Jump to content

Recommended Posts

Bug Report

 

I went to Katrina while having 954 caps and all the dialogue options are blank, so there is no way the pc can end the conversation without using the console (see screenie below)

 

I did some experimenting by slowly removing caps and it wasn't until around 50 caps held that the a dialogue (I can't pay...) appears

 

Spoiler

ScreenShot33.jpg.939162d0371a49a25ede1e60b9e44253.jpg

 

Link to comment

Bug report:

 

When wearing plug from university and working in the bondage shop, the character ended up in an endless loop of plug stimulating character.

It seems the character got stuck in bondage from customer before while being in the loop and could not interact with anything.

The scene could not continue.

 

Reloaded and tried again.

Ended up having another scene repeated twice before moving on

 

Did not have this problem before getting plug and doing repeatable days in shop.

Link to comment
5 hours ago, UlquiorraCifer1964 said:

Okay I dunno why but for some reason, whenever I try to activate scenes in the ship like the VR one, AAF scenes don't play at all. 

 

Does AAF work normally for you in that playthrough otherwise (initiating with the AAF on-screen UI for example), and just not when BC scenes try to start?

Link to comment

Bug Report:

 

While working as a whore, threesome  (FFM) did not load, and I had to load it manually in AAF to move from the customer.

All that happened was that I got a message that I did something with the customers.

Could find the threesome manually without any problem in AAF.

Link to comment
2 hours ago, xtro334 said:

Bug report:

 

When wearing plug from university and working in the bondage shop, the character ended up in an endless loop of plug stimulating character.

It seems the character got stuck in bondage from customer before while being in the loop and could not interact with anything.

The scene could not continue.

 

Reloaded and tried again.

Ended up having another scene repeated twice before moving on

 

Did not have this problem before getting plug and doing repeatable days in shop.

 

I'm guessing a bit here but I'm wondering if that's due to the extremely short time that the DD Event Vibrate script gives to fire the vibrate event (range is 15 - 120 seconds cooldown) so depending on the RNG it can virtually continuously fire. I recompiled it because it became so annoying

Edited by Slorm
typo
Link to comment
11 hours ago, UlquiorraCifer1964 said:

Okay I dunno why but for some reason, whenever I try to activate scenes in the ship like the VR one, AAF scenes don't play at all. 

The VR scene requires a deathclaw sex animation. Mutated lust I think..

Link to comment
7 hours ago, Slorm said:

Bug Report

 

I went to Katrina while having 954 caps and all the dialogue options are blank, so there is no way the pc can end the conversation without using the console (see screenie below)

 

I did some experimenting by slowly removing caps and it wasn't until around 50 caps held that the a dialogue (I can't pay...) appears

 

  Reveal hidden contents

ScreenShot33.jpg.939162d0371a49a25ede1e60b9e44253.jpg

 

Yeah, that does need an "exit" option.

Link to comment
3 hours ago, RavenDarkFury said:

Can anyone help? I can talk to the passengers on the ship but nothing happens after talking to them...

There are 3 scenes at the back of the ship that will get you booted onto the island.

Peeping through the hole in the wall, need MF animations
Experimental VR, need Deathclaw animations
Locked in a cage, need FF animations.

Oh, and I think feeding Black Beard...

 

If all else fails, you can use
coc GoldCityDocks

Link to comment
12 hours ago, RavenDarkFury said:

Can anyone help? I can talk to the passengers on the ship but nothing happens after talking to them...

 

If you mean you're talking to the captain and crew up on deck, there's a hatch in the floor you need to use to go below deck.

Link to comment
9 hours ago, izzyknows said:

There are 3 scenes at the back of the ship that will get you booted onto the island.

Peeping through the hole in the wall, need MF animations
Experimental VR, need Deathclaw animations
Locked in a cage, need FF animations.

Oh, and I think feeding Black Beard...

 

If all else fails, you can use
coc GoldCityDocks

So talking to the passengers who make requests, like pretending to be a couple's fluffie, doesn't do anything?

Link to comment
2 minutes ago, RavenDarkFury said:

So talking to the passengers who make requests, like pretending to be a couple's fluffie, doesn't do anything?

No they all have their own scenes, so it sounds like your install isn't working correctly

Link to comment
1 hour ago, RavenDarkFury said:

Okay thanks, that's what I fault but I am not sure what has gone wrong. Does this mod clash with any other mod as that maybe the problem?

