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20 hours ago, SeedSan said:

Hey Ulfberto !

 

I tried your patch but I've huge problem. When I press "esc" key, my game Crash To Desktop. I've followed the steps of this guide : [AAF] Up-To-Date Adult oriented setup guide (04/Jan/2021) - Advanced Animation Framework - LoversLab , everything seem okay. Most of crash like this are caused by a bug in a ".ini" file. Did you ever have a bug like this before ?

 

Thanks for your help and my apologize if this question has been asked before.

never heard of it, did you make sure you got buffout 4 installed correctly?
You can try following this to make sure

Buffout4 installation

Requirements:

- xSE PluginPreloader F4 (https://www.nexusmods.com/fallout4/mods/33946)

- Buffout4 - Address Library for F4SE Plugins (https://www.nexusmods.com/fallout4/mods/47327)

- TBB (on the Buffout4 download page)

 

incompatibilities:

- Achievement enablers (build into Buffout4)

 

installation: install the PreLoader manually into Fallout 4's main folder and change its loading mechanic by editing xSE PluginPreloader.xml and then changing the value of LoadMethod to OnThreadAttach (mostly for MO2 users).

install TBB manually into Fallout 4's main folder. install Buffout4 and the Address Library via mod manager.

 

Dependencies: if this still doesn't help, then you need to install/repair the MS VC++ runtimes in 32bit[x86] AND 64bit[x64] (https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads) and in this order.

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10 hours ago, Ulfberto said:

never heard of it, did you make sure you got buffout 4 installed correctly?
You can try following this to make sure

Buffout4 installation

Requirements:

- xSE PluginPreloader F4 (https://www.nexusmods.com/fallout4/mods/33946)

- Buffout4 - Address Library for F4SE Plugins (https://www.nexusmods.com/fallout4/mods/47327)

- TBB (on the Buffout4 download page)

 

incompatibilities:

- Achievement enablers (build into Buffout4)

 

installation: install the PreLoader manually into Fallout 4's main folder and change its loading mechanic by editing xSE PluginPreloader.xml and then changing the value of LoadMethod to OnThreadAttach (mostly for MO2 users).

install TBB manually into Fallout 4's main folder. install Buffout4 and the Address Library via mod manager.

 

Dependencies: if this still doesn't help, then you need to install/repair the MS VC++ runtimes in 32bit[x86] AND 64bit[x64] (https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads) and in this order.

 

Yes ! It just WORKS !

 

Somethings went wrong when i've installed VC++, but it fixed now !

 

Thanks again !

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On 1/17/2021 at 1:13 PM, Bad999 said:

i have been unable to find atomic threesome handjob after downloading this any suggestions?

oh im sorry, i added the override file for the last update but forgot to work on the FM support. Just delete the UAP_Atomic_Lust_Override-positionData.xml from UAP/AAF mod folder.

 

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Hello thank you for this patch.

 

Before installing this patch I customized the settings for some keybindings, radious and delay effects but after installing your mod I see that they are overwritten with default values.

There is still a "AAF_settings.ini" file in the game folder with my settings but I can't seem to get them working. I believe this patch overwrites the "AAF_settings.ini" with an esp file.

 

Isn't there anyway that I can alter the AAF settings with this mod enabled?

 

Also I'm having the "bloated penis" and issue as well, somebody posted here that disabling "LooksMenu" fixed it for them. I was using LooksMenu v1.6.18 and disabling it also fixed it for me but it is listed as a requirement for this patch. Can somebody enlighten me on this subject?

 

For the record I'm using unique player and followers mod and I copied the "characterassets" contents into the "PlayerCharacterAssets" folder, after exporting from BodySlide.

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hello @yirtisus i didnt find any conflict in my patch with the AAF_settings.ini

Unfortunately i cant support bodyslide/BT/unique player users for male bodies, my support just covers for bodies that only provides morphs without having to go through bodyslide or any other additional step (which is only AM currently). But you can try asking in AAF discord and maybe someone will be able to help you there.

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So got quite the problem this UAP patch only covers some of the animations and poses I wanted to use and The One Patch To Rule Them all covers the rest I wanted to use. But they weren't made to work together AAF won't open when using the two together so how can I patch poses and animations not covered by the UAP? there may not be a way to fix it not one that I can pull off at least only the creators of the animations and AAF.

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14 hours ago, Spectre5342 said:

So got quite the problem this UAP patch only covers some of the animations and poses I wanted to use and The One Patch To Rule Them all covers the rest I wanted to use. But they weren't made to work together AAF won't open when using the two together so how can I patch poses and animations not covered by the UAP? there may not be a way to fix it not one that I can pull off at least only the creators of the animations and AAF.

Well, One Patch is quite outdated so you wouldnt be able to use even without UAP.

When it comes to patch it really depends on what you wanna do. In UAP for example theres a lot of things involved:image.png.525b37a63c27a09a9e5ad18963a38115.png

But if you are interested in trying something on your own, first you'll need a reliable text editor like notepad++ (or VSCode which can be a lot more difficult to use for beginners but a lot more helpful) and follow the AAF XML Reference Index documentation https://bitbucket.org/dagobaking/aaf-framework/wiki/XML Reference Index
 

Basically an animation is composed of positionData and animationData. All the other things are addons to give the animations extra features like animationGroupData to make the animations staged and positionTreeData to give the positionTree widget for a set of animations. So the first step is to learn how animationData and positionData works, then you can just go to the modules.

