safado Posted November 27, 2022 Posted November 27, 2022 (edited) 20 hours ago, iDREIS MAD said: Well, after testing. the original "SL Defeat v5.3.5" + "SexLabAroused_V28b" + "SexLab Aroused v28b Patch (2021_09_29)" still work better than "Sexlab Defeat Baka Edition LE/SE 1.4" + " SLAX / Sexlab Aroused Redux BakaFactory ". I mean original the "NPC vs NPC" features are still working except for Guards and soldiers (hope someonecan fix this), and when using "BAKA" They always fight until death even I change or reset the MCM setting (and my follower can't engage too).  Did you know that there's a newer version called SL Defeat V5.3.6 Bane 24112021? It also has a modified optional add-on: Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) by  AndrewLRG Spoiler  Defeat 5.3.6 is standalone, it does not require Defeat 5.3.5  ChangeLog Defeat V5.3.6 Bane 24112021 Fixed the follower down first re-agro bug Fixed compilation errors in some dialogue script fragments and populated a number of empty script properties Fixed the Surrender key getting unbound issue Fixed MCM Knockdown duration setting not working for followers Fixed Defeat's Essential Player function failing when in None Locations Tidied up some dialogue grammar - mostly in DefeatPlayerQST and regenerated SEQ File The motivation for doing this was to provide a more stable platform for AndrewLRG's excellent Dynamic Defeat patch. I'm happy to say that he has been kind enough to provide an updated version of his patch that forwards the fixes I have added in Defeat 5.3.6 and provides some additional Dynamic Defeat bugfixes and content.  Changelog Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) by  AndrewLRG Fixed an issue when Dynamic Defeat was not working with creatures; Fixed a small bug that could cause Devious Suit not be re-equipped; Added a "creature toggle" option to disable/enable some Post-Assault events when defeated by creatures; (thanks to DonQuiWho for suggestion). Option can be found in Defeats MCM/Player Post-Assault page. Updated Defeat's import/export mechanics to include all added features.  It should be possible to update a vanilla Defeat 5.3.5 game to Defeat 5.3.6 and Dynamic Defeat LRG 1.4 but as ever, if you have problems, either clean your save or start a new game.  Please note this version of Defeat and the Dynamic Defeat patch are NOT compatible with any other Defeat patches or versions.  Thanks to DonQuiWho and Herowynne for taking the time to beta test Defeat 5.3.6 SL Defeat 5.3.6 Bane is needed if you want to use his Follower Slavery Mod (FSM).  I use OSL Aroused - Arousal Reborn (SSE & AE) 2.2.2 instead of "classic" SLAR or variants, no issues yet.   Edited November 27, 2022 by safado
safado Posted November 28, 2022 Posted November 28, 2022 18 hours ago, iDREIS MAD said: for Skyrim LE?  Yes, for Defeat 5.3.6 Bane and add-ons. Check links No, for OSL Aroused.Â
OsmelMC Posted November 30, 2022 Author Posted November 30, 2022 I did few Tweak for the Dark Arena v1.38 SE Â Â Â The Tweak's include: Â * Fix some dialogues out of place. Â * Fix sex scenes not starting. Â * Better animation list for the scenes that makes better use of the animation CACHE and is way faster after the first time on that scene. Â * Way better Pit Fight system. Now is more immersive, allow you see the name of the fighters on the bet menu and give you time to appreciate when the fighters come to the pit. Â * Replacement of the cards for those that have "Legends of Dragonborn" installed. Â Â Dark Arena - Patch (20221130).7z 2
safado Posted December 1, 2022 Posted December 1, 2022 (edited) 11 hours ago, LoversProton said: hi might have been asked before  if using SLEN - eager npc mod, with utility plus, do we get privacy function leading to a private spot(or at least attempt to) just so to roleplay to avoid public scene crime. ( I did find a user made follow patch)  I am switching back to sl from ostim and this is the feature I remember lacking from SLEN.  is there a conflict with OSLAroused, since it also overwrites SLSO?  thanks  I have not experienced compatibility issues between SexLab Utility Plus, OSL aroused, and SLSO 2022-08-02.  SLSO modifies standard SL Aroused Redux v28(SLAR) scripts to make arousal values change with individual separate npc\pc orgasms at each stage, instead of only at the end of animation. OSL Arousal do not overwrite SLSO scripts, the conflict is the SLAR v28 scripts included in SLSO.  It is safe to let OSL arousal "overwrite" and win the conflict with SLSO and any other mod that try to modify SLAR scripts.  Any mod that follow proper SLAR integration will be compatible.  OSL arousal need to overwrite all SL arousal(SLAR) scripts, from all mods trying to modify it, to maintain stability and compatibility with SL arousal integration of third party mods. That includes SLSO modification for SL aroused. The function that SLSO is adding, is implemented in OSL aroused differently but with similar results, because arousal calculation are also implemented differently but with similar results. Also, the feature added by SLSO modifications to SLAR v28\29 are included in SLAX, overwriting SLAX scripts with SLSO will break SLAX. (SLAX is an extended version of SLAR, core completed but many features wip)   Spoiler Installation Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO) DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT Both AE and SSE versions are included in the FOMOD, just select correct version on install  If you do not use any mods that use OAroused, you can disable OAroused.esp  Edited December 1, 2022 by safado
