tamai Posted November 30, 2024 Posted November 30, 2024 (edited) 1 hour ago, safado said: I could not see any file conflict between SLU+ and Sexlab Extra Voices 1.5 or extra voices expanded. Must be something else, like folders conflicts, that is obvious because the files are being positioned in the mod folders. Unless your version of extra voices is a version that replace original files. You need to check that it not scripts pex files in the scripts folder. It is not scripts, then maybe is ok. Easy to check, just look at extra voices mod folder for scripts. Only patches for SLU+ should be allowed to overwrite it, and is version and release-date bound. I probably should have been clearer earlier ^^; i havent actually played SLU+ yet I was just wondering if it was even working before i begin started a game with it installed. I was having trouble with SLP+ as well as it not supporting certain mods and decided to give this a try. also just checked i do have extra voices 1.5 no scripts overwritten at least Edited November 30, 2024 by tamai
Devorax Posted November 30, 2024 Posted November 30, 2024 Hello, which version of Sexlab Utility Plus should i use if I'm using Sexlab Framework v1.63? 1
Talesien Posted November 30, 2024 Posted November 30, 2024 6 hours ago, Devorax said: Hello, which version of Sexlab Utility Plus should i use if I'm using Sexlab Framework v1.63? The latest, just make sure you pick 1.5.97 in the fomod. 2
Tenhi Posted November 30, 2024 Posted November 30, 2024 (edited) For some reason, SLU+ breaks SL facial expressions. Without SLU+ everything works fine. I started installing patches for SLU+, but SL MCM became empty, without any option. Then I disabled the patches, but MCM remains empty for SL. It feels like something in files or MO was overwritten that I can't affect by simply enabling/disabling/reinstalling mods. So now I have two problems with SLU+. And it's ultra disappointing because I like the functionality of this mod. If anyone has encountered this, please let me know how you fixed it. I'm on SE v1.5.97 and SL v1.63. Everything works and compatible with SE. SLU+ is ovrewrited only by papyrusUtil Edit: because of SLU+, I have completely empty SL MCM in a new game. This can be fixed by starting a new game without SLU+ and then enabling it after installing SL. I don't know if this can be avoided in the future, because during the process of installing mods I will still need to start a new game sometimes. So if you know what can cause such a bug, please let me know. Also, the facial expressions is fixed when I allow SLU+ to overwrite PapyrusUtil. It turns out that when someone says that PapyrusUtil should never be overwritten by anything, in fact, are not entirely right... Edited November 30, 2024 by Tenhi
Talesien Posted November 30, 2024 Posted November 30, 2024 2 hours ago, Tenhi said: If anyone has encountered this, please let me know how you fixed it. I'm on SE v1.5.97 and SL v1.63. Everything works and compatible with SE. SLU+ is ovrewrited only by papyrusUtil That might be at least part of your problem. SLU+ comes with its own Papyrus Util, which is newer and has additional functions, compare to the standalone Version available on the Nexus. Also, you are absolutely certain you chose the right version during install? Try re-installing SLU+ perhaps. 1
safado Posted November 30, 2024 Posted November 30, 2024 (edited) 5 hours ago, Tenhi said: For some reason, SLU+ breaks SL facial expressions. Without SLU+ everything works fine. I started installing patches for SLU+, but SL MCM became empty, without any option. Then I disabled the patches, but MCM remains empty for SL. It feels like something in files or MO was overwritten that I can't affect by simply enabling/disabling/reinstalling mods. So now I have two problems with SLU+. And it's ultra disappointing because I like the functionality of this mod. If anyone has encountered this, please let me know how you fixed it. I'm on SE v1.5.97 and SL v1.63. Everything works and compatible with SE. SLU+ is ovrewrited only by papyrusUtil Edit: because of SLU+, I have completely empty SL MCM in a new game. This can be fixed by starting a new game without SLU+ and then enabling it after installing SL. I don't know if this can be avoided in the future, because during the process of installing mods I will still need to start a new game sometimes. So if you know what can cause such a bug, please let me know. Also, the facial expressions is