Lupine00 Posted January 6, 2020 Author Posted January 6, 2020 6 hours ago, SkyAddiction said: Boredom is elegant. It provides pressure on the player in a neat little package, but I think the boredom system could benefit from something that allows the player to pay significantly more to buy out of a deal and either halt the expected deal counter or lower it a level. Maybe both options? There's not a hell of a lot the player can do to work their way back or halt the progress of boredom. At the moment you can trade boredom vs deals vs fatigue to an extent. Taking more deals drops your costs, boredom adds costs. You can let the boredom build for a few days before you crack and take a new deal. At that point you get increased discount and your extra cost is reset. Once the cost resets (boredom interval ticks over) you can drop a couple of deals (gets you some fatigue back) and then when the boredom gets too much buy enough deals, and so on. As you observe, the expected deal counter just ticks up and up. There's no way to reduce it, and no limit to it. (I've added a limit in my dev version already, will get that up soon). That's sort of the idea. You can get rid of the follower and get a new one, in which case it should reset. It would be nice to have a way to reduce it. I don't think it should simply be money though, or it becomes totally a game of numbers. Maybe something like getting two level-three deals should reduce it by one each boredom interval you still have two level-three deals? Or each "game" played could reduce it by one? I don't mean the gambling or key games, but the ones that trigger from devices? I could put that in very quickly. What if you occasionally got an option to offer to play a game with the follower? What if it only came up when the follower was on low lives? Need to think of some new games that aren't too much pain to implement. Something I want to add to make this more viable is the "Introductory deal". It's a three level deal that is fairly soft, and would always be offered before other deals if enabled. Level 1 - must periodically offer consensual sex to the follower Level 2 - must give your keys to the follower Level 3 - must wear a slooty outfit selected by the follower (really the player) in town - female vendors respond badly to it, male vendors may want some "inducement" before letting you trade, follower (and perhaps others) have humiliating dialog relating to it. That would give you three deals you could take to soak up some boredom before the deals started to bite. The discount for the first two introductory deal levels would be half normal. 3
Dust+ Posted January 6, 2020 Posted January 6, 2020 Thanks for the update @Lupine00. I'm happy the mod is still ... continuing ? However, there is one thing in the mod I always find a bit illogical and I want to point on this thing with the thought (or with the hope) that maybe you will like to change it if you find it right. I'm playing this mod with an endless option on. I don't really like slavery here, but I believe the chain of debt is a perfect punishment to make you hurry up with a payment to your follower. However, in the current moment, the chain of debt is not like a punishment but like a voluntary device that you may wear or may not, it depends on your mood. You can simply refuse from wearing the chain of debt by putting on some unlocked cuffs or a collar and here it's, you have avoided the punishment and may continue to not pay your follower. A terrible injustice, I would say! Poor follower, he/she tries so hard keeping you alive and giving you... fun time, but you still may refuse to pay him/her ? So, to return justice, I believe it would be great to make the chain of debt a bit more... persistent. Just make it replace the regular cuffs and collar and if it's impossible, maybe there is a need to use leg irons and handcuffs of debt? To make sure imposed punishment will be staying until you clear a debt. I believe it will be fair. ?
Lupine00 Posted January 6, 2020 Author Posted January 6, 2020 34 minutes ago, Dust+ said: So, to return justice, I believe it would be great to make the chain of debt a bit more... persistent. Just make it replace the regular cuffs and collar and if it's impossible, maybe there is a need to use leg irons and handcuffs of debt? To make sure imposed punishment will be staying until you clear a debt. I believe it will be fair. ? I have been quite neglectful of endless mode, as TBH, I never use it. Lozeak seemed to take the opposite approach. The chain of debt probably shouldn't work like that. I didn't think it did. I thought that it would remove conflicting devices first unless they had funny keywords on like BlockGeneric or Quest. I ... kind of ... recall putting some delays in there to try and make sure it worked more often. I'll check it out. On the topic of BlockGeneric 7 hours ago, SkyAddiction said: 1) Makes quite a bit of sense in that it covers the obvious and guards against some potential future incompatibilities. After the debate on the DCL forum has reached ... a certain point ... I think the correct approach is for DCL to remove BlockGeneric items, in limited circumstances. If you are in a dwelling, and if the follower has full lives, I will allow the follower to remove an item while you are wearing a BlockGeneric, in return for taking a new deal (without any debt relief). This seems to preserve the alleged intent of the keyword. It will be a bit more effort to implement than one of the easy solutions, but less pain than some other approaches. It will be up to the player to have the sense to remove the BlockGeneric item first If they can't because it's a trivial item. That will be unfortunate, but ... intended ... they can still remove crippling items in return for deals and pursue removal of the BlockGeneric through other means. 1
Lupine00 Posted January 6, 2020 Author Posted January 6, 2020 17 hours ago, Bane Master said: Making this happen in DA is pretty straightforward especially if the DF Modevent interfaces support the desired functionality. The clever bit (that I have never mastered - I'm just a script monkey) is getting some nice dialogue to happen explaining what is going on... I don't know anything about DA internals, so there's that. Getting the dialog to work well would probably need a scene. Keep reminding me For now, I'm going to do some minimal tweaks and then give DF a rest while I fix up some pressing SLAX issues that are genuinely urgent.