aulton1968 Posted December 3, 2022 Posted December 3, 2022 I have difficulty getting NPC to use furniture if I have Papyrus NG main thread tweak enabled. Clearly, they are trying to use the furniture. They always walk right up to it and play an animation right next to it. It's just never a furniture animation. I noticed that Musje just released a patch that makes Home Sweet Home more compatible with Papyrus NG main thread tweak. Would something like that be possible for Utility plus? I believe the mod author provided a way to make it so that the main thread tweak wont speed up certain scripts.Â
OsmelMC Posted December 4, 2022 Author Posted December 4, 2022 1 hour ago, aulton1968 said: I have difficulty getting NPC to use furniture if I have Papyrus NG main thread tweak enabled. Clearly, they are trying to use the furniture. They always walk right up to it and play an animation right next to it. It's just never a furniture animation. I noticed that Musje just released a patch that makes Home Sweet Home more compatible with Papyrus NG main thread tweak. Would something like that be possible for Utility plus? I believe the mod author provided a way to make it so that the main thread tweak wont speed up certain scripts. I don't see any issue with furnitures and the Papyrus Tweak NG.  But if you are on SE the only PapyrusUtil compatible with the new furniture system is the one that comes with the SexLab, any other even if have the same version number is different and don't have the required functions.  This is the right PapyrusUtil for SE: PapyrusUtil SE.7z Â
aulton1968 Posted December 4, 2022 Posted December 4, 2022 NPCs use furniture when standing near furniture and using Match Maker. NPCs will not use furniture when Paradise Halls Home Sweet Home starts the animation. I tried installing this version of papyrus util, then tried turning off the main thread tweak. Still not working, so it must not be the Papyrus Main Thread Tweak after all. There must be something else I am doing wrong in my current setup. I have succeeded in getting Home Sweet Home NPCs to use furniture before in the past. Not sure what I am doing differently now.Â
minhkhoa770 Posted December 6, 2022 Posted December 6, 2022 With new version of SexLab Utility Plus we dont need "Furniture Sex Framework SE" anymore right? Hope it has full features like Furniture Sex Framework SE
OsmelMC Posted December 6, 2022 Author Posted December 6, 2022 (edited) On 12/4/2022 at 4:57 PM, aulton1968 said: NPCs use furniture when standing near furniture and using Match Maker. NPCs will not use furniture when Paradise Halls Home Sweet Home starts the animation. I tried installing this version of papyrus util, then tried turning off the main thread tweak. Still not working, so it must not be the Papyrus Main Thread Tweak after all. There must be something else I am doing wrong in my current setup. I have succeeded in getting Home Sweet Home NPCs to use furniture before in the past. Not sure what I am doing differently now. I'm using the "Papyrus Tweak NG" and my new furniture system without issues and everything works even better with the tweak enabled.  The furniture system try to use furnitures near the centerRef or the player but also depends of the way the scene is called by the external Mod. For example if the Paradise Hall set a centerRef on one of the actors, the furniture system will search furnitures only in a distance not bigger than one double bed size, if the center ref is settled on any objects different from the actors, the furniture system won't check for furnitures and will use that object instead of course if the object is a supported furniture you will see the furniture animations.  Also take in consideration that not all the Furnitures are supported, for example I'm adding and testing the furnitures of Campfire just now and the chair's without Front entry aren't supported anymore because are usually placed on table's and cause clipping issues.   Send me the "Papyrus.0.log"   Edited December 6, 2022 by OsmelMC
aulton1968 Posted December 7, 2022 Posted December 7, 2022 8 hours ago, OsmelMC said: I'm using the "Papyrus Tweak NG" and my new furniture system without issues and everything works even better with the tweak enabled. Â The furniture system try to use furnitures near the centerRef or the player but also depends of the way the scene is called by the external Mod. For example if the Paradise Hall set a centerRef on one of the actors, the furniture system will search furnitures only in a distance not bigger than one double bed size, if the center ref is settled on any objects different from the actors, the furniture system won't check for furnitures and will use that object instead of course if the object is a supported furniture you will see the furniture animations. Â Also take in consideration that not all the Furnitures are supported, for example I'm adding and testing the furnitures of Campfire just now and the chair's without Front entry aren't supported anymore because are usually placed on table's and cause clipping issues. Â Â Send me the "Papyrus.0.log" Â Â Thank you! Here it is. Papyrus.0.log