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hello @J.Azure. You need to make sure you have buffout 4 properly installed: 

Buffout4 installation

 

Requirements: - xSE PluginPreloader F4 (https://www.nexusmods.com/fallout4/mods/33946)

- Buffout4

- Address Library for F4SE Plugins (https://www.nexusmods.com/fallout4/mods/47327)

- TBB (on the Buffout4 download page)

 

incompatibilities: - Achievement enablers (build into Buffout4) installation: install the PreLoader manually into Fallout 4's main folder and change its loading mechanic by editing xSE PluginPreloader.xml and then changing the value of LoadMethod to OnThreadAttach (mostly for MO2 users).

install TBB manually into Fallout 4's main folder.

install Buffout4 and the Address Library via mod manager.

 

Dependencies: if this still doesn't help, then you need to install/repair the MS VC++ runtimes in 32bit[x86] AND 64bit[x64] (https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads) and in this order.

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11 hours ago, Ulfberto said:

hello @J.Azure. You need to make sure you have buffout 4 properly installed: 

Buffout4 installation

 

Requirements: - xSE PluginPreloader F4 (https://www.nexusmods.com/fallout4/mods/33946)

- Buffout4

- Address Library for F4SE Plugins (https://www.nexusmods.com/fallout4/mods/47327)

- TBB (on the Buffout4 download page)

 

incompatibilities: - Achievement enablers (build into Buffout4) installation: install the PreLoader manually into Fallout 4's main folder and change its loading mechanic by editing xSE PluginPreloader.xml and then changing the value of LoadMethod to OnThreadAttach (mostly for MO2 users).

install TBB manually into Fallout 4's main folder.

install Buffout4 and the Address Library via mod manager.

 

Dependencies: if this still doesn't help, then you need to install/repair the MS VC++ runtimes in 32bit[x86] AND 64bit[x64] (https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads) and in this order.

Thanks for the help and the quick response but it seems my current issue is Buffout is for a previous version of fallout. Fallout crashes on launch when Buffout is active. Steam won't let me turn off auto updates for fallout or I just don't know how. 

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10 hours ago, baraoche said:

Maybe I'm stupid, but I can't unzip that archive. I get an error in 7zip and Vortex.

maybe your download got corrupted or something. I got other vortex users installing the last version just fine

 

 

3 hours ago, J.Azure said:

Thanks for the help and the quick response but it seems my current issue is Buffout is for a previous version of fallout. Fallout crashes on launch when Buffout is active. Steam won't let me turn off auto updates for fallout or I just don't know how. 

Buffout is actually compatible with v1.10.162.0 or greater, which means it also works on latest version, v1.10.163.0. You might be doing something wrong

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Hi Mate, First of all thanks a lot for this patch I think its must have. Everything is working gereat, I even have some extra xml files installed that allow a lot of F-F gameplay. Now the problem is I used to have strapon equipped by default. But now with all this updates, everything works great except F-F animations dont wear strapon. Old fix used to be to install leito plus. But now it isnt working. How can I get the strappon to wear on F-F by default? Cheers

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22 hours ago, baraoche said:

Maybe I'm stupid, but I can't unzip that archive. I get an error in 7zip and Vortex.

 

I'm having the same issue, I think it may be a download issue. size firefox reports the file as a bit over 200 meg, but marked download as complete at 13 meg.

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13 minutes ago, Spectre5342 said:

This didn't used to be so complex with items in the games folder and all this coding at least not on noob mod users sides like me. I used the one patch to bang them all in the past had so many issues with this one but the newest animations require it so here we go. 

Well most of the animations are gone from my AAF menu only the 50 Shades animations are appearing I followed the instructions step by step or does there need to be a specific order to the mods

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17 hours ago, Ulfberto said:

hello @mexicanget2kill, people in AAF discord recommend you to install staged leito plus without the leito support from UAP. I ofc dont support that workaround, but its what people have been using.

Ya, I've done all that, Must be cause Looksmenu, and AAF are updated but not Leito Plus... So yeah I guess we are gonna have to wait. I must ask tho. Why dont you include strapon support just like creature support in the UAP? I mean strapon animations F-F should be more popular than lets say, molerats penises animation lol. but ya thanks for your quick response, as usual.

Pace

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49 minutes ago, Spectre5342 said:

Well most of the animations are gone from my AAF menu only the 50 Shades animations are appearing I followed the instructions step by step or does there need to be a specific order to the mods

OK got all the animations and poses to come back using UAP and The One Patch to Rule them all but I'm really stressed about the correct order right now UAP is at the top above all animations (probably wrong) and the ONE Patch is at the bottom below all the animations. Noticed some slower fps and more frequent crashes while changing pipboy screens and opening the mcm or AAF. Figure thats normal just too many scripts running at the same time it'll straighten out once they all finish initializing. 

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