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Posted

To Olexphyre I suffered same problem with Nord female. So, I use other slide-mean basic slide- to change hair.

 

News : Bad Dog Made inconsequential Npc Mod on LE dowload channel But It works in SE Ported Version. Here is SE Version of Custom port Inconsequential NPC

 

 

Let's download them enjoy better SE Furry Life. :)

Posted

 Bug report : after updating inconsequential Npc Mod CTD or infinite frezzing happen when in brittleshin pass both South and North entrance. Below is My Mod list, I tried loot but no luck yet.

 

GameMode=SkyrimSE

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Special Edition Patch.esp=1
BSAssets.esm=1
BSHeartland.esm=1
BS_DLC_patch.esp=1
Schlongs of Skyrim - Core.esm=1
EFFCore.esm=1
RaceCompatibility.esm=1
ZaZAnimationPack.esm=1
daymoyl.esm=1
SexLab.esm=1
SexLabAroused.esm=1
CreatureFramework.esm=1
BadDogSchlongCore.esm=1
SkyUI_SE.esp=1
iNeed.esp=1
iNeed - Extended.esp=1
3DNPC.esp=1
Cutting Room Floor.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
FNIS.esp=1
XPMSE.esp=1
SOSRaceMenu.esp=1
SOS - Smurf Average Addon.esp=0
Schlongs of Skyrim.esp=1
SexLabDefeat.esp=1
Werewolves.esp=1
CombatSurrender.esp=1
CollegeOfWinterholdImmersive.esp=1
JKs Skyrim.esp=1
Blues Skyrim.esp=1
JKs Skyrim_Dawn of Skyrim_Patch.esp=1
Helgen Reborn.esp=1
OwnCivilWar.esp=1
Legendary Skyrim Crossbows.esp=1
Populated Lands Roads Paths Legendary.esp=1
EMCompViljaSkyrim.esp=1
Inconsequential NPCs.esp=1
EFFDialogue.esp=1
True Soldiers.esp=1
Immersive Encounters.esp=1
Immersive Patrols II.esp=1
Convenient Horses.esp=1
daymoyl_DawnguardAddon.esp=1
CH BRU.esp=1
icepenguinworldmapclassic.esp=1
EMViljaInSolstheimAddOn.esp=1
3DNPCEFF.esp=1
DIVERSE SKYRIM.esp=1
MF_RadiantProstitution.esp=1
RewardYourFollowers.esp=1
SluttinUpBruma.esp=1
YiffyAgeConsolidated.esp=1
YiffyAgeDigi.esp=1
YiffyAgeBoots.esp=1
Yiffy Age Beyond Bruma Patch.esp=1
YAImmersEncPatch.esp=1
YAViljaPatch.esp=1
YAPopLRPPatch.esp=1
YA5InconNPCPatch.esp=1
YACuttingRoomFloorPatch.esp=1
YiffyAgeCollegeImmersivePatch.esp=1
YiffyAgeSchlongs.esp=1
DIS_Heavy_Legion.esp=1
Open Cities Skyrim.esp=0
Dawn of Skyrim Director's Cut - OCS Patch.esp=0
JKs Skyrim_Open Cities_Patch.esp=0
YAOpenCitiesPatch.esp=0
YiffyAge3DNPCPatch.esp=1

 

Thanks for reading this message.

LoadOrder_SkyrimSE_2020-01-14T15-41-02.txt

Posted

 Bug Report. SE Mod patched Argonians cause Infinite Freezing  Argonians in Both Se Diverse Mod and Se immersive encounter cause frezzing it apply same on none supported mod like JK and Dawn Of Skyrim.

 I checked Papyrus log somthing about scale seems cause this CTD.

Posted
20 hours ago, Olexphyre said:

When making a new character as a Breton, I went to slide the Hair style on the top and somewhere on the left side of the slider it crashes the game. I re-opened the game to slide that exact slider as the first thing and sure enough, it crashed again.

Pretty sure I walked through all the hair, but I will check. Maybe something about Bretons.

 

All argonians will cause SE to freeze if they are not patched--they need to have facegen run on them. It's a tri file problem. Shouldn't have happened with Diverse or Immersive Encounters because they are patched. I'll check.

