Domino122361 Posted December 5, 2021 Posted December 5, 2021 There is a glitch were the monsters are now invincible, please help I cant kill them and they stopped taking damage
Domino122361 Posted December 5, 2021 Posted December 5, 2021 Aphrodite's bow is also not work on the monsters either
red3dred Posted December 5, 2021 Author Posted December 5, 2021 49 minutes ago, Domino122361 said: There is a glitch were the monsters are now invincible, please help I cant kill them and they stopped taking damage Considering that you've also posted that Fuchsia doesn't work, then it sounds like something broke instead of one mod not working properly. Do drop me the log as explained below. Quote So, to better report issues, try providing a description of the issue and recreating the issue in-game, then providing a log file. To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand. <Just please don't post the whole thing as text here> Other than that, there's not much i can add. I'll just await for that file so i can help point out what's the actual problem.
TemtemLover Posted December 10, 2021 Posted December 10, 2021 It's been a bit of time, stuff keeps me from being super productive, as this is more of a side thing. But I do have a few bits to show. First off - for cutscenes climax seems to be very important, imo, and there are ways to make them in pov, even though they are not very fun (like overriding pose 5-8 in default.frames) I'll try to look into how to make pov.lua load different frames instead during climax. Spoiler Starbound 2021.12.02 - 15.28.59.03_Trim.mp4 Also did manage to at least edit pov.lua to allow cutscene play if either actors have it (therefore not loading other layers) It should be quite easy to make a custom setting per each actor 2 animation that just says if they want hands/body of actor1 loaded. Also, there are a few more scenes and overworld sprites in work (My idea is to give as much critters as possible at least doggy style pose, to make everyone interactable *at least* in one way) Spoiler And.. that's it for now. 2
Scilliant Posted December 10, 2021 Posted December 10, 2021 2 hours ago, TemtemLover said: It's been a bit of time, stuff keeps me from being super productive, as this is more of a side thing. But I do have a few bits to show. First off - for cutscenes climax seems to be very important, imo, and there are ways to make them in pov, even though they are not very fun (like overriding pose 5-8 in default.frames) I'll try to look into how to make pov.lua load different frames instead during climax. Reveal hidden contents Starbound 2021.12.02 - 15.28.59.03_Trim.mp4 3.66 MB · 0 downloads Also did manage to at least edit pov.lua to allow cutscene play if either actors have it (therefore not loading other layers) It should be quite easy to make a custom setting per each actor 2 animation that just says if they want hands/body of actor1 loaded. Also, there are a few more scenes and overworld sprites in work (My idea is to give as much critters as possible at least doggy style pose, to make everyone interactable *at least* in one way) Hide contents And.. that's it for now. Seems like quite a bit of work, great stuff mate! 1
Algene Posted December 10, 2021 Posted December 10, 2021 I genuinely appreciate what you are doing Temtem, thanks for the hard work!. 1
red3dred Posted December 10, 2021 Author Posted December 10, 2021 2 hours ago, TemtemLover said: It's been a bit of time, stuff keeps me from being super productive, as this is more of a side thing. But I do have a few bits to show. First off - for cutscenes climax seems to be very important, imo, and there are ways to make them in pov, even though they are not very fun (like overriding pose 5-8 in default.frames) I'll try to look into how to make pov.lua load different frames instead during climax. Also did manage to at least edit pov.lua to allow cutscene play if either actors have it (therefore not loading other layers) It should be quite easy to make a custom setting per each actor 2 animation that just says if they want hands/body of actor1 loaded. Also, there are a few more scenes and overworld sprites in work (My idea is to give as much critters as possible at least doggy style pose, to make everyone interactable *at least* in one way) And.. that's it for now. Your take on the whole PoV system is interesting, and even though it isn't actually a PoV anymore, it's pretty good. And i've also been asked to mess with the climax frames and "add more than just a still image". I agree that it's kinda necessary, but speed of the animations during it are a bit low, i wonder if that's part of the .animation file. I personally just remove the hands from the pov.lua entirely, they serve no real purpose other than to obscure the partner partially, since if you were going for immersion, they wouldn't just be floating hands. As for your own animations they're not too shabby, i wish you good luck drawing and implementing them. I've been trying to push towards wrapping up a couple creatures for a future update, and i gotta say, i don't think you'll get much luck trying to work all creatures into Doggy lol, things like Scaveran, and other things far from being compatible with humanoid shapes might prove a challenge, also a little FYI, that there is a difference between "Critter" and "Monster", in Starbound's technical terms. Critters being the passive, usually ground-roaming creatures, like bunnies, snails, tiny fish, birds etc. 1
