DæmonEyes Posted October 14, 2019 Posted October 14, 2019 (edited) [Beta] Barbarous Continent View File Adult Themes Consensual Sex, Non-consensual Sex, Humiliation, Mind Control, Watersports, Creature, Slave, Bondage, Domination, Submission, Pet-play Description A new island has been found off the coast and you are given the opportunity to investigate. A short intro quest will take you to the island. To start the quest there is a poster in diamond city next to the guy who sells baseball bats. Content is designed around dialogue where your choices will affect your characters invisible profile which tracks submissiveness/dominance/pervertedness etc. This profile will unlock/block/or change content that your character has access too in the future. This is a work in progress so many choices may lead to dead ends for now. Requirements Advanced Animation Framework (Use this Guide) All DLC's (requirement for some of the other dependencies) Torture Devices Devious Devices F4z Ro D'oh (Makes unvoiced npc's lip sync to their dialogue and allows it to be skipped) List of Events Spoiler Ship Spoiler Minor events Npcs throughout the ship Major Events (These events end the ship sequence) Enter the cell at the back of the ship Look through the window on the shed across from the bartender Under the stairs to the bottom of the ship there's a VR headset Talk to the bartender and tell him your bored Island Spoiler There's a bondage shop you can work at There's a milk shop you can work at There's a bathhouse where you can do an investigation There's a pet shop where you can hang out There's a brothel where you can work as a maid or whore, also the guests have some events There's a casino where you can take out a loan and suffer the consequences, also the guest have some events There's a security headquarters where you can sign up as bounty hunter (only one quest atm, (lose fight for interesting stuff)) There's an outfit in a dumpster in the dump Use the outhouse in the slums Steal from the chest in the slums Vendor in the slums Sometimes you will be approached for a random event Frequently Asked Questions Suggestions: These aren't mandatory they are just for your convenience if you want. Spoiler In your fallout4.ini file under [General] add the line fMinPlayerMoveToDistForLoadScreen= 800 Will decrease the chances of a CTD and avoid annoying load screens when the player is only re-positioned a few feet. Change the scene duration by opening the console and typing Set BCTSceneTimer to X Where X is the time you want scene to last in seconds. In the AAF_Settings.ini change the line for requip setting to something short reequip_delay = -1 My mod and AAF will sometimes have periods where both attempt to strip/redress the actor. Minimizing this value decreases chance of overlap. In the AAF_Settings.ini change this value if you want to shorten the window actors have to approach each other before starting a scene walk_timeout = 3 Sometimes actors can get stuck and waiting the full 30 seconds can break immersion/be annoying, this will teleport the actors together after the set duration. Q: My character is in a scene and is stuck in place jittering or moving very slowly. A: Zoom into first person and your characters movements should become more fluid. Q: My character controls are disabled even though they shouldn't be, what can I do? A: Type in console DumpInputEnableLayers, one of those layers should have bctfunctions associated with it so maybe something like layer 0 (something ...) layer 1 (bctfunctions ... type resetinputenablelayer 1 in console type setplayeraidriven 0 If you are in the middle of a scene and your character is stuck/bugged, you can use the above code to restore your controls, move to a better position, and then type disableplayercontrols setplayeraidriven 1 to continue the scene Q: Will there be bodyslide support for the outfits? A: At some point ya but its something I'll have to figure out how to do. The outfits all come from here Clothing Conversions though and they have all that set up. So you could download that and you would be able to build the outfits however you like and the ones in my mod would change as well because I use the same file paths. There's also a file to add physics to the outfits. Support My Work If you enjoy my work and want to support me in my modding endeavors consider supporting me at Patreon. Credits Bumex for outfits SunJeong for poses dagobaking for AAF CPU for scripting help Changelog Spoiler V0.74 - Lots of small bug fixes - Removed Armor keywords dependency - LOD generated for the island resulting in better performance - Added Pipboy map - Updated visuals and added new locations V0.72 - Lots of small bug fixes and adjustments - fixed in issue with the stocks class where the student would leave the pillory and the class would end before the event played out - fixed bathhouse quest crashes and progression issues - fixed Shakira from shake shack randomly tracking you down (Hopefully) - Fixed items not being placed in Spire chest when contact sends you to your room for casino expansion - Added scripts to Shake Shack approach scenario so it progresses now - Added Athena event to spire - Added Items to Room A3 in spire that trigger an event - Added Chapter 2 for Westwood Manor maid story - Intro to Quirks V0.71 - fixed pipboy not requipping after bathhouse masturbation scene - fixed pipboy not requipping after painting wall in westwood manor - fixed bathhouse and shake shack random events not registering - fixed issue with plugs not rendering from university class - added missing textures for nurse and teacher outfits - cleaned up a lot of issues on the bathhouse quest - lowered timer cooldown on dialogue for hypno task - added flavor dialogue to bartenders in spire, and classmates at GCU - added Humphrey event in spire - added Miller event in spire V0.7 - Dozens of bugfixes I can't remember to list - Added work at shake shack - Added Hypnotic Consultations - Added Gold City University - Added Casino Expansion Quest (Work in Progress) - Updated and added to bathhouse hypnotized path (Thanks to ElsissSurana) - Improved some messages for Westwood Manor Maid story - Added another bounty Job - Facelift to the city and all interiors (Thanks to izzyknows) - Added a few random events one of which requires you to have worked at shake shack and one that requires you to be on the hypnotized bathhouse path - Added additional brothel customer scene - Other small changes I can't remember V0.64 fixed peculiar pets cat takes you for a walk scene fixed bondage shop day 2 last scene fixed issue with working as whore where you were given maid jobs fixed issue with bathhouse investigation where last scene when helping suspicious guy didnt finish fixed maid job cleaning downstairs and getting stuck fixed VR boss fight and Bounty Hunter not working for some people fixed lots of spelling/grammar mistakes made a few quests repeatable other minor changes Added start of shake shack, look through the back window at night Added ability to control scene length from console (set BCTSceneDuration to x) change x to number you want Refusing whore and maid requests now results in reduced pay and punishment Added stuff to do between clients while working whore job to earn bonuses Dance on stage by activating pole flirt with guest/bring them drinks V0.63 fixed controls not being restored on arrival at the island through the vr ending and the slave training ending from the ship fixed CTD when being taken for casino debt job fixed issue with brook scene not progressing in the casino fixed issue with work day 4 at the bondage shop fixed whore job at the brothel fixed bounty hunter job not recognizing you had successfully escaped change all scenes out that made use of tag "cunnilingus" to the tag "F_F" fixed issue with some panty meshes fixed issue where some dialogue wasn't skippable fixed issues with navmesh around westwood manor door (experimental outfit quest), and in casino many other minor changes Submitter DæmonEyes Submitted 10/14/2019 Category Quests Requirements Advanced Animation Framework, All DLC's, Devious Devices, AAF Themes, Leito / Crazy / Vadermania / SavageCabbage animations packs, Atomic Lust Edited June 28, 2021 by Kickinit09 15
sinola Posted October 14, 2019 Posted October 14, 2019 Hi the game is very unstaple when the mod is aktiv. For me the game will stock in loadingscreens when i try get out of the doughout Bar in Diamond City. Without the mod no problem. Maybe a iam the only one who have this Problem but since this is a beta i was thinking i tell you about it Greetings Sinola
JB. Posted October 14, 2019 Posted October 14, 2019 17 minutes ago, sinola said: Hi the game is very unstaple when the mod is aktiv. For me the game will stock in loadingscreens when i try get out of the doughout Bar in Diamond City. Without the mod no problem. Maybe a iam the only one who have this Problem but since this is a beta i was thinking i tell you about it Greetings Sinola What mod organizer do you have? I think it could be a matter of load order. I always put in the last place this kind of mods where the map is modified. I haven't tried the mod yet, but I plan to do it soon. Congratulations Kickinit09! 1
sinola Posted October 14, 2019 Posted October 14, 2019 10 minutes ago, JBpy said: What mod organizer do you have? I think it could be a matter of load order. I always put in the last place this kind of mods where the map is modified. I haven't tried the mod yet, but I plan to do it soon. Congratulations Kickinit09! I use the mod organizer dont know if this is the full name of it. But its not the one from Nexus. Hmm i will try this maybe it is really the load order.