Posted

aight unless someone has specific advice, i give up. after resetting mod organizer and skyrim completely i got the tails to look normal. I then added graphics mods and launched it again, everything is still normal. I then add about 25-30 mods to polish off the load order and launch the game and the tail is straight. I then deactivate  every mod, reinstall the base ones seen below, delete and re install fnis. Run loot and fnis. Launch game and still fucked up tails.  only thing i could think of that maybe could have caused it was i installed feminine khajiit and argonian texture mods on nexus. maybe that fucked something up with the tails that messed everything up? idk if i want to delete mod organizer and skyrim again to get it running tho.
image.png.8d63f00b6f777c6d971a9b6a0b033e1d.png

ScreenShot0.png

Posted
3 hours ago, Learningmoment said:

aight unless someone has specific advice, i give up. after resetting mod organizer and skyrim completely i got the tails to look normal. I then added graphics mods and launched it again, everything is still normal. I then add about 25-30 mods to polish off the load order and launch the game and the tail is straight. I then deactivate  every mod, reinstall the base ones seen below, delete and re install fnis. Run loot and fnis. Launch game and still fucked up tails.  only thing i could think of that maybe could have caused it was i installed feminine khajiit and argonian texture mods on nexus. maybe that fucked something up with the tails that messed everything up? idk if i want to delete mod organizer and skyrim again to get it running tho.

running Loot won't always fix your problem.

 

Nor installing textures would cause this issue.

 

To me it looks like a simple load order issue. (though im not 100% thats normally an issue with SE)

 

So long as you arent letting other mods replace things from YA (aside from textures) then to me it's a load order, especially if you said it works mostly until you add more mods.

 

Make sure Yiffy age stuff is at the bottom of your load order, as far as it can go, along with other stuff that has to do with YA. 

 

ALSO dont run Loot again after your move YA stuff to the bottom, or it will re-order things sometimes without knowing how to handle YA

 

if that doesnt work let me know

 

are you installing any mods thats make changes to skeleton after? 

Posted

@Valehyena Ok., i made a new mod organizer profile, activated these,
asdfasdf.jpg.74488001d1431b308f8eae67c45c3251.jpg
then ran dragged everything to the bottom, as seen. ran fnis. ran skyrim, straight tails. Quit. Ran LOOT, Started, Still straight tails. Removed xp32msse, started, T-pose. quit, ran fnis, started Still straight tail (no tpose ofc). ill keep trying stuff. nothing better to do.

tried putting XP32ms after YA so it overwrote it, ran FNIS, Still straight tail. So that appears to not be it

Posted

in the overwrite section of mod organizer at the bottom, found tail behavior folder. there is also tailbehaviour and tail character in FNIS temp log list
*i dont know how to use overwrite, it says to drag to another mod. I understand how to do it, i dont know what i want to do though, Should i drag it to fnis mod file?

fasdf.jpg

Posted

hi, I'm having the digi feet through the floor thing like rb888 has shown. I've tried different versions with no luck. I tried a fresh install with only the minimum required to get YA to work. is there something else I'm missing? no other issues so farLO.JPG.82e0051e5c397c58171807a183b030ca.JPG

Posted
2 hours ago, krayth said:

is there something else I'm missing?

RaceMenu is required for the skeleton to apply NiOverride morphs aka to lift you up.

Posted
14 hours ago, ASlySpyDuo said:

RaceMenu is required for the skeleton to apply NiOverride morphs aka to lift you up.

That did it. Thank you!

Posted

Hello Hello, very new to modding and really excited I was able to figure out (by some freak chance) how to get this working! Just two very little things I was wondering if I could get help with:

 

1) I downloaded the plantigrade version of the mod, but when a character model's shoes are removed, they revert to digitigrade.

 

2) (This is super nit picky, but for whatever reason it bothers me) Other than nords (wolfs), all the other races, when they die, don't close their eyes. This still happens after I installed a Death Expressions mod hoping to fix it. Any suggestions?