Sucker343 Posted January 6, 2020 Posted January 6, 2020 not detecting NFF. MCM reports mod not present. Mod working normally as it did before though.
SkyAddiction Posted January 6, 2020 Posted January 6, 2020 7 hours ago, Lupine00 said: At the moment you can trade boredom vs deals vs fatigue to an extent. [...] As you observe, the expected deal counter just ticks up and up. There's no way to reduce it, and no limit to it. (I've added a limit in my dev version already, will get that up soon). That's sort of the idea. You can get rid of the follower and get a new one, in which case it should reset. It would be nice to have a way to reduce it. I don't think it should simply be money though, or it becomes totally a game of numbers. Maybe something like getting two level-three deals should reduce it by one each boredom interval you still have two level-three deals? Or each "game" played could reduce it by one? I don't mean the gambling or key games, but the ones that trigger from devices? I could put that in very quickly. What if you occasionally got an option to offer to play a game with the follower? What if it only came up when the follower was on low lives? I scoped out the changes by giving myself a pile of money and accelerating the wait time, then messed about with the mechanics in the Whiterun market for two real life hours or so. Obviously you'll want to hear from more people than just me, but I think it comes down to whether people get annoyed with the dismiss/rehire cycle. I don't really care because I never keep followers in towns unless I had a really bad dungeon crawl and that's fine, but I've no idea how many people keep their followers attached at the hip. Having said that, if you do choose to reduce the counter through follower games or other interesting mechanisms, I might just have to keep my followers with me.
Hex Bolt Posted January 6, 2020 Posted January 6, 2020 I like the Introductory Deal. It's soft, with no wearing of plugs or locking devices, just the thing to get the PC accustomed to taking deals. Some players will want to keep the same follower for a long time, so there should be a way to manage boredom. The upcoming configurable cap on the deal counter would help a lot there. A means to reduce boredom by offering to play a game could be good, if it's not too easy. It makes sense. Entertain the follower and boredom decreases. Much better than simply buying your way out of boredom. Would rotating deals relieve boredom a bit? The deal that was funny last week might be stale to the follower now. Obviously we don't want to completely subvert the boredom mechanism or we lose having to take deals even when not in debt, and games are more fun (though probably time consuming to build). I haven't looked at the deals list for a while to see if there's overlap, but perhaps a crawling game could be added. The PC must crawl in town (some devices would prevent this unless the DF temporarily removes them). NPCs will approach and ask if you're the follower's pet, and possibly want to have sex with the PC. Dialog might allude to the PC being on a leash (use your imagination since it wouldn't be visible) and ask if you're well trained. After a while the game concludes and the PC gets a speech debuff (or something like that) which takes a while to wear off (people are still laughing at your performance). Another game might be a variant of I'm a Slut. Tell x number of people that you've been naughty and need a spanking. They might oblige, or just respond with a humorous reply. This one too could conclude with a PC debuff since townsfolk won't take you very seriously for a while. SL Survival's "game" where you're given several random embarrassing things to tell people and you must correctly remember which lines to use (or fail the game) might be adapted into something similar to amuse the DF. 2
Clockwinding Posted January 6, 2020 Posted January 6, 2020 10 hours ago, Lupine00 said: On boredom : Or each "game" played could reduce it by one? I don't mean the gambling or key games, but the ones that trigger from devices? I could put that in very quickly. What if you occasionally got an option to offer to play a game with the follower? What if it only came up when the follower was on low lives? Need to think of some new games that aren't too much pain to implement. Something I want to add to make this more viable is the "Introductory deal". It's a three level deal that is fairly soft, and would always be offered before other deals if enabled. Level 1 - must periodically offer consensual sex to the follower Level 2 - must give your keys to the follower Level 3 - must wear a slooty outfit selected by the follower (really the player) in town - female vendors respond badly to it, male vendors may want some "inducement" before letting you trade, follower (and perhaps others) have humiliating dialog relating to it. That would give you three deals you could take to soak up