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[mod] Teratophilia


red3dred

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Posted
13 hours ago, iDarknessKun said:

What about Capricoats?


I've been following the poll and working on monsters related to the second biome, primarily, which did not include Capricoats, so they're not in my plans--

However anyone is free to make and submit supports, implementing them is the super easy part, artwork is the real trouble.

And props as usual to TemtemLover, for the TeratoCutscenes mod, and hope they have a good time even if they don't wanna work with Starbound anymore.

Posted
19 hours ago, iDarknessKun said:

Why?

Because modders are not chained to free unpaid work? xD

Whenever I feel like working on supports - I'll work on supports.

Some people also prolly would prefer me working on more cutscenes too, so there's that. But in the end I'll just make what I know I can finish.

 

17 hours ago, red3dred said:

And props as usual to TemtemLover,

Please, I didn't even submit anything to you.. hopefully yet ?

 

17 hours ago, red3dred said:

if they don't wanna work with Starbound anymore.

For now. There's plenty of other things to do for me, including using the experience from animating this to making my own little game.

But whenever I feel like making one off something, I can always do something for terato.

Posted

Hey so, whenever I try running the game with both Tetaro and Defeat installed, the game runs into an EofException issue. "Failed to read full buffer in readFull, eof reached"
I tried several things to make it work, including paking and unpaking the files and messing around with the lua scripts, but nothing seemed to work.
Anybody think they can help me out?
(I have FU installed and I'm unsure if thats affecting it, as it runs just fine with Tetaro only installed, but refuses to launch with both.)

Here's my log

starbound.log

Posted
1 hour ago, MoonlitPost said:

Hey so, whenever I try running the game with both Tetaro and Defeat installed, the game runs into an EofException issue. "Failed to read full buffer in readFull, eof reached"
I tried several things to make it work, including paking and unpaking the files and messing around with the lua scripts, but nothing seemed to work.
Anybody think they can help me out?
(I have FU installed and I'm unsure if thats affecting it, as it runs just fine with Tetaro only installed, but refuses to launch with both.)


EoF (End of File) errors don't mean much, and generally obfuscate what is actually happening;

This usually happens when a mod is corrupted or malformed in some way, and judging by the presence of another, unfinished mod download file, in the same log, i'd recommend you try re-downloading Defeat, and make sure it finishes downloading this time.

Posted
18 hours ago, red3dred said:


EoF (End of File) errors don't mean much, and generally obfuscate what is actually happening;

This usually happens when a mod is corrupted or malformed in some way, and judging by the presence of another, unfinished mod download file, in the same log, i'd recommend you try re-downloading Defeat, and make sure it finishes downloading this time.


Thank you for pointing that out to me! Don't know how that happened lol. Love your work btw.

Posted
23 hours ago, MoonlitPost said:


Thank you for pointing that out to me! Don't know how that happened lol. Love your work btw.

What browser did you use to download? I know chromium-based browsers download files under a different filename and .crdownload extension until they are done, makes it easy to see if it's still downloading.

Posted
21 hours ago, ansfrr932 said:

What browser did you use to download? I know chromium-based browsers download files under a different filename and .crdownload extension until they are done, makes it easy to see if it's still downloading.

I use Firefox. The issue's been solved though so alls well.

Posted
11 hours ago, wibbleburg said:

Anybody here know how to extract a pak file?

 


Using console commands and the included tools in the Starbound 32-bit folder, or a tool like Pakit. Either way, there are plenty of other programs too, not all are as easily usable as Pakit and most do not include a interface.

Posted
12 hours ago, red3dred said:


Using console commands and the included tools in the Starbound 32-bit folder, or a tool like Pakit. Either way, there are plenty of other programs too, not all are as easily usable as Pakit and most do not include a interface.

Oh, nvm. I told my pc to use the asset unpacker in Starbound, and it seems to have worked. Thanks anyway!