 

I'll work on getting pics, but in the meantime:

anyone got any good suggestions for a mod for better male loincloths?

Posted

I just recently updated to the newest versions and now for some reason I'm getting an HDT extension error on YA_SOS (I don't even use HDT, and to my knowledge its not required for this mod). Here is the error from Vortex-

 

"hdtPhysicsExtensions.dll" (04_Yiffy_Age_SOS_SE.7.0.0.0.7z): not a valid dll (code 193)

 

This prevents my Skyrim from fully launching and essentially gets stuck infinitely trying to load up the title screen. 

 

EDIT: Discovered that YA_SOS_SE.7.0 has a folder for SKSE that is not present in 6.3 for me, one folder for Sexlab and an additional assortment of HDT files. Deleting the HDT files to see if that fixes it. Is there reason this is baked in and not a separate download? TMK HDT takes a lot of extra work to play with SE and is a while out from being more easily functional. I'm also surprised this issue hasn't popped up more but maybe I'm one of the few here using SOS and YA.

 

EDIT 2: Disregard issue regarding ILS- found that my CRF was outdated and the YA patch was causing the ILS. Still getting the HDT extension error however when running the game with YA's SOS. The flag for that DLL reads as though your HDTPE.dll is not optimized for current patch of SKSE. @Bad Dog any ideas? No known issue with the error yet, but anything that doesn't play nice with SKSE is always a worry.

Posted
2 hours ago, ASlySpyDuo said:

@DJShamrock HDT-PE doesn't exist for SE and never will, the plugin is for LE and you should delete it and it really shouldn't have been in the archive in the first place.

That's what I was wondering. Bad Dog must have repackaged it into the 7.x release ahead of the physics being rolled out. But I thought there were some who were getting HDT to work with SE? The only things I've heard is that it wasn't being released into English, but that there was a working (Chinese? Korean?) version already in progress.

Posted
4 minutes ago, DJShamrock said:

That's what I was wondering. Bad Dog must have repackaged it into the 7.x release ahead of the physics being rolled out. But I thought there were some who were getting HDT to work with SE? The only things I've heard is that it wasn't being released into English, but that there was a working (Chinese? Korean?) version already in progress.

there is an HDT-SMP extension available on nexus now. https://www.nexusmods.com/skyrimspecialedition/mods/30872

 

And most things can work, like collissions and tits jiggles ect. but nothing that uses HDT-PE

Posted
On 1/14/2020 at 1:44 AM, Kardienlupus said:

 Bug report : after updating inconsequential Npc Mod CTD or infinite frezzing happen when in brittleshin pass both South and North entrance. Below is My Mod list, I tried loot but no luck yet.

 

GameMode=SkyrimSE

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Special Edition Patch.esp=1
BSAssets.esm=1
BSHeartland.esm=1
BS_DLC_patch.esp=1
Schlongs of Skyrim - Core.esm=1
EFFCore.esm=1
RaceCompatibility.esm=1
ZaZAnimationPack.esm=1
daymoyl.esm=1
SexLab.esm=1
SexLabAroused.esm=1
CreatureFramework.esm=1
BadDogSchlongCore.esm=1
SkyUI_SE.esp=1
iNeed.esp=1
iNeed - Extended.esp=1
3DNPC.esp=1
Cutting Room Floor.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
FNIS.esp=1
XPMSE.esp=1
SOSRaceMenu.esp=1
SOS - Smurf Average Addon.esp=0
Schlongs of Skyrim.esp=1
SexLabDefeat.esp=1
Werewolves.esp=1
CombatSurrender.esp=1
CollegeOfWinterholdImmersive.esp=1
JKs Skyrim.esp=1
Blues Skyrim.esp=1
JKs Skyrim_Dawn of Skyrim_Patch.esp=1
Helgen Reborn.esp=1
OwnCivilWar.esp=1
Legendary Skyrim Crossbows.esp=1
Populated Lands Roads Paths Legendary.esp=1
EMCompViljaSkyrim.esp=1
Inconsequential NPCs.esp=1
EFFDialogue.esp=1
True Soldiers.esp=1
Immersive Encounters.esp=1
Immersive Patrols II.esp=1
Convenient Horses.esp=1
daymoyl_DawnguardAddon.esp=1
CH BRU.esp=1
icepenguinworldmapclassic.esp=1
EMViljaInSolstheimAddOn.esp=1
3DNPCEFF.esp=1
DIVERSE SKYRIM.esp=1
MF_RadiantProstitution.esp=1
RewardYourFollowers.esp=1
SluttinUpBruma.esp=1
YiffyAgeConsolidated.esp=1
YiffyAgeDigi.esp=1
YiffyAgeBoots.esp=1
Yiffy Age Beyond Bruma Patch.esp=1
YAImmersEncPatch.esp=1
YAViljaPatch.esp=1
YAPopLRPPatch.esp=1
YA5InconNPCPatch.esp=1
YACuttingRoomFloorPatch.esp=1
YiffyAgeCollegeImmersivePatch.esp=1
YiffyAgeSchlongs.esp=1
DIS_Heavy_Legion.esp=1
Open Cities Skyrim.esp=0
Dawn of Skyrim Director's Cut - OCS Patch.esp=0
JKs Skyrim_Open Cities_Patch.esp=0
YAOpenCitiesPatch.esp=0
YiffyAge3DNPCPatch.esp=1

