Outerspacespecies Posted January 10, 2020 Posted January 10, 2020 Although the mod sounds extremely innovative and interesting, I hesitate to give it a try because it does not seem to fit with male PCs, is this correct? If so, will there be a version for all genders? Or a version without gender-dependent animations (i.e. animatitons with devices designed especially for female models)? The storyline itself sound so interesting and promising but for guys like me graphs/animations in which females get humiliated would totally kill all fun
Bane Master Posted January 10, 2020 Posted January 10, 2020 18 hours ago, Lupine00 said: I guess what I'm hinting at here is that if Dotti works OK I might make some more followers to replace all the vanilla hirelings For what it's worth - I'm using the latest version (and the fix patch you provided) I am using Immersive AFT and everything is working perfectly with followers/hirelings thus far
tesenfeu Posted January 10, 2020 Posted January 10, 2020 Hi, i have little problem with the manage of gold > everything work perfectly but every time i make a deal, my debt it's reset to 0. I don't have this problem when i use the V2.05, but with the V2.06 and 2.07 it's reset every time.
Lupine00 Posted January 10, 2020 Author Posted January 10, 2020 7 hours ago, Outerspacespecies said: Although the mod sounds extremely innovative and interesting, I hesitate to give it a try because it does not seem to fit with male PCs, is this correct? There is some specific dialog for male PCs, so they aren't totally ignored. OTOH, DF is quite dependent on devious devices, and if you don't have them, it will be disappointing. There is a sort of up-to-date port of DD for Him ... somewhere ... I believe. I don't really know what state that's in right now. Others will. Try the DD thread?
deviant51 Posted January 10, 2020 Posted January 10, 2020 Hello, I have a question. I just updated to the newest version. my follower now refuses to remove devices because they are "too devious"?? how can I make it so they accept money for removing devices again and/or when will they agree to remove these devices?
crococat Posted January 10, 2020 Posted January 10, 2020 I have reversed buttom "mod enabled/disabled". Mod is enabled only when it is UNchecked.
Lupine00 Posted January 11, 2020 Author Posted January 11, 2020 16 hours ago, deviant51 said: Hello, I have a question. I just updated to the newest version. my follower now refuses to remove devices because they are "too devious"?? how can I make it so they accept money for removing devices again and/or when will they agree to remove these devices? You have a block generic device on. I detailed this in posts last weekend. Mods are not supposed to remove block generic devices unless they put them there. They can, in certain situations, and so there was some debate about what was appropriate for DF to do. For now, it simply won't remove anything once you get even ONE block generic. That's a consequence of using flag checks and dialog conditions to drive this stuff. The plan is that you will be able to remove devices when you have block generics present, IF the follower has full lives AND you are in a dwelling (this is quite generous). BUT the price will be that you must take a deal per device removed. (The deal relieves no debt). This required me to replicate the entire deal taking system, so it was rather more painful to implement than I'd like. I have a bunch of boring typing to do to finish it off, and instead I've been playing Skyrim and enjoying Monoman's great new guard functionality, Burdens of Skyrim, and other stuff. If I can get this little typing job done, 208 can be released, and its various fixes and improvements will be available. It has some little improvements to boredom that should make it more workable. All detailed in my post about what I'm releasing, back a page or two. I'd like to add the ability to remove ANY device type (not just meaningful ones) when using the deal per device mechanic. But that definitely won't be in 208. Note that I do consider blindfolds important now, so if you set DF to only remove important devices, blindfolds will be included. I think that was too harsh previously. Blindfolds are a bit of a game stopper. 1
Lupine00 Posted January 11, 2020 Author Posted January 11, 2020 11 hours ago, crococat said: I have reversed buttom "mod enabled/disabled". Mod is enabled only when it is UNchecked. In version 207?
crococat Posted January 11, 2020 Posted January 11, 2020 Yes, in last here. Long time tried to get it to work) Now all is ok with empty enable box.
