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Posted
1 hour ago, DRAGONSLAYA said:

I'm having the same or a similar issue where AAF simply doesn't work when this is installed. I would really like to use this mod but can't for the life of me figure it out after doing a days worth of trial and error trying to fix and test it.

did you install BP 2.6? UAP support 2.5

Posted
1 hour ago, loen999 said:

did you install BP 2.6? UAP support 2.5

By BP if you mean BP70's animations no. According to the description they were made with a body type I don't use and will lack a lot of features so I didn't bother with that one.  I managed to fix it by unticking most things in the installer though will probably do a test to see if its a specific option that breaks it for me.

Posted
20 minutes ago, DRAGONSLAYA said:

By BP if you mean BP70's animations no. According to the description they were made with a body type I don't use and will lack a lot of features so I didn't bother with that one.  I managed to fix it by unticking most things in the installer though will probably do a test to see if its a specific option that breaks it for me.

Okay my issue was strange. I somehow fixed it by leaving the Leito patch installed and turning off the hide some aaf animations and better partial stripping. Idk why those options in particular were such an issue for me.

Posted
13 hours ago, DRAGONSLAYA said:

Okay my issue was strange. I somehow fixed it by leaving the Leito patch installed and turning off the hide some aaf animations and better partial stripping. Idk why those options in particular were such an issue for me.

I think i know why now. you have install more than "one" patch. Letio patch and UAP. 

Think of it this way, any patch for animation should only pick one. I recall it is because of the .xml conflict? UAP can work with simple patch( i did not enable its esp ), but if you set the timer in other mod, simple patch will repeat.

If a patch touch one animation, you should not use patch override it. 

Posted
8 hours ago, loen999 said:

I think i know why now. you have install more than "one" patch. Letio patch and UAP. 

Think of it this way, any patch for animation should only pick one. I recall it is because of the .xml conflict? UAP can work with simple patch( i did not enable its esp ), but if you set the timer in other mod, simple patch will repeat.

If a patch touch one animation, you should not use patch override it. 

No my issue is when I turn the UAP patch for Leitos animations off. I hadn't installed the Leito patch yet and now I suppose I can't. I can have the UAP version off if I turn off every other animation patch but that sort of defeats the purpose honestly.

Posted

greetings, @Ulfberto. i am just curious, WHY you added female voices into your patch mod. does your mod going to be bi/str8? aren't there ENOUGH mods for females AND lesbians? i was so happy to see that your (THE one and only) mod was for men only, but...

Posted

I'm having an issue where I CTD everytime I open up the perk chart. I saw earlier in this thread that downloading Buffout 4 helps, so I did, but I'm still getting the same issue.

Posted
5 hours ago, 3DRenderBoy said:

greetings, @Ulfberto. i am just curious, WHY you added female voices into your patch mod. does your mod going to be bi/str8? aren't there ENOUGH mods for females AND lesbians? i was so happy to see that your (THE one and only) mod was for men only, but...

Yeah, i've been adding some str8 content too because i was lately using female mods too. Nobody patched straight anims the way i like and the female moans sound too animeish/teen girls, so i added some myself to UAP.
My mods are still mostly for the gays (or at best bi curious men or just for people who want mods for males), UAP is just one of the few exceptions.

 

 

4 hours ago, DrStoney said:

I'm having an issue where I CTD everytime I open up the perk chart. I saw earlier in this thread that downloading Buffout 4 helps, so I did, but I'm still getting the same issue.

Its definitely Buffout 4, please revise the buffout 4 installation process. A lot of people that thought they installed buffout 4 and requirements actually have not, and after they revised, they got it working:
 

? Buffout 4 and its requirements: Address Library for F4SE Plugins and Microsoft Visual C++ Redistributable for Visual Studio 2019(Very important to fix the crashes related to UI / when you attempt to open the perk tree).  It also requires xSE PluginPreloader F4 (This one requires a special installation procedure, please read the description) 
 

Buffout4 installation

 

Requirements: - xSE PluginPreloader F4 (https://www.nexusmods.com/fallout4/mods/33946)

- Buffout4

- Address Library for F4SE Plugins (https://www.nexusmods.com/fallout4/mods/47327)

- TBB (on the Buffout4 download page)

 

incompatibilities: - Achievement enablers (build into Buffout4) installation: install the PreLoader manually into Fallout 4's main folder and change its loading mechanic by editing xSE PluginPreloader.xml and then changing the value of LoadMethod to OnThreadAttach (mostly for MO2 users).

install TBB manually into Fallout 4's main folder.

install Buffout4 and the Address Library via mod manager.

 

Dependencies: if this still doesn't help, then you need to install/repair the MS VC++ runtimes in 32bit[x86] AND 64bit[x64] (https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads) and in this order.