mai_hasegawa Posted October 14, 2019 Posted October 14, 2019 Looks like a lot of fun coming with this mod, awesome! Some bug reports already: - in Diamond City market, objects blink in and out of view (the poster did it?); I have Diamond City Expansion, but it was working fine till now - on the ship, the VR sequence - killing the boss does nothing, no way to leave VR - on the ship, the petplay couple - lapping milk with wife animation doesn't start (I can manually start anims with AAF no problem)
mai_hasegawa Posted October 14, 2019 Posted October 14, 2019 more bugs: - on the ship, slave training is over and she says "you're free to go" - if trainer happens to be a few feet away and can't be talked to, then PC is locked in place waiting to finish dialogue and nothing happens - after disembarking from the ship (after slave training), area is loaded but PC is still locked in place and can't move - on ship slavery sequence, demanding release works, but next area is not loaded, the game just CDT I'm not sure how to progress from here, for now.
rabidsquirrel Posted October 14, 2019 Posted October 14, 2019 1 hour ago, mai_hasegawa said: Looks like a lot of fun coming with this mod, awesome! Some bug reports already: - in Diamond City market, objects blink in and out of view (the poster did it?); I have Diamond City Expansion, but it was working fine till now - on the ship, the VR sequence - killing the boss does nothing, no way to leave VR - on the ship, the petplay couple - lapping milk with wife animation doesn't start (I can manually start anims with AAF no problem) Make sure DCE is at the bottom of your load order. When flickering happens in Diamond City, that mod is almost always the culprit. 3
DæmonEyes Posted October 14, 2019 Author Posted October 14, 2019 10 hours ago, mai_hasegawa said: Looks like a lot of fun coming with this mod, awesome! Some bug reports already: - in Diamond City market, objects blink in and out of view (the poster did it?); I have Diamond City Expansion, but it was working fine till now - on the ship, the VR sequence - killing the boss does nothing, no way to leave VR - on the ship, the petplay couple - lapping milk with wife animation doesn't start (I can manually start anims with AAF no problem) 9 hours ago, mai_hasegawa said: more bugs: - on the ship, slave training is over and she says "you're free to go" - if trainer happens to be a few feet away and can't be talked to, then PC is locked in place waiting to finish dialogue and nothing happens - after disembarking from the ship (after slave training), area is loaded but PC is still locked in place and can't move - on ship slavery sequence, demanding release works, but next area is not loaded, the game just CDT I'm not sure how to progress from here, for now. Thanks for the feedback. I'll look into the issues when i can but for now as a work around you can type setstage bctintro 20 in the console and it should end the ship sequence and take you to the island. Edit: For the flickering in diamond city try loading that mod after mine and see if its still flickers. The only thing I add to that cell is the poster, nothing else. Do you have atomic lust installed? The petplay scene calls the cunnilingus animation from that mod. This worked fine for me when I tested it. When killing the boss in the vr world did you just one shot him? you are supposed to hit him with the sword 5 times and he dies, and then romeo approaches you. If you killed him without hitting him 5 times then that might be why romeo didn't approach you to progress the quest. This worked fine for me when I tested it. 1
Indarello Posted October 14, 2019 Posted October 14, 2019 Great mod, I realy love events from this mod, why you choose different endings from ship so player can't whatch them all? Maybe let player walk around ship and then go to sleep/talk capitan for arrival VR and Mistress ship endings result in stuck when you arrive to island, but "watch in hole" ending works normaly In future can you add list of events or make them marked quest so players don't missed nothing
galgat Posted October 14, 2019 Posted October 14, 2019 sound Cool, I have to get everything back stable, and give this a try.. Thank you !
afshin76 Posted October 14, 2019 Posted October 14, 2019 I appreciate the idea behind this mod. Can you upload some pictures as well?
Gergar12 Posted October 14, 2019 Posted October 14, 2019 Yes I too am stuck outside of the ship after the "training".
