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Horny Dogs of Skyrim (Husky, Dog, Wolf, Deathhound) [No Longer In Developing]


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Posted

 

 

 

 

My Judah is quite literally refusing to stay in his shepard form. I've tried renaming the shepard.nif to the dog.nif, but he still returns to the same old wolfhound during sex. I just don't know what to try anymore...

 

You have a mod that switches the creature meshes when the mods are activated. My guess would be something like this; http://www.loverslab.com/topic/22672-sexlab-nude-creatures-v11-081113/  

You need to find the path of the mesh that mod switches to for the animations, and replace that mesh.

 

Hopefully this will be a problem that will be fixed with upcoming versions of SexLab, I hear that there will be compatibility with Dawnguard and the canines in that DLC in the near future, so I'll be altering my upload of Judah to work with this in the future. For now, try to find that mod conflict if you want to fix that.

 

Thanks, I do have that mod. I'll have to take a look into it.

 

 

 

So, I can't find anything...

 

Any chance you can shed any light, please?

Posted

I've downloaded the files for the wolfhound and the wolf and installed them via NMM but for some reason the wolves are the get dicks but the dogs don't. I tried just installing the wolfhound files but the wolves still end up with dicks and the dogs don't I'm not sure why could anyone help?

 

Edit: I installed nude creatures after i made this post and then summoned a dog and got it to have sex via henti creatures and the dick appeared when the sex animation began

Posted

just a quick question:

I've tried this mod out and its really good but I'm having trouble with the files I managed to get the canines to have sheaths but they stayed of sheaths, but when I got them to have erect shafts they stayed as them is there something I did wrong or are they supposed to stay erect or sheathed depending on the file that was put into the folders?

Posted

 

My Judah is quite literally refusing to stay in his shepard form. I've tried renaming the shepard.nif to the dog.nif, but he still returns to the same old wolfhound during sex. I just don't know what to try anymore...

 

You have a mod that switches the creature meshes when the mods are activated. My guess would be something like this; http://www.loverslab.com/topic/22672-sexlab-nude-creatures-v11-081113/  

You need to find the path of the mesh that mod switches to for the animations, and replace that mesh.

 

Hopefully this will be a problem that will be fixed with upcoming versions of SexLab, I hear that there will be compatibility with Dawnguard and the canines in that DLC in the near future, so I'll be altering my upload of Judah to work with this in the future. For now, try to find that mod conflict if you want to fix that.

 

 

I am in this same boat and I look foward to it being patched by either author. I really I like this mod as it reminds me of the dog mods of Fallout and New Vegas that I enjoyed. That and everytime Lydia gets stuck on a rock leaving the Judah and I to kill everything in the area by our selves she gets to pay Judah his bonus for having to pick up the slack. :D

Posted

 

 

My Judah is quite literally refusing to stay in his shepard form. I've tried renaming the shepard.nif to the dog.nif, but he still returns to the same old wolfhound during sex. I just don't know what to try anymore...

 

You have a mod that switches the creature meshes when the mods are activated. My guess would be something like this; http://www.loverslab.com/topic/22672-sexlab-nude-creatures-v11-081113/  

You need to find the path of the mesh that mod switches to for the animations, and replace that mesh.

 

Hopefully this will be a problem that will be fixed with upcoming versions of SexLab, I hear that there will be compatibility with Dawnguard and the canines in that DLC in the near future, so I'll be altering my upload of Judah to work with this in the future. For now, try to find that mod conflict if you want to fix that.

 

 

I am in this same boat and I look foward to it being patched by either author. I really I like this mod as it reminds me of the dog mods of Fallout and New Vegas that I enjoyed. That and everytime Lydia gets stuck on a rock leaving the Judah and I to kill everything in the area by our selves she gets to pay Judah his bonus for having to pick up the slack. :D

 

 

I could probably throw together a quick patch for it, after some tinkering. But it's entirely possible to do it oneself, as I suspect the way the Nude Creatures works just goes with the dog.nif as standard (Which would be the Sheath version) and switches to dogVEINY.nif or whichever has the genitalia out for the animations.