fixed when I allow SLU+ to overwrite PapyrusUtil. It turns out that when someone says that PapyrusUtil should never be overwritten by anything, in fact, are not entirely right... SLU+ has to overwrites all and SkyrimSE 1.5x version has special PapyrusUtils that inform is version 3.9 but has 4.x features. Used for performance and furniture feature. Likely when SLU+ tries to use new PapyrusUtils functions it fails because wrong PapyrusUtils is loaded and the MCM can not be completed. Papyrusutils is part of Sexlab and SLU+ upgraded version 3.9 for SkyrimSE 1.5.x to be feature similar to the version for AE. From v20230921change log: Spoiler Enhance the startup speed of the scenes on the SE and AE versions thanks to the use of some new native function of the PapyrusUtil. On SE requiere the PapyrusUtil included. From description. Spoiler Requirements: Skyrim LE SexLab - Sex Animation Framework v1.62 or Skyrim SE SexLab Framework v1.63 or Skyrim AE SexLab Framework v1.65 (Warning: The SexLab GitHub version on development can be used but just the version compiled before the release date of your SLU+) The new furniture system required: powerofthree's Papyrus Extender and The version of PapyrusUtil for SE included on the SLU+ setup. Edited November 30, 2024 by safado 1
Tops34 Posted November 30, 2024 Posted November 30, 2024 5 hours ago, Tenhi said: For some reason, SLU+ breaks SL facial expressions. Without SLU+ everything works fine. I Do you use hair with SMP? I had that issue and "fixed it" by using static hair.
Tenhi Posted December 1, 2024 Posted December 1, 2024 (edited) 3 hours ago, safado said: SLU+ has to overwrites all and SkyrimSE 1.5x version has special PapyrusUtils that inform is version 3.9 but has 4.x features. Used for performance and furniture feature. Likely when SLU+ tries to use new PapyrusUtils functions it fails because wrong PapyrusUtils is loaded and the MCM can not be completed. Papyrusutils is part of Sexlab and SLU+ upgraded version 3.9 for SkyrimSE 1.5.x to be feature similar to the version for AE. From v20230921change log: Reveal hidden contents Enhance the startup speed of the scenes on the SE and AE versions thanks to the use of some new native function of the PapyrusUtil. On SE requiere the PapyrusUtil included. From description. Reveal hidden contents Requirements: Skyrim LE SexLab - Sex Animation Framework v1.62 or Skyrim SE SexLab Framework v1.63 or Skyrim AE SexLab Framework v1.65 (Warning: The SexLab GitHub version on development can be used but just the version compiled before the release date of your SLU+) The new furniture system required: powerofthree's Papyrus Extender and The version of PapyrusUtil for SE included on the SLU+ setup. Thanks for the explanation! Did I understand correctly that PapyrusUtil needs to be disabled/removed if I use SLU+? Or is it enough for SLU+ to overwrite it? I tried to start a new game with PapyrusUtil disabled, but unfortunately the SL MCM was still empty. edited: sorry for my inattention, you already answered this above... Thanks for your patience. However, it's a pity that this does not solve the problem of the empty MCM. 3 hours ago, Tops34 said: Do you use hair with SMP? I had that issue and "fixed it" by using static hair. Yep, I have encountered this problem before. But as I remember, it was problem with mouth opening. By the way, wigs with SMP do not interfere with SL scenes. At least for me. 6 hours ago, Talesien said: That might be at least part of your problem. SLU+ comes with its own Papyrus Util, which is newer and has additional functions, compare to the standalone Version available on the Nexus. Also, you are absolutely certain you chose the right version during install? Try re-installing SLU+ perhaps. Yes, thank you. I let SLU+ overwrite PapyrusUtil and this little move fixed facial expressions. But SL MCM menu is still empty when starting a new game. I also couldn't find the answers for some situations yet, that may affect the SLU. Maybe someone knows about it more then me. Can I use OSLA instead of SLA with SLU+? I can't overwrite OSLA with the SLU Aroused Patch because OSLA starts giving me a warning in the game that I overwrote its script and this could be a problem. Should I use SLU Patch on the SLSO topic? The patch was uploaded in 2020, and the requirements for the SLU say that SLSO is supported. But I would like to clarify whether this patch is meant or compatibility is native already? Am I right that all patches from this topic should overwrite SLU+ if there is a conflict? As far as I know, patches are usually installed after conflicting mods. But the SLU description says that nothing should overwrite it. So... Are there any requirements for the plugins load order? Should the SLU+ be lower than other SL mods or depends on patches? I keep it at the very bottom for now and the game does not crash. But I would'nt like it become a source of issues in future. Edited December 1, 2024 by Tenhi