DæmonEyes Posted October 14, 2019 Author Posted October 14, 2019 1 hour ago, Indarello said: Great mod, I realy love events from this mod, why you choose different endings from ship so player can't whatch them all? Maybe let player walk around ship and then go to sleep/talk capitan for arrival VR and Mistress ship endings result in stuck when you arrive to island, but "watch in hole" ending works normaly In future can you add list of events or make them marked quest so players don't missed nothing Thanks for the feedback, I'll get those issues fixed. As for why I had different endings for the ship I had two reasons. One I wanted this mod to have a lot of replayability. By having multiple different paths means you would the opportunity to have a different experience each play through. Two I wanted to simulate the passage of time on the ship. By implementing it this way, its supposed to feel like your time on the ship is limited and you can't do every event because you don't have enough time. In the end i agree it ends up just feeling awkward and bad. I intend to change it to something like what you suggested eventually, I just prioritized working on adding new content with my time over editing old content. 50 minutes ago, galgat said: sound Cool, I have to get everything back stable, and give this a try.. Thank you ! Thanks for the support. 38 minutes ago, afshin76 said: I appreciate the idea behind this mod. Can you upload some pictures as well? I'll try and get some pictures uploaded when I get a chance. Quote Yes I too am stuck outside of the ship after the "training". The script seems to be missing the line to restore player controls. In the meantime you can use the console command setstage bctintro 20 to get to the island as a work around.
Gergar12 Posted October 14, 2019 Posted October 14, 2019 Also after I went into the cave, I slept on the bed and got Jack the Belted. To anyone listening you may want to turn that off along with any other interfering mods mods.
galgat Posted October 14, 2019 Posted October 14, 2019 After finally getting off the ship I seem to be stuck in AI control can not seem to move. Tried this with the simulator getting me off the ship, and the dominating mistress. but both ways seem to leave me stuck unable to move.
DæmonEyes Posted October 14, 2019 Author Posted October 14, 2019 50 minutes ago, galgat said: After finally getting off the ship I seem to be stuck in AI control can not seem to move. Tried this with the simulator getting me off the ship, and the dominating mistress. but both ways seem to leave me stuck unable to move. try typing in the console command resetinputenablelayer bctlayer Edit: This will restore your controls Type in console DumpInputEnableLayers, one of those layers should have bctfunctions associated with it so maybe something like layer 0 (something ...) layer 1 (bctfunctions ... type resetinputenablelayer 1 in console type setplayeraidriven 0 You should be good to go. 1
mai_hasegawa Posted October 15, 2019 Posted October 15, 2019 8 hours ago, Kickinit09 said: Thanks for the feedback. > setstage bctintro 20 thanks, will do > Do you have atomic lust installed? The petplay scene calls the cunnilingus animation from that mod. This worked fine for me when I tested it. yes, I do... hmm > When killing the boss in the vr world did you just one shot him? Nope, took quite a few hits, more then 5, and I took more then 3. Maybe boss is being modified by one of my creature mods.
GoldenRain Posted October 15, 2019 Posted October 15, 2019 15 hours ago, mai_hasegawa said: - in Diamond City market, objects blink in and out of view (the poster did it?); I have Diamond City Expansion, but it was working fine till now The following may or may not help depending on where your PC was when you loaded the save. If you were inside or near DC then ... v I haven't tried it yet, but I do have DC expansion and if that happens (it's on that mods page) you need to leave DC, either run far enough away (the bridge to Cambridge) or fast travel away then save. Now exit the game, start game, load, go back to DC. Apparently this will happen anytime any mod alters DC in anyway even if it shouldn't matter. Edit: this DCE issue makes testing mod incompatibilities for DCExpansion a real chore
GoldenRain Posted October 15, 2019 Posted October 15, 2019 This sounds great. Please tell me that you set the AAF support to the lowest that would work for it? I am still using AAF 93 and I don't know when I'll be forced to switch (reasons that I don't wanna talk about unless you are on the One Patch team) Edit: PS. I don't if this matters or not, it's my own psychological condition. > Don't worry about how adult/mature themed your mod is. Let me worry about editing and camera work so that I don't get flagged again. I mean I've been running Raiders Pet since before I left Nuka World. I'll just have to get creative on my end. You do you
galgat Posted October 15, 2019 Posted October 15, 2019 6 hours ago, Kickinit09 said: try typing in the console command resetinputenablelayer bctlayer Edit: This will restore your controls Type in console DumpInputEnableLayers, one of those layers should have bctfunctions associated with it so maybe something like layer 0 (something ...) layer 1 (bctfunctions ... type resetinputenablelayer 1 in console type setplayeraidriven 0 You should be good to go. thank You! I of course tried setplayeraidriven 0, and enableplayercontrols. That is a new one I will take note of..Thank you. I did finally get past the problem by allowing the Pirate to have there way. This is a very good start, and it is actually a quest instead of a wham bam thank you Mame... I hope you can stay with it Has some very nice stuff going for it.. I think I got stuck in the room where the casino was going to train me.. the Girl left said someone would be there in the morning, but the bed would not allow me to sleep for some reason and never got out of the room. ( However I got there by picking the basement lock, and just failing to do anything right for the guard there, that may have messed things up ) EDIT >> Might when have things better going, try some occlusion boxes in some of the cell's for performance increase.. I know is not top priority right now, just something to think about.