Fruktoza Posted January 11, 2020 Posted January 11, 2020 On 10.01.2020 at 10:58, tesenfeu said: Привет, у меня есть небольшая проблема с управлением золотом > все работает отлично, но каждый раз, когда я заключаю сделку, мой долг сбрасывается до 0. У меня нет этой проблемы, когда я использую V2.05, но с V2.06 и 2.07 он сбрасывается каждый раз. Found the same problem. As soon as a deal is made, the debt is reset to zero. ((( In the log there is no any information on this event.
Lupine00 Posted January 12, 2020 Author Posted January 12, 2020 On 1/11/2020 at 1:44 PM, crococat said: Yes, in last here. Long time tried to get it to work) Now all is ok with empty enable box. 207 doesn't have an enable box. I don't think you are on 207. If you are, your MCM is broken, or your scripts are only half-updated.
Lupine00 Posted January 12, 2020 Author Posted January 12, 2020 On 12/15/2019 at 4:27 AM, legraf said: Ooh, Zagzaguel's "click click" comment reminds me of a request for current DF: when the follower gripes about unpaid debt, and the player accepts the "let's work something out" path which results in multiple random deals being assigned, could there please be a real-time one or two minute delay before DF starts the usual "check" cycle? If one has a few DDs in inventory already, it isn't obvious just what deals this event has added, and by the time one's checked the MCM and asked the follower about deals, and then gotten into inventory to add the correct items, additional punishment has been added. I don't mind unfairness, but this feels wrong. This has bothered me for ages. Now I get why Lozeak didn't put it in. It simply requires modifying a ton of dialogs. It can be added, and eventually will be. Grace period after a new deal is really essential. I noticed an issue where you can get deals while bound and be unable to comply. It's extremely unfair and annoying. This will require changing tons of fiddly little fragments to fix. I won't do either of these things for 208. I've spent most of today working on the device removal while wearing BlockGeneric. It's done apart from collars. I did extend collar handling generally, and there's a new little kink in that. Device removal while wearing block generic can give you deals. This required me to replicate the ENTIRE deal giving system. ALMOST. It was a huge time suck. Somewhat educational regarding how DF dispenses deals, but there wasn't so much to know about that. I didn't replicate the modular deals in that, which may be an issue for a very few people who use only modular deals. I can only stand so much tedium of fragment editing. DF is a rats nest of badly scoped quests, and it makes adding anything like that a real pain. There are real limits to how far the existing code base can go before it's too costly to add new things. Some games, and some new deals are possible, but I think that will push it to the limit. After that, it will be time to make something new I think. If I can be bothered to slog through the collar code tomorrow, should get a new version sometime this week. I have three bugs to investigate: Chains of Debt not appearing, chains being added on collar removal, and some blank entry in modular deal display. I suspect the latter is simplistic - either it's real and easy to fix, or a one-off and hard. If people have replicated Chains of Debt not showing up properly, or a case where they asked for a collar to be removed and were immediately punished for not wearing the collar - in a situation where collar removal was legitimate, please post so I have some verification these things are real and not just one-offs. I have fixed a bug with NFF integration that causes followers to not be counted and NFF to say it's not installed. 1
Fruktoza Posted January 12, 2020 Posted January 12, 2020 About refusal to remove devices: it would be nice perhaps, when the refusal of a follower under a far-fetched pretext to remove any device is also associated with his boredom.
Hanshurtig11 Posted January 13, 2020 Posted January 13, 2020 On 1/12/2020 at 12:36 PM, Lupine00 said: 207 doesn't have an enable box. I don't think you are on 207. If you are, your MCM is broken, or your scripts are only half-updated. I just stumbled across the same problem. I even did a save/clean install. And yes i use 2.07 and still have the "enable" checkbox. Maybe its because i use german Skyrim ? Have typical cryptic sign in some of the lines in MCM. Do i still get a forcegreat/line of text or a trigger option in conversation with the follower at the beginning ? Edit: It just startet for me. Like crococat wrote, the box needs to be unchecked, after a while i got the "click me" option in the conversation.