some boredom before the deals started to bite. The discount for the first two introductory deal levels would be half normal. This needs infinite thumbs up. Games take time and that time is a money sink itself. With needs mod, losing half a day can ruin your day-plan and every day lived is a day paid for pretty harshly depending on your LO (i personally use DF, Sl survival tolls, no fast travel/expensive carriages, expensive teleport scrolls/spells with harsh spell learning and Trade and Barter as sinks, works pretty well.). It's also a way of playing the games when you're doing good on money without forcing yourself to lose willpower, which is nice. It also offers a way out of "oh just dismiss/hire again to reset the counter" which is kind of a 0/1 : either you're ok and you do it regularly and it's even making the game easier, or you're not and you're fucked. If you're fucked, you'll still be fucked, but if you manage to anticipate a bit you maybe can unfuck yourself or "buy" yourself more time. I'm not a fan of lvl3 introductory deal though : it's functional, but i find that forced outfits always have some loopholes or wonky interactions. Also from comments i've seen from mod authors, dialogue editing is a bitch and should be avoided whenever possible. Your move. Also, what if you've already taken and bought out of this deal? Or you're more fond of the modular deals formula (like i am), how would that work? will it be forced again and again, or do you have a way of tracking if it's been accepted to max level once yet? If you buy out midway and come back to it, does it unlock other level 1 first before forcing intro lvl 2, and so on? I like the idea and the logic isn't complicated but the implementation sounds like a nightmare.
Hex Bolt Posted January 6, 2020 Posted January 6, 2020 More on games. Straitjacket game: DF puts a straightjacket on the PC, who must talk to people to convince someone to remove it. NPCs realize that this an act and play along (perhaps seeing the DF standing there grinning and eye rolling). They suggest that the PC must be an escaped crazy person. Since the PC is nicely vulnerable, some will want sex, others might decide to add a restraint "for your own safety" (this can be a simple rope device). Eventually someone takes pity on you and helps you out of the jacket (but not other restraints you've acquired). The games ideas I threw out are mostly variations of having the PC do something embarrassing and get forced into some sex in the process, but variety is good for the DF and the player. An MCM option for forced vs. consensual sex during the games could please those who want it one way or the other. Would it make sense (or add unnecessary complexity?) to factor in relationship rank? A friend or confidant might be slightly more likely to be helpful, giving the player a reason to seek them out rather than relying entirely on RNG. But an ally might be less helpful, deciding that you're having fun and want to "play". Actually it might work best if you simply must talk to a (random secretly-generated) number of NPCs before the game ends, so the fun can't end too quickly. Playing a game should probably result in a (configurable?) willpower loss. Reducing boredom shouldn't be free. The opportunity to play a game might be on a configurable interval (with a min & max for some randomness?). If the PC is already at zero will, should games not be available because will can't go negative? Perhaps a game at that point reduces boredom less (or only has a chance of reducing boredom) because it's more fun for the DF if the PC freely chooses to play. Rather than actually have the PC offer, would it work better if the DF approaches the PC? "I'm bored. Wanna have some fun?" The PC could decline without penalty (since the original idea is that the PC would volunteer). Perhaps at low but non-zero will, the PC would only have a chance of declining. I'm just brainstorming, throwing out ideas. Maybe some will be worthwhile, or be the basis for something better. 4
Darkwing241 Posted January 6, 2020 Posted January 6, 2020 7 hours ago, Lupine00 said: What if you occasionally got an option to offer to play a game with the follower? What if it only came up when the follower was on low lives? I don't know... It could be done, but it would take some careful writing to make it fit the theme of being pressured into doing things. "you seem upset is there anything I can do to make it up to you?" and then the follower offers something? Maybe you could sort of 'tier' the offers you could make. Early on your choices to offer are really platonic. tier 1 "you seem upset, maybe I can make it up to you by buying you a drink at the tavern" "you seem upset, I tell you what, next time we stop at the tavern the best room is yours!" tier 2 "you seem upset, I know you like it when I xxx, I'll do it this one time, as a special treat" tier 3 "I would never want to upset you, do you want to