OsmelMC Posted December 7, 2022 Author Posted December 7, 2022 (edited) 50 minutes ago, aulton1968 said: Thank you! Here it is. Papyrus.0.log 333.49 kB · 2 downloads You almost don't have animations or you have to "Clean the Animations CACHE" on the last page of the SexLab MCM.  I only see on the logs the same search for animations with "Aggressive" or "Forced" tags and return only 94 animations. Between those animation only find the "Pillory" tag so unless you can see a Pillory near you won't get any furniture animation for that scene.  Also the animation "Anubs x Pillory" don't seem to have the right furniture tags because was ignored by the filters. If "Anubs x Pillory"is really a Pillory animation should include the tags "Furniture, Pillory" but first make sure that is really for a Pillory because some times the author's confuse "Pillory" with "Yokes" that looks similar but are very different (the Yoke is a device to wear like an armor, and the Pillory is a furniture that can't be moved) Edited December 7, 2022 by OsmelMC
wolfmask1402 Posted December 7, 2022 Posted December 7, 2022 Thank you, OsmelMC for the great mod. I just have backed to skyrim recently and tried hundred of mods and I am facing a lot of CTD and script lag right now until I used your mod. I dug through the forums and see SL Eager NPC scan to much and it leads to script lag. I had to turn it off and only used, your mod OSL aroused, ABMM, Sexlab Relation ship Dialogue system, RDO, conditional Expression extended with follower tweak, NFF follower tweak, BBLS mod, AA plus, Sexlab Defeat (I'm using 5.3.6), and , Devious device 5.1, ZAZ animation, Baka, Billy, toy animation, PAH) Right now facing some lag script (delay interactive with door, slow when opens menu, high script latency ms (around 1000ms), etc..) after loading agian. It took around 1 minute to load mods when go in cities. Some time it take long time to load in Whiterun. Now I have to keep looking for good stable mods and load order again. My questions are - Do I need to use Old sexlab aroused or still using OSL aroused? - If i can use OSL aroused, do I need use your aroused patch.? - Is conditional Expression extended compatibility with your mod? It's frustrate to have to do over again for stable game through (When I discovered your mod, I made 3th new game and could go through to finished most Whiterun's questline). Now facing some script lag again especially when there are NPCs around.
OsmelMC Posted December 7, 2022 Author Posted December 7, 2022 (edited) @wolfmask1402 My Tweak's on this page are for many Mod and usually are not related each other. Â My tweak for SL Aroused is just for the original Mod or the Baka Edition like said on the page description, some of the fixes on this tweak already exist on another's versions of the Aroused Mods so are not longer required. I don't use OSLAroused but seems to be very heavy. OSLAroused is for those that play with OSex and SexLab at the same time is to avoid you the stress of two different Aroused Mods. If you don't have OSex better stay with one of the SLAroused. I'm currently using the "SexLab Aroused Extended" that comes with some extra options and y want to try the "SLAroused Modular" that seems to come with more options. Â My recommendation for the Aroused Mods in general, is increase the time between the cell scan's and keep options like "Required Ligne of Sight" and "Required naked actors to change arousal" both Enabled to reduce the stress of the papyrus. At first seems like nothing changes but after some time you start to notice the difference. Â Â Â The Conditional Expressions on LoversLab come already patched for SexLab, but if you are using one of the Nexus versions you will need my patch for that version. Â Â 4 hours ago, wolfmask1402 said: Sexlab Relation ship Dialogue system "SexLab RSD" and many other Mods have few small errors on the scripts that cause some lag if aren't fixed. I keep my game very much free from errors on the logs but I don't make all my fixes public because most of the time i do a fast fix without check for the side effects of my fixes. Â Somewhere on this discussion thread i posted my "Campfire & FrostFall" fixes and my "iNeeds" full setup, both mods are very heavy but is mostly for the errors on the scripts or use wrong patches, so if you are using those, better check for my fixes. Â Â You can send me your "papyrus.0.log" Edited December 7, 2022 by OsmelMC 1
safado Posted December 7, 2022 Posted December 7, 2022 27 minutes ago, OsmelMC said: @wolfmask1402  I don't use OSLAroused but seems to be very heavy. OSLAroused is for those that play with OSex and SexLab at the same  Actually, OSL Aroused is very fast. The core functionality is outside papyrusVM, in a SKSE64 Dynamic Linked Library plugin file, and the OAroused and SLAR files are integration/compatibility stubs. Spoiler Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes)  Â
TrickyK Posted December 8, 2022 Posted December 8, 2022 2 hours ago, safado said: Actually, OSL Aroused is very fast. The core functionality is outside papyrusVM, in a SKSE64 Dynamic Linked Library plugin file, and the OAroused and SLAR files are integration/compatibility stubs. Going to second this. It does the bulk of the work in SKSE and takes a lot of the load of the original SLA off. I don't use Osex but have it solely because it's faster and has nice additional features that other versions don't.
