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14 hours ago, eurgetes said:

Thought I'd offer my experiences to see if others had them and they are bugs/incomplete or something on my end.

 

Butch, the panty vendor:  If you choose to talk about the "business opportunity" he tells you to buy some panties and bring them back used and he'll buy them back for more.  Two issues:  1) There is "blank dialogue" at the end of this conversion, Butch and the PC take turns with their mouths moving but there is no dialogue (yes, General Subtitles is on - I can see all the rest of the dialogue.  2) If PC buys panties and wears them, after a while you get the message that the panties are now "used" and they show up as "used" in inventory - but Butch won't buy them back for any more than he does other panties, which is far less than he sells them for.  (I guess it's possible Butch is just running a scam on the PC.)

 

The "Wasteland Warriors" shakedown:  If you choose "That's too much" the approaching  NPC will suggest an alternative method of payment and say "offer us your body" - but when you accept, he says "What a beautifully cooperative little thing you are, we'll have lots of fun with you" and then all the approachers wander away without triggering any sex scene.

 

 

 

When selling used panties to Butch don't sell them through the barter menu. A new dialogue option opens up when you have a pair of used panties in your inventory and you can sell them through that dialogue option for 1000 caps. For the wasteland warriors approach event, as Izzy said it seems you don't have a MFF threesome animation installed.

Edited by Kickinit09
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Hello to everybody, first this Mod is superb and i hope that new things are coming up with this mod. Can somebody tell me, what is to do, that the quest Westhous Manor is starting?

I am just be able to paint the wall, nothing else. There is no conversation are coming up with Isabelle and nothing else will happen. The same is with the bathhouse, just the douching scene with the masturbation, but after that nothing else will happen, how i can investigate?

Thanks a lot in advance for your help.

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2 minutes ago, Darkflyer1964 said:

Hello to everybody, first this Mod is superb and i hope that new things are coming up with this mod. Can somebody tell me, what is to do, that the quest Westhous Manor is starting?

I am just be able to paint the wall, nothing else. There is no conversation are coming up with Isabelle and nothing else will happen. The same is with the bathhouse, just the douching scene with the masturbation, but after that nothing else will happen, how i can investigate?

Thanks a lot in advance for your help.

 

There's an experimental outfit in a garbage bin in the dump that starts the maid job. If you just broke straight into Westwood Manor the quest won't work properly. 

 

For the bathhouse if you already got the masturbation scene then go outside the building and around back. Inside the black curtains you should be able to look around and you will get the option to investigate further.

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Upon entering the casino after working off your debt twice Rasheed should greet you with a message saying the Don wishes to speak to you. If that's not working you can use the console to advance the quest. use the commands 'setstage bctcasinoexpansion 1' and 'set bctcasinoexpansionstagecounter to 3'

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8 hours ago, Kickinit09 said:

 

 

When selling used panties to Butch don't sell them through the barter menu. A new dialogue option opens up when you have a pair of used panties in your inventory and you can sell them through that dialogue option for 1000 caps. For the wasteland warriors approach event, as Izzy said it seems you don't have a MFF threesome animation installed.

I'll check harder with Butch's dialogue tree, maybe I missed that both times I've tried.

 

As for the FFM - well, I have both the most recent BP70 and Savage Cabbage packs installed and working, and those are the sources of such animations I know about.  Something else must be blocking.  I'll keep trying to figure it out.

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1 hour ago, eurgetes said:

I'll check harder with Butch's dialogue tree, maybe I missed that both times I've tried.

 

As for the FFM - well, I have both the most recent BP70 and Savage Cabbage packs installed and working, and those are the sources of such animations I know about.  Something else must be blocking.  I'll keep trying to figure it out.

Neither have FFM animations.

SavageCabbage has 1 FMF but it's for furniture.

BP70 has 3 "love triangle" but not sure they have tags... you'll have to look.

 

You'll need a patch for gangbangs. I forget which ones have it, as my seteup is totally custom.

There is a patch that removes gender for SC @EgoBallistic made, haven't used it but should work. It adds XML's so it's not going to mess with the original ones.

 

 

SC Ungendered.7z

Edited by izzyknows
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8 hours ago, izzyknows said:

Neither have FFM animations.

SavageCabbage has 1 FMF but it's for furniture.

BP70 has 3 "love triangle" but not sure they have tags... you'll have to look.

 

You'll need a patch for gangbangs. I forget which ones have it, as my seteup is totally custom.

There is a patch that removes gender for SC @EgoBallistic made, haven't used it but should work. It adds XML's so it's not going to mess with the original ones.

 

 

SC Ungendered.7z 9.87 kB · 1 download

You might want to add this to your front page.  I have all the animation packs you recommend installed but apparently none of them have an "acceptable" MFF animation for the Wasteland Warriors.  Haven't been able to test Wasteland Warrior approach since as they haven't approached me lately.

 

As for Butch:  Figured it out.  Even after you visit him the first time and get panties, the next time he still wants to talk about his "business opportunity" and you don't get the option to sell the panties back to him.  What you need to do is pick the option "I'll think about it" rather than "Positive."  He replies "Heh heh you do that."  Then the NEXT time you activate Butch you get new dialogue including the chance to sell him used panties.  I'd say this is a bit unclear; a change to something like "Maybe next time" rather than "I'll think about it" would at least hint that you're on the right track.

