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Posted

Having a bit of troubles understanding  this - "should be possible to force forced follower start "pretend to be my master" to initiate"

 

If it is what  I think it does, there should be a dialogue option showing up when recruiting a follower to allow them to " pretend to be your master" but i see no such dialogue in game with my recruited follower, or when attempting to recruit a new follower.

 

Please shed some light on this for me, sounds pretty cool to me.

 

 

 

I am also having troubles with Gags recently, not sure if it is this mod or another but when my character is in a gag the only dialogue option is "Mmmpph <3"

If it is not from this mod a nudge in the right direction would also be nice.

Posted

have a slight visual issue with vaginal piercing not show up as a message on the corner or show up in the deal slot (I.E deal 1/2/3 of X deal has no text next to it.)

it's probably not due to this mod specifically, my gmae has a problem with elsie lavache and devous followers potentially.

Posted

Hello. Completed Chloe's quest (DCL), and now I can't fire her. In previous versions (with patches) there was no such problem. Here is the error log.

 

Spoiler

[01/08/2020 - 10:58:43AM] Cannot open store for class "_df_global", missing file?
[01/08/2020 - 10:58:43AM] Error: Unable to obtain function call information - returning None
stack:
[FollowerExtension (08000EFF)].effcore.XFL_RemoveFollower() - "effcore.psc" Line 311
[FollowerMenu (08000EFE)].effmenuscript.activateMenu() - "EFFMenuScript.psc" Line ?
[FollowerMenu (08000EFE)].effmenuscript.XFL_TriggerMenu() - "EFFMenuScript.psc" Line 410
[FollowerMenu (08000EFE)].effmenuscript.activateMenu() - "EFFMenuScript.psc" Line ?
[FollowerMenu (08000EFE)].effmenuscript.XFL_TriggerMenu() - "EFFMenuScript.psc" Line 410
[FollowerMenu (08000EFE)].effmenuscript.XFL_FollowerMenu() - "EFFMenuScript.psc" Line 387
[ (08000F11)].EFF_PRKF_CommandFollower_0100BAA0.Fragment_2() - "EFF_PRKF_CommandFollower_0100BAA0.psc" Line 8
[01/08/2020 - 10:58:43AM] warning: Assigning None to a non-object variable named "::temp45"
stack:
[FollowerExtension (08000EFF)].effcore.XFL_RemoveFollower() - "effcore.psc" Line 311
[FollowerMenu (08000EFE)].effmenuscript.activateMenu() - "EFFMenuScript.psc" Line ?
[FollowerMenu (08000EFE)].effmenuscript.XFL_TriggerMenu() - "EFFMenuScript.psc" Line 410
[FollowerMenu (08000EFE)].effmenuscript.activateMenu() - "EFFMenuScript.psc" Line ?
[FollowerMenu (08000EFE)].effmenuscript.XFL_TriggerMenu() - "EFFMenuScript.psc" Line 410
[FollowerMenu (08000EFE)].effmenuscript.XFL_FollowerMenu() - "EFFMenuScript.psc" Line 387
[ (08000F11)].EFF_PRKF_CommandFollower_0100BAA0.Fragment_2() - "EFF_PRKF_CommandFollower_0100BAA0.psc" Line 8
 

 

Posted
9 hours ago, Crota said:

Having a bit of troubles understanding  this - "should be possible to force forced follower start "pretend to be my master" to initiate"

 

If it is what  I think it does, there should be a dialogue option showing up when recruiting a follower to allow them to " pretend to be your master" but i see no such dialogue in game with my recruited follower, or when attempting to recruit a new follower.

 

Please shed some light on this for me, sounds pretty cool to me.

If you don't know what that feature was about, don't worry? :) 

 

I'll explain anyway.

 

If you have low willpower and no follower, a guard may decide you are an escaped slave and bind you.

He will then demand that you take him to your master.

 

As you have no master, you can instead approach potential followers, and they will offer to help you.

 

The change allows you to speak to them instead of having to wait for them to speak to you. It now works both ways.

I also made some tweaks to how the scene is handled so in theory, if the scene fails, you can still get the quest to terminate and stop having a guard follow you forever while you're locked in irremovable quest handcuffs.