wolfmask1402 Posted December 8, 2022 Posted December 8, 2022 @OsmelMC Thank you for answering may questions. Send you Papyrus0.log its quite heavy @@ . Try Turn off all Scan mod now. I went through my most list. Some are quite heavy script include Animation, dirty blood mod and better vampire. Do I need to use Wrye Bash Patch after installed all the mod I want.? Thank you. Papyrus.0.log
aulton1968 Posted December 8, 2022 Posted December 8, 2022 (edited) 21 hours ago, OsmelMC said: You almost don't have animations or you have to "Clean the Animations CACHE" on the last page of the SexLab MCM. Â I only see on the logs the same search for animations with "Aggressive" or "Forced" tags and return only 94 animations. Between those animation only find the "Pillory" tag so unless you can see a Pillory near you won't get any furniture animation for that scene. Â Also the animation "Anubs x Pillory" don't seem to have the right furniture tags because was ignored by the filters. If "Anubs x Pillory"is really a Pillory animation should include the tags "Furniture, Pillory" but first make sure that is really for a Pillory because some times the author's confuse "Pillory" with "Yokes" that looks similar but are very different (the Yoke is a device to wear like an armor, and the Pillory is a furniture that can't be moved) Thanks for your help. The furniture animations are working now. I did the Clean Animations CACHE, toggled on a few more furniture animations in the aggressive animation toggle. Then just in case I took the npcs out of home sweet home and put them back in and switched around the couples. Edited December 8, 2022 by aulton1968 1
OsmelMC Posted December 8, 2022 Author Posted December 8, 2022 16 hours ago, safado said: Actually, OSL Aroused is very fast. The core functionality is outside papyrusVM, in a SKSE64 Dynamic Linked Library plugin file, and the OAroused and SLAR files are integration/compatibility stubs.  13 hours ago, TrickyK said: Going to second this. It does the bulk of the work in SKSE and takes a lot of the load of the original SLA off. I don't use Osex but have it solely because it's faster and has nice additional features that other versions don't.  Like SLAX that also comes with the DLL file to reduce the stress on the papyrus, and have some extra options.  The main difference is that OSLAroused is also compatible with OSex and of course is way better have just one aroused Mod instead of two.  By other side i have one report already that point to the OSLAroused taking too much resources on the load game. Of course I haven't confirmed yet. So unless you be using SexLab and OSex together, better stay with SLAX.
