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Posted
On 12/15/2024 at 1:19 PM, Xerga said:

i'm getting an issue where after running a number of sexlab animations consecutively, the on screen interact text disappears (e.g. no talk, steal, search etc.). the issue appears to be similar to the one from an older post: 

i made sure the sslActorAlias.pex from this tweak overwrites the ones from other mods (framework and slso), but the issue is still there. any idea how to fix this?

 

First make sure that none of the files be override by another Mod and check the compatibility of those Mods with files in common with the SLU.

 

 

 

Probably there is a bug on your SLU+ sadly I have problems with my PC so I can't compile any scripts right now and probably until new year. 

But I did release one fix time ago that was just for test and probably include something related. Sadly was just for Skyrim SE so need to be adjusted for the others version's.

 

You can send me the file "papyrus.0.log" so I can check for other reasons and solutions but in the worse of the cases you can use the console or the option on ZaZ MCM to re-enable the control's.

Some cases use a Zaz furniture or workbench like the alchemist table and the blacksmith can restore the control's and camera mode.

 

Take in consideration that some times is caused by another Mod like happen before with some versions of mods unrelated with the SexLab that tried to apply idles to the actor without check first if was busy with something else like the SexLab causing the issues with the control's.

Posted

OsmelMC, could you tell me what could be the reason for the long registration of animation when using SLU+? I used the same set of animations for the test, without SLU+ it registered in 2.5 minutes, after turning on SLU+ registration was longer, at 6 minutes I stopped tracking time further.

 

 

Posted
9 hours ago, The_XXI said:

OsmelMC, could you tell me what could be the reason for the long registration of animation when using SLU+? I used the same set of animations for the test, without SLU+ it registered in 2.5 minutes, after turning on SLU+ registration was longer, at 6 minutes I stopped tracking time further.

 

 

 

Try,

Disabling Skyrim debug logs, disabling sexlab debug and installing Papyrus Tweaks (nexus).  For even more performance, install "Papyrus Tweaks NG - INI file for reference" found in misc and enable "bSpeedUpNativeCalls = true" in the experimental section of that ini file.

It will speed up the whole Skyrim papyrus performance, you will also get a little better FPS.

 

Posted
10 hours ago, safado said:

 

Try,

Disabling Skyrim debug logs, disabling sexlab debug and installing Papyrus Tweaks (nexus). For even more performance, install "Papyrus Tweaks NG - INI file for reference" found in misc and enable "bSpeedUpNativeCalls = true" in the experimental section of that ini file.

It will speed up the whole Skyrim papyrus performance, you will also get a little better FPS.

 

Everything except installing "Papyrus Tweaks NG - INI file for reference" and enabling bSpeedUpNativeCalls has already been done, installed "INI file for reference" and enabled bSpeedUpNativeCalls, I did not notice the difference.

Posted (edited)
22 hours ago, The_XXI said:

Everything except installing "Papyrus Tweaks NG - INI file for reference" and enabling bSpeedUpNativeCalls has already been done, installed "INI file for reference" and enabled bSpeedUpNativeCalls, I did not notice the difference.

 

Do not know then, but you can review the save file using Fallrim's reSaver and check for active script spam or suspended.  Just to see there's nothing else taxing PapyrusVM.  Normal to have around 10 scripts or fewer, but can be more during heavy mod events. If you have many repetitive scripts and some have suspended state, then that may be an issue. Go to an area with no NPC like qasmoke and wait 5 minutes, save a review again.  If it has more script, then a mod is spamming papyrusVM for some reason.  If not, then I do not know what else.

 

Forgot to mention that SSE Display Tweaks also helps a little, try with the separate high performance config and modify your game resolution settings to your computer capability.  Try limiting fps to 60.

 

All of this are guesses and my system is set up like that but with many extra engine patches.

 

Edited by safado
Posted (edited)
On 12/22/2024 at 9:21 AM, safado said:

 

Do not know then, but you can review the save file using Fallrim's reSaver and check for active script spam or suspended.  Just to see there's nothing else taxing PapyrusVM.  Normal to have around 10 scripts or fewer, but can be more during heavy mod events. If you have many repetitive scripts and some have suspended state, then that may be an issue. Go to an area with no NPC like qasmoke and wait 5 minutes, save a review again.  If it has more script, then a mod is spamming papyrusVM for some reason.  If not, then I do not know what else.

 

Forgot to mention that SSE Display Tweaks also helps a little, try with the separate high performance config and modify your game resolution settings to your computer capability.  Try limiting fps to 60.

 

All of this are guesses and my system is set up like that but with many extra engine patches.