 

If I had more time I'd change the cuffs to BlockGeneric and handle a scenario where they are removed, but as this scenario rarely ever fires, and hardly anyone cares about it, that can wait.

Posted
1 hour ago, Fruktoza said:

Hello. Completed Chloe's quest (DCL), and now I can't fire her. In previous versions (with patches) there was no such problem. Here is the error log.

 

Looks like _df_global is missing from the distro. That is going to stop you dismissing followers. In all frameworks.

 

That's a big fat bug. I will put the file in the next release.

 

In the meantime, here is the pex _df_global.7z

Unzip and put it in your scripts folder.

Posted
10 hours ago, Shion11 said:

have a slight visual issue with vaginal piercing not show up as a message on the corner or show up in the deal slot (I.E deal 1/2/3 of X deal has no text next to it.)

it's probably not due to this mod specifically, my gmae has a problem with elsie lavache and devous followers potentially.

DF doesn't have any piercing models in it.

 

As for missing text ... are you using a non-english version?

Posted
15 hours ago, user9120975435 said:

- soft dependancy on ZAZ: PC and follower (DF from now on) arrive in town, PC deep in debt, so the follower decides to put her in stocks in the market to make sure the PC doesn't run off while the follower makes some purchases - PC will just have to wait while DF does her business

Probably not going to add a Zaz hook-in like that. Might add a PoP hook-in. Then I'll know the furnitures are present and won't have to find a place that PoP hasn't used.

Never say never though.

 

As for the other suggestions, if you read back, and maybe there's some things on the blog, but there's a lot of things like that already sort of planned.

Which of them will get in, not clear yet. It's mainly a time thing.

 

SLUTS ... probably not going to mess with that unless it starts getting maintained again.

 

The breeder thing ... I don't want to end up having to support a zillion pregnancy mods, and there are a zillion. I might consider it if I end up doing that for SLD.

While Fertility Mode is my favorite, I get that others feel differently. BF feels a bit ...  unmaintained ... again now.

An alternative might be lightweight pregnancy support in DF itself. Basically just belly morph and a fade to black for the birth.

Then, if you want other effects, you can get them off SLD.

Posted
13 hours ago, HexBolt8 said:

Having to wear a certain outfit is mostly harmless but effectively demonstrates the DF's increasing control over the PC. 

That was what I thought.

 

On consideration, devices and other deals - where you must be naked - are going to interfere with it a lot.

 

I think to overcome that, shuffle the outfit to the level 1 deal, level 2 sex, and level 3 keys.

 

Key confiscations... I have a few candidate designs ... they aren't nonsense, but there was no overwhelming brilliant idea either.

In all the concepts, you would get any unused keys back if you pay off the deal.

I'll write something up on the blog when I have time.

Posted

I really wish there was more options with the deals, I like the scenes from the level 3 deals, the 1-2 outfit stuff is pretty stale. Would much rather the follower puts you in a whole outfit like pony outfit or full restrictive outfit set (preferably without a belt or suit)

Posted
23 hours ago, drone24 said:

I used MO to sort my list even tho DF is not being over written or over writes any thing the only mod I have that works with DF is sexlab survival and it is a new game still the same issue.

I tried Janessa in my game. New game on dev machine.

She hired normally.

After a while (it took a while) she said the magic words. "I hope you don't try to cheat me..." and everything was fine.

No problems.

 

However, I still have NFF installed, so I'm not saying your problem is specific to you, but I can say that if you have NFF hirelings seem fine.

 

Can anyone else confirm an issue on a setup with no follower framework?

Posted
1 hour ago, Rob_J said:

I really wish there was more options with the deals, I like the scenes from the level 3 deals, the 1-2 outfit stuff is pretty stale. Would much rather the follower puts you in a whole outfit like pony outfit or full restrictive outfit set (preferably without a belt or suit)

I think the deals are the way they are so they don't clash.

It's one of those DF things that is both good and bad in its design.

 

If I added a pony deal...

