OsmelMC Posted November 13, 2022 Author Posted November 13, 2022 @modball You are killing me... I have to read all the log file to know something for real. Each line on the logs is like piece of the puzzle. Two or three pieces can give me some ideas but until put all the pieces together I can't know for real. Even the errors of other Mod can give me some clue. 7 hours ago, modball said: alias RegistrySlot374 on quest SexLabQuestRegistry (070664FB)].sslBaseExpression.SetEquipmentPhase() - "sslBaseExpression.psc" Line 401 Hide contents I have to guess that's the error is related with a missing var (something like the FemaleEquip doesn't exist) in which case should be fixed restarting the expression system on the last page of the SexLab MCM but the Expression system have one error on the original SexLab Framework that makes impossible to restart the expression system without doing a clean system first. Of course if you already did the Clean System or Install the SexLab with the SLU+ installed, the Restart Expressions should work without issues. 8 hours ago, modball said: [SexLabConfigurationMenu (07079840)].sslConfigMenu.OnMenuAcceptST() - "sslConfigMenu.psc" Line 2443 Hide contents Like you can see that Menu isn't related with the Expressions. That means that if was part of the same error, the script is not the same on the memory. Each line on the error log is part of a path so they are all connected. Usually I follow the path from the bottom of the error until the top, to have the full picture. In this case I can't do that because the file on memory is different from the file on the drive (HDD). 8 hours ago, modball said: [SexLabConfigurationMenu (07079840)].sslConfigMenu.SetMenuIndex() - "SKI_ConfigBase.psc" Line 1134 Strange, there is no line 1134 in SKI_ConfigBase.psc in the SKYUI 5.2 source script I have. There are only 1117 lines and function SetMenuIndex is on line 1034. Is not strange in this case because the scripts of the SkyUI aren't pubic and the PSC files on the SDK are just references with the only propouse of allow you compile your own scripts. If someone wants the full PSC file, have to decompile the PEX file with some too. The SDK not even have all the functions and are worthless when you try to develop Winget's like the enjoyment bars of the SLSO. 8 hours ago, modball said: [SKI_ConfigManagerInstance (FE00C802)].SKI_ConfigManager.OnMenuAccept() - "dktwkneqzvagsgntgjmrc" Line 283 Not sure what to make of that one but MenuMaid2 is overwriting SKI_ConfigManager.pex and MCM Helper is overwriting ski_configmenu.pex - maybe something to do with these That most be a script of the Menu Maid like you think and probably is the reason of all those issues. Some users are being reported compatibility issues with the "Menu Maid" and my "SexLab Utility Plus" probably because the scripts of the SkyUI aren't public and to develop something like the "Menu Maid" they have to decompile the PEX files of the original SkyUI. That means that they can make a lot of mistakes on the process because the decompiler isn't perfect and many things have to be fixed before the PSC file can be used for something like that and at the same time they can't change the arguments of the original functions or they will lose compatibility. Try removing the Menu Maid and use the Clean System of the SexLab or start a new game without the Menu Maid. 1
modball Posted November 13, 2022 Posted November 13, 2022 1 hour ago, OsmelMC said: the Expression system have one error on the original SexLab Framework that makes impossible to restart the expression system without doing a clean system first. I wasn't aware of this, ty Disabling Menu Maid didn't make any difference but what did was exporting profile, cleaning system, restoring profile and resetting expressions. If I restore the profile again, the tongues stop working, so it is likely I never reset the expressions after the profile restore previously. My bad. Appreciate the explanations and advice, thanks for all the help. 1
aulton1968 Posted November 13, 2022 Posted November 13, 2022 Anyone else here using Sexlab Utility Plus with Papyrus Tweaks NG 2.0? With version 2 once you set the tweak bRunScriptsOnMainThread to true, then animations load instantly. 1
