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Posted
19 hours ago, DSHV said:

Become a pet-dog;

The feature I was most hoping for and had the most ideas for!

I was kind of hoping that you'd find Bad Bitch, and if female, you'd be able to go find who did it to her (ostensibly to punish him), and instead, the guy breaks you down in a bruiser-like fashion and turns you into his pet dog too.

Posted

Loving the mods content so far. 100% would love more Tapasvee content. First time I tried the mod and met Tapasvee I thought it would be great to explore her order thing and even become part of it, I play a Khajit so I thought it would fit. Glad to see the last update has a starting quest for this. Can't wait to see where it goes!

Posted

is this mod compatible with prison overhaul patch ??

 

 

no dialog at solitude prison

 

they must start conversation himself. If you upset the creepy prisoner ...??

 

you mean force great ....cause i think it's not starting at all after quick save/load

Posted

I'd have a follower idea.

 

I thought about a"cursed" follower who would undress randomly our heroine Dragonborn when there are enemies around and maybe beyond a state or level (just a thought of course) this follower could use DD devices like binding hands of the heroine for exemple or maker her impossible to get dressed etc... 

Posted

 

On 11/22/2019 at 7:11 AM, RhLesbian said:

Can I trigger [real dragonborn follower] while playing the heroine?

Real Dragonborn follower specially made for women. And False Dragonborn follower only for men. 

8 hours ago, aspirine2 said:

is this mod compatible with prison overhaul patch ??

It should, because a player always must start a conversation. Some of them can force greet after sex.

2 hours ago, masterchief24 said:

and I got the a lot of document when I talk with him.

Oh, the Creation Kit crashed and I forgot to recreate some dialog's conditions. As soon as you receive the documents, you can immediately give them to Artano.

2 hours ago, Duncan Idaho said:

Tapasvee is missing subtitles for some of her dialog. Halfway through her mouth keeps moving but the subtitles stop appearing. She just goes on and on but I don't know what she's saying. 

It’s very strange bug, which I had with Bad Bitch, when I gave her sound files of a dog. But I didn’t have this issue with Tapasvee.

Posted

DSHV

It should, because a player always must start a conversation. Some of them can force greet after sex.

 

i changed the priority with tesedit ..and still dialog not showing for creepy and dark prisoner ...confident and calm ones ...???

Posted

After becoming a bard (female / male)
Lisette's invitation for a drink and maybe something more than just a drink.

After becoming a werewolf (female / male)
Hunting with Aela - Hunting for wolves, manutas, giants, bears etc. But after killing wolves, for example, her blood is buzzing and needs calming down.

Hunting with Ria (Bear) - She heard rumors about a large bear near "location in Whiterun" and she wants to take the player to hunt him. After reaching it turns out that there is no bear and only a cozy camp. Well, she just wanted to take you on a little "fun" as nice of her.

Marriage (female / male)
Strange sounds - Near the inn you hear strange noises and there your spouse is with another person.

Spouse - Female
Your wife is giving another man a blowjob. When asked why she does this, she answers, "I want to learn how to best give pleasure to you or her (If the player is a woman)"
And here the choice to punish her for that or that she would find work in the inn.

Spouse - Male
Your husband is with another woman who gives him a blowjob "When asked why he does it," You can't give me good pleasure, that's why.
With jealousy you push women away and you try your best to give him good pleasure. "Damn woman, if you want, you can do it."

After becoming Thane of Solidute - Jarl Elisif wants something from you "privately"

Guild thieves / Guild of wizards (female / male) - Everyone needs pleasure, even thieves or wizards

Posted

in the versione 1.3.3 the prisoner were working fine, now something seems broke, in can't trigger any dialogue from the mod with them and even the new prisoner added in riften and solitude have the same issue.

Posted

As you like the dog-follower idea, I've done some math to see if I can make it a bit balanced.


The idea (recap):

Spoiler

The dog can be weaker or stronger, depending on how often you feed it. The dog itself can be a few levels below the level of the dragonborn to perhaps even one level above. Only downside, when stronger, there is an increased chance of the dog forcing itself upon the dragonborn successfully (although the dragonborn is free to submit at any time). So you end up with the dragonborn having to make a balance, with an additional feature that could work against the dragonborn in the long run.