DæmonEyes Posted October 15, 2019 Author Posted October 15, 2019 1 hour ago, galgat said: thank You! I of course tried setplayeraidriven 0, and enableplayercontrols. That is a new one I will take note of..Thank you. I did finally get past the problem by allowing the Pirate to have there way. This is a very good start, and it is actually a quest instead of a wham bam thank you Mame... I hope you can stay with it Has some very nice stuff going for it.. I think I got stuck in the room where the casino was going to train me.. the Girl left said someone would be there in the morning, but the bed would not allow me to sleep for some reason and never got out of the room. ( However I got there by picking the basement lock, and just failing to do anything right for the guard there, that may have messed things up ) EDIT >> Might when have things better going, try some occlusion boxes in some of the cell's for performance increase.. I know is not top priority right now, just something to think about. Ya I guess I should have put a stronger lock on the basement lol. You aren't supposed to enter that room or start that quest like that, and by doing so you changed some variables which created a combination the bed activator doesn't check for to advance the quest properly. That quest is supposed to be started by taking out a loan from rasheed at the start and then being unable to repay it. As for occlusion boxes thanks for the suggestion, Its not something I thought about at first, but I definitely notice the game slowing down at points and I'll try to think about and implement better optimizations going forward.
Tr_veller Posted October 15, 2019 Posted October 15, 2019 Well -this looks fun I've loaded up the mod and been trying out the various places - you have some great ideas here and the poses / outfits are an excellent addition. Just to confirm: are there multiple places where no dialogue is available yet? I've visited every building and (I hope) tried every encounter, some seem to have a trigger but no end. There's no mention of being a Dom in the initial Brothel text but it gets mentioned in the repeated list It's their not not there The pauses for the text dialogue for an NPC to move on can be VERY slow - is there a way to speed this up? The snotty lady with the Ghoul and a Supermutant wanders over and gets stuck behind the guard by the stairs and does nothing You can trigger the debtor quest-line if you break into the store room, even if you're not in debt. It's best you make some doors key only. Oh you might want to have some keys hidden so you can find them... I got stuck in a collar and I think it broke the kitty play on the ship (couldn't wear their cat collar) I couldn't complete a transaction as a whore. Met the client and stood around smiling at each other Likewise a maid - cleaned one girl and nothing else happened Any chance you could hyperlink the requirements? I'm lazy and am not sure if I may have missed one. I'm going back to check the animations in case I've missed one and it's causing issues. This looks like a GREAT mod - hats off and I'm looking forward to seeing where this goes. (p.s. - more latex ? )
DæmonEyes Posted October 15, 2019 Author Posted October 15, 2019 1 hour ago, Tr_veller said: Well -this looks fun I've loaded up the mod and been trying out the various places - you have some great ideas here and the poses / outfits are an excellent addition. Just to confirm: are there multiple places where no dialogue is available yet? I've visited every building and (I hope) tried every encounter, some seem to have a trigger but no end. There's no mention of being a Dom in the initial Brothel text but it gets mentioned in the repeated list It's their not not there The pauses for the text dialogue for an NPC to move on can be VERY slow - is there a way to speed this up? The snotty lady with the Ghoul and a Supermutant wanders over and gets stuck behind the guard by the stairs and does nothing You can trigger the debtor quest-line if you break into the store room, even if you're not in debt. It's best you make some doors key only. Oh you might want to have some keys hidden so you can find them... I got stuck in a collar and I think it broke the kitty play on the ship (couldn't wear their cat collar) I couldn't complete a transaction as a whore. Met the client and stood around smiling at each other Likewise a maid - cleaned one girl and nothing else happened Any chance you could hyperlink the requirements? I'm lazy