TemtemLover Posted December 10, 2021 Posted December 10, 2021 3 hours ago, red3dred said: Your take on the whole PoV system is interesting, and even though it isn't actually a PoV anymore, it's pretty good. And i've also been asked to mess with the climax frames and "add more than just a still image". I agree that it's kinda necessary, but speed of the animations during it are a bit low, i wonder if that's part of the .animation file. I personally just remove the hands from the pov.lua entirely, they serve no real purpose other than to obscure the partner partially, since if you were going for immersion, they wouldn't just be floating hands. As for your own animations they're not too shabby, i wish you good luck drawing and implementing them. I've been trying to push towards wrapping up a couple creatures for a future update, and i gotta say, i don't think you'll get much luck trying to work all creatures into Doggy lol, things like Scaveran, and other things far from being compatible with humanoid shapes might prove a challenge, also a little FYI, that there is a difference between "Critter" and "Monster", in Starbound's technical terms. Critters being the passive, usually ground-roaming creatures, like bunnies, snails, tiny fish, birds etc. Yeah it's.. not a PoV, but I feel like for monster specifically it would be way too limiting to go for pov (Also.. as of right now, like 2 races are properly implemented for PoV poses anyway. Unless someone makes "default" PoV sprites, the lack of actor1 sprites would just make drawing monsters in poses other than doggy.. pointless, as the animation wont have a couple to be played with) And yeah, the climax is slow.. and is forced to loop. If I knew better how modding of those .animation (if pov uses them?) worked, maybe it would be better to allow a start-to-end thing, but for now just a loop with liquids will work. Also oops, yes, monsters, not critters. And yeah, some of them wont have doggy pose for that reason.. but that just means choosing a more approachable position xD And thank you!
Shade115 Posted December 10, 2021 Posted December 10, 2021 (edited) 5 hours ago, red3dred said: . . . I've been trying to push towards wrapping up a couple creatures for a future update, and i gotta say, i don't think you'll get much luck trying to work all creatures into Doggy lol, things like Scaveran, and other things far from being compatible with humanoid shapes might prove a challenge... I'd say the Scaveran wouldn't be that difficult, just have its doggy pose use a perching position when it's in the actor 1 position. Though mind you, I'm not 100% certain on the vertical space you have to work with for animations. Edited December 10, 2021 by Shade115
Calumny Posted December 11, 2021 Posted December 11, 2021 HI! I recently started playing Starbound, and I really like this mod. Thanks so much Red3dred! I also have been kind of obsessed with smutting every monster, so I've been putting together one A1 pose for each monster...mostly. Because that what I'm using it for... Anyway, I did like 30-something, which are pretty much just for 'personal use'. Temtem, you sort of inspired me to want to share, your animations look great! And you seem to have kind of a similar desire for maximum monster smut~ A lot of them are pretty janky, or are missing stuff, so like, user beware. But if anyone wants it, or if it could help, I'm happy to share. 2
TemtemLover Posted December 11, 2021 Posted December 11, 2021 3 hours ago, Calumny said: HI! I recently started playing Starbound, and I really like this mod. Thanks so much Red3dred! I also have been kind of obsessed with smutting every monster, so I've been putting together one A1 pose for each monster...mostly. Because that what I'm using it for... Anyway, I did like 30-something, which are pretty much just for 'personal use'. Temtem, you sort of inspired me to want to share, your animations look great! And you seem to have kind of a similar desire for maximum monster smut~ A lot of them are pretty janky, or are missing stuff, so like, user beware. But if anyone wants it, or if it could help, I'm happy to share. That's interesting to hear o: I am very interested to see it! If you want to keep it in dm, then I can poke there. (that would also give me some ideas on where else to go through it, kinda don't wanna end up doing same things if possible xD)
Calumny Posted December 12, 2021 Posted December 12, 2021 7 hours ago, TemtemLover said: That's interesting to hear o: I am very interested to see it! If you want to keep it in dm, then I can poke there. (that would also give me some ideas on where else to go through it, kinda don't wanna end up doing same things if possible xD) Sure! Yeah, if we're both making more monster poses for the same monster... so I thought I'd share! I can just upload it here? Can I upload it here? It says drag files here to attach at the bottom of this box... If I should not do that, someone stop me~ I have attached a 7zip with what I have atm, anyone that wants to use it/edit it/improve it can feel free of course. I hope it can help, even if you just use it as a base. You can also have the PSD I'm working on if you want...but it's a monstrosity. I know it's a monstrosity. truthfully, I don't want to hear about how it's a monstrosity, so the PSD is 'as is' only. :D also yeah, moontant. moontant only technically works, but has no respect for head variants...I was satisfied~ I suppose it depends how much you want a moon gangbang. monsters.7z