Talesien Posted December 1, 2024 Posted December 1, 2024 30 minutes ago, Tenhi said: Yes, thank you. I let SLU+ overwrite PapyrusUtil and this little move fixed facial expressions. But SL MCM menu is still empty when starting a new game. I also couldn't find the answers for some questions yet. Maybe someone knows about it more then me. Can I use OSLA instead of SLA with SLU+? I can't overwrite OSLA with the SLU Aroused Patch because OSLA starts giving me a warning in the game that I overwrote its script and this could be a problem. Should I use SLU Patch on the SLSO topic? The patch was uploaded in 2020, and the requirements for the SLU say that SLSO is supported. But I would like to clarify whether this patch is meant or compatibility is native already? Am I right that all patches from this topic should overwrite SLU+ if there is a conflict? As far as I know, patches are usually installed after conflicting mods. But the SLU description says that nothing should overwrite it. So... Are there any requirements for the plugins load order? Should the SLU+ be lower than other SL mods or depends on patches? I keep it at the very bottom for now and the game does not crash. But I would'nt like it become a source of issues in future. 1.) Yes, be aware though that OSL took some liberties with the scripts included in SLA. A handful of mods are not working too well with it. 2.) Do not use any SLU+ patches that are older than the SLU+ version you are using. The SLU scripts change frequently and it's likely that using an old patch will break it. 3.) Those would be an exception ... as long as you stick to what I stated in 2. 4.) SLU+ has to come after SL obviously, otherwise as long as you are certain nothing in a mod or patch overwrites SLU+, it should not really matter. 1
Tenhi Posted December 2, 2024 Posted December 2, 2024 On 11/30/2024 at 7:48 PM, Tenhi said: SL MCM became empty, without any option I think I found the source of the problem. I started to remember in detail what I changed after the MCM broke. And I remembered that I updated the mfg fix NG to 1.0.1 (plus latest mfg fix), but got distracted and forgot to test it. And this is probably what caused the empty MCM, because I disabled almost all SL mods, even those that were installed before SLU+, and it did not help. So I went back to version mfg fix for 1.5.97 and mfg fix NG v0.1.5 and the MCM become filled with options, as it should be. But it broke the facial expressions during sex scenes again... So I went back to the latest version of mfg fixes and for some reasons everything started working fine. Expressions and MCM. I don't understand how it works because I did the same steps before every new game. All I did was just switch between versions few times and somehow it got fixed. But this only applies to the cases when I use SLU+ (v20240407). The regular SL 1.63 works with all mfg fix versions.
OsmelMC Posted December 3, 2024 Author Posted December 3, 2024 (edited) On 12/1/2024 at 8:23 PM, Tenhi said: I went back to the latest version of mfg fixes and for some reasons everything started working fine. Expressions and MCM. The empty or missed MCM is a well known bug of Skyrim that can happen with any mod after update some mod or change the plugin's load order. Usually the reason is another Mod that was loaded before the Mod with the missing MCM. Usually the solution is on change the load order of the plugin's to load first the Mod with the missing MCM. Of course there are other solutions and sometimes is fine after remove some Mod but doesn't mean that be some incompatibility or error on some of those Mods so you can install it again at the bottom of the load list and should work. Is mostly a coincidence. By the way, Mods like "MCM Resort" or "Menu Maid 2" already include a button to fix this. Edited December 3, 2024 by OsmelMC 1
blackoperations Posted December 4, 2024 Posted December 4, 2024 Do the fixes for USSEP work with the original SSE version too, or just the AE version?