The points and levels

Spoiler

 

The dog has 'dog points' and with enough points, gain a level (and increase in size a little), while the dragonborn 'bitch points' and with enough points, gain a level as well. To make it easy, I think it might be nice to have them both scale equally. Above 26 points, the levels are maxed out (getting 35 points just means it takes longer to lower again).

Points 0 - 7 > level 0

Points 8 - 14 > level 1

Points 13 - 21 > level 2

Points 22 - 28 > level 3

Points 29 - 35 > level 4

Points 36 - 50 > level 5

 

 

The calculation

Spoiler

 

As to the 'breeding' chance, I thought the best way is to through a dice (0 to 99) twice a day.


Attempt shown threshold: (Dog lvl x 12) + (Bitch lvl x 14) + 40

Attempt successful threshold: (Dog lvl x 12) + (Bitch lvl x 14) - 30

 

 

  1. If the roll of the 100-sided dice is above the 'attempt shown' and the 'attempt successful' thresholds, no action is shown.
  2. It the roll of 100-sided dice gets below the the 'attempt shown' threshold but still stays above the 'attempt successful' threshold, a notification appears and the dragonborn can either accept or reject the advances of the dog.
  3. If the roll of the 100-sided dice is below both the 'attempt shown' and the 'attempt successful' thresholds, the dragonborn gets overwhelmed by the dog.


I suspect just hiding that an attempt was made by the dog, would be easier than actually change the actual frequency an attempt to breed occurs. Therefor these two thresholds.

 


The points

Spoiler

 

Daily: -1 Bitch points, -5 Dog points
Feeding*: +5 Dog points
Fucking: +3 Bitch points, +5 dog points
Praying**: -1 Bitch point


* Can be done max three times each day
** Praying at a shrine, can be done max one time each day

 


Effects explained

Spoiler

 

I've added the element of praying at a temple to decrease the bitch-level by one. This means that as long as the dragonborn does not gets breed more twice every three days and visits a shrine daily, the bitch-level remains the exact same.


At dog-level 5 and bitch-level 0:

  • Twice a day there is a 30% chance the dragonborn gets breed.
  • On average the dragonborn looses about 0.1 bitch-points each day.
  • The dog looses on average 0.5 dog-points.


As you can see, this is a rather delicate balance, cause if the bitch-level is increased by one, dog-level 5 and bitch-level 1:

  • Twice a day there is a 44% chance the dragonborn gets breed.
  • On average the dragonborn gains about 0.8 bitch-points.
  • The dog looses on average 0.3 dog-points.


The latest example already tips the scale into an advantage for the dog. So keeping your dog-companion at its highest level will be tricky (especially given the element of chance).

 


Howling event?

Spoiler

 

At the moment, the difference between bitch-level 0 and bitch-level 5 is just that the dragonborn gets breed 100% of the time instead of 30% of the time. But I suspect it` would be nice is there are more consequences to loosing the upper-hand to your pet-companion.


I thought adding a 'howling event' might be nice. A howling event would be the dog howling/calling for other dogs to join (and perhaps a few other common animals like deer, bears and cats). After a howling event, the dragonborn might suffer from one or two penalties for a short while (like decreased carry weight, no running, lower regeneration,.. something like that).


This should increase the idea of the pet-companion having the upper hand and could provide an incentive not to let this happen. Below I've added a calculation for letting the howling-event occur 30% of the time should both the dog-level and the bitch-level be at their max.


Howling threshold: (Dog lvl x 12) + (Bitch lvl x 14) - 100

 


How to get out?

Spoiler

 

This is just a suggestion, anything will do, just as long as it will get harder the higher the dog and bitch level (just not impossible).


Ask the Dremora kennel owner politely. The higher the bitch-level and dog-level, the higher the chance the kennel owner will say no. Could be something like rolling an eleven-sided dice and having to throw higher than the dog-level and bitch-level combined. And if the kennel owner refuses to take the dog back, the player will have to ask again at least three days later.

 


Anyway, I am currently trying out your latest version and would love to see what you'll come up next.

 

Posted
3 hours ago, anonymous9393 said:

in the versione 1.3.3 the prisoner were working fine, now something seems broke, in can't trigger any dialogue from the mod with them and even the new prisoner added in riften and solitude have the same issue.

can confirm, also experiencing this bug

Posted
On 11/21/2019 at 1:02 PM, DSHV said:

I decided to add a large questline here, and not make it as separate mod. With a similar starting plot as LoversGGBlackmail. Old criminal retires and want to have fun with you. After kidnapping of your spouse or friends you must destroy your reputation and collect different people to help with it.