 

I just disabled most of the mods. Here are all the active mods except animations: https://imgur.com/Vv4iMw2

 

The fact is that the problem with the registration time begins exactly after enabling SLU+, if you disable SLU+, then SLAnimLoader registers animations very quickly. I think that if it was the taxing PapyrusVM, then even without SLU+ animations would take a long time to register.

 

The frame limit to 60 has also already been set. I'm register animations in an alternative start prison cell.

 

UPD:

Maybe it should be that with SLU+ animations take much longer to register? I found a message about a similar problem before.

Edited by The_XXI
Posted

I have no issue. I simply want to say that your DLL-free tweak for SOS has been an absolute lifesaver for VR players like me, thank you for it.

Posted
10 minutes ago, The_XXI said:

Where can I find the SLATE patch? In the download options, I see only a SLATE patch for creatures.

That is the correct slate patch, the name is sadly outdated by now, it includes everything, not just creature animations.

Posted
11 hours ago, Talesien said:

That is the correct slate patch, the name is sadly outdated by now, it includes everything, not just creature animations.

Thanks for the clarification.

Posted

I have a strange problem on version 161170, when starting a new game MCM sexlab is empty, it is registered, but empty. I use SexLabFrameworkAE_v166b + SexLab Utility Plus v20240407. Having gone through the entire loadorder, I found the reason, this is the latest version Devious DevicesDD NG 0.37 (with 0.39.2 there is also a problem), if you disable it, sexlab has no problems, I checked several times. At the same time, with the old version of Devious Devices NG 0.2.9 this problem in MCM is not. I am attaching the log file.

Papyrus.0.log

Posted (edited)
9 hours ago, Nikett7 said:

I have a strange problem on version 161170, when starting a new game MCM sexlab is empty, it is registered, but empty. I use SexLabFrameworkAE_v166b + SexLab Utility Plus v20240407. Having gone through the entire loadorder, I found the reason, this is the latest version Devious DevicesDD NG 0.37 (with 0.39.2 there is also a problem), if you disable it, sexlab has no problems, I checked several times. At the same time, with the old version of Devious Devices NG 0.2.9 this problem in MCM is not. I am attaching the log file.

Papyrus.0.log 451.22 kB · 0 downloads

In all honesty, I doubt it is either mod. Yes, removing one or the other might fix this or that symptoms. Your problem is though, you've stack dumps, tons of them. Quite unlikely that either DD NG or SLU++ are causing them. You need to find the source. Keep in mind, the mods mentioned in the Papyrus logs, i.e. those whose stacks are getting dumped, are likely malfunctioning. They are, however, the victims, some other process with higher priority is hogging all the engine's time, preventing the scripts of those mods to be executed. You will need to find the source of the stack dumps.
One tool that might help you is: https://www.nexusmods.com/skyrimspecialedition/mods/82770

If (pretty big if, given it's mostly papyrus script as well) it works in your LO, you might be able to identify which script/process takes up an unhealthy amount of processing time. As said though, that mod might just as well malfunction due to the stack dumps, in which case you are on your own, sorry.



Side note, while it's not uncommon to have a lot of warnings and errors in the Papyrus log, yours appear to have an unhealthy amount of them.
 

Edited by Talesien
Posted
On 12/25/2024 at 2:16 PM, Nikett7 said:

I have a strange problem on version 161170, when starting a new game MCM sexlab is empty, it is registered, but empty. I use SexLabFrameworkAE_v166b + SexLab Utility Plus v20240407. Having gone through the entire loadorder, I found the reason, this is the latest version Devious DevicesDD NG 0.37 (with 0.39.2 there is also a problem), if you disable it, sexlab has no problems, I checked several times. At the same time, with the old version of Devious Devices NG 0.2.9 this problem in MCM is not. I am attaching the log file.

Papyrus.0.log 451.22 kB · 2 downloads

 

I'm on version 161170 with SL AE 1.66b, ZAZ 8+, DD NG 0.37 and various SLAL mods ... everything is ok with my setup .....

 

Something similar happened to me before increasing skyui mcm limit, Skyui has a mcm limitation of 128, so you need to extend this amount or you will have problems with the menu list in some setups ...

 

Try "Menu Maid 2" ! ....... https://www.nexusmods.com/skyrimspecialedition/mods/67556

 

 

Posted
On 12/23/2024 at 9:17 AM, The_XXI said:

The fact is that the problem with the registration time begins exactly after enabling SLU+, if you disable SLU+, then SLAnimLoader registers animations very quickly. I think that if it was the taxing PapyrusVM, then even without SLU+ animations would take a long time to register.