blackoperations Posted December 5, 2024 Posted December 5, 2024 On 11/30/2024 at 12:48 PM, Tenhi said: For some reason, SLU+ breaks SL facial expressions. Without SLU+ everything works fine. I started installing patches for SLU+, but SL MCM became empty, without any option. Then I disabled the patches, but MCM remains empty for SL. It feels like something in files or MO was overwritten that I can't affect by simply enabling/disabling/reinstalling mods. So now I have two problems with SLU+. And it's ultra disappointing because I like the functionality of this mod. If anyone has encountered this, please let me know how you fixed it. I'm on SE v1.5.97 and SL v1.63. Everything works and compatible with SE. SLU+ is ovrewrited only by papyrusUtil Edit: because of SLU+, I have completely empty SL MCM in a new game. This can be fixed by starting a new game without SLU+ and then enabling it after installing SL. I don't know if this can be avoided in the future, because during the process of installing mods I will still need to start a new game sometimes. So if you know what can cause such a bug, please let me know. Also, the facial expressions is fixed when I allow SLU+ to overwrite PapyrusUtil. It turns out that when someone says that PapyrusUtil should never be overwritten by anything, in fact, are not entirely right... Use the Hentai mod for facial expressions. Works great with NG and SLU+
anowolf1 Posted December 7, 2024 Posted December 7, 2024 (edited) Hi, I'm using SexLab 1.66b on SE version, which works perfectly fine, when I install SexLab Utility Plus v20240407.7z it gaves me this error Unsupported version rollback detected (16601>16300), any way how to fix it? Edited December 7, 2024 by anowolf1
Talesien Posted December 7, 2024 Posted December 7, 2024 (edited) 4 hours ago, anowolf1 said: Hi, I'm using SexLab 1.66b on SE version, which works perfectly fine, when I install SexLab Utility Plus v20240407.7z it gaves me this error Unsupported version rollback detected (16601>16300), any way how to fix it? Sounds like you installed the SE (aka 1.5.97) version. You are certain you picked the right version in the Fomod when you installed SLU+? Edited December 7, 2024 by Talesien
anowolf1 Posted December 7, 2024 Posted December 7, 2024 (edited) 9 hours ago, Talesien said: Sounds like you installed the SE (aka 1.5.97) version. You are certain you picked the right version in the Fomod when you installed SLU+? The problem was elsewhere, found it. Thanks tho. Edited December 7, 2024 by anowolf1
OsmelMC Posted December 7, 2024 Author Posted December 7, 2024 On 12/4/2024 at 9:41 AM, blackoperations said: Do the fixes for USSEP work with the original SSE version too, or just the AE version? The fixes were updated to work with LE and I play on SE so they are made for SE. For I know there are compatible with AE too.
Tenhi Posted December 8, 2024 Posted December 8, 2024 On 12/5/2024 at 5:28 PM, blackoperations said: Use the Hentai mod for facial expressions. Works great with NG and SLU+ It already works for me. But I'm curious to check the mod you meant. Did you mean Ahegao? Give me the full name, please
Imphitamin Posted December 9, 2024 Posted December 9, 2024 (edited) Hi! I'm currently on Skyrim 1.5.97 + SL 1.63 + SLSO and I'm having issues with characters alignment system partially breaking after I install SLU+. SLU+ is overwriting everything (I also have "Papyrus 3.9" installed, however, I let all other SL mods including SLU+ overwrite it - which also fixed another problem that I had with expressions not working). The main issue is that, for example, when I move an actor up 1-3 times (using SL hotkey ";" with "Ctrl" held down to change only current stage of animation) and then I advance to the next stage - it seems to me that the next stage carries over the alignment settings of the previous stage. So going back and forth between stages does not re-align actors as it should. BUT, strangely enough, if I move an actor up 4 times or more (which is the float value of 2.0 or more in the animation editor) then the re-alignment happens on stage change. I guess there is some minimal value check in the code that checks whether or not the actors should be re-aligned? I've tested on 2 separate new games: 1. SL + SLSO (without SLU+): Re-align actor: move him up 1-3 times for the current stage of animation Advance to the next stage Actor re-aligns properly (moved down, because we moved him up in the previous stage) 2. SL + SLSO + SLU+: Re-align actor: move him up 1-3 times for the current stage of animation Advance to the next stage Actor stays in the exact same place as he was in the previous stage Has anyone encountered such a problem? Thanks in advance for any help! P.S. I tried on all SLU+ versions and the alignment breaks on every one of them. Edited December 9, 2024 by Imphitamin Added SLU+ versions that I tested the game with 1