see me with xxxx again?" Maybe all of the offers are platonic, and the DF just has a response that twists the offer, or takes it further. "Sure sweet thing, I'll take that drink if you promise to dance for me too!" 7 hours ago, Lupine00 said: Something I want to add to make this more viable is the "Introductory deal". It's a three level deal that is fairly soft, and would always be offered before other deals if enabled. Level 1 - must periodically offer consensual sex to the follower Level 2 - must give your keys to the follower Level 3 - must wear a slooty outfit selected by the follower (really the player) in town - female vendors respond badly to it, male vendors may want some "inducement" before letting you trade, follower (and perhaps others) have humiliating dialog relating to it. This is a good idea. Maybe go with more of a "tutorial deal" feel to it? There are quite a few mechanics now and not everyone is a diligent forum reader. Level 1 - Follower lives added Level 2 - Boredom added Level 3 - You get the idea, I don't know the best order. Dunno if this is something you consider worth your time, but easing into the various DF demands would play well with the idea of the DF becoming increasingly more demanding. Another option would be to go with a "master deal" that gates content that you think should be in 100% of play-throughs. I'm not sure what that is at the moment, but maybe if some of the grander idea's like DF quest giving and location selecting and stuff get added and you want to make sure it gets used. You could also use a "master deal" to gate certain important milestones in the DF/PC relationship, things like sex are pretty huge ideological hurdles. Maybe gold control is part of that?
Guest Posted January 6, 2020 Posted January 6, 2020 Ever sense i upgraded to the new version followers have been funky jennesa in whiterun when I use the option to hire her for adding 500 gold to debt she becomes a follower in devious followers but wont follow me and for regular followers such and housecarls there are 2 dismiss follower choices one for regular and followers and one for devious followers.
Richard1234 Posted January 6, 2020 Posted January 6, 2020 Hi Lupine. Thank you for making such nice updates on this mod. I'm looking forward to a new playthrough of Skyrim. Is there any chance to make a catsuit deal? It's one of the devices that I always missed in the old versions of this mod. It might be quite suitable (suit.. able.. hehe) to make a multiple tier deal out of this one. Anyway, good luck, and have fun working on your projects.
user9120975435 Posted January 7, 2020 Posted January 7, 2020 Stupid question, but if deals are indefinite (unless you pay them off) why does my PC's follower say she will extend an existing deal for another 7 days? They never run out for me and it's weird they would get an extension. 20 hours ago, Lupine00 said: It all sounds fun, but probably not as wanted by most people as new deals and games? +1 More games are what I want most, after that more deals while multiple followers are far at the end of the line. 20 hours ago, Lupine00 said: Level 1 - must periodically offer consensual sex to the follower Or some NPC or creature that the follower chooses for example. My PC is straight and has a female follower (cause they're the weakest in combat and because I have Defeat installed so they get abused as well) and I'm not into lesbian sex, so avoiding it would be preferable. 11 hours ago, HexBolt8 said: The PC must crawl in town (some devices would prevent this unless the DF temporarily removes them). NPCs will approach and ask if you're the follower's pet, NPC are not the ones I imagine would react first to the sight of the PC crawling around naked, lol. xD
Lupine00 Posted January 7, 2020 Author Posted January 7, 2020 11 hours ago, Richard1234 said: Is there any chance to make a catsuit deal? It's one of the devices that I always missed in the old versions of this mod. It might be quite suitable (suit.. able.. hehe) to make a multiple tier deal out of this one. Maybe. I like cat suits. Traditionally, DF delivers on-demand cat-suit fun with the warm and cosy cat suit that you can ask the follower to fit you with at any time.
Lupine00 Posted January 7, 2020 Author Posted January 7, 2020 11 hours ago, drone24 said: Ever sense i upgraded to the new version followers have been funky jennesa in whiterun when I use the option to hire her for adding 500 gold to debt she becomes a follower in devious followers but wont follow me and for regular followers such and housecarls there are 2 dismiss follower choices one for regular and followers and one for devious followers. Sounds a lot like your LO is messed up. DF needs to be lower than your follower mod, and overwrite follower mod files. If you don't have a follower mod (and if this problem isn't easily resolved, knowing the follower mod is very important) then I have no idea. Is it a new game?