 

None I'm aware of and (I'd need to check in CK) it occupies it's own worldspace. Assuming you've followed the AAF install guide, I'm not sure what to suggest except the old fashioned ways of checking load order and if that doesn't work, slowly adding your mods until you find which one is causing the problem

 

 

EDIT: Looking back I see you had problems with the mission not updating correctly in the Dugout Inn which points to an install issue. You could try re-downloading and installing again in case it got corrupted. It's clutching at straws but may be worth a quick try

Edited by Slorm
Edited text
Link to comment
1 hour ago, RavenDarkFury said:

Okay thanks, that's what I fault but I am not sure what has gone wrong. Does this mod clash with any other mod as that maybe the problem?

 

It relies on AAF for most of the scenes. Is AAF working for you otherwise? Have you tested it?

Link to comment
27 minutes ago, vaultbait said:

 

It relies on AAF for most of the scenes. Is AAF working for you otherwise? Have you tested it?

AAF works fine for everything else I have installed. 

 

48 minutes ago, Slorm said:

 

None I'm aware of and (I'd need to check in CK) it occupies it's own worldspace. Assuming you've followed the AAF install guide, I'm not sure what to suggest except the old fashioned ways of checking load order and if that doesn't work, slowly adding your mods until you find which one is causing the problem

 

 

EDIT: Looking back I see you had problems with the mission not updating correctly in the Dugout Inn which points to an install issue. You could try re-downloading and installing again in case it got corrupted. It's clutching at straws but may be worth a quick try

Thank you. Everything else works fine, which is why I'm not sure what is wrong. I have re-installed this mod and I'm going to try again on the ship but I don't know what else to do. I wanted to give this mod a try - I have Hardship and Porn Studio running - would they interfere with this mod?

Link to comment
5 minutes ago, RavenDarkFury said:

 I have Hardship and Porn Studio running - would they interfere with this mod?

 

They shouldn't. I've used BC and Hardship together in the past. I can't imagine what Nuka Ride would break this way at all, though I haven't tried to go back through BC since installing it so I haven't tested them together.

 

I have however seen these scenes, and others in BC's Gold City space, get flummoxed by dialogue-altering mods. Turn off Beggar/Whore mode in Hardship, toggle Player Comments and Head Tracking off if you use that. They could prevent you from getting the scene dialogue completed or cause it to be prematurely interrupted and leave the script hanging.

 

Also, because the NPCs for BC mostly lack AI packages to send them back to their home positions, disable things which might prompt them to move (Spectators, Autonomy, Shenanigans...), though I haven't seen those cause the scenes not to play they just tend to take place in the wrong locations.

 

Anyway, turn off any of the features mentioned above and then restore to a save from before you entered the hold of the ship, just to be sure there's not a stuck scene interfering.

Link to comment
2 minutes ago, vaultbait said:

 

They shouldn't. I've used BC and Hardship together in the past. I can't imagine what Nuka Ride would break this way at all, though I haven't tried to go back through BC since installing it so I haven't tested them together.

 

I have however seen these scenes, and others in BC's Gold City space, get flummoxed by dialogue-altering mods. Turn off Beggar/Whore mode in Hardship, toggle Player Comments and Head Tracking off if you use that. They could prevent you from getting the scene dialogue completed or cause it to be prematurely interrupted and leave the script hanging.

 

Also, because the NPCs for BC mostly lack AI packages to send them back to their home positions, disable things which might prompt them to move (Spectators, Autonomy, Shenanigans...), though I haven't seen those cause the scenes not to play they just tend to take place in the wrong locations.

 

Anyway, turn off any of the features mentioned above and then restore to a save from before you entered the hold of the ship, just to be sure there's not a stuck scene interfering.

Okay thanks I will try that. I have spectators so I will turn that off too. I have XDI too

Link to comment

Tested out the milk shop.

 

If Shakira starts conversations, they will not always go to stage where one can replay.

I can always start the same conversation after she fails to do so.

If one run downstairs and meet her in the stairs, that seem to happen most of the time.

 

Are the super mutants supposed to part of the milk shop chain, for I do not get anything with them and is now on a random job for each day?

Got to addiction 105 before I stopped testing.

When I got hand out free shakes, it only added 3 shakes with no explanation, while I was on a random job.

Link to comment
43 minutes ago, xtro334 said:

Are the super mutants supposed to part of the milk shop chain, for I do not get anything with them and is now on a random job for each day?

Got to addiction 105 before I stopped testing.

 

Yes, the jobs are randomly chosen, but if you have high enough addiction level (105 should be plenty) then one of the jobs will occasionally be to collect some of the "secret ingredient" from them. It's possible the random number generator just doesn't want to see you get green spit-roasted.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use