Level 1 - pony harness

Level 2 - pony boots and tail

Level 3 - bit-gag, with ears and also an armbinder outside of dungeons

Level 4 - bonus belt and dual plugs

 

Level 1 - would clash with level 1 bondage deal

Level 2 - would clash with levee 2 bondage deal

Level 3 - would clash with level 3 bondage deal

Level 4 - would clash with level 1 slave deal and level 3 ownership deal

You couldn't play the pony game as it's coded, it would need a fresh variant.

 

So, it would have to be a twist on the regular bondage deal and would need to exclude that deal - e.g. you get the original bondage deal, or the pony flavored one.

In which case it would have to be:

Level 1 - pony harness

Level 2 - pony boots and gloves (can't use mittens)

Level 3 - pony gag

Level 4 - add armbinder in towns (clashes with a level 3 slut deal option)

 

 

What makes this even harder to manage is that the deals are coded into the dialog tree, and any conflicts have to be resolved in dialog conditions.

 

For these reasons, Lozeak struggled to add more new deals. The modular deals work (sort of) because they try to fit in around existing deals, but they can on occasion cause clashes with existing deals, so you sort of get something for free.

 

I'm not saying it can't be done, but in general, if you have a thing for pony costumes, or hobble dresses, or yokes, then a game that has them is going to work better and be easier to fit in than a deal.

 

New deals that don't rely on devices at all, such as a milk deal, or a spanking deal, or even a furniture deal are not going to conflict on device slots, so they are relatively straightforward to add.

 

The problem with outfit games is finding something to do while wearing outfit (X) that is different to last time in some meaningful way.

Lozeak already covered sex, blowjobs, the pet suit and animal sex.

 

The "tailored" event is interesting, but might be technically a bit awkward. Where do the outfit graphics come from? How can I be sure they match the AA slots of your armor? I can't see into the NIF... So it could be made to work ... maybe ... but most reliably for tailoring a vanilla armor with an outfit that is fixed and part of DF.

If you have some fancy Nini catmaid outfit with a skirt in the vanilla pelvis slot, clashing with belts and getting hidden by the device hider unless you mess around, a lot of people will complain it didn't work right. Much as I love those outfits to look at, they would be more useful more of the time if the skirts were simply part of the top part, like vanilla items.

Posted
5 hours ago, Lupine00 said:

Похоже, что _df_global отсутствует в дистрибутиве. Это остановит вас от увольнения последователей. Во всех рамках.

Thank you, everything is fine ))

Posted
4 hours ago, Lupine00 said:

I'm not saying it can't be done, but in general, if you have a thing for pony costumes, or hobble dresses, or yokes, then a game that has them is going to work better and be easier to fit in than a deal.

That's what I was thinking as I was reading to that point.  Highly restrictive outfits tend to be fun for shorter periods anyway, and conflicting deals (or all device deals) could be suspended during the game.  Things like this might round out boredom games.

Posted
9 hours ago, Lupine00 said:

DF doesn't have any piercing models in it.

 

As for missing text ... are you using a non-english version?

yes, i'm using the English version, and the issue is not with piercings showing on PC, but in the mcm. 

i have painfully tried to get all of them to show up. alsso, one of the deals go to stage 4, not sure if that's normal

 

 

20200108092326_1.jpg

20200108092332_1.jpg

Posted

Is there a guide somewhere for Installing Custom Whore armors? I saw the checklist in your description but I am not as tech savvy to just know how to make nifs and link them to DF.

Posted
5 hours ago, Lupine00 said:

The "tailored" event is interesting, but might be technically a bit awkward. Where do the outfit graphics come from? How can I be sure they match the AA slots of your armor? I can't see into the NIF... So it could be made to work ... maybe ... but most reliably for tailoring a vanilla armor with an outfit that is fixed and part of DF.

If you have some fancy Nini catmaid outfit with a skirt in the vanilla pelvis slot, clashing with belts and getting hidden by the device hider unless you mess around, a lot of people will complain it didn't work right. Much as I love those outfits to look at, they would be more useful more of the time if the skirts were simply part of the top part, like vanilla items.

Custom armors make everything a lot more difficult.  I think the only practical way to do it would to be to have a "default" set of armors built in.  Find a 'complete' armor set with the right permissions seems unlikely.