Lupine00 Posted January 7, 2020 Author Posted January 7, 2020 11 hours ago, Zagzaguel said: What game? I find the current ones pretty specific to just randomly play them A new game. Dialogs aren't as perilous as is being suggested. Replacing comments and specific dialogs on NPCs, things like carriage functionality, is problematic. Adding new Hellos is very safe. Think of that stupid BiS dialog? Did it ever break your game? It's player dialog, but it's functionally similar. 12 hours ago, Darkwing241 said: Maybe all of the offers are platonic, and the DF just has a response that twists the offer, or takes it further. "Sure sweet thing, I'll take that drink if you promise to dance for me too!" Interesting. 12 hours ago, Darkwing241 said: Maybe go with more of a "tutorial deal" feel to it? There are quite a few mechanics now and not everyone is a diligent forum reader. Alas, gating existing core functionality tends to be painful. An initial longer delay before boredom starts would be feasible, but a bit of MCM overkill for a feature that is still finding its place. 13 hours ago, HexBolt8 said: Straitjacket game: DF puts a straightjacket on the PC, who must talk to people to convince someone to remove it. NPCs realize that this an act and play along (perhaps seeing the DF standing there grinning and eye rolling). They suggest that the PC must be an escaped crazy person. Since the PC is nicely vulnerable, some will want sex, others might decide to add a restraint "for your own safety" (this can be a simple rope device). Eventually someone takes pity on you and helps you out of the jacket (but not other restraints you've acquired). Quite similar to existing straightjacket game. If you have DCL, NPCs can add items to bound PC without DF having to make it happen. It's a bit annoying most of the time. Sometimes screws up a nice DF game due to annoying NPC putting a belt on you, or an incompatible quest collar. 13 hours ago, HexBolt8 said: Would it make sense (or add unnecessary complexity?) to factor in relationship rank? A friend or confidant might be slightly more likely to be helpful, giving the player a reason to seek them out rather than relying entirely on RNG. But an ally might be less helpful, deciding that you're having fun and want to "play". Actually it might work best if you simply must talk to a (random secretly-generated) number of NPCs before the game ends, so the fun can't end too quickly. Playing a game should probably result in a (configurable?) willpower loss. Reducing boredom shouldn't be free. The opportunity to play a game might be on a configurable interval (with a min & max for some randomness?). Relationship rank is not that hard. As for what it should do, maybe that's harder? Games tend to hurt willpower already because they involve the complex formula: bondage + sex x lots = trashed willpower If you also have STA, probably spanks you raw too. A crawling game ... maybe. Talk to a minimum (random) number of people ... sounds practical.
Lupine00 Posted January 7, 2020 Author Posted January 7, 2020 14 hours ago, Clockwinding said: I'm not a fan of lvl3 introductory deal though : it's functional, but i find that forced outfits always have some loopholes or wonky interactions. Also from comments i've seen from mod authors, dialogue editing is a bitch and should be avoided whenever possible. Your move. Also, what if you've already taken and bought out of this deal? Or you're more fond of the modular deals formula (like i am), how would that work? will it be forced again and again, or do you have a way of tracking if it's been accepted to max level once yet? If you buy out midway and come back to it, does it unlock other level 1 first before forcing intro lvl 2, and so on? I like the idea and the logic isn't complicated but the implementation sounds like a nightmare. If I do this deal, each level will be individually enabled/disabled in MCM. Assuming a deal is enabled, then you will always get it if you don't have it. It's a singular deal, with three levels - you get the levels in order - always, because deals work like that already. So you can't buy out of level 1 if you have level 3, you have to buy out of level 3, then 2, then 1. That's just how deals work already. However, if you disable level 1 and enable level 2 and 3, then level 2 will be level 1 and level 3 will be level 2 If you do buy out, and then go to get a new deal, it will be offered immediately. The idea is that you don't buy out, you keep it, because it's almost harmless and it gives you a discount on pay, and lets you run up to stage 3 boredom with no real penalties. And if you don't like it, you disable all three levels of it. Deciding what deal to give you next is not a nightmare unless deals clash with each other. If you have a device deal that overwrites your outfit, the device deal takes precedence. Like other DF things, if you cheat a little, more power to you, but if you cheat a lot, probably you'll get caught and punished with debt. I already talked about dialog. I don't think lvl 3 is the best deal ... but ... I really want a reason to use all my Nini and Melodic sloot outfits! Maybe some other people do too? 1
Guest Posted January 7, 2020 Posted January 7, 2020 4 hours ago, Lupine00 said: Sounds a lot like your LO is messed up. DF needs to be lower than your follower mod, and overwrite follower mod files. If you don't have a follower mod (and if this problem isn't easily resolved, knowing the follower mod is very important) then I have no idea. Is it a new game? I used MO to sort my list even tho DF is not being over written or over writes any thing the only mod I have that works with DF is sexlab survival and it is a new game still the same issue.