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22 hours ago, Kickinit09 said:

 

There's an experimental outfit in a garbage bin in the dump that starts the maid job. If you just broke straight into Westwood Manor the quest won't work properly. 

 

For the bathhouse if you already got the masturbation scene then go outside the building and around back. Inside the black curtains you should be able to look around and you will get the option to investigate further.

Thanks a lot for your help. 

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1 hour ago, Alturistix said:

Is there a condition for the pink pills to work? Just started a clean save, and nothing happens when I take the pink pills and go to the penthouse.

Taking the pink pill is the trigger. Or is it reading the note? Boy I need some coffee! It's one of the two.

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So assuming I wanted to use this with a Fusion Girl body, what would I have to do? I read a comment from The_GeoDude from June 6th going into detail on how to set up a Devious Devices variant for FG. And there was talk on page 6 about clothing conversion, is that necessary? Anything else?

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1 hour ago, Libita said:

So assuming I wanted to use this with a Fusion Girl body, what would I have to do? I read a comment from The_GeoDude from June 6th going into detail on how to set up a Devious Devices variant for FG. And there was talk on page 6 about clothing conversion, is that necessary? Anything else?

 

You could play this mod without making any of those changes, they are purely cosmetic. The outfits just use a CBBE variant so whoever's wearing the outfit will have that body type instead of your FG one I'm pretty sure. It could result in a neck seam issue maybe.  The devious devices will not line up with your body type though if you don't use a proper conversion.

Edited by Kickinit09
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Updated a new version with a few more bugfixes. Looking like most bugs have been taken care of so I think this might be the last version for a bit.

 

V0.72d

 

fixed a bug where an invisible Shakira stayed behind after Shake Shack stewing pot job and new product scenes.

fixed a bug where you couldn't complete orders for Shake Shack waitress job.

fixed a bug where Zagzug got stuck after Shake Shack approach event.

fixed false choices in Butch dialogue tree

 

Going to be working with Izzy on some new interiors and getting some more of the island fleshed out for the time being. Will get back to adding event's after that.

 

Also Izzy just started a discord for discussion around the mod. If you are interested in talking ideas or contributing in some way be it as a play tester, writer, spell checker/grammar checker feel free to join up. Link will be in my sig.

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49 minutes ago, Libita said:

So assuming I wanted to use this with a Fusion Girl body, what would I have to do? I read a comment from The_GeoDude from June 6th going into detail on how to set up a Devious Devices variant for FG. And there was talk on page 6 about clothing conversion, is that necessary? Anything else?

 

The mod ships pre-built meshes with bodies, so for the most part what you'll notice is that basically everyone in an outfit supplied by this mod will have the same (non-FG) body, including your own character when the mod forces them into outfits. DD gets a little dicier since a lot of the clothing from it doesn't include a base body, so needs to be built for the default body you're using (hence a compatible FG conversion for DD, like the one Bocefus uploaded for FG 1.75+, being a fairly strong requirement).

 

I use some fairly extreme LooksMenu presets and BodyGen templates with FG, so having the game switch to the pre-built outfits is a bit jarring for me. Unfortunately the choice of outfits used by this mod includes some which require a bit of extra work to convert to another body (particularly those with included gloves or headgear), and I'm still learning how to do this, so haven't finished to my satisfaction quite yet.

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1 hour ago, izzyknows said:

Try setstage bctintro 5 If nothing happens, reinstall the mod

Tried booth thing, reinstalled mod two times... same thing. With previous version mod started as should. This new version is started with new game, setstage didn't helped - even teleported to the ship and no quest can be started also... witch is understandable as the main quest is not activated...

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45 minutes ago, mircislav said:

Tried booth thing, reinstalled mod two times... same thing. With previous version mod started as should. This new version is started with new game, setstage didn't helped - even teleported to the ship and no quest can be started also... witch is understandable as the main quest is not activated...

You have something interfering with the mod or a bad download/install. I'm leaning towards the latter.

 

Edit:
Run sqs BCTfunctions
It should say it's running and stage 0

If not, then run

stopquest BCTfunctions

startquest BCTfunctions

Edited by izzyknows
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4 hours ago, izzyknows said:

It should say it's running and stage 0

Yes, it's running and at stage 0... and I have no errors with downloading or installing and no conflicts in MO... When talking with the investigator whole conversation is OK but quest don't update (or activate) and no quest marker is given - same thing is with the captain on Salem shore, conversation is done but no teleport to the ship deck and no quest update (or activate). 

Edited by mircislav
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8 hours ago, mircislav said:

Yes, it's running and at stage 0... and I have no errors with downloading or installing and no conflicts in MO... When talking with the investigator whole conversation is OK but quest don't update (or activate) and no quest marker is given - same thing is with the captain on Salem shore, conversation is done but no teleport to the ship deck and no quest update (or activate). 

Then you have something messing with the quests.
@Kickinit09 might have a solution/better idea when he gets back.

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so i've begun modding from scratch, because my save was probably the issue. with new knowledge and a few mods removed, your mod doesn't break npc dialogue. I will keep it on for further testing, and play through it eventually :) hopefully with no issues (your mod might not have been the issue, but a weird interaction with an already fucked environment)

Edited by patrox6
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