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[Beta] Barbarous Continent


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Posted
3 hours ago, Slorm said:

Maybe charge a large fare for the boat back to the Commonwealth or things that needs to be bought so there's a reason to earn caps.

Those Shake Shack shakes are expensive! And a couple stores are on the way.

 

3 hours ago, Slorm said:

Deeper Bathing Pool

It's an island! Besides that, deep water causes issues with NPC's. but I see what you're after, it is a bath after all. But then again it's a Bugthesda game. LOL
 

 

3 hours ago, Slorm said:

Player Space

Stay tuned. ;)

 

3 hours ago, Slorm said:

Stats

That would be kool. I think that was considered once enough content was in place to fully implement the sub/dom mechanics. Right now you can get the stats with.

GetGlobalValue BCTCorruption

GetGlobalValue BCTSubmission

 

Posted (edited)
59 minutes ago, izzyknows said:

Those Shake Shack shakes are expensive! And a couple stores are on the way.

 

It's an island! Besides that, deep water causes issues with NPC's. but I see what you're after, it is a bath after all. But then again it's a Bugthesda game. LOL
 

 

Stay tuned. ;)

 

That would be kool. I think that was considered once enough content was in place to fully implement the sub/dom mechanics. Right now you can get the stats with.

GetGlobalValue BCTCorruption

GetGlobalValue BCTSubmission

 

 

Many thanks for the Global Vars :classic_smile:

 

I also had a thought about the Panties. If the pc is wearing them, maybe have an approach where the pc gets mugged and they're stolen (maybe caps as well - dunno might be too much though there's lots of paying work at the Sphinx). It would need to be random so as not to be too risky

Edited by Slorm
Posted
10 minutes ago, ElsissSurana said:

Hey did you guys ever go anywhere with the idea of booby trapped power armor that could molest/brainwash the user?

Don't think so, but there is a booby trapped hotel room that does just that. Well, the first part is working.. :)

Posted
12 hours ago, Slorm said:

The soap routine mentioned by @vaultbait works for dirt from Get Dirty but not from the cum overlays

 

My portable workaround, because I also run with the Hardship mod installed, is to use its makeup mirror item right after I finish bathing to enter LooksMenu and manually remove any overlays I don't want (cum stains, tattoos, et cetera). It's a bit of a cheat though, and not super convenient either.

Posted
10 hours ago, vaultbait said:

 

My portable workaround, because I also run with the Hardship mod installed, is to use its makeup mirror item right after I finish bathing to enter LooksMenu and manually remove any overlays I don't want (cum stains, tattoos, et cetera). It's a bit of a cheat though, and not super convenient either.

 

Yep that works or via the console. I just take a swim in the briny, it helps use up all the Radaway I'm humping around :classic_smile:. I might just put the timer back on though

Posted

Odd little (minor) bug I just noticed installing on a new game (as the new version of AAF is out).

 

On install BC is giving the pc 0080 XP for some reason. Checked it a couple of time and wouldn't have thought it's intentional

Posted

Hi, I am loving the mod and I am discovering great things.

I would like to share some questions / errors so that the mod continues to evolve:


1. in the bondage shop, on the first day when the bondage devices are unequipped, the npc throws my pipboy to the ground, that makes me unable to equip myself or look at things in it, and the equipment playability is "broken"


2. In the university, when after doing the classes several times there is no way to continue to the next level, you cannot have a dialogue with the professors or anything. This I suppose is because it is coming in the future. As with the woman in the lighthouse, I can enter the house but there is no development.


3. In the contest house, nothing is started. I enter and I have the presentation dialogue, after that, I cannot move forward, I only get to have a dialogue with an npc and it is always the same question.

 

Once again, thanks for sharing this wonderful mod, if I see any other error I will share it for a possible solution, and I look forward to the next update.

Posted
1 hour ago, laura1212 said:

Hi, I am loving the mod and I am discovering great things.

I would like to share some questions / errors so that the mod continues to evolve:


1. in the bondage shop, on the first day when the bondage devices are unequipped, the npc throws my pipboy to the ground, that makes me unable to equip myself or look at things in it, and the equipment playability is "broken"


2. In the university, when after doing the classes several times there is no way to continue to the next level, you cannot have a dialogue with the professors or anything. This I suppose is because it is coming in the future. As with the woman in the lighthouse, I can enter the house but there is no development.


3. In the contest house, nothing is started. I enter and I have the presentation dialogue, after that, I cannot move forward, I only get to have a dialogue with an npc and it is always the same question.

 

Once again, thanks for sharing this wonderful mod, if I see any other error I will share it for a possible solution, and I look forward to the next update.

1: Use player.equipitem 21b3b until Demoneyes can get it sorted.

2: Only the first floor is done..

