's prostitution system which is how I first noticed the issue.
bloodmantle Posted February 20, 2021 Posted February 20, 2021 1 hour ago, bloodmantle said: It happens both when manually triggering the animations which I've been doing to test out the issue, and when triggering them through Crime and Punishment's prostitution system which is how I first noticed the issue. To specify it seems to be an issue with Leito's animations. I did some more testing, and not only is it exlusively Leito animations it's happening with, it seems to be a problem other people are having with his animations. So I'll have to fish around there, maybe try an older version of the mod. Sorry to have bothered you! Thankyou for the help and I hope you have a good evening/night.
bloodmantle Posted February 20, 2021 Posted February 20, 2021 26 minutes ago, bloodmantle said: To specify it seems to be an issue with Leito's animations. I did some more testing, and not only is it exlusively Leito animations it's happening with, it seems to be a problem other people are having with his animations. So I'll have to fish around there, maybe try an older version of the mod. Sorry to have bothered you! Thankyou for the help and I hope you have a good evening/night. After all that hassle... I was an idiot and had downloaded 1.4 rather than 2.0 of Leito's animations because it had been edited more recently. It works correctly now that I have the right file. 1
Durante Posted February 20, 2021 Posted February 20, 2021 18 hours ago, Ulfberto said: yeah, you can use in conditions: then in topic Data add a unique voiceset topic node and add the condition as isOverride, for example: Thank you! What if I want to attribute a voice to all faction gender specific npc's? For example female raiders? Would conditions=isGenericRaiderFemale work?
Ulfberto Posted February 20, 2021 Author Posted February 20, 2021 7 hours ago, Durante said: Thank you! What if I want to attribute a voice to all faction gender specific npc's? For example female raiders? Would conditions=isGenericRaiderFemale work? according to AAF reference here: https://bitbucket.org/dagobaking/aaf-framework/wiki/XML/condition.md#!condition. You could only use by name, FormID and Keyword (if theres a keyword that is added to all raiders so it might work). One thing you can do is <condition id="isFemaleRaider" name="Raider,Raider Veteran, Raider Scum (and all raider naming here)" isFemale="True"/> 1
louandme Posted February 21, 2021 Posted February 21, 2021 I installed this mod. When I choose a character, it will quit unexpectedly. what should i do foe this
Ulfberto Posted February 21, 2021 Author Posted February 21, 2021 10 hours ago, louandme said: I installed this mod. When I choose a character, it will quit unexpectedly. what should i do foe this when you choose a character? i dont follow...
louandme Posted February 22, 2021 Posted February 22, 2021 13 hours ago, Ulfberto said: when you choose a character? i dont follow... sorry,english is not my mother rongue.i meas when i choose the female character(Nora) at the beginning of the game, this mod will cuase the game quit
mindgame Posted February 22, 2021 Posted February 22, 2021 Hey! Thanks for all the great mods Ulfberto. I'm not seeing any particle effects, though. I have installed: The One Patch to Rule Them (b/c I want MF anims) UAP Plugins load in same order. I believe I have the listed requirements. What could it be?
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