red3dred Posted December 12, 2021 Author Posted December 12, 2021 I feel left out here =V I've been receiving contributions for the mod from multiple people, but usually people's interest in the game and working on the mod drops faster than a ton of bricks, so i'm used to getting maybe one message, a couple sprites and then when i explain the whole thing to someone, they poof. So i'm not gonna be like "THIS IS A ROBRERTY! GIMME ALL YOU GOT", but i'll take a look at these and see if i can't polish them. Honestly, polish work is saving time on the long run, for the most part. 3 hours ago, Calumny said: You can also have the PSD I'm working on if you want...but it's a monstrosity. I know it's a monstrosity. truthfully, I don't want to hear about how it's a monstrosity, so the PSD is 'as is' only. You only have one file that is a mess!? Spoiler As for the Moontant, that's why they're marked in the list with that dumb face over them. Part-picked monsters, like the Randomly Generated ones, are impossible to account for currently, because Sexbound can't index and look for specific image sets for each part of the monster, Example: "Moontant body1-png, body2-png, head1-png, head2-png" etc. Right now, a monster is just one set of images, and doesn't even take into consideration monsters that recolor, like the RNG ones. I've tried implementing a system for them for a long while and it's been hell, because the game really refuses to share their color info normally, and being less script-savvy, i couldn't make the script collect monster body-parts and list them. So for now, one version only for those =l 2
TemtemLover Posted December 12, 2021 Posted December 12, 2021 4 hours ago, red3dred said: I feel left out here =V Haha, sorry xD To be honest if I'll make a decent amount of overworld monster sprites, I'll probably ask you to add them to this mod directly, I dont want to create multiple modpacks of the same thing MonsterScenes however will probably be a separate mod as I'm editing sexbound code, and well the whole concept is different (I do still wanna play around with making tamed monster interact with sexbound nodes idea) If @Calumny agrees to have their work be worked with, that could save some time indeed. 1
TemtemLover Posted December 12, 2021 Posted December 12, 2021 9 hours ago, Calumny said: Sure! Yeah, if we're both making more monster poses for the same monster... so I thought I'd share! I can just upload it here? Can I upload it here? It says drag files here to attach at the bottom of this box... If I should not do that, someone stop me~ I have attached a 7zip with what I have atm, anyone that wants to use it/edit it/improve it can feel free of course. I hope it can help, even if you just use it as a base. You can also have the PSD I'm working on if you want...but it's a monstrosity. I know it's a monstrosity. truthfully, I don't want to hear about how it's a monstrosity, so the PSD is 'as is' only. also yeah, moontant. moontant only technically works, but has no respect for head variants...I was satisfied~ I suppose it depends how much you want a moon gangbang. monsters.7z 632.53 kB · 11 downloads Okay so I took a peek, and they seem to be pretty decent! Though taking a peek a bit hard, since you didn't include the patches to view stuff from in game xD Do you have them? If so mind sharing them, even if they aren't properly set up, it would still be less of a pain than remaking all of them.
Calumny Posted December 12, 2021 Posted December 12, 2021 7 hours ago, red3dred said: You only have one file that is a mess!? It's a big file .____. It'd be awesome if they helped you at all xD I did these for personal use, but then I felt bad not sharing if it might lighten your mod load~ 1 hour ago, TemtemLover said: Okay so I took a peek, and they seem to be pretty decent! Though taking a peek a bit hard, since you didn't include the patches to view stuff from in game xD Do you have them? If so mind sharing them, even if they aren't properly set up, it would still be less of a pain than remaking all of them. Thanks! oooo, yeah, I bet that would save time. I do have all the patches~ I actually have no idea if they're set up properly though, I've just been 90% copying Red3dred's code, and they seem to work in game good enough for me! I also have them terato-defeat enabled positions.7z defeat.7z 2
TemtemLover Posted December 12, 2021 Posted December 12, 2021 28 minutes ago, Calumny said: It's a big file .____. It'd be awesome if they helped you at all xD I did these for personal use, but then I felt bad not sharing if it might lighten your mod load~ Thanks! oooo, yeah, I bet that would save time. I do have all the patches~ I actually have no idea if they're set up properly though, I've just been 90% copying Red3dred's code, and they seem to work in game good enough for me! I also have them terato-defeat enabled positions.7z 2.09 kB · 3 downloads defeat.7z 1.18 kB · 1 download Oh, defeat is nice too, thank you! Some part of me started working on a plugin for aseprite that would allow seamless starbound sprites -> animation enviroment -> back to starbound sprite import/exporting, to make editing sprites a bit easier. We'll see where that leads.