wolfmask1402 Posted December 9, 2022 Posted December 9, 2022 (edited) Hi all, I'm sharing my fix for my problem above: ( after went through nearly 100 topic pages from mod author's - Especially @OsmelMC - with my Dial-up internet right now) Thank for your Mod again - your mod working like a charm for many function I want - recommend your mod as core with Sex Lab. - see your mod from Conglomerate Blog I'm playing 1.5.9.7 SE ( updated full game and use downgrade patch (I used Both version not fully downgrade)) - using MO2 - My 1st problem is Papyrus Util - Papyrus Util come with the Sexlab 1.63 is updated version compare to Nexus or Topic SL Papyrus Util - Load order problem. Papyrus above Sexlab (common mistake) - Better Vampire and royal blood line ( I think this is very heavy script mod because I saw a lot of error lines in Papyrus log about this mod at the time of loading game) - Who try to fixing their game should use PS Papyrus Real-time Logger SE) - the conflict/error occurred because I tried to use it with Serena Dialogue Addon. As I think - What change a lot in Class setting could be conflict with Follower Overhaul mod like SDA. - Sexlab Expresion condition extended - After tried few time -> this what caused the script lag. I will ask mod author what problem. - Aroused based Match maker - only enabled it when you in mood :V - Sexlab Defeat -> recommend 5.3.6 version ( I downloaded it from the link in this topic) - Sexlab Baka may be more unstable than I though before. - Sexlab Aroused (Yeah a lot of mod based on this) - Right now I testing OSL Aroused (It's simply because it's mostly updated) and if anyone is using this, make sure you only install OSL aroused. But as My recommend for others - If you're using Osmel MC - mod - tweaks as core - go with Author's recommends - SLAX (Right now, I don't have SLAX SE version also). Playing with fire, you will be facing Skyrim Magic Fire like me for the past several days. (for OSL aroused - use this aroused setting and turn off another in MCM menu.) - There are some topic in the forum that help re-new guy (like me) to start setup a stable new game. Some of my errors are fixed when reading those topics. - Beware of Animation counts - 22000 ~ 23000 may be the number of stable. - Animation choice (Billy - Baka - Toy Framework (only use classic toy - Starter Package) - Devious Device 5.1 and ZAZ 8+ Revised) - I don't refer Beast because its add a lot animation plus i don't like beast - Sometime I faced Freeze creature animation - I have to De-install Creature in FNIS - Replace all FNIS mod again - I only use two creature mod are (Immersive Creature and Realistic Animal (SKYTest)) - Still keep Creature Frameworks in cases there is problem with animation - With a lot of small fix right now my Script Latency around 150 after load and reduce to 100 - 80 after 5s. (loading in Whiterun market and Windhelm).  and OsmelMC - Thank for your advises. P/S: My loaded time around 5 - 10 second (early walkthrough) - My Laptop is Dell G7 - Core I7 8th Gen - with NVIDIA GTX 1050. - I'm not a guy with technical knowledge so all above just my "trying to make a game work" with another core mod to based on) and Pardon me for bad grammar.    Edited December 9, 2022 by wolfmask1402
OsmelMC Posted December 9, 2022 Author Posted December 9, 2022 @wolfmask1402 Once your setup be right, try the "Papyrus Tweak NG" with the Thread Tweak enabled. Is experimental and cause some issues but speed up the scripts like never before. 1
PippinTom Posted December 9, 2022 Posted December 9, 2022 2 hours ago, OsmelMC said: Once your setup be right, try the "Papyrus Tweak NG" with the Thread Tweak enabled. Â yeah - that "tweak" is some kind of abomination: I've started your "actions log" in SLATE; closed MCM; alt-tabbed to desktop to check in log watcher how's progress... and it appeared that 2.5k+ operations has already been completed,.. in ~5 seconds. Usually it took hours (at least for me), so once again - ABOMINATION! ? Â
OsmelMC Posted December 9, 2022 Author Posted December 9, 2022 19 minutes ago, PippinTom said: Â yeah - that "tweak" is some kind of abomination: I've started your "actions log" in SLATE; closed MCM; alt-tabbed to desktop to check in log watcher how's progress... and it appeared that 2.5k+ operations has already been completed,.. in ~5 seconds. Usually it took hours (at least for me), so once again - ABOMINATION! ? Â Yes but also the last SLATE comes with a new function to apply the ActionsLog, that is way faster even without the Thread Tweak. The usual 4 hours are now less than 30 minutes without the Thread Tweak.
crococat Posted December 9, 2022 Posted December 9, 2022 Not a real bug, but sometimes sex is started in locked cages. Dont think it may be corrected.
OsmelMC Posted December 10, 2022 Author Posted December 10, 2022 (edited) 7 hours ago, crococat said: Not a real bug, but sometimes sex is started in locked cages. Dont think it may be corrected. Some cages are treated as Walls and usually they doors are different objects without a link so i can't know if the cages are closed or open. The alternative is remove the cages from the SexLabWall list. Edited December 10, 2022 by OsmelMC
wolfmask1402 Posted December 10, 2022 Posted December 10, 2022 17 hours ago, OsmelMC said: @wolfmask1402 Once your setup be right, try the "Papyrus Tweak NG" with the Thread Tweak enabled. Is experimental and cause some issues but speed up the scripts like never before. After checked, I Already had Papyrus Tweak NG from the beginning - So the script lag still there with conditional Expression extended mod - I am not try it again yet and still enjoy more stable gameplay for now. ^^
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