Lupine00 Posted January 14, 2020 Author Posted January 14, 2020 13 hours ago, Hanshurtig11 said: just stumbled across the same problem. I even did a save/clean install. And yes i use 2.07 and still have the "enable" checkbox. Maybe its because i use german Skyrim ? Have typical cryptic sign in some of the lines in MCM. Do i still get a forcegreat/line of text or a trigger option in conversation with the follower at the beginning ? It's so obvious what the problem is now you say you're using the German file. The non English files are utter garbage now. I haven't ever updated a single one. I can't. I don't speak German or any of the other languages. I've mentioned it before, but I don't make a big deal of it because I thought there was so much missing from them it was obvious. Probably, you need to make a new German translation file, otherwise just copy the English one over it.
Lupine00 Posted January 14, 2020 Author Posted January 14, 2020 I've uploaded 2.08, and hopefully it's all good and stable. 2.07 was a bit of a beta for the whole follower framework thing; this one should be more reliable. It fixes a couple of follower framework glitches from 2.07 and I think all three frameworks should be OK now. The new item removal system took far too long to create for the value it delivers, but that's Skyrim for you. If you had problems with "broken" debug menu item checkboxes in non-English - see the post above - and the front page post. I looked into the "chains of debt". The problem with them is simply almost certainly HDT. They were working fine otherwise. I don't think there is a bug in DF. If enough people report an issue I'll revisit them. However, the chains of debt do not slow you. That is by design as far as I can see. If anyone has a better idea/mechanic/suggested model for chains of debt feel free to post. The issue with the follower going nuts about you not wearing a collar should be fixed. I have completely redone collar handling, and if you're enslaved, you can get some unpleasant outcomes from it Collars can be removed on request now, but only via the BlockGeneric mechanic in exchange for a deal. There is no longer an urgent need to remove the Town Collar because it does not make you crawl. I removed that behavior when I replaced it with a regular non-HDT collar. When enslaved it is now the BOOTS that make you crawl - which makes more sense to me. I still haven't fixed SD+ letting you stand up when you should crawl. I spent too long on that BlockGeneric stuff, and I want to get the bug-fixes out to people. I'm probably going to work on SLAX now, but some tiny tweaks to DF are possible. I won't do anything major to it now until after SLAX and SLD have had releases. Once that cycle is over (will probably take months because I'm lazy) I'll start to focus no genuine new content for DF, such as games and deals. 4
Hanshurtig11 Posted January 14, 2020 Posted January 14, 2020 7 hours ago, Lupine00 said: It's so obvious what the problem is now you say you're using the German file. The non English files are utter garbage now. I haven't ever updated a single one. I can't. I don't speak German or any of the other languages. I've mentioned it before, but I don't make a big deal of it because I thought there was so much missing from them it was obvious. Probably, you need to make a new German translation file, otherwise just copy the English one over it. Hey Lupine, i just copyed/renamed ENGLISH.txt to GERMAN.txt. ´That helped with the gibberish and i am fine with english menus. Thou the "enable/disable mod" is still available under debug. I understood you removed it ? "$DF_MODPAUSED Mod Paused $DF_MODPAUSED_DESC When checked this mod is paused: all states are frozen and no events occur. Unpausing enables the mod and resumes updates. Pause when DF events might conflict with other content." Thats out of DeviousFollowers_ENGLISH.txt from the v208 (Translationfolder)
Lupine00 Posted January 14, 2020 Author Posted January 14, 2020 11 minutes ago, Hanshurtig11 said: Hey Lupine, i just copyed/renamed ENGLISH.txt to GERMAN.txt. ´That helped with the gibberish and i am fine with english menus. Thou the "enable/disable mod" is still available under debug. I understood you removed it ? No. I didn't entire remove it. The wording changed. It used to say "Enabled/Paused" and it was unclear which state of the tick box was which. Now it just says "Paused" and the logic operates the opposite way around, so it's clearer what it means. It was called "pause" or "pausing" elsewhere, so it was confusing to have it named two things and didn't make clear whether ticked meant paused or enabled. Now it should be clear. I didn't remove the mechanic, as it's important.