 

About Devious Devices: there are collars and pet suit, that I can use and other interesting things. But it is very heavy, but I want the mod is available as possible, I don't even add official DLCs to the requirements. I can add the mod with DD as separate file: ToHx.x.xNoDD.rar and ToHx.x.xDD.rar.

I love the idea that you are recreating something like LoversGGBlackmail, i wouldn't mind if this becomes the main focus of the mod if it also means that you you unlock situations/followers this way. Since LoversGGBlackmail was all about getting more extremer situations as you progressed, i wonder what you will make of it, plus i hope you will make something similar as the rumor system in LoversGGBlackmail.

 

as for DD, if you think your mod must use them or that it improves one of the situations, i say go for it. only don't go all out with it cause it tends to go buggy when DD is heavily present

Posted

my general suggestion regarding the mod is to focus on adding one detailed and fleshed out branch per update, instead of adding 5 new characters with 4 dialogues each. while the characters are fun, they quickly get boring and repetitive because they only have a few dialogues and content quickly runs out.

 

bruiser is fun and could be a mod by himself, but in comparison everything else feels empty.

Posted
On 11/21/2019 at 9:02 AM, DSHV said:


1.4.3 version adds:
New dialogs to existing NPC;
 

Are these 'existing NPC' the vanilla ones or the NPCs that were included by this mod previous versions?

 

By the way, great idea with the right of the first night quest. But maybe you should add it to other Jarls? I mean, Balgruuf is one of the nicest and honorable NPCs, but I'd totally see Siddgeir and Skald the Elder enforcing that rule. lol

Posted
6 hours ago, COLOCO said:

How about turn the Doppelganger into a recurrent enemy?

I really like doppelganger follower, i wish her actions have repercussions on the people of Solitude and start to mock the real dragonborn when she go outside of the Solitude's inn.?

Posted
11 hours ago, anonymous9393 said:

in the versione 1.3.3 the prisoner were working fine, now something seems broke, in can't trigger any dialogue from the mod with them and even the new prisoner added in riften and solitude have the same issue.

 

18 hours ago, aspirine2 said:

dialog not showing for creepy and dark prisoner ...confident and calm ones ...???

8 hours ago, Network said:

can confirm, also experiencing this bug

Sorry, my mistake. Remove letters "SE" when replacing file. 
 

9 hours ago, jaberwocky said:

As you like the dog-follower idea, I've done some math to see if I can make it a bit balanced.

Wow, this is worth its own mod.
 

5 hours ago, Highborn said:

Are these 'existing NPC' the vanilla ones or the NPCs that were included by this mod previous versions?

 

By the way, great idea with the right of the first night quest. But maybe you should add it to other Jarls? I mean, Balgruuf is one of the nicest and honorable NPCs, but I'd totally see Siddgeir and Skald the Elder enforcing that rule. lol

The NPCs that were included by this mod previous versions. The problem with Skald and Siddgeir, that they need Hearthfire DLC for player's homes. 

troublesofheroineSE.esp troublesofheroine.esp

Posted

A new story suggestion

If you choose to let tapasvee treat yourself well, you can choose to let tapasvee become your hostess after finishing the apprenticeship route of tapasvee monks. After that, you can get repeated tasks from tapasvee and pray for more pain and suffering

Posted
On 11/21/2019 at 1:02 PM, DSHV said:

I decided to add a large questline here, and not make it as separate mod. With a similar starting plot as LoversGGBlackmail. Old criminal retires and want to have fun with you. After kidnapping of your spouse or friends you must destroy your reputation and collect different people to help with it.

Spouse is worth more than some friend ;)

Posted
13 hours ago, Arc134 said:

I really like doppelganger follower, i wish her actions have repercussions on the people of Solitude and start to mock the real dragonborn when she go outside of the Solitude's inn.?

doppelganger = clone

You talk about "the true" dragonborn not the player clone right?!

Posted
5 minutes ago, COLOCO said:

doppelganger = clone

You talk about "the true" dragonborn not the player clone right?!

Yes indeed sorry, i should've said the player. In fact everything the doppleganger does behind the player's back, could affect the player like bad comments from the people of Solitude about the player who think it was the real Dragonborn who did all thoses naughty actions.

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