So, if you replaced the wolfhound dog.nif with the husky.nif that has the sheath, and the dogVEINY.nif with the huskyVEINYDETAILED.nif, that would fix it.

 

I'm thinking things get more complicated when you have EB-Genders installed like I do, which has male and female versions of creatures in the game. I'll have to find some time this week or next to tinker with THAT and see if it is still compatible. It's nice having separate male and female meshes, as I'm working on having male and female textures/meshes in game. It's working well for the time being, but it's purely a texture change, with a canine vulva added to the texture to work visually. 

Posted

 

 

 

My Judah is quite literally refusing to stay in his shepard form. I've tried renaming the shepard.nif to the dog.nif, but he still returns to the same old wolfhound during sex. I just don't know what to try anymore...

 

You have a mod that switches the creature meshes when the mods are activated. My guess would be something like this; http://www.loverslab.com/topic/22672-sexlab-nude-creatures-v11-081113/  

You need to find the path of the mesh that mod switches to for the animations, and replace that mesh.

 

Hopefully this will be a problem that will be fixed with upcoming versions of SexLab, I hear that there will be compatibility with Dawnguard and the canines in that DLC in the near future, so I'll be altering my upload of Judah to work with this in the future. For now, try to find that mod conflict if you want to fix that.

 

 

I am in this same boat and I look foward to it being patched by either author. I really I like this mod as it reminds me of the dog mods of Fallout and New Vegas that I enjoyed. That and everytime Lydia gets stuck on a rock leaving the Judah and I to kill everything in the area by our selves she gets to pay Judah his bonus for having to pick up the slack. :D

 

 

I could probably throw together a quick patch for it, after some tinkering. But it's entirely possible to do it oneself, as I suspect the way the Nude Creatures works just goes with the dog.nif as standard (Which would be the Sheath version) and switches to dogVEINY.nif or whichever has the genitalia out for the animations.

So, if you replaced the wolfhound dog.nif with the husky.nif that has the sheath, and the dogVEINY.nif with the huskyVEINYDETAILED.nif, that would fix it.

 

I'm thinking things get more complicated when you have EB-Genders installed like I do, which has male and female versions of creatures in the game. I'll have to find some time this week or next to tinker with THAT and see if it is still compatible. It's nice having separate male and female meshes, as I'm working on having male and female textures/meshes in game. It's working well for the time being, but it's purely a texture change, with a canine vulva added to the texture to work visually. 

 

 

I would be happy to see a patch (I got a lot of mods running and I am wary of swapping out files ad-hoc). Thank you for supporting us.

 

Posted

Which of the files to download is the one that works for the original skyrim Dogs only ?

(i am not interesting in dogmodels that are not included in Skyrim or wolf textures that differs from the original)

Posted

not sure what i'm doing wrong but the gsd and husky don't want to interact with any thing else, is there a way to fix this? other creatures such as wolfs and dogs work fine.

 

after reading through this thread i found the updated working dog.esp. It works a treat, the only issue now is while using nude creatures it seems to change the models to the standard dog's. 

Posted

not sure what i'm doing wrong but the gsd and husky don't want to interact with any thing else, is there a way to fix this? other creatures such as wolfs and dogs work fine.

 

after reading through this thread i found the updated working dog.esp. It works a treat, the only issue now is while using nude creatures it seems to change the models to the standard dog's. 

 

Yeah, this is a known problem. It's an issue with my work-around for Judah to work - Judah has his own unique .NIF and race, however to work with any Sexlab stuff I had to make him a DogCompanionRace, and THEN give him a unique .NIF file. So with the way NudeCreatures works, it switches the DogCompanionRace between it's default .NIF (Or the file it is linked to in the CK), to the dogVEINY.NIF file, for the animations.

I do not have the time to fix all parts of this, especially if people want to keep the vanilla Skyrim wolfhounds. The only way to fix it is to make all DogRace or DogCompanionRace one .NIF, including Judah, and keep it at that. SexLab does not yet support custom, or Dawnguard canines. I hear it is in the Beta though.