3: In the next patch, Atomic Manor will be blocked off until the events are finished. Cause, they aren't done yet. ;)

 

 

Posted

I've only recently gotten back into the FO4 LL modding scene after many months. So I was scrolling through LL to see what's new and lo and behold, Barbarous Continent has been updated! Hell I remember playing this little( okay so maybe it's not so little lol) gem back in 2019. I don't really have much to say besides that I'm actually really excited to see how this mod and it's many distinct and interesting scenarios develop from here. Cheers :) 

Posted

For the westwood mansion is there supposed to be dialogue after you finish serving up the food or is that the current stopping point?

Posted
2 hours ago, gunsol said:

For the westwood mansion is there supposed to be dialogue after you finish serving up the food or is that the current stopping point?

Yes, 2 different outcomes, depends on if you burnt or saved the food.

Posted

Hi, this mod is very, very fun and well curated, I like the locking of the controls and the fact that the scenes fade to black at the beginning and at the end, I have not found any particular problems even without having to edit the .ini files, no ctd.

 

I don't know if it has been reported that in the Casino with Hans every time you bet on 1 you always win on every other number only losses, it happens only to me? The other dice game normally works randomly.

 

When I steal the chest I am led to the place of punishment but I hang and the scene does not proceed (NPC stares at me without saying anything for minutes). I have all the required animations and many more too, I generally have no problem with the missing animations in all the other LL mods (like the punishment of Violate Purgatory), even in the Bondage Store the customers manage to punish me with the Baton without problems. I have TD 2.1. Suggestions?

Spoiler

 

[07/24/2021 - 09:58:50PM] warning: Property _TD_IsInFurn on script _TD_FurnitureScript attached to  (760797CA) cannot be initialized because the script no longer contains that property
[07/24/2021 - 09:58:50PM] warning: Property _TD_FurnActivityMarker on script _TD_FurnitureScript attached to  (760797CA) cannot be initialized because the script no longer contains that property
[07/24/2021 - 09:58:50PM] warning: Property KwdOfFurn on script _TD_FurnitureScript attached to  (760797CA) cannot be initialized because the script no longer contains that property

[07/24/2021 - 09:58:50PM] warning: Property KwdOfFurn on script _TD_FurnitureScript attached to  (76624B81) cannot be initialized because the script no longer contains that property
[07/24/2021 - 09:58:50PM] warning: Property _TD_IsInFurn on script _TD_FurnitureScript attached to  (76624B81) cannot be initialized because the script no longer contains that property

[07/24/2021 - 09:58:50PM] warning: Property KwdOfFurn on script _TD_FurnitureScript attached to  (760A92CC) cannot be initialized because the script no longer contains that property
[07/24/2021 - 09:58:50PM] warning: Property _TD_IsInFurn on script _TD_FurnitureScript attached to  (760A92CC) cannot be initialized because the script no longer contains that property

[07/24/2021 - 09:58:50PM] warning: Property _TD_IsInFurn on script _TD_FurnitureScript attached to  (7608670E) cannot be initialized because the script no longer contains that property
[07/24/2021 - 09:58:50PM] warning: Property _TD_FurnActivityMarker on script _TD_FurnitureScript attached to  (7608670E) cannot be initialized because the script no longer contains that property
[07/24/2021 - 09:58:50PM] warning: Property KwdOfFurn on script _TD_FurnitureScript attached to  (7608670E) cannot be initialized because the script no longer contains that property

 

.....................................

 

[07/24/2021 - 10:13:43PM] error: Cannot place a None object
stack:
    [ (76624B81)]._TD_FurnitureScript.PlaceAtNode() - "<native>" Line ?
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 52
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] error: Cannot call SetRestrained() on a None object, aborting function call
stack:
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 54
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 54
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] error:  (00000014): cannot be moved to a None object's location.
stack:
    [ (00000014)].Actor.MoveToNode() - "<native>" Line ?
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 60
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] error: Cannot access an element of a None array
stack:
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 62
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] error: Cannot call PlayIdle() on a None object, aborting function call
stack:
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 62
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 62
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] error: Cannot access an element of a None array
stack:
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 63
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] error: Cannot play a None idle on an actor
stack:
    [ (00000014)].Actor.PlayIdle() - "<native>" Line ?
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 63
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28

 

 

Where 76 is BC mod

 


Another question: on the ship I was able to choose only 1 option between Look through the hole, Serve the prisoner, Use the VR helmet. Then I get off the ship, is that the way it must be true?
You did a great job and considering it's a WIP I guess it can only become a Must Have. Thank you.

Posted
48 minutes ago, PariahOh said:

on the ship I was able to choose only 1 option between Look through the hole, Serve the prisoner, Use the VR helmet. Then I get off the ship

 

I didn't think the VR helmet got you off the ship, but you've left out the option of entering the cage (far end of the ship from the entrance) where a dominatrix turns you into an unwilling slave. That's an alternate (and my preferred) ending to the boat ride.