TemtemLover Posted December 12, 2021 Posted December 12, 2021 (edited) Alright. I do not know how many people actually use aseprite, but the main things I got to work. Spoiler 70cf9071f783112a5ac62a71c1afd20a.mp4 (Sorry for rather abrupt clip, gyazo do be like that) So what it shows is concept of importing sprites in a comfortable manner. What it will do in the end is - you select a folder, and the plugin automatically imports all present pngs as layers (minding the settings from default.frame), putting everything into animated structure too. Upon edit, export will be avaiable too to instantly adjust to SB format, without having to edit anything elsewhere. Also, @Calumny, most of animations are actually bonkers, I am glad you decided to show us them, and that I made you do it too xD You having A1 is good, as I prefer making A2 poses, therefore I might just fill in your sets to make a full passive/dominant set for everyone. ..and yeah, if I finish my plugin, editing existing sprites would be 999 times easier. Edited December 12, 2021 by TemtemLover
Domino122361 Posted December 12, 2021 Posted December 12, 2021 On 12/4/2021 at 5:30 PM, red3dred said: Considering that you've also posted that Fuchsia doesn't work, then it sounds like something broke instead of one mod not working properly. Do drop me the log as explained below. Other than that, there's not much i can add. I'll just await for that file so i can help point out what's the actual problem. sorry for taking so long but here is the log file starbound.log
red3dred Posted December 13, 2021 Author Posted December 13, 2021 10 hours ago, Domino122361 said: sorry for taking so long but here is the log file starbound.log 30.09 kB · 1 download Hmm... You have a bunch of mods, and most seem like they'd not cause issues with SxB, though these ones, in the list, that are listed as "unnamed asset source" maybe installed incorrectly. Spoiler Make sure they: 1) If it's a pak file, just let it sit in the mods folder, not contained inside another folder. 2) If it's a folder, make sure there isn't another folder inside of it (Example: Naturally Horny inside of another folder called SxB Naturally Horny) And for added measures, it's best to remove TeratoCustoms, as it is outdated (Defeat was rewritten, a few features are still missing, old one was incompatible last i checked) I would recommend not using TeratoDefeat if you are using the latest Defeat, as every monster will transform, but if you aren't playing the game with Sexbound mods on the side, then up to you. Shouldn't cause massive issues.
Calumny Posted December 13, 2021 Posted December 13, 2021 15 hours ago, TemtemLover said: Also, @Calumny, most of animations are actually bonkers, I am glad you decided to show us them, and that I made you do it too xD You having A1 is good, as I prefer making A2 poses, therefore I might just fill in your sets to make a full passive/dominant set for everyone. ..and yeah, if I finish my plugin, editing existing sprites would be 999 times easier. xD eeee, thanks! That's awesome~ Plugin looks amazing, o_o dark wizardry to me
Domino122361 Posted December 17, 2021 Posted December 17, 2021 On 12/12/2021 at 11:43 PM, red3dred said: Hmm... You have a bunch of mods, and most seem like they'd not cause issues with SxB, though these ones, in the list, that are listed as "unnamed asset source" maybe installed incorrectly. Reveal hidden contents Make sure they: 1) If it's a pak file, just let it sit in the mods folder, not contained inside another folder. 2) If it's a folder, make sure there isn't another folder inside of it (Example: Naturally Horny inside of another folder called SxB Naturally Horny) And for added measures, it's best to remove TeratoCustoms, as it is outdated (Defeat was rewritten, a few features are still missing, old one was incompatible last i checked) I would recommend not using TeratoDefeat if you are using the latest Defeat, as every monster will transform, but if you aren't playing the game with Sexbound mods on the side, then up to you. Shouldn't cause massive issues. oh, so the unnamed asset source is whats wrong. all of the mods with unnamed asset source were not working so thats probably why.
Domino122361 Posted December 17, 2021 Posted December 17, 2021 3 minutes ago, Domino122361 said: oh, so the unnamed asset source is whats wrong. all of the mods with unnamed asset source were not working so thats probably why. yep, that was the problem. thanks for your help!
Domino122361 Posted December 17, 2021 Posted December 17, 2021 (edited) 59 minutes ago, Domino122361 said: yep, that was the problem. thanks for your help! nevermind... just everything else but the POV mod and this is working, the invincibility glitch is gone though! now everything else in this mod has to work... starbound.log Edited December 17, 2021 by Domino122361 rephrasing the sentence and adding on
red3dred Posted December 17, 2021 Author Posted December 17, 2021 9 hours ago, Domino122361 said: nevermind... just everything else but the POV mod and this is working, the invincibility glitch is gone though! now everything else in this mod has to work... starbound.log 29.94 kB · 0 downloads ... huh? Where's Teratophilia? It says in the logs you don't have it installed at all. To be clear, TeratoDefeat does not include the monster supports. It's a optional file to insert/add Defeat support onto supported monsters. Thinking about it, i'll have to add Teratophilia as a requirement to even load TeratoDefeat. And the PoV (MorePoses) mod is still a unnamed asset source, if that's what you were shooting to fix. So yeah, check that mod folder and see if it's right. If it's installed correctly, then maybe it just doesn't have a "_metadata" file.
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