 

Until Sexlab supports all canines, my hands are tied.

 

One workaround that might work is to replace dog.nif AND dogVEINY.nif with the husky bare race files, huskySHEATH.nif and huskyVeinyDetailed.nif (Or whatever they're named)

Just copy them into the dog.nif directory, rename the dog.nif files, and then rename the husky ones to replace the dog ones. This will replace all vanilla skyrim Wolfhound dogs with the husky meshes, however. For Judah though, you'll need to replace Shepherd.nif with the huskySHEATH.nif file, as it will be switching between Shepherd.nif and dogVEINY.nif when it goes into animations.

 

It's a pain in the butt issue. It has been frustrating seeing so many people with the problem, among other smaller, isolated issues. But I do not currently have the time to help EVERYONE get their dogs burying bones as they should.

 

I DO HOWEVER GREATLY APPRECIATE EVERYONE SUPPORTING THIS RESOURCE. <3

Posted

i must be missing something here, i extracted the  bare huskie file to my data folder and i got nothing. can someone please give me a detailed how-to? im not good at this stuff

 

Posted

 

 SexLab does not yet support custom, or Dawnguard canines. I hear it is in the Beta though.

 

 

very good to know

Posted

Thanks for these useful informations, diarawr ! And thank you for being so active on your topic ! 

 

There is still something missing in all these cool mods, though ! Creatures/Beasts voices ! It is really cool to hear your character having a good time but I'd like to hear beasts and creatures having a good time as well ! Is there any mod for that ?

Posted

More spoilers for the female dogs.

 

 

 

 

I've made the most of the animations that are included in SexLab with this tinkering, however nothing has been perfect.

 

Until someone makes specific canine receiving (Actor fucking Canine) animations, I don't think I'll try to include the animations within a female canine mod. That is for the SexLab animators to work on.

 

Also, I have been using EternalBlack's Immersive Bodies EB_Gender ( http://www.loverslab.com/files/file/245-wip-immersive-bodies/ )to separate meshes for male and female dogs so far. It works great, however I will not release anything publicly that I have, I'd rather send the files I have created to EB for release into his Immersive Bodies mod, as it wouldn't otherwise work. I will probably get in contact with him in the future about this! :)

 

In the meanwhile, enjoy the teasers. I'll be working again soon!

 

My god, man, you're absolutely killing me with those bitches. A++ work, seriously. You've got me speechless and completely hooked. I'm at your mercy, man. Thank you very much ♥ ♥

 

Posted

Question: How come the wolvs arent hard?Tried it with normal wolf,ice wolf and alpha wolf,the balls and sheath apear fine but no cock.Did i do something wrong?

 

You likely didn't put in the right mesh, if you have nifskope you can check and make sure.

 

edit: Oh also make sure to read the many how-to guides that have been repeated over time in this thread, may the need arise.

Posted

Absolutely love your mod work on the canines!

 

I definitely have to say, though >.>  More than eagerly awaiting the bitch mod and accompanying animations if they ever come out.  Looks absolutely divine!

Posted

 

Question: How come the wolvs arent hard?Tried it with normal wolf,ice wolf and alpha wolf,the balls and sheath apear fine but no cock.Did i do something wrong?

 

You likely didn't put in the right mesh, if you have nifskope you can check and make sure.

 

edit: Oh also make sure to read the many how-to guides that have been repeated over time in this thread, may the need arise.

 

So one of the files contains more than one mesh?I used Nexus Mod Manager to install the mods the others worked fine.I´l look into it

Posted

Is there a Q&A or official technical help write-up someplace?

 

I've got the mod installed and everything is showing but I've been running into two issues here that alternate or both happen.

 

1. Judah will vanish from sight (I guess he's been disabled?) and not reappear. I assume you have to choose one mesh at a time unlike SoS where it's one mesh that can become erect and flaccid?

2. If Judah doesn't vanish then he just sits there going about his business but not interacting with the NPC/player at all. (the same goes for werewolves too and yes, I did install the FNIS regular and zoo pack newest version there is as of 12-16-2013)

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