I can't be sure of the reasons without see your "Papyrus.0.log" file. 

 

One posible reason can be something wrong with the files or the PapyrusUtil.

 

By other side SLU+ do more steps to register the animations or start the scenes than the original SexLab, also store more values.

 

Of course the scripts also need some performance update but the priority right now is on the startup of the scenes. After all, the registration of the animations is just one in a while.

 

 

Posted
23 hours ago, OsmelMC said:

I can't be sure of the reasons without see your "Papyrus.0.log" file.

 

One posible reason can be something wrong with the files or the PapyrusUtil.

 

By other side SLU+ do more steps to register the animations or start the scenes than the original SexLab, also store more values.

 

Of course the scripts also need some performance update but the priority right now is on the startup of the scenes. After all, the registration of the animations is just one in a while.

 

 

Papyrus.0.log

Posted
On 12/28/2024 at 11:25 AM, The_XXI said:

I just see some problem with FNIS and it's IsGenerated function.

 

The rest seems to be fine but there are other Mods loading at the same time some of them with errors reported on the logs that even when doesn't break the game still can cause performance issues.

 

The main difference between SLU+ and the original SexLab Framework is on the amount of steps done to register the animations. SLU+ register and process more info for each animations.

 

Posted
7 hours ago, OsmelMC said:

I just see some problem with FNIS and it's IsGenerated function.

 

The rest seems to be fine but there are other Mods loading at the same time some of them with errors reported on the logs that even when doesn't break the game still can cause performance issues.

 

The main difference between SLU+ and the original SexLab Framework is on the amount of steps done to register the animations. SLU+ register and process more info for each animations.

 

I use Pandora, there is always one warning displayed in the Sexlab settings, perhaps this is the case.

Posted (edited)

Hi, with the new SLU+ it seems that the Sexlab MCM menu is not loading anymore when starting a new game. I tried 50% - 50%-ing mods to find a culprit but the only one mod that consistently fixed the issue was SLU+. Sometimes, after enabling and disabling groups of mods Sexlab MCM menu did load but with a verry high delay (like 30 seconds), and even then, restarting the game does not guarantee it will load the second time.

I am starting a new game every time.

 

Trying old saves loads the menu fine every time. (but of course they might be corrupted in other ways due to modlist changes)

 

Here is a log when trying to create a new character and not loading the Sexlab MCM:Papyrus.0 - Copy.log

Edited by FireSplitter
Posted
6 hours ago, FireSplitter said:

Hi, with the new SLU+ it seems that the Sexlab MCM menu is not loading anymore when starting a new game. I tried 50% - 50%-ing mods to find a culprit but the only one mod that consistently fixed the issue was SLU+. Sometimes, after enabling and disabling groups of mods Sexlab MCM menu did load but with a verry high delay (like 30 seconds), and even then, restarting the game does not guarantee it will load the second time.

I am starting a new game every time.

 

Trying old saves loads the menu fine every time. (but of course they might be corrupted in other ways due to modlist changes)

 

Here is a log when trying to create a new character and not loading the Sexlab MCM:Papyrus.0 - Copy.log

The missing MCM is a Skyrim bug that usually happens with the Quest's that are on the ESL or ESP Mods at the bottom of the load list. The reason is because some other mod loaded before the SLU+ is stoked loading it's Quest's and the Quest's on the next Mods are ignored. In this case usually are more than one mod affected but you only notice the one's with MCM.

 

The solution for that is change the load order and in the case of the plugin's flagged as ESL is better if are also flagged as ESM. Some users report that "Menus Maid 2" and "MCM Resort" can help to load the missing MCM's. You can also install the SLU plus later or start the game with the SLU+ instead but the ESP file disabled and enable it later. Without the ESP file the furniture support is disabled but the rest of the fixes get integrated with the SexLab framework so this should easy the update "in theory". 

 

By other side the delay is expected because on a new game all the Quest's of the Mods and Menus try to get loaded and the order is related with the plugin's order. "SexLab.esm" is one of the first Mods on the list but "SexLab UtilityPlus.esp" lower on the plugin list and the SexLab MCM is overwrited on the SLU so the MCM have to wait for the shirt of the SLU.

 

 

Posted (edited)
18 hours ago, OsmelMC said:

The missing MCM is a Skyrim bug that usually happens with the Quest's that are on the ESL or ESP Mods at the bottom of the load list. The reason is because some other mod loaded before the SLU+ is stoked loading it's Quest's and the Quest's on the next Mods are ignored. In this case usually are more than one mod affected but you only notice the one's with MCM.

