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On 7/26/2021 at 7:18 PM, Slorm said:

@DæmonEyes

 

I have extracted the CBBE Bodyslide files from Skyrim Conversions and repackaged just the Barbarous Continent content into a separate mod. It still comes in at a hefty 251Mb file but I'm happy to upload it here if it's not over the site limit and you're happy for me to do so. I'm not sure if we'll need permissions or not as I'm not sure who created the files in the first place.

 

 

Go for it, I don't mind. The site may have an issue with the file size though. I think it's 250mb and I think I've had issues trying to upload files that were slightly below the limit. 

 

10 hours ago, PariahOh said:

I swallowed gallons of shake and it was so easy :9, sorry if I asked you to spoil it.


Ya some things might not be very clear. I plan to turn the 'list of events' in the OP into a minor walkthrough. 

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10 hours ago, DæmonEyes said:

 

Go for it, I don't mind. The site may have an issue with the file size though. I think it's 250mb and I think I've had issues trying to upload files that were slightly below the limit. 

 

 

I can get it down to 231Mb by using maximum compression in 7z but I'll need to do some testing to make sure it still works with a mod manager (I use NMM but if it decompresses okay the others should work as well).

 

Do you want it uploaded into this thread or shall I set it up as a new file in the downloads section?

Edited by Slorm
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19 minutes ago, Slorm said:

Do you want it uploaded into this thread or shall I set it up as a new file in the downloads section?

Personally, I'd give it its own page. Would be much easier to folks to find (link the OP) and report issues specifically related to the patch.

But that just me. ?

 

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4 minutes ago, izzyknows said:

Personally, I'd give it its own page. Would be much easier to folks to find (link the OP) and report issues specifically related to the patch.

But that just me. ?

 

Yep good point, I'll do that.

 

I just repackaged and tested at maximum compression and it's working fine

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Couple of bugs, one minor one major

 

1: Both when going to the hypnotist's couch and also when told to clean at Westwood House the pc draws their gun while moving

 

2: There's a game hang in Westwood House after the pc cleans the table to the left. The floor mess cleans up without problems. It's a complete hang you can't even bring up the console so needs task manager to close the game.

 

3: Someone a few pages back mentioned the Tab key not working sometimes, I've had a similar thing happen though I can't remember if it was after the Golden Sphinx or Milking. A game restart fixes it (not just a reload need a new game start).

 

I love that Experimental outfit and the background voice is spot on brilliant :classic_smile:

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54 minutes ago, nonofyodambiznes said:

hey does the milkshop has any progression at all or is it the same thing every time?

also the mod could really use a walkthrough 

The jobs differ on how addicted you are. Shakira also changes how she greets you when asking to work a shift.

 

I think most people will be surprised just how much of the content they are missing when DæmonEyes post the walk though.

 

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In Casino Expansion, I can't tell the Slavers about Nerva (Dominique doesn't speak, others don't) and the interlocutor doesn't answer me anymore but Nerva is with the slaves in the room. When I enter the room to take the card the slaves warn me that I should not rummage but no one is blocking me, Dominique does not appear, so I go out and bring the card. I seemed to have understood that Dominique would take the key from me ... the rest is proceeding as it should (I must conclude).

 

Ah, Zagzug appeared 3 times asking me where the Shake was, I answered both ways, then he got stuck on the shopping street.

 

The two special rooms, nanobots and hypnosis, are interesting. Are they wip or concluded?

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On 7/28/2021 at 4:44 PM, Slorm said:

Couple of bugs, one minor one major

 

1: Both when going to the hypnotist's couch and also when told to clean at Westwood House the pc draws their gun while moving

 

2: There's a game hang in Westwood House after the pc cleans the table to the left. The floor mess cleans up without problems. It's a complete hang you can't even bring up the console so needs task manager to close the game.

 

3: Someone a few pages back mentioned the Tab key not working sometimes, I've had a similar thing happen though I can't remember if it was after the Golden Sphinx or Milking. A game restart fixes it (not just a reload need a new game start).

 

I love that Experimental outfit and the background voice is spot on brilliant :classic_smile:

 

1. Not sure why that happens but I've had it happen as well. None of the flags in the travel package have anything to do with drawing your weapon so not sure how to fix it.

 

2. Some of those Westwood cleaning scenes can be kind of finicky. Did you happen to try more than once? Either way I'll take a look at it.

 

3. This bug seems to occur when I move the camera around during an AAF animation. There's at least one scene like that at the milking job so it was probably there. I've been able to fix this problem elsewhere by adjusting some timings. I'll see if I can get it fixed.