 

Thanks for reading this message.

LoadOrder_SkyrimSE_2020-01-14T15-41-02.txt 1.76 kB · 3 downloads

My Updated guide below everything working!

2020-01-16 20_01_05-Nexus Mod Manager (0.71.1) - Skyrim Special Edition.png

2020-01-16 20_01_19-Nexus Mod Manager (0.71.1) - Skyrim Special Edition.png

Posted

Sorry, in the conversion from LE to SE I forgot to delete the dll files. Just delete the whole SKSE folder and it should be fine.

Posted
12 hours ago, DJShamrock said:

But I thought there were some who were getting HDT to work with SE?

HydrogensaysHDT is the author of multiple mods and uses HDT as prefix. If by "HDT" you mean physics in this case, skinnedMeshPhysics (SMP from now on) has been on SE for ages now, it was WIP and hosted on 9damao which is chinese forum but since Hydro quit modding, the source code for SE was released and the development has been continued by aers as linked above.

 

PE is Physics Extensions and very common on LE.

 

SMP is not PE and PE is not SMP, nor are they cross-compatible, nor will they ever be.

 

Now that we got that out of the way, physics on SE have been available for a long time on form of CBP(C) and SMP. CBP is only limited to bodies, tails and dongs don't count as bodies since they are actually armors.

 

SMP works for them but you need configs and likely new meshes that have virtual ground and bodies for collisions. So far nobody has done that on YA tails, aside from the start I did on LE a while ago.

 

SMP dongs I'm sure exist for SE, someone even posted a video of one in Lykaios SE thread.

Posted

I'd be willing to look at SMP for YA if I knew where to look. But without instructions or something to copy it's hard to know where to start.

Posted
1 hour ago, Bad Dog said:

I'd be willing to look at SMP for YA if I knew where to look. But without instructions or something to copy it's hard to know where to start.

I have a fully working lykaios female tail here (LE, shouldn't be hard to copy it for SE) but I didn't do others because I wasn't satisfied with the end result. It's also missing collisions with body but that's literal copypaste job in nifskope.

 

For SE there's SMP beast tails here that you could take a look at and copy how they work, mainly virtual collision meshes and config.

Posted
5 hours ago, Bad Dog said:

I'd be willing to look at SMP for YA if I knew where to look. But without instructions or something to copy it's hard to know where to start.

 I made SMP lykaios tails in SE and they are working quite well, with collisions and stuff, so feel free to put them in YA if you wish. I still need to fix some jittering when standing still though, but at the moment the xml is the best i could make with my experience in hdt SMP

 

HDTTailLykaios.xml   HDTTailLykaios Male.xml

 

femaletaillykaios.nif  maletaillykaios.nif

 

I'll work on the other tails later, but also take a look at A Guide to HDT-SMP Users/Modders as it can help you understand the structure of SMP xmls and start making your own ones

 

 

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