Posted (edited)
On 7/22/2021 at 8:59 PM, chuBBies1 said:

I've only recently gotten back into the FO4 LL modding scene after many months. So I was scrolling through LL to see what's new and lo and behold, Barbarous Continent has been updated! Hell I remember playing this little( okay so maybe it's not so little lol) gem back in 2019. I don't really have much to say besides that I'm actually really excited to see how this mod and it's many distinct and interesting scenarios develop from here. Cheers :) 

 

I'm happy to hear that. It's always great to hear people are enjoying the mod and interested in its development!

 

3 hours ago, PariahOh said:

Hi, this mod is very, very fun and well curated, I like the locking of the controls and the fact that the scenes fade to black at the beginning and at the end, I have not found any particular problems even without having to edit the .ini files, no ctd.

 

I don't know if it has been reported that in the Casino with Hans every time you bet on 1 you always win on every other number only losses, it happens only to me? The other dice game normally works randomly.

 

When I steal the chest I am led to the place of punishment but I hang and the scene does not proceed (NPC stares at me without saying anything for minutes). I have all the required animations and many more too, I generally have no problem with the missing animations in all the other LL mods (like the punishment of Violate Purgatory), even in the Bondage Store the customers manage to punish me with the Baton without problems. I have TD 2.1. Suggestions?

  Reveal hidden contents

 

[07/24/2021 - 09:58:50PM] warning: Property _TD_IsInFurn on script _TD_FurnitureScript attached to  (760797CA) cannot be initialized because the script no longer contains that property
[07/24/2021 - 09:58:50PM] warning: Property _TD_FurnActivityMarker on script _TD_FurnitureScript attached to  (760797CA) cannot be initialized because the script no longer contains that property
[07/24/2021 - 09:58:50PM] warning: Property KwdOfFurn on script _TD_FurnitureScript attached to  (760797CA) cannot be initialized because the script no longer contains that property

[07/24/2021 - 09:58:50PM] warning: Property KwdOfFurn on script _TD_FurnitureScript attached to  (76624B81) cannot be initialized because the script no longer contains that property
[07/24/2021 - 09:58:50PM] warning: Property _TD_IsInFurn on script _TD_FurnitureScript attached to  (76624B81) cannot be initialized because the script no longer contains that property

[07/24/2021 - 09:58:50PM] warning: Property KwdOfFurn on script _TD_FurnitureScript attached to  (760A92CC) cannot be initialized because the script no longer contains that property
[07/24/2021 - 09:58:50PM] warning: Property _TD_IsInFurn on script _TD_FurnitureScript attached to  (760A92CC) cannot be initialized because the script no longer contains that property

[07/24/2021 - 09:58:50PM] warning: Property _TD_IsInFurn on script _TD_FurnitureScript attached to  (7608670E) cannot be initialized because the script no longer contains that property
[07/24/2021 - 09:58:50PM] warning: Property _TD_FurnActivityMarker on script _TD_FurnitureScript attached to  (7608670E) cannot be initialized because the script no longer contains that property
[07/24/2021 - 09:58:50PM] warning: Property KwdOfFurn on script _TD_FurnitureScript attached to  (7608670E) cannot be initialized because the script no longer contains that property

 

.....................................

 

[07/24/2021 - 10:13:43PM] error: Cannot place a None object
stack:
    [ (76624B81)]._TD_FurnitureScript.PlaceAtNode() - "<native>" Line ?
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 52
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] error: Cannot call SetRestrained() on a None object, aborting function call
stack:
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 54
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 54
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] error:  (00000014): cannot be moved to a None object's location.
stack:
    [ (00000014)].Actor.MoveToNode() - "<native>" Line ?
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 60
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] error: Cannot access an element of a None array
stack:
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 62
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] error: Cannot call PlayIdle() on a None object, aborting function call
stack:
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 62
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 62
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] error: Cannot access an element of a None array
stack:
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 63
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28
[07/24/2021 - 10:13:43PM] error: Cannot play a None idle on an actor
stack:
    [ (00000014)].Actor.PlayIdle() - "<native>" Line ?
    [ (76624B81)]._TD_FurnitureScript.Activitys() - "_TD_FurnitureScript.psc" Line 63
    [ (76624B81)]._TD_FurnitureScript.OnActivate() - "_TD_FurnitureScript.psc" Line 28

 

 

Where 76 is BC mod

 


Another question: on the ship I was able to choose only 1 option between Look through the hole, Serve the prisoner, Use the VR helmet. Then I get off the ship, is that the way it must be true?
You did a great job and considering it's a WIP I guess it can only become a Must Have. Thank you.