 

Posted
3 minutes ago, wibbleburg said:

Oh, nvm. I told my pc to use the asset unpacker in Starbound, and it seems to have worked. Thanks anyway!

 

Nvm again. It doesn't work, 7zip and Pakit didn't work either.

 

Posted
30 minutes ago, wibbleburg said:

Nvm again. It doesn't work, 7zip and Pakit didn't work either.

 

You could use PAKit, but know in its settings it needs to know where the command-line based asset packer and unpacker that is provided by starbound is to work.

Posted

Is there a way to disable creatures becoming sex nodes when you kill them?  I want the mod still for the purpose of Defeat, but when you hunt for resources and every other creature becomes a sex node, you have to sit and wait for them to finally pop to give you the resource. It burns a lot of daylight and makes hunting take way more time than it should. Perhaps in the future, you could create a special weapon like a "Taming Stick" that is extremely weak as a weapon, but every hit has a chance of turning a viable creature into a sex node? Or even a temporary pet until you leave the planet or they die (also 100% capture rate?). Either way, I love the work you all do and it's a great mod.

Posted
3 hours ago, Gevalt said:

Is there a way to disable creatures becoming sex nodes when you kill them?  I want the mod still for the purpose of Defeat, but when you hunt for resources and every other creature becomes a sex node, you have to sit and wait for them to finally pop to give you the resource. It burns a lot of daylight and makes hunting take way more time than it should. Perhaps in the future, you could create a special weapon like a "Taming Stick" that is extremely weak as a weapon, but every hit has a chance of turning a viable creature into a sex node? Or even a temporary pet until you leave the planet or they die (also 100% capture rate?). Either way, I love the work you all do and it's a great mod.

You can kill the nodes

Posted
4 hours ago, Gevalt said:

Is there a way to disable creatures becoming sex nodes when you kill them?  I want the mod still for the purpose of Defeat, but when you hunt for resources and every other creature becomes a sex node, you have to sit and wait for them to finally pop to give you the resource. It burns a lot of daylight and makes hunting take way more time than it should. Perhaps in the future, you could create a special weapon like a "Taming Stick" that is extremely weak as a weapon, but every hit has a chance of turning a viable creature into a sex node? Or even a temporary pet until you leave the planet or they die (also 100% capture rate?). Either way, I love the work you all do and it's a great mod.


Sadly defeat doesn't allow you to pick that kind of settings. Either the monster is defeat supported, or isn't. As for a cheap way to interact with it, there are Lewdbound's Lewd-guns, which can be spawned in right away, when you start a run, and wouldn't be out of context, as they come in the color/appearance of all vanilla races.

The rest of the requests are a little bit unrealistic for them to be part of this mod.

 

1 hour ago, TemtemLover said:

You can kill the nodes


And yes, this is always an option. If you defeat a monster and have no plan to interact with it, you can kill the Node object on the floor, and last i checked they have around 100 HP.

Posted
1 hour ago, carshow said:

will it be updated? Like, with more monsters compatibility?


That's the plan, eventually at least.

Posted

Found out that you can get more loot if you turn monsters into sex node, they turn into node, drop loots, and they have a chance to pop back into normal monsters again, kill the node again, drop same loots and yes the chance that you get rare materials from those monsters is also higher

So its kind of a cheat mod i guess

Posted

I don't know which mod add the "tentaclelewdfluid" but it keep making my game crashes on the loading screen, no matter what i do, and i'm not sure that steam or official Starbound discord would be "nice" to me so i decided to post it here, let me know if i should post this somewhere else
Heres the log: starbound.log

Posted
2 hours ago, welp . . . said:

I don't know which mod add the "tentaclelewdfluid" but it keep making my game crashes on the loading screen, no matter what i do, and i'm not sure that steam or official Starbound discord would be "nice" to me so i decided to post it here, let me know if i should post this somewhere else
Heres the log: starbound.log


It sounds like something that should be from TTPP (Titty Peepee) (Tittilating Tentacle Prop Pack), however you do not have that mod installed. That is not, however, what is causing you to crash.