 

On 7/29/2021 at 6:15 AM, nonofyodambiznes said:

hey does the milkshop has any progression at all or is it the same thing every time?

also the mod could really use a walkthrough 

 

If you are talking about Fresh maid milk there are 5 random repeatable jobs you can get. No progression beyond that atm.

 

53 minutes ago, PariahOh said:

In Casino Expansion, I can't tell the Slavers about Nerva (Dominique doesn't speak, others don't) and the interlocutor doesn't answer me anymore but Nerva is with the slaves in the room. When I enter the room to take the card the slaves warn me that I should not rummage but no one is blocking me, Dominique does not appear, so I go out and bring the card. I seemed to have understood that Dominique would take the key from me ... the rest is proceeding as it should (I must conclude).

 

Ah, Zagzug appeared 3 times asking me where the Shake was, I answered both ways, then he got stuck on the shopping street.

 

The two special rooms, nanobots and hypnosis, are interesting. Are they wip or concluded?

 

For Nerva, there should be a message after the scene with her that basically says she was handed over to the slaver's. That's the end of that scenario but I've been meaning to add some dialogue to guy who gave you the task for resolution. When rummaging around the slave pens the slaves aren't going to interfere with you but there's a timer in the background. If you don't find what your looking for and get out in time the drug overwhelms you. Dominique should make an appearance after that. For the rest as Elsiss mentioned they are still WIP.

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24 minutes ago, DæmonEyes said:

 

1. Not sure why that happens but I've had it happen as well. None of the flags in the travel package have anything to do with drawing your weapon so not sure how to fix it.

 

2. Some of those Westwood cleaning scenes can be kind of finicky. Did you happen to try more than once? Either way I'll take a look at it.

 

3. This bug seems to occur when I move the camera around during an AAF animation. There's at least one scene like that at the milking job so it was probably there. I've been able to fix this problem elsewhere by adjusting some timings. I'll see if I can get it fixed.

 

 

1. I downloaded the FO4 CK a few days back and am going through a set of video's as it's been a long time since I last used the Skyrim CK so assume some of it has changed. Anyway, in one of the clips I noticed a a tick box about "going armed" or something like that in one of the edit flyout's but I can't remember which off the top of my head. I'll check it out and get back to you, though may be nothing at all

 

EDIT: Probably irrelevant, it was the tickbox in Furniture "Enter with Weapon Drawn" unless you're doing something with the furniture nav marker in conjunction with the travel package.

 

2. Yep tried a three or four times in different orders of cleaning, hung the game each time. I can try and get a papyrus log if you think it may help

Edited by Slorm
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7 hours ago, Slorm said:

 

1. I downloaded the FO4 CK a few days back and am going through a set of video's as it's been a long time since I last used the Skyrim CK so assume some of it has changed. Anyway, in one of the clips I noticed a a tick box about "going armed" or something like that in one of the edit flyout's but I can't remember which off the top of my head. I'll check it out and get back to you, though may be nothing at all

 

EDIT: Probably irrelevant, it was the tickbox in Furniture "Enter with Weapon Drawn" unless you're doing something with the furniture nav marker in conjunction with the travel package.

 

2. Yep tried a three or four times in different orders of cleaning, hung the game each time. I can try and get a papyrus log if you think it may help

Here's the kicker. If you're close to the target, your PC wont draw a weapon. You can see this when starting a hypnosis session. Stand close to the chair and no weapon is drawn. Stand on the other side of Malakai and a weapon is drawn every time. And for chairs, there is no Enter with Weapon Drawn. Some guard idle markers have a weapon drawn. BOS at the front gate at Boston Airport is a good example.

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10 hours ago, izzyknows said:

Here's the kicker. If you're close to the target, your PC wont draw a weapon. You can see this when starting a hypnosis session. Stand close to the chair and no weapon is drawn. Stand on the other side of Malakai and a weapon is drawn every time. And for chairs, there is no Enter with Weapon Drawn. Some guard idle markers have a weapon drawn. BOS at the front gate at Boston Airport is a good example.

 

I checked back to the chair base but it wasn't ticked in any case, so it's rather strange. I've only stood on the other side of Malakai so have always had the effect. It does have some odd pathing in game (going to Malakai's couch first) but doesn't explain the weapon drawing. Same at Westwood House.