 

No one mentioned that dice game bug, but then again I don't think anyone really play's the dice games. I'll get it fixed for the next update though.

 

I have not tested that scenario since TD got updated. I'll test it out myself and see what the issues are and get them fixed.

 

For the ship its working as intended. There are many minor events and a few major events. The major events end the scenario and move you to the island. The events you mentioned + the one Vaultbait mentioned are considered the major events.

 

Glad you enjoyed the mod and thanks for the kind words!

Edited by DæmonEyes
Posted
34 minutes ago, DæmonEyes said:

No one mentioned that dice game bug, but then again I don't think anyone really play's the dice games. I'll get it fixed for the next update though.

 

I have not tested that scenario since TD got updated. I'll test it out myself and see what the issues are and get them fixed.

 

i played dice to lose money :) i had 75 caps left over .... np

 

Ok, so it was built for TD 1.9, maybe the reason is because EgoBallistic made a new version introducing various changes, but I'm ignorant on the matter, maybe it's just my problem. It's about losing a single content in a bunch of various events.

 

 

@vaultbait I forgot to mention it, yes in the end I concluded with that too, I wanted to try everything by reloading the save.

Posted
18 hours ago, PariahOh said:

Ok, so it was built for TD 1.9, maybe the reason is because EgoBallistic made a new version introducing various changes, but I'm ignorant on the matter, maybe it's just my problem.

 

Not just you, I saw the same thing with the new version of TD and haven't had time to test again but sounds like maybe the latest BC is still not working with latest TD for the outhouses?

Posted (edited)

@DæmonEyes

 

I have extracted the CBBE Bodyslide files from Skyrim Conversions and repackaged just the Barbarous Continent content into a separate mod. It still comes in at a hefty 251Mb file but I'm happy to upload it here if it's not over the site limit and you're happy for me to do so. I'm not sure if we'll need permissions or not as I'm not sure who created the files in the first place.

 

Edited by Slorm
Added text
Posted
7 hours ago, vaultbait said:

 

Not just you, I saw the same thing with the new version of TD and haven't had time to test again but sounds like maybe the latest BC is still not working with latest TD for the outhouses?

The upcoming release should have it fixed.
But it's gonna be a little bit. ?

 

Posted

@vaultbait also the event of the x-cross in the Sphinx.

 

@Slorm I installed everything and built it in batches, but the names are not the same and SkyrimConv has a ton of outfits. Anyone know if they have ever been converted to TWB? I didn't find anything on the discord channel either, I limited myself to building TWB with my body, losing many muscle details.

 

@izzyknows about quest Shake Shack how is it activated? the supermutant tells me he's okay for now, is there a level of dependency on shake to trigger (currently 14) or does it not start and I have to use a console command because something is blocking?

Posted
2 hours ago, PariahOh said:

 

@Slorm I installed everything and built it in batches, but the names are not the same and SkyrimConv has a ton of outfits. Anyone know if they have ever been converted to TWB? I didn't find anything on the discord channel either, I limited myself to building TWB with my body, losing many muscle details.

 

 

Yes, you have to check the names of the meshes and then get the matching Bodyslide files from Skyrim Conversions. It's straightforward though a little tedious to do all of them. Here's the list from Shapedata, sorry it's just a screenie rather than text

 

Spoiler

Untitled.jpg.edc31d1842eebb4b79354fc04da3fe44.jpg

 

Can't help with TWB, I've never used it

Posted
2 hours ago, PariahOh said:

about quest Shake Shack how is it activated? the supermutant tells me he's okay for now, is there a level of dependency on shake to trigger (currently 14) or does it not start and I have to use a console command because something is blocking?

You peek in the back window at night to start things rolling.

Then come daytime, talk to Shakira and..... you'll figure it out. ?

 

Posted
1 hour ago, izzyknows said:

You peek in the back window at night to start things rolling.

Then come daytime, talk to Shakira and..... you'll figure it out. ?

 

I swallowed gallons of shake and it was so easy :9, sorry if I asked you to spoil it.

Posted (edited)
2 hours ago, PariahOh said:

I swallowed gallons of shake and it was so easy :9, sorry if I asked you to spoil it.

No biggie. There are a lot of things that are not blatantly obvious. Like I played for the longest time and never knew that being defeated by Mirelurks during the bounty quest, had a completely different outcome. (And dying isn't one of them)

Edited by izzyknows
Posted
35 minutes ago, izzyknows said:

No biggie. There are a lot of things that are not blatantly obvious. Like I played for the longest time and never knew that being defeated by Mirelurks during the bounty quest, had a completely different outcome. (And dying isn't one of them)

I read about the defeat of the bounty, I thought it was related to rats and in fact I died so I thought that the defeat was of the piper (damn Brothers Grimm). I immediately killed the Mirelurks,, it seems repeatable so I'll try again ;)

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