OsmelMC Posted December 12, 2024 Author Posted December 12, 2024 On 12/9/2024 at 8:20 AM, Imphitamin said: Hi! I'm currently on Skyrim 1.5.97 + SL 1.63 + SLSO and I'm having issues with characters alignment system partially breaking after I install SLU+. SLU+ is overwriting everything (I also have "Papyrus 3.9" installed, however, I let all other SL mods including SLU+ overwrite it - which also fixed another problem that I had with expressions not working). The main issue is that, for example, when I move an actor up 1-3 times (using SL hotkey ";" with "Ctrl" held down to change only current stage of animation) and then I advance to the next stage - it seems to me that the next stage carries over the alignment settings of the previous stage. So going back and forth between stages does not re-align actors as it should. BUT, strangely enough, if I move an actor up 4 times or more (which is the float value of 2.0 or more in the animation editor) then the re-alignment happens on stage change. I guess there is some minimal value check in the code that checks whether or not the actors should be re-aligned? I've tested on 2 separate new games: 1. SL + SLSO (without SLU+): Re-align actor: move him up 1-3 times for the current stage of animation Advance to the next stage Actor re-aligns properly (moved down, because we moved him up in the previous stage) 2. SL + SLSO + SLU+: Re-align actor: move him up 1-3 times for the current stage of animation Advance to the next stage Actor stays in the exact same place as he was in the previous stage Has anyone encountered such a problem? Thanks in advance for any help! P.S. I tried on all SLU+ versions and the alignment breaks on every one of them. Yes the hotkeys functions are bit buggy. Apparently is because the amount of steps that SexLab have to do each time you realign the actors. The original SexLab is also buggy with the hotkeys but in a different way. To align the actors SexLab move the actors and reapply the animation. That take some time so also stop the clock of the animation and disable some events until is done to prevent bigger issues. The original SexLab looks better for this but in fact cause performance issues at the point of cause CTD even way after the end of scene. The bug you see with the Ctrl, for me happen with the Shift on the SOS hotkeys. Is like if the function stop listen for the Shift or the Ctrl keys for a moment but the strange thing is that nothing on the scripts interfere with those hotkeys so there is none apparent reason for that except a performance issue. I'm still trying to enhance this but at the moment I use the hotkeys just to know what parameters I should edit and do the real edition on the "Animation Editor" page that have a way better performance. Also SexLab let you invert the behavior of the Ctrl keys so instead of press it for just that stage, released be for one stage and pressed be for all stages reducing the chance of issues. This can be done on the Hotkeys page of the SexLab MCM. 1
The_XXI Posted December 13, 2024 Posted December 13, 2024 (edited) On 11/24/2024 at 9:40 PM, OsmelMC said: If you are still on Skyrim SE without update to AE. Make sure of select the "Special Edition" option on my setup and use the PapyrusUtil that comes with the SLU+ for SE. This version of PapyrusUtil include some functions of the AE version required for performance (without those functions the SexLab will have a lot of problems) Also my version of the "SexLab Animation Loader" that is on the GitHub server is way better and faster that the one released on LoversLab. Reinstalled the mod, selected "Special Edition" in the settings. I checked that SLU+ is not overwritten by anything through Mod Organizer 2. I installed SexLab Animation Loader from GitHub, but nothing changed, animations are registered for a long time. If you disable SLU+, everything happens quickly. And also in the latest version of SexLab Animation Loader, I get this at the beginning, but the animations are logged Edited December 13, 2024 by The_XXI