 

On a brighter note at least the FO4 CK seems more stable than the Skyrim version and you don't have those incessant errors on startup. Small mercies :classic_smile:

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1 hour ago, Slorm said:

 

I checked back to the chair base but it wasn't ticked in any case, so it's rather strange. I've only stood on the other side of Malakai so have always had the effect. It does have some odd pathing in game (going to Malakai's couch first) but doesn't explain the weapon drawing. Same at Westwood House.

 

On a brighter note at least the FO4 CK seems more stable than the Skyrim version and you don't have those incessant errors on startup. Small mercies :classic_smile:

The CK might be more stable.. but it will randomly fork you hard and not even give you a kiss. Lost 14 hrs on a save crash.

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Started to try out this mod again.

 

Noticed that my mod that causes people to go and watch sex scenes causes a problem. Those people within radius  that was called in do not always go back to where they are supposed to be. Think it is only those that are only doing idles that mostly manage to go back.

That causes some problem with NPCs being in the wrong place.

 

Not sure if it is intended that I could only hit the two saucepans in the front, in the cooking scene.

I get reversed gender positions in the maid house for some reason. The control in sex scene during second day do not seem to work.

 

There was some trouble starting conversations/actions in some scenes, and I had to redo the scene from an earlier save (Cat walking and maid going to kitchen so far).

 

Nice upgrade of the island though, like the new buildings and layout so far. ??

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2 hours ago, xtro334 said:

 

Not sure if it is intended that I could only hit the two saucepans in the front, in the cooking scene.

 

 

Yeah, I'm having this problem too.  It's sort of possible to hit the rear row, but you will smack both of them if you do that.

 

Also, I had a suggestion that probably wouldn't take toooooo much effort to implement:

Spoiler

In the Westwood Manor hypno-outfit, maybe add some special "obedient" options in Babette's ridiculous French Accent for extra submissiveness points?

 

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8 hours ago, xtro334 said:

Started to try out this mod again.

 

Noticed that my mod that causes people to go and watch sex scenes causes a problem. Those people within radius  that was called in do not always go back to where they are supposed to be. Think it is only those that are only doing idles that mostly manage to go back.

That causes some problem with NPCs being in the wrong place.

 

Not sure if it is intended that I could only hit the two saucepans in the front, in the cooking scene.

I get reversed gender positions in the maid house for some reason. The control in sex scene during second day do not seem to work.

 

There was some trouble starting conversations/actions in some scenes, and I had to redo the scene from an earlier save (Cat walking and maid going to kitchen so far).

 

Nice upgrade of the island though, like the new buildings and layout so far. ??

 

For the npc's moving around that can definitely cause problems. You could try to get them back in the proper place with the console if you know where there supposed to be. Something like selecting them and do "moveto player" after moving yourself to there proper location.

 

For the cooking scene, the back two pots can be tricky to hit and are a bit of a problem, but if you are having difficulties you can save before the scene and practice. The sweet spot for the back two pans is slightly inside and slightly up. Once you find it, it's easy enough.

 

Glad you are liking it!

 

5 hours ago, Saviorsrd said:

 

Yeah, I'm having this problem too.  It's sort of possible to hit the rear row, but you will smack both of them if you do that.

 

Also, I had a suggestion that probably wouldn't take toooooo much effort to implement:

  Reveal hidden contents

In the Westwood Manor hypno-outfit, maybe add some special "obedient" options in Babette's ridiculous French Accent for extra submissiveness points?

 


Do you have an example of something you think would fit or anything particular in mind?

 

Right now the player is seemingly resisting the effects; however, I'm probably going to make the next time you put on the outfit basically the PC giving in to being a permanent member of the Westwood staff.

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52 minutes ago, RavenDarkFury said:

I seem to have a problem that when I accept the mission to investigate the island and am told that he will update my pipboy to go to where the ship is, I don't get the update so I don't know the location of the ship :(

setstage BCTIntro 10

or just coc to the ship.

coc ShipAtSea

Edited by izzyknows
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2 hours ago, RavenDarkFury said:

I seem to have a problem that when I accept the mission to investigate the island and am told that he will update my pipboy to go to where the ship is, I don't get the update so I don't know the location of the ship :(

 

In the past, what I've seen is that the quest gets updated to put a quest marker at the captain, but if you don't go into your Pip-Boy and activate the quest you won't see the map marker.

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47 minutes ago, vaultbait said:

 

In the past, what I've seen is that the quest gets updated to put a quest marker at the captain, but if you don't go into your Pip-Boy and activate the quest you won't see the map marker.

The quest doesn't appear once I've spoken to the guy in the Dugout Inn

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