 

Posted

FIRST (to avoid that someone gets mad at me because i want to see men only content IN SUCH mods that ARE/WAS made for men only): I do NOT mind when there are bi/str8 mods. and i do NOT mean that you have to make your mods for boys only. it is BECAUSE of it WAS for men only.

oh man, too bad that this mod is turned into bi/str8 8from changed title to the content now. i just wanted know IF and why this mod(ification) turned into mentioned multi-genre. that's all. thnx.

Posted
1 hour ago, 3DRenderBoy said:

FIRST (to avoid that someone gets mad at me because i want to see men only content IN SUCH mods that ARE/WAS made for men only): I do NOT mind when there are bi/str8 mods. and i do NOT mean that you have to make your mods for boys only. it is BECAUSE of it WAS for men only.

oh man, too bad that this mod is turned into bi/str8 8from changed title to the content now. i just wanted know IF and why this mod(ification) turned into mentioned multi-genre. that's all. thnx.

It should not affect people who only use gay anims in any way. AAF mods always let you filter if you want to have only gay or straight interactions. The addition is because of personal usage only, otherwise i wouldnt even bother with it as i was doing before.

Posted
10 hours ago, Ulfberto said:

It should not affect people who only use gay anims in any way. AAF mods always let you filter if you want to have only gay or straight interactions. The addition is because of personal usage only, otherwise i wouldnt even bother with it as i was doing before.

 

You know I just found here on thread your post regarding buffout , how it fix bloody cdt when opening container or look at perk chart. After about a half year I finally  can play FO normally!!! God bless you!!! For this patch too ofc lol!!!

Posted
4 hours ago, darky said:

 

You know I just found here on thread your post regarding buffout , how it fix bloody cdt when opening container or look at perk chart. After about a half year I finally  can play FO normally!!! God bless you!!! For this patch too ofc lol!!!

Don't forgot to thanks Buffout 4 author too. After all, he is the one think of something that buffed fallout 4 into a actually modifiable game.

Posted
9 hours ago, loen999 said:

Don't forgot to thanks Buffout 4 author too. After all, he is the one think of something that buffed fallout 4 into a actually modifiable game.

 

Yep u r right and I already have done it, though info is something that I have needed badly :)

Posted

@Ulfberto

Hey I jumped back into fallowing this after another hiatus. I recently got a better rig so im excited for a new Fo4 build with UAP based as my primary AAF NSFW framework. Few questions from recent memory:

-This supports all sex types? Creatures, FF, MF, MM? From last i remember, this is made to support mostly MM with FM support. My modlist will be FM oriented. Is this still achievable?

-I noticed animation trees have been fleshed out and explained in major detail since I last left the Fo4 scene. I LOVE the concept and am super excited to try it out. What animations do these trees support?

-The bonus features seems super immersive for a non intrusive Adult Theme build. Orgasm leaks, npc automation, it all sounds really good. Can this mod also support multiples? Threesomes? Gangbangs, rapes?

-Indarello's patch held me over for a long time in the past. Part of it was cum overlays. I think that's always fun in a slightly exaggerated way, hentai-esque. Does this mod have a cum overlay system or work with the Scripted Cum Overlays mod here on LL? With that one, it works with Wash out that Cum and CWSS, I was hoping to continue this combo of mods, does this mod support that as well?

-Lastly: wow, the description got me excited to add NSFW to my game again. Thanks for fleshing everything out. I have to ask here on compatibility. I used to use AAF Hardship, which has its own compatibility instructions and independent functions from this mod. I do not wish to continue with that mod, and instead turn over to a combination of Crime and Punishment (CAP), AAF Sex Attributes, and AAF Harassment (the latter, maybe niche). Would this mod play nice with CAPs AAF calls (prostitution and pregnancy) and AAF Sex Attributes buffs/debuffs in the pip-boy?

Posted

hello @LostDremoraDream

- Currently it only support MM and FM also creatures included (except robots as their racedata are in a very unstable state for animations). Its still achievable with for FM only users. Just a note the FM support is a bit behind when compared to MM, as i only added to Leito, BP70, Brave and Atomic Lust. More will come, but not so soon as i've got involved in many other projects. So if theres a contributor interested in speeding up the development, i can teach the way of UAP to make it happen.

 

- Leito, BP70 and Brave for both MM and FM (Not Atomic Lust since it does not have animation sequences).

- Yes, should work on all those scenarios

 

- Yeah, should work with all of those as well

- Unfortunately the current version of Hardships is not compatible with progressive trees system implemented for UAP, but Tentacus said he may come up with a workaround in v1.6, so i dont advise using it for now. It should work with all of those other mods you mentioned.


As you are returning, i think its also worth to mention the updated guide by Saya and feel free to hop in the AAF discord server to ask for support if you need:
https://www.loverslab.com/topic/139374-aaf-up-to-date-adult-oriented-setup-guide-12feb2021/
 

Posted
1 hour ago, Ulfberto said:

hello @LostDremoraDream

- Currently it only support MM and FM also creatures included (except robots as their racedata are in a very unstable state for animations). Its still achievable with for FM only users. Just a note the FM support is a bit behind when compared to MM, as i only added to Leito, BP70, Brave and Atomic Lust. More will come, but not so soon as i've got involved in many other projects. So if theres a contributor interested in speeding up the development, i can teach the way of UAP to make it happen.