Imphitamin Posted December 13, 2024 Posted December 13, 2024 (edited) On 12/12/2024 at 7:26 PM, OsmelMC said: Yes the hotkeys functions are bit buggy. Apparently is because the amount of steps that SexLab have to do each time you realign the actors. The original SexLab is also buggy with the hotkeys but in a different way. To align the actors SexLab move the actors and reapply the animation. That take some time so also stop the clock of the animation and disable some events until is done to prevent bigger issues. The original SexLab looks better for this but in fact cause performance issues at the point of cause CTD even way after the end of scene. The bug you see with the Ctrl, for me happen with the Shift on the SOS hotkeys. Is like if the function stop listen for the Shift or the Ctrl keys for a moment but the strange thing is that nothing on the scripts interfere with those hotkeys so there is none apparent reason for that except a performance issue. I'm still trying to enhance this but at the moment I use the hotkeys just to know what parameters I should edit and do the real edition on the "Animation Editor" page that have a way better performance. Also SexLab let you invert the behavior of the Ctrl keys so instead of press it for just that stage, released be for one stage and pressed be for all stages reducing the chance of issues. This can be done on the Hotkeys page of the SexLab MCM. Thanks for reply! Yeah, reapplying animation works (with standard key "["), it re-aligns actors alright, but if you change animation stage the problem I described above still persists. "[" key also very often desynchronizes animation of each actor, the only thing that helps to sync them back again is to change stages back and forth (but if I remember correctly it always was that way in original SexLab). I also tried what you advised regarding inverting "Ctrl" key's behaviour - but it didn't help. After experimenting more, it seems to me that the problem is very likely not because of the hotkeys. I found a workaround which helps with alignment everytime. Start any SL animation and go to "Animation Editor", set these parameters for stages for each actor if there are more that 1: Stage 1 -> Set "Adjust Sideways" to "-4.00" Stage 2 -> Set "Adjust Sideways" to "4.00" (you can set any values you want, but the difference/distance between positions must be at least more than "2.00") Stage 3 -> Set "Adjust Sideways" to "-4.00" Stage 4 -> Set "Adjust Sideways" to "4.00" Stage 5 -> Set "Adjust Sideways" to "-4.00" That way the distance between positions is "8.00", so that's enough of a window to properly align actors - and auto re-alignment still works when changing stages. But if the distance is less than "2.00", then the auto re-alignment breaks... So there's definetely something wrong with how SL determines if it should re-align actors on animation stage change. Edited December 13, 2024 by Imphitamin
深淵の神 Posted December 15, 2024 Posted December 15, 2024 Hola OsmelMC, could you tell me what is the script in charge of removing the high heels effect during animations? I've been experiencing some compatibility issues with Mu Joint Fix and Heel Fix and would like to check it out for myself.
Xerga Posted December 15, 2024 Posted December 15, 2024 i'm getting an issue where after running a number of sexlab animations consecutively, the on screen interact text disappears (e.g. no talk, steal, search etc.). the issue appears to be similar to the one from an older post: i made sure the sslActorAlias.pex from this tweak overwrites the ones from other mods (framework and slso), but the issue is still there. any idea how to fix this?
OsmelMC Posted December 17, 2024 Author Posted December 17, 2024 (edited) On 12/14/2024 at 11:00 PM, サマエル said: Hola OsmelMC, could you tell me what is the script in charge of removing the high heels effect during animations? I've been experiencing some compatibility issues with Mu Joint Fix and Heel Fix and would like to check it out for myself. Is on the sslActorAlias where SexLab remove the HH spell's and compensate the heels offsets compatible with RaceMenu. You can look for word "Heels" on the file "sslActorAlias.psc" But in the case of the MuJoinFix that I'm also using, the best choice is disable the MuJoinFix for the actors on the sex scene (At least the HH part) I think MuJoinFix comes with scripts for that, that probably still doesn't include the onActorChange event but can be added there. My SLU+ doesn't require any HH fix but still can use the MuJoinFix for the knees. Edited December 17, 2024 by OsmelMC
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now