OsmelMC Posted November 14, 2022 Author Posted November 14, 2022 5 hours ago, aulton1968 said: Anyone else here using Sexlab Utility Plus with Papyrus Tweaks NG 2.0? With version 2 once you set the tweak bRunScriptsOnMainThread to true, then animations load instantly. I read the description and looks very promising. Now i have to test it! If work like expected, will be more than good. 1
Talesien Posted November 14, 2022 Posted November 14, 2022 6 hours ago, aulton1968 said: Anyone else here using Sexlab Utility Plus with Papyrus Tweaks NG 2.0? With version 2 once you set the tweak bRunScriptsOnMainThread to true, then animations load instantly. Aye, I'm using it currently (still being on 1.597), so far all seems to work fine. 2
Gudulba Posted November 14, 2022 Posted November 14, 2022 I have installed a strapon (the one listed at the end of this thread) and would now like to test/see it in action. What would be a possible way to test? So far I can't remember having seen a strapon in all the various sex scenes I have encountered so far (a lot...). The default Sexlab Calyps strapon has always been enabled. I have installed various animation packs. I have set the options as seen in the screenshots in the spoiler section. -> Are those settings ok regarding strapon use? I am not sure about the "Filter Gay/Lesbian Animations" setting. -> If the settings are ok: is there any way how I can manually start a SexLab animation which is supposed to use a strapon? Spoiler
OsmelMC Posted November 15, 2022 Author Posted November 15, 2022 19 hours ago, OsmelMC said: I read the description and looks very promising. Now i have to test it! If work like expected, will be more than good. is that fast that even feel weird. But already noticed few issues with the rendering. Hope be fixed soon.
OsmelMC Posted November 15, 2022 Author Posted November 15, 2022 15 hours ago, Gudulba said: I have installed a strapon (the one listed at the end of this thread) and would now like to test/see it in action. What would be a possible way to test? So far I can't remember having seen a strapon in all the various sex scenes I have encountered so far (a lot...). The default Sexlab Calyps strapon has always been enabled. I have installed various animation packs. I have set the options as seen in the screenshots in the spoiler section. -> Are those settings ok regarding strapon use? I am not sure about the "Filter Gay/Lesbian Animations" setting. -> If the settings are ok: is there any way how I can manually start a SexLab animation which is supposed to use a strapon? Hide contents Yes those settings are fine. To see the Strapon, the female usually have to be on a male position but some animations (usually the straight tagged) come with the Strapon disabled while others enable it on the female position. So better start the scene with 2 female actors (can't be FUTA actors because those always have the Strapon disabled). Only a couple of Strapon Mods actually works, because the author's don't know how add they Strapon's to the support list of the SexLab. Go to the "Rebuild & Clean" page of the SexLab MCM and at the end of the page check the "Available Strap-ons" You can use the "Rebuild Strap-on List" to see if your new Strapon's are compatible with SexLab. At least the "Calypso Strapon" should be on the list because is the one that comes with the SexLab. 1
VahzahVulom Posted November 15, 2022 Posted November 15, 2022 @OsmelMC hey so I'm still only getting beds show up for furniture options when a scene starts I could not find were I found these logs last time so there the same ones I uploaded the first time the setting I now have are: hidden place for PC 'ALWAYS' and for NPCs 'SOMETIMES' ask for furniture and bed for PC set to 'ALWAYS' and for NPCs 'SOMETIMES' unless I'm missing something those are the settings you recommended any help would be great thanks Papyrus.0.log SexLabDebug.0.log
OsmelMC Posted November 15, 2022 Author Posted November 15, 2022 (edited) 12 hours ago, VahzahVulom said: @OsmelMC hey so I'm still only getting beds show up for furniture options when a scene starts I could not find were I found these logs last time so there the same ones I uploaded the first time the setting I now have are: hidden place for PC 'ALWAYS' and for NPCs 'SOMETIMES' ask for furniture and bed for PC set to 'ALWAYS' and for NPCs 'SOMETIMES' unless I'm missing something those are the settings you recommended any help would be great thanks Papyrus.0.log 317.71 kB · 0 downloads SexLabDebug.0.log 45.73 kB · 2 downloads Your issue is all about the furniture animations. First try "Cleaning the Animations CACHE" with the option on the "Rebuild & Clean" page of the SexLab MCM and try again. If is not enough then use the "ActionsLog" of the "SLATE" on my downloads to apply the right tags to all the animations and once ended make sure of Clean the CACHE again. Apply the ActionsLog take a lot of time on SE so better do it with the "Papyrus Tweaks NG" installed and set it's tweak "bRunScriptsOnMainThread" to True before apply the ActionsLog that way should take less than 30 minutes for something that usually take more than 4 hours. Edit: Just noticed that your PapyrusUtil is outdated. Download and install the last version of the "PapyrusUtil" SE from Nexus and install it at the bottom of your Mods to be sure that nothing is overwriting it. Edited November 15, 2022 by OsmelMC
VahzahVulom Posted November 16, 2022 Posted November 16, 2022 6 hours ago, OsmelMC said: Your issue is all about the furniture animations. First try "Cleaning the Animations CACHE" with the option on the "Rebuild & Clean" page of the SexLab MCM and try again. If is not enough then use the "ActionsLog" of the "SLATE" on my downloads to apply the right tags to all the animations and once ended make sure of Clean the CACHE again. Apply the ActionsLog take a lot of time on SE so better do it with the "Papyrus Tweaks NG" installed and set it's tweak "bRunScriptsOnMainThread" to True before apply the ActionsLog that way should take less than 30 minutes for something that usually take more than 4 hours. Edit: Just noticed that your PapyrusUtil is outdated. Download and install the last version of the "PapyrusUtil" SE from Nexus and install it at the bottom of your Mods to be sure that nothing is overwriting it. hi again just downloaded PapyrusUtil AE SE - Scripting Utility Functions version 4.4 and got lots of warning messages saying I had the wrong version the version I was running was 3.9
aulton1968 Posted November 16, 2022 Posted November 16, 2022 In case you want to try it, I found a way to make the utility plus furniture system work with Papyrus Tweaks NG main thread enabled. I had to turn off the advanced furniture system and to set furniture to "Use without ask". Otherwise, the animation loads too quickly, and it doesn't ask you if you want to use the furniture. With "Use without ask" on the animation starts on the nearest furniture instantly.
OsmelMC Posted November 16, 2022 Author Posted November 16, 2022 4 hours ago, VahzahVulom said: hi again just downloaded PapyrusUtil AE SE - Scripting Utility Functions version 4.4 and got lots of warning messages saying I had the wrong version the version I was running was 3.9 Wow apparently i have one unreleased version of the PapyrusUtil, the last pubic version for Skyrim SE is the 3.9 but the one that comes with the official SexLab v1.63 have more functions and is the same versión number. Try this one: PapyrusUtil SE.7z 1
VahzahVulom Posted November 16, 2022 Posted November 16, 2022 17 hours ago, OsmelMC said: Wow apparently i have one unreleased version of the PapyrusUtil, the last pubic version for Skyrim SE is the 3.9 but the one that comes with the official SexLab v1.63 have more functions and is the same versión number. Try this one: PapyrusUtil SE.7z 377.35 kB · 126 downloads thanks ill give that a go.
OsmelMC Posted November 18, 2022 Author Posted November 18, 2022 24 minutes ago, pahvipahvi said: Hey, thanks for making these patches. I was wondering if the fade to black option can be tweaked? Not sure if this enb issue or something else, problem with my load list, but I get the black screen being not consistent (flashing in-game) during the start process, and I would like to tweak it to be second or two longer. SLU+ have 4 fade options too choose the first 2 don't work well with ENB and remains transparent the other 2 fades also apply a solid object in front of the camera and is very effective even with ENB. You can tweak it if you want and send me the changes if works. The Fade functions is on the sslSystemConfig. 2
tktktktk46 Posted November 21, 2022 Posted November 21, 2022 On 11/16/2022 at 3:19 AM, OsmelMC said: hey so I'm still only getting beds show up for furniture options when a scene starts I could not find were I found these logs last time so there the same ones I uploaded the first time I had the same problem, but simply overwriting PapyrusUtil3.9 with the PapyrusUtil included with Sexlab fixed it.