[15:40:17.227] [Error] Application: exception thrown, shutting down: (JsonException) No such key in Json::get("thickjungle")
[0] 7ff7506da213 Star::captureStack
[1] 7ff7506d8f9e Star::StarException::StarException
[2] 7ff75067c167 Star::Json::get
[3] 7ff750c3bec1 Star::generateTerrestrialWorldParameters
[4] 7ff750795120 Star::CelestialParameters::CelestialParameters
[5] 7ff75078b5fa Star::CelestialMasterDatabase::produceSystem
[6] 7ff750789e56 Star::CelestialMasterDatabase::produceChunk
[7] 7ff75077d28c <lambda_5d19a1acb183cfb675f6c83fec5499ae>::operator()
[8] 7ff75077d417 <lambda_6ec730026778190d376fe9965f60dafe>::operator()
[9] 7ff750774f97 Star::LruCacheBase<Star::OrderedMapWrapper<Star::FlatHashMap,Star::Vector<int,2>,std::pair<__int64,Star::CelestialChunk>,Star::BlockAllocator<std::pair<Star::Vector<int,2> const ,std::pair<__int64,Star::CelestialChunk> >,1024>,Star::hash<Star::Vector<int,2>,void>,std::equal_to<Star::Vector<int,2> > > >::get<<lambda_6ec730026778190d376fe9965f60dafe> >
[10] 7ff75078e74e Star::CelestialMasterDatabase::scanSystems
[11] 7ff750784ffd Star::CelestialMasterDatabase::findRandomWorld
[12] 7ff750f1d6da Star::TitleScreen::TitleScreen
[13] 7ff750611a31 std::_Ref_count_obj<Star::TitleScreen>::_Ref_count_obj<Star::TitleScreen><std::shared_ptr<Star::PlayerStorage> & __ptr64,std::shared_ptr<Star::Mixer> >
[14] 7ff750616ae0 std::make_shared<Star::TitleScreen,std::shared_ptr<Star::PlayerStorage> & __ptr64,std::shared_ptr<Star::Mixer> >
[15] 7ff75061dc9a Star::ClientApplication::changeState
[16] 7ff750624722 Star::ClientApplication::update
[17] 7ff750ded4d1 Star::SdlPlatform::run
[18] 7ff750ded68d Star::runMainApplication
[19] 7ff750627731 WinMain
[20] 7ff750fd07af __scrt_common_main_seh
[21] 7ffee43b54e0 BaseThreadInitThunk
[22] 7ffee620485b RtlUserThreadStart


It seems to be related to trying to use a "Thick Jungle" that may not be installed into your game. Be aware, that installing and removing mods will cause tons of permanent issues to your universe.

Posted
8 hours ago, welp . . . said:

Found out that you can get more loot if you turn monsters into sex node, they turn into node, drop loots, and they have a chance to pop back into normal monsters again, kill the node again, drop same loots and yes the chance that you get rare materials from those monsters is also higher

So its kind of a cheat mod i guess

That's odd... i have been playing with this mod for a while and i don't think this ever happened to me. Are there specific circumstances for this to happen?

Posted
1 hour ago, NiceCatPerson said:

That's odd... i have been playing with this mod for a while and i don't think this ever happened to me. Are there specific circumstances for this to happen?

Hmm
I think there's only teratodefeat 0.3.2 pak and Sexbound defeat 2.7.0 pak

  • 2 weeks later...
Posted
4 hours ago, idk lol i have no ideas said:

is this still being worked on?


image.png.c86e25de130e432f38fb9a7363955239.png

No.

 

Spoiler

In all seriousness though, yes. I am just slow AF. The contributors are doing a great job much faster than me though.

1632991468_PetricubAnim.gif.454805c775150f809bdc1d3265da5a04.gif

 

Posted

Glad to see this is still being worked on! Most mods I feel have sort of... Stopped? Not sure. Cool to see you're still going strong though!

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