Lupine00 Posted January 15, 2020 Author Posted January 15, 2020 6 hours ago, Zagzaguel said: Did you think about deactivating all deals during slavery? As far as I'm aware, all deals have always been deactivated during slavery. Deal enforcement is gated on you being free and not in a game. Slaves shouldn't get any deals enforced on them. If you are enslaved and you are getting deal enforcements, please let me know - that would be a bug.
ikdrasil93 Posted January 15, 2020 Posted January 15, 2020 hey i have the problem when i try to start it with Lydia it wont start i have a debt from 4000 for her now but its nothing starting from that point and i havent even the chat dialog free its like as the mod is doing nothing to her
macnchz Posted January 15, 2020 Posted January 15, 2020 not sure if this has been mentioned. i have to (due to mods/rp) disable DF as I allow my particular game to progress, but I get the guard asking who my PC master is event, even though DF is disabled. its not super crazy, just that I have to go reactivate DF and get a follower and pay them off to continue (or get rid of the guard follower). Can this mod event be included in the disabling of the mod? as the rp progresses, i reactivate DF because its the badass best follower mod ever..
Lupine00 Posted January 15, 2020 Author Posted January 15, 2020 18 minutes ago, Zagzaguel said: As far as I know I had to still wear all the stuff. Ill check on it later It's possible one or two items might have the wrong conditions on them, but overall I know they are handled appropriately. If you were finding that your deals were not being ignored, then you either (a) simply assumed this, or (b) were not properly enslaved. (b) would be an entirely different kind of issue. It could be game-specific, or it might be reproducible. I know when I played that enslavement took precedence over all deals. It has its own rules and the deal rules should not apply. Also, you should not get enslavement events, like piercing checks or cum poured on you. If you do, then your DF state is broken.
Lupine00 Posted January 15, 2020 Author Posted January 15, 2020 51 minutes ago, macnchz said: ot sure if this has been mentioned. i have to (due to mods/rp) disable DF as I allow my particular game to progress, but I get the guard asking who my PC master is event, even though DF is disabled. its not super crazy, just that I have to go reactivate DF and get a follower and pay them off to continue (or get rid of the guard follower). Can this mod event be included in the disabling of the mod? as the rp progresses, i reactivate DF because its the badass best follower mod ever.. It hasn't been mentioned before this. I'll see if it looks reproducible.
Lupine00 Posted January 15, 2020 Author Posted January 15, 2020 5 hours ago, ikdrasil93 said: hey i have the problem when i try to start it with Lydia it wont start i have a debt from 4000 for her now but its nothing starting from that point and i havent even the chat dialog free its like as the mod is doing nothing to her How can you have debt if DF won't start? Do you mean you have missing dialog options? Do you see a dialog where you can ask if you are stuck in a scene? Did you try it? What does it say? It sounds most like you are stuck in a scene. Try other mods that start and end scenes to see if it resolves it. SL Adventures has a button for ending scenes. Sometimes it works. Also, try any buttons in the DF Debug menu that look relevant. It might simply be that your DF install is broken though. That can happen when you add or update a mod. Look in your log file. If you see loads of warnings about unfilled properties in DF, your install is broken, and it's not DF's fault, it's a Skyrim thing. With that, either revert, uninstall and re-install, or clean save and re-install.
Hanshurtig11 Posted January 15, 2020 Posted January 15, 2020 14 hours ago, Lupine00 said: No. I didn't entire remove it. The wording changed. It used to say "Enabled/Paused" and it was unclear which state of the tick box was which. Now it just says "Paused" and the logic operates the opposite way around, so it's clearer what it means. It was called "pause" or "pausing" elsewhere, so it was confusing to have it named two things and didn't make clear whether ticked meant paused or enabled. Now it should be clear. I didn't remove the mechanic, as it's important. Ah, thx, i understand. And yes, the state of the pause checkbox is much more clear now. And i think also the option to pause the mod is important. Thx for keeping the this mod alive. regards
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now