and am not sure if I may have missed one. I'm going back to check the animations in case I've missed one and it's causing issues. This looks like a GREAT mod - hats off and I'm looking forward to seeing where this goes. (p.s. - more latex ? ) Thanks for the suggestions and feedback. Yes there are many buildings that are empty at the moment, and characters that don't have dialogue yet. The dom job isn't implemented yet at the brothel. You should be able so skip most text in my mod. There might places where you can't but for the most part hitting the activation key should move dialogue forward.. For the whore and maid job that got stuck did the animations play and then stopped and then nothing happend or did they just not even prompt you with dialogue? Also I've updated the topic with a list of events.
Tr_veller Posted October 15, 2019 Posted October 15, 2019 18 minutes ago, Kickinit09 said: Thanks for the suggestions and feedback. Yes there are many buildings that are empty at the moment, and characters that don't have dialogue yet. The dom job isn't implemented yet at the brothel. You should be able so skip most text in my mod. There might places where you can't but for the most part hitting the activation key should move dialogue forward.. For the whore and maid job that got stuck did the animations play and then stopped and then nothing happend or did they just not even prompt you with dialogue? Also I've updated the topic with a list of events. The maid and whore jobs started, you got kitted out (nice ) after speaking to the Madam. You went in to work, did the first job in the case of the maid then it stopped, no more jobs. With the whore, you got your first client, then went upstairs and stood there looking at each other. Just found the experimental outfit - nice touch! You may want to make the wall more obvious, as I missed it until I was checking everything. It looks more like a texture mistake than something deliberate. The walk to the building has you doing some weird jerky steps and you eventually equip a gun then stalk to the side of the building before opening the door at the front (while stood at the side). This quest can run and run... Please have this quest run and run Thanks for the links. It's good to know you have the right files. Speaking of which: you do mean the Four Play animations by Crazy?
DæmonEyes Posted October 15, 2019 Author Posted October 15, 2019 55 minutes ago, Tr_veller said: The maid and whore jobs started, you got kitted out (nice ) after speaking to the Madam. You went in to work, did the first job in the case of the maid then it stopped, no more jobs. With the whore, you got your first client, then went upstairs and stood there looking at each other. Just found the experimental outfit - nice touch! You may want to make the wall more obvious, as I missed it until I was checking everything. It looks more like a texture mistake than something deliberate. The walk to the building has you doing some weird jerky steps and you eventually equip a gun then stalk to the side of the building before opening the door at the front (while stood at the side). This quest can run and run... Please have this quest run and run Thanks for the links. It's good to know you have the right files. Speaking of which: you do mean the Four Play animations by Crazy? I tested the whore job and found an issue with one of the clients so thanks for the report on that. I also see why you were complaining about not being bale to skip dialogue, because kincades dialgoue isn't skipable and hes really long winded so that's annoying. I'll get those issues fixed. However when I tested that maid path everything worked fine on my end. For the maid job there's four possible events, one of which is just going room to room and cleaning the messes, are you sure you didn't get this event and just didn't realize it? A message should pop up letting you know that this job was selected. Also after 3 jobs are finished, you should get a message saying to head downstairs for your pay. As for the jerky steps while walking to the the building there's not a lot I can do about that, when i run packages on the player it just happens sometimes and sometimes it doesnt, as long as the player gets to where they need to go I try not to question it. For crazy's animations is there a better version? I think you just run the four play version with One patch to rule them all and it makes it compatible. 2
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