Lupine00 Posted January 7, 2020 Author Posted January 7, 2020 So, I'm just doing the thing for device removal, which is a pain, as I have to replicate all of the deal dialogs without the ability to refuse them. It would have been just as horrible a kludge to make the existing ones work with it. After that I will release with that with: the expected deal limit setting in the MCM the ability to detect the version with no dependency for Monoman a couple of little tweaks (Jarl game now has two endings, and some similar stuff) willpower influences deal selection (for modular deals only) games reset boredom and reduce expected deals hopefully, the chains of debt improved I might add something where super-low willpower prevents boredom and resets expected deals. There will be no new deals or games. I want to finish off this week. Then I will have a bit of a break from DF to work first on SLAX and then SLD. When I come back to DF, the focus will be new content rather than bug fixes or mechanics. Hopefully. The deals are already planned. Still looking for good game ideas. I have an idea for something with mittens, collar, and possibly slave boots + crawling (as suggested). Maybe also something where you need to collect cum - but that might be awkward, as I have no systems for identifying scenes with cum in and don't want to put a lot of effort into that. Might base it off detecting added cum-layers, which is easy. Rather than mechanics, if people can suggest one-line descriptions of a fetish scene fantasy they want to see, it might inspire
Lupine00 Posted January 7, 2020 Author Posted January 7, 2020 19 minutes ago, drone24 said: I used MO to sort my list even tho DF is not being over written or over writes any thing the only mod I have that works with DF is sexlab survival and it is a new game still the same issue. So no follower mod? DF overwrites the dialog for follower dismissal at the ESP level, and that is unchanged since 206. So if that's not working... You might discover something by looking in Tes5Edit. Load your entire LO. Search for 0007A50F Does it have an added condition on it, GetStage Quest: _DFlow < 10.0 ? Are all the other infos in the parent topic of that topicinfo modified similarly? My ESP looks OK. MO probably won't show you the overwrite that is breaking this, but Tes5Edit, whole LO will. Could it be something like USLEEP, late in your LO?
Guest Posted January 7, 2020 Posted January 7, 2020 41 minutes ago, Lupine00 said: So no follower mod? DF overwrites the dialog for follower dismissal at the ESP level, and that is unchanged since 206. So if that's not working... You might discover something by looking in Tes5Edit. Load your entire LO. Search for 0007A50F Does it have an added condition on it, GetStage Quest: _DFlow < 10.0 ? Are all the other infos in the parent topic of that topicinfo modified similarly? My ESP looks OK. MO probably won't show you the overwrite that is breaking this, but Tes5Edit, whole LO will. Could it be something like USLEEP, late in your LO? No follower mods and usleep is very early in my LO and im very new to TES5edit searching for 0007A50F only brings up skyrim.esm and the DF esp there are 3 conditions the 3rd is getstage dflow < 10.0 like you said its all green
Guest Posted January 7, 2020 Posted January 7, 2020 1 hour ago, Lupine00 said: So no follower mod? DF overwrites the dialog for follower dismissal at the ESP level, and that is unchanged since 206. So if that's not working... You might discover something by looking in Tes5Edit. Load your entire LO. Search for 0007A50F Does it have an added condition on it, GetStage Quest: _DFlow < 10.0 ? Are all the other infos in the parent topic of that topicinfo modified similarly? My ESP looks OK. MO probably won't show you the overwrite that is breaking this, but Tes5Edit, whole LO will. Could it be something like USLEEP, late in your LO? Putting the DF esp last in LO doesnt fix this either the only problem now seems to be Jenessa in whiterun I choose the option to add 500 gold to debt for her to follow and she doesnt click me appears which when used makes her a DF follower she wont follow me untill i pay her the 500 gold in which everything is as it should be.