 

- Leito, BP70 and Brave for both MM and FM (Not Atomic Lust since it does not have animation sequences).

- Yes, should work on all those scenarios

 

- Yeah, should work with all of those as well

- Unfortunately the current version of Hardships is not compatible with progressive trees system implemented for UAP, but Tentacus said he may come up with a workaround in v1.6, so i dont advise using it for now. It should work with all of those other mods you mentioned.


As you are returning, i think its also worth to mention the updated guide by Saya and feel free to hop in the AAF discord server to ask for support if you need:
https://www.loverslab.com/topic/139374-aaf-up-to-date-adult-oriented-setup-guide-12feb2021/
 


Wonderful, thanks for all the details. 
Is the most recent version of Bp70's animations compatible? If i remember correctly, any time an animation pack was updated, the support was needing to be caught up (at least in Indarello's patch). Also, if this mod supports Atomic Lust, but not through the animation trees, how do those animations work? do they fire and finish the "old school" way?

Posted
5 hours ago, LostDremoraDream said:


Wonderful, thanks for all the details. 
Is the most recent version of Bp70's animations compatible? If i remember correctly, any time an animation pack was updated, the support was needing to be caught up (at least in Indarello's patch). Also, if this mod supports Atomic Lust, but not through the animation trees, how do those animations work? do they fire and finish the "old school" way?


UAP was designed to work with current supported version or later so users dont run on compatibility issues. UAP has not been updated for latest BP70 yet but you still can install the latest version. The only difference is that the new animations from BP70 wont get the Trees and such (but old anims will have the trees as usual). Again, this applies to any animation Pack

Atomic Lust doesnt have sequences, just loose 1 stage anims, so it doesnt make sense to implement trees for them. So they just play that animation until AAF ends. To change from animation to another, its just by pressing pg up and down as usual.

Posted

I can't for the love of god find what it conflicts with but I've been getting consistent crashes from opening the perk chart.
Anyone had this yet?

Posted
3 hours ago, sadafrn said:

I can't for the love of god find what it conflicts with but I've been getting consistent crashes from opening the perk chart.
Anyone had this yet?

please revise buffout 4 installation process in UAP's description

Posted
11 hours ago, Ulfberto said:

please revise buffout 4 installation process in UAP's description

I have done everything as asked I hope, changed OnProcessAttach to OnThreadAttach after LoadMethod, and still get the crashes, or do I change every OnProcessAttach to OnThreadAttach? It's not clear to me, I'm sorry.

 

Posted
4 hours ago, sadafrn said:

I have done everything as asked I hope, changed OnProcessAttach to OnThreadAttach after LoadMethod, and still get the crashes, or do I change every OnProcessAttach to OnThreadAttach? It's not clear to me, I'm sorry.

 

Yeah, and also make sure to repair Redist

Posted
21 hours ago, sadafrn said:

I can't for the love of god find what it conflicts with but I've been getting consistent crashes from opening the perk chart.
Anyone had this yet?

 

I had this too - as it turned out, this was actually problem with installed animation pack (Brave) - too fresh version (1.2.1), while the AAF installation and this patch support 1.1 version. After reverting to the 1.1 version of the animation pack, AAF started functioning - and no CTD on perk chart either.

Posted

I'm having a weird issue with the erections. Most of the time they don't work at all, sometimes the penis morphs a little but doesn't align properly (even though the actors do) and rarely it works just fine. It's not animation specific, on the same animation it works sometimes, sometimes not.

 

272386084_workshere.png.fef975d021a7b2b2c8247e81fb1730d1.png

Here's an example where it works just fine, with Stage 1 of [UAP] Leito - Cowgirl Sequence.

1296497133_doesntworkanymore.png.631c9fa3a241585b5d5d87d814f06131.png

And after just changing animation and going back to the same animation, it doesn't work anymore.

1938984135_workssomewhat.png.c5179d7e5ffb341061430b11c864ddc2.png

And here's an example of it morphing a little bit but still not enough. It's not a problem with the animation either, refreshing it a few times led to it working every now and then.

 

It doesn't bug out just when changing animations in general either, since the same thing happens with the initial animation.

It happens both when using a mod to start the animation and when starting it myself with AAF.

 

I tested it out in the qasmoke test room because I saw a thread where someone found out performance affected whether it works or not, but that doesn't seem to be the case here. It shouldn't be an issue anyway, I can run the game at 60fps just fine outside of Boston and a few other locations.

It's not a Leito specific thing either, it happens with other animations too. Non-positiontree animations don't work either.

 

I'll be honest, I kinda doubt it's an issue with UAP specifically but I don't really know where else to report this.

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