 

An option would be to limit the event to only occur with the working armors.  For example, if you go with TAWoBA as your custom armor set, then only the types of armor matching what is included in TAWoBA would be included.  Steel armor>Steel Bikini,  Daedric or custom armor>event doesn't trigger.

 

Maybe that takes the excitement out of it though if you are looking to use a bunch of weird custom armors.

Posted
44 minutes ago, Crota said:

Is there a guide somewhere for Installing Custom Whore armors? I saw the checklist in your description but I am not as tech savvy to just know how to make nifs and link them to DF.

So you didn't ask a very precise question, but I'll do my best to help you.  It's easier than you think!

 

In Skyrim each object(armor) has a .nif file that tells the game what shape the armor is. If you take the .nif file from another armor mod copy it and rename it to the exact file name of the DF whore armor, and then past it in the correct folder then when the game gives you an armor it will find your custom .nif and the armor will appear in that shape in game.   In Skyrim each armor has two .nif files one for high weight and one for low, you will need both files.

 

-install DF

-install custom armor mod

-in skyrim data folder find the .nif for your custom armor

-copy and name it

-paste it into the correct DFCustWhoreArmor folder

 

 

At that point you are probably all set.  I say probably because the .nif file sort of just determines the shape of the object.  The color of your object depends on a separate texture file.  The .nif needs to know where the texture file is installed, these instructions are contained inside the .nif file.  You may need to go into the .nif and give it new directions on how to find the texture file.  You will know if you need to do this if your armor shows up in game the wrong colors.

 

-open your new .nif with nifskope

-on the left look for nitrishape and click the triangle

-NiTriShape>BSLightingShaderProperty>BSShaderTextureSet

-with BSShaderTextureSet clicked on look in the bottom left

-click textures

-for each texture listed make sure it is pointed to the correct place

 

Sometimes the instructions to find the texture file are a little bit short hand.  Instead of C:\games\steam...\data\textures... you'll likely see just textures/armor... ect.  You shouldn't need the full file location.

Posted
10 hours ago, Lupine00 said:

I think the deals are the way they are so they don't clash.

It's one of those DF things that is both good and bad in its design.

 

 

A lot of points I hadn't thought about. 

Is it possible to skip level 1-2 deals and just select level 3? 

Posted
6 hours ago, Shion11 said:

yes, i'm using the English version, and the issue is not with piercings showing on PC, but in the mcm. 

i have painfully tried to get all of them to show up. alsso, one of the deals go to stage 4, not sure if that's normal

I suspect it's a translations file problem. For non-English, I don't maintain the translation files at all.

They are so chaotically arranged, and they need organizing by a strict scheme. In some cases I probably need to change the keys so they are coherent.

 

The English translation files are required to work though. I'll try and check this out.

 

  

6 hours ago, Shion11 said:

one of the deals go to stage 4, not sure if that's normal

That is normal. Several deals go to level 4.

 

Note that for regular deals, there are no details in the MCM, just a level - that is also normal.

That's because I implemented the reporting of regular deals in the MCM from scratch, and I didn't have time to do it in detail.

I'd like to fix that, as well as get modular deals to enumerate through the message boxes without the MCM, as the regular deals do.

This is just another one of those DF things where every feature is done in a unique way.

Posted
6 hours ago, Crota said:

Is there a guide somewhere for Installing Custom Whore armors? I saw the checklist in your description but I am not as tech savvy to just know how to make nifs and link them to DF.

Yes. There is a guide on the front page of the mod. Has been for quite a while.

 

If I add further guides, that is where they will go too.

Posted
16 hours ago, Rob_J said:

Is it possible to skip level 1-2 deals and just select level 3? 

It's not possible; deal states are a single value which indicates what level you are at.

If you're at level 3, you must have the level 1 and 2 parts of that deal, because it's all one deal, and all we know is you have that deal at level 3.

 

A deal with four levels, is still a single deal. It's not tracked as deal X, levels 1, 2, and 3, and 4, it's deal X, level 4.

(Actually, this isn't true for classic deals, as they have three levels, but represent an alternate level 3 as a level 4).