user9120975435 Posted January 7, 2020 Posted January 7, 2020 3 hours ago, Lupine00 said: Rather than mechanics, if people can suggest one-line descriptions of a fetish scene fantasy they want to see, it might inspire I hope that instead of just fantasies I can suggest events that use already present stuff and stuff that would soft depend on other mods? - soft dependancy on ZAZ: PC and follower (DF from now on) arrive in town, PC deep in debt, so the follower decides to put her in stocks in the market to make sure the PC doesn't run off while the follower makes some purchases - PC will just have to wait while DF does her business - fetish gear (ponygirl stuff and petsuit) arousing nearby appropriate species instead of having only scripted scenes - maybe a change to the slut deal: the DF loans the player to the barkeep for the barkeep to sell or use the PC as payment for food and lodging instead of personally offering the PC to patrons (no-one said the PC has to be able to have a rest in a tavern bed, right? ? ) - public humiliations for being late with payment/growing debt - either whipping, selling the PC locked in stocks to passerbies, demeaning the PC by having her have sex with drunks, beggars or creatures - soft dependancy for SLUTS: loaning the PC for a run or two while DF is away on personal business (I really like that mod, but it's keepers really don't do it justice nor make it as great as it could be - rest stations, increased RND fatigue, hunger and thirst rates while doing hauls, blackmail events to keep PC in check, fame hits like guards throwing the PC out of villages for rumors of immoral behaviour, etc.) - DF selling PC's services as a breeder (soft dependancy to Beeing Female) - definitely something to do with drugs or booze for DF's entertainment and perhaps entertainment of DF's customer - soft dependancy for MME: DF milking the PC regularly to sell the milk and make some coins - addictions: the already existing system and Milk Addict's lactacid addictions: DF keeping PC in check by getting her addicted to lactacid as well (which increases income from milk) since lactacid will also suppress cravings from MA - DF taking over at times and forcing the PC to, for example, go explore a dungeon at the roadside in hopes of making some gold - this was suggested by someone before IIRC - I think this was also already discussed: DF making PC carry the loot instead of the other way 'round - I vaguely remember one mod having slavetats that appeared after the PC wore DDs for a while as a lasting mark of that device Btw., is this mod "aware" of Sexlab Survival license mechanics and other stuff? 1
Darkwing241 Posted January 7, 2020 Posted January 7, 2020 1 hour ago, Lupine00 said: Still looking for good game ideas. Not sure where you draw the line on how big a "game" should be but I had an Idea. "Tailored" You awake from your sleep and find that your follower has generously taken your clothes to be "tailored." Your once fearsome looking armor has been transformed into something more visually pleasing. -Armor keeps the same stats but has a new look -no/little need for enforcement since it's likely your best armor (you choose to make your self weaker or make yourself slutty) It wouldn't require much of a scene to make it play, just a few lines of normal dialogue. You could also easily expand into a full scene, with a visit to Radiant Raiment or something.
Hex Bolt Posted January 7, 2020 Posted January 7, 2020 9 hours ago, Lupine00 said: I don't think lvl 3 is the best deal ... but ... I really want a reason to use all my Nini and Melodic sloot outfits! Maybe some other people do too? I like it. Having to wear a certain outfit is mostly harmless but effectively demonstrates the DF's increasing control over the PC. Small steps like this are perfect for getting the PC accustomed to doing what the DF wants. It's only for wear in town, so it won't interfere with adventuring, and I'd guess that many players have a nice outfit to get the PC into and just need a good excuse to do it. I suggest keeping the merchant consequences fairly light, mostly comments, sometimes a required blowjob for male vendors, and somewhat reduced prices for females. It's level 3 but still an intro deal, and an unavoidable one. It wasn't clear from the description what "respond badly" might involve. On stage 2, giving up keys, will there be a benefit to the PC? Never being able to have keys is rough. It's exciting to find one, but the thrill goes *poof* if the DF just takes it. Will the DF track what keys have been handed over and provide some sort of unlocking service, like "key control"? Not one-for-one or without some other cost, since it's actually helpful to have a key holder who can't be robbed (at least not as easily as the PC can be). Making the PC dependent on the DF for unlocking devices is good, I just prefer not to see "Oh good, a key!" lose its excitement.
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