modball Posted November 22, 2022 Posted November 22, 2022 Asking this here because I know you understand papyrus/game mechanics very well. I am trying to figure out a way to fix the issue with SOS schlongified armors leading to a CTD after adding new plugins and/or load order changes. Best guess based on testing is that it has something to do with ESPFE/ESL armor plugins having their order number changed when PC and nearby NPCs have those schlongified armors equipped. If NPCs and PC are stripped of their outfits, the CTD doesn't seem to occur. The current workaround is to either clean schlongified armors and save before any load order changes or rename/remove SchlongsOfSkyrim.dll temporarily to recover the save. Would it be possible to create an option for SOS to call on that function (CleanSchlongifiedArmors) automatically as part of the game save process?
OsmelMC Posted November 22, 2022 Author Posted November 22, 2022 18 minutes ago, modball said: Would it be possible to create an option for SOS to call on that function (CleanSchlongifiedArmors) automatically as part of the game save process? I have something like that but don't recommend it. Clean Schlongified Armor's. Revert the changes done to all the revealing and cancelling armor's that in part consist on toggle the slot 52 on equippable items with the slot 32. Do it to often will cause penis shows through normal armor's or clothes. The best in case you compress the ESP file to tagged it as ESL is Load and Save the game without that Mod. If the Mod is a SOS Addon then before save the game without the Mod you should Rebuild the SOS Addon's on the SOS MCM. You can show me your "Papyrus.0.log" of the CTD and your NetScriptFramework crash report, my SOS is probably tweaked already with what you need but some of my personal tweak's are too experimental for public use.
Kingslayer101 Posted November 22, 2022 Posted November 22, 2022 Is there a way to prevent the tongues from being equipped and unequipped all the time during anims?
modball Posted November 23, 2022 Posted November 23, 2022 (edited) 9 hours ago, OsmelMC said: The best in case you compress the ESP file to tagged it as ESL is Load and Save the game without that Mod. If the Mod is a SOS Addon then before save the game without the Mod you should Rebuild the SOS Addon's on the SOS MCM. Not quite what I meant or maybe I misunderstand. Thread about the issue here: https://www.loverslab.com/topic/180467-schlongs-of-skyrim-dll-ctd-fix/ My suspicion is that when a new mod is added and LOOT sorts the plugin up high in the load order, the effect of changing the load order of armor/clothing outfits that currently have a slot 32 piece schlongified in the save game and the mod index changing frequently results in CTD with SchlongsOfSkyrim.dll as the culprit. 9 hours ago, OsmelMC said: my SOS is probably tweaked already with what you need but some of my personal tweak's are too experimental for public use. My load order and mod list are an ongoing experiment, if you have something that accomplishes this I would be interested in testing it out. Here are two SOS based crashes after adding a new mod and sorting with LOOT. There is usually an esp or two listed in Possible relevant objects but this seems random, often a plugin related to the PC location on the map or a nearby NPC modified or added by a plugin. The papyrus logs don't contain much as the crash occurs before it starts up fully, usually just after the loading screen goes black before the save fully loads. modball-SOS-Crash-logs.7z Edited November 23, 2022 by modball
Talesien Posted November 23, 2022 Posted November 23, 2022 (edited) 8 hours ago, modball said: My suspicion is that when a new mod is added and LOOT sorts the plugin up high in the load order, the effect of changing the load order of armor/clothing outfits that currently have a slot 32 piece schlongified in the save game and the mod index changing frequently results in CTD with SchlongsOfSkyrim.dll as the culprit. 