 

Due to the way the dialogs are wired into deals (mentioned a bit earlier on this page) and for other reasons, it would be costly to change this design. It's quite fundamental to how DF works.

 

If you remove a level from a level 2 deal, you always have a level 1 deal, you can't remove level and keep level 2.

 

 

This can be a little frustrating. It was all designed to work a certain way. It would be nice to make the pieces of deals more atomic, but I don't think that's viable for the DF code-base. The modular deals try to deliver some of this, but they do so at the cost of losing the binding to the dialog trees, so you get a deal without knowing what is in it - all you know is the level of the deal being inflicted on you at the point you accept or refuse.

Posted
7 hours ago, Shion11 said:

 

20200108092326_1.jpg

 

How did you get modular deals with multiple level 3s in them?

Lupine00 I was asking about the modular deals, could you just select the level 3s?

Posted
13 hours ago, Rob_J said:

Lupine00 I was asking about the modular deals, could you just select the level 3s?

I don't believe that will work. You'll never be given those deals without a level 1 and 2 deal to unlock them.

 

Even regular deals have variants for certain levels in them. You can - in some cases - get level 3 A or level 3 B, but they still require level 1 and 2 to get them.

 

To be completely accurate, classic deals have two variants of level 3, and one of them is called level 4. It typical of DF to do things in a highly eccentric way.

So you can go from level 2 to level 4 in a classic deal, but it's really just a different level 3. I should fix the display so it shows 4 as a 3 for classic deals, as it's less confusing that way.

Posted
16 hours ago, Lupine00 said:

I tried Janessa in my game. New game on dev machine.

She hired normally.

After a while (it took a while) she said the magic words. "I hope you don't try to cheat me..." and everything was fine.

No problems.

 

However, I still have NFF installed, so I'm not saying your problem is specific to you, but I can say that if you have NFF hirelings seem fine.

 

Can anyone else confirm an issue on a setup with no follower framework?

I found that Stenvar was a problem for me but not related to NFF, He just doesn't want to be my follower. He has been buggy for me for a bit, but my previous solution using the debug function doesn't seem to work anymore. I tried with both with NFF and without.

 

Thank you for continuing this mod, it is a good one.

Posted
1 hour ago, Ousprey said:

I found that Stenvar was a problem for me but not related to NFF, He just doesn't want to be my follower. He has been buggy for me for a bit, but my previous solution using the debug function doesn't seem to work anymore. I tried with both with NFF and without.

As each crazy Bethesda hireling has custom coded functionality and lines. It's possible to have bugs unique to each hireling.

I'm not saying that's happening here, but maybe.

My suspicion is that if I go and test Stenvar, he'll work fine for me with NFF. The most likely cause is some other mod that I don't have, but I don't rule out a DF bug.

 

 

Strangely, it just occurred to me that the easy answer is to remove all of the vanilla hirelings from your game :)

 

Replace each one with some simple eye-candy-follower and forget they ever existed. DF makes them into hirelings/mercenaries anyway, so Beth hireling code is redundant.

 

Or if you want to keep them in principal simply rename a generic follower to match each removed vanilla hireling. Stenvar now a sexy hunk! Janessa now has pretty features, Bijin no longer needed for her. Or maybe ferocious? You choose.

 

I'm not joking by any means. Few mods require you have one of those followers. I don't know of any in fact.

They might be tied into ToH or something, but I'm not aware of it.

 

 

I made a simple follower mod, just to put a follower in Markarth. 

 

She has a custom head/face but otherwise uses generic stuff. I made her sort of ugly looking because pretty followers are ten a penny.

 

Here she is: Dotti Follower.7z

If you use her. Let me know if something missing from her upload or there's some other dumb broken thing.

It's years since I made a follower, so I'd forgotten everything you need to do.

 

 

I guess what I'm hinting at here is that if Dotti works OK I might make some more followers to replace all the vanilla hirelings and provide as a patch for DF so I can simply ignore the entire mess that is hirelings in (a) vanilla Skyrim, (b) follower frameworks, (c) DF.

 

The trouble they created just to handle rehire vs first-hire is absurd. Pity Beth didn't have StorageUtil, because that would have solved it easily.

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