 

The solution for that is change the load order and in the case of the plugin's flagged as ESL is better if are also flagged as ESM. Some users report that "Menus Maid 2" and "MCM Resort" can help to load the missing MCM's. You can also install the SLU plus later or start the game with the SLU+ instead but the ESP file disabled and enable it later. Without the ESP file the furniture support is disabled but the rest of the fixes get integrated with the SexLab framework so this should easy the update "in theory". 

 

By other side the delay is expected because on a new game all the Quest's of the Mods and Menus try to get loaded and the order is related with the plugin's order. "SexLab.esm" is one of the first Mods on the list but "SexLab UtilityPlus.esp" lower on the plugin list and the SexLab MCM is overwrited on the SLU so the MCM have to wait for the shirt of the SLU.

 

 

 

To clarify better, It is not missing, it is not loading when you click it. All the other mods MCM work fine when opened after a new game, but once I open the SexLab MCM it does not loads anything. After that, if I close and reopen MCM is completely broken as it does not load anything anymore. It looks at something gets stuck somewhere like a loop.

Whatever gets broken, it breaks the save entirely. I tried to wait a while, save then restart the game and the MCM is still stuck showing no mods. (like SS5)

ScreenShot3.png

ScreenShot4.png

ScreenShot5.png

 

Sometimes it just works, but I can't figure out how or why, I am not changing anything.

Edited by FireSplitter
Posted
13 minutes ago, FireSplitter said:

 

To clarify better, It is not missing, it is not loading when you click it. All the other mods MCM work fine when opened after a new game, but once I open the SexLab MCM it does not loads anything. After that, if I close and reopen MCM is completely broken as it does not load anything anymore. It looks at something gets stuck somewhere like a loop.

Whatever gets broken, it breaks the save entirely. I tried to wait a while, save then restart the game and the MCM is still stuck showing no mods. (like SS5)

ScreenShot3.png

ScreenShot4.png

ScreenShot5.png

 

Sometimes it just works, but I can't figure out how or why, I am not changing anything.

Did you check for stack dumps? This is a behavior I usually get if something in a new LO isn't well, which becomes obvious once checking the papyrus log. Although it never affected my SL MCM (far as I remember it hit, DCL, DF and NFF in the past, prolly some others I don't remember), that's not to say it can't affect SL/SLU+ just as well.

Posted
50 minutes ago, Talesien said:

Did you check for stack dumps? This is a behavior I usually get if something in a new LO isn't well, which becomes obvious once checking the papyrus log. Although it never affected my SL MCM (far as I remember it hit, DCL, DF and NFF in the past, prolly some others I don't remember), that's not to say it can't affect SL/SLU+ just as well.

I added a log up a few posts. I did look around it and removed some mods that, while working (SUM, POP, DDE some missives), showed some errors and tried to clean up as much as possible but the behavior did not improve. I don't recognize anything that might indicate another culprit. I keep looking into it but so far the only consistent fix is removing SLU+.

 

I did reproduce the issue with a minimal LL setup for SexLab too, although I have a lot of other non-SexLab mods too. 

Papyrus.0 - Copy.log

Posted
23 minutes ago, FireSplitter said:

I added a log up a few posts. I did look around it and removed some mods that, while working (SUM, POP, DDE some missives), showed some errors and tried to clean up as much as possible but the behavior did not improve. I don't recognize anything that might indicate another culprit. I keep looking into it but so far the only consistent fix is removing SLU+.

 

I did reproduce the issue with a minimal LL setup for SexLab too, although I have a lot of other non-SexLab mods too. 

Papyrus.0 - Copy.log 194.56 kB · 1 download

Ah, ok, aye the log looks clean, almost too clean for a large LO. Just skimmed over it, nothing that jumps at me. Pretty odd. Just to clarify, the behavior is there from the start? You can't even "activated" SexLab from the MCM? Or does it only start after you told SL to initialize?

Posted
1 hour ago, Talesien said:

Ah, ok, aye the log looks clean, almost too clean for a large LO. Just skimmed over it, nothing that jumps at me. Pretty odd. Just to clarify, the behavior is there from the start? You can't even "activated" SexLab from the MCM? Or does it only start after you told SL to initialize?

Yes, completely new game, can't open SexLab to install it. 

Old save games or saves that have already SexLab installed work fine. 

Posted
On 1/4/2025 at 5:37 PM, FireSplitter said:

Yes, completely new game, can't open SexLab to install it. 

Old save games or saves that have already SexLab installed work fine. 

Any luck finding solution yet? I had the same thing for a while, checked out of skyrim because got tired trying to fix it, got back and updated some mods, now SexLab's MCM wont' even appear in the list

Only happens with SLU+, regular SL works fine

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