8 hours ago, modball said: My load order and mod list are an ongoing experiment, if you have something that accomplishes this I would be interested in testing it out. What you are doing is basically intentionally destroying your save games. Changing the LO of an existing save is always going to create problems, SOS is just the tip of the iceberg waiting for you. Doing so is ok for testing purposes, but if you plan to play that game for any extended amount of time, do not change the LO, don't remove mods, don't add mods in the middle, do not resort your LO. You can add mods to the very end of your LO that is usually save. If a mod can not be placed at the end of your LO for one reason or another, do not add it. No SaveCleaner will be able to prevent the eventual problems you will experience. Experiment all you want, but for a longer playthrough commit to an LO and stick with it (and trust me I know the itch ... I've destroyed plenty of save games of my own ... no one to blame but myself ^^). Depending on the mods you are using (and your luck) you might be able to get by for a long time without experiencing symptoms, but sooner or later something is likely to break or behave oddly. A lot of bug reports on mods, I've seen over the years, are actually just the symptom of a borked save due to LO changes, rather than actual bugs in those mods the bugs reports were for. You are of course welcome to play your game any way you like, just keep those things in mind. It's not a problem with the mod(s), it is a problem of you using Skyrim in ways it was never meant or designed for. Edited November 23, 2022 by Talesien
OsmelMC Posted November 23, 2022 Author Posted November 23, 2022 17 hours ago, Kingslayer101 said: Is there a way to prevent the tongues from being equipped and unequipped all the time during anims? What do you mean? Make sure of have the option to give tongues disabled. If you don't want ahegao expressions just disable it disabling the Face Items option on the "Animations Settings" 1
OsmelMC Posted November 23, 2022 Author Posted November 23, 2022 9 hours ago, modball said: My suspicion is that when a new mod is added and LOOT sorts the plugin up high in the load order, the effect of changing the load order of armor/clothing outfits that currently have a slot 32 piece schlongified in the save game and the mod index changing frequently results in CTD with SchlongsOfSkyrim.dll as the culprit. I got a few CTD supposedly caused by SOS few days ago when in fact was caused by one Mod that I flag as ESL. Was hard to find because the Mod don't even have armor's and the crash report was just coincidence. A coincidence in 100% of the CTD. I did few fixes on the scripts but at the end was just that Mod I will check and send you something. 1
modball Posted November 23, 2022 Posted November 23, 2022 3 hours ago, Talesien said: sooner or later something is likely to break or behave oddly I've been doing this since LE days. Modding is the game. Push it until it breaks and then revert to a earlier save if all else fails, I don't play the vanilla quests much anymore, Once I learn to use shouts from the Greybeards, the Dragonborn quest line is over . Worst case scenario, I start over again with a fresh MO2 profile. The SOS CTD fix I am seeking is pretty niche I realize. My question was essentially "can it be done?". 1
modball Posted November 23, 2022 Posted November 23, 2022 2 hours ago, OsmelMC said: I got a few CTD supposedly caused by SOS few days ago when in fact was caused by one Mod that I flag as ESL. Was hard to find because the Mod don't even have armor's and the crash report was just coincidence. A coincidence in 100% of the CTD. I did few fixes on the scripts but at the end was just that Mod I will check and send you something. Thanks, looking forward to testing it out. The funny thing about this.. it does not happen every single time a new plugin is added that alters the mod index. And I am not certain if it's when the mod index changes for SOS, SOS Addons or an armor/clothing mod that is currently schlongified and equipped... perhaps a combination of two or more of those factors. Just when I think I have it narrowed down during testing, the expected crash does not occur. I don't recall this happening before ESPFE flagging became widespread, so maybe SOS has trouble with those mod indexes changing. Maybe I am way off the mark regarding the reasons, IDK. What I am certain about, if you clean SOS armors and save first or strip PC and all followers in the cell you are in of their slot 32/52 clothes/armor items before changes to the mod indexes, the game will not CTD. These entries are consistently present in the related crash logs: SchlongsOfSkyrim.dll SOS_ConcealingArmors SOS_RevealingArmors
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