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vagonumero13 tools (REDELBE, rdbtool, g1mtools, doa6decsave) Update 17 Aug: REDELBE 3.0


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Posted
1 hour ago, Borstein said:

And so it will be every two weeks? :(

 

 

A new version is always required to support new costumes and new file names. But the patches had been stable for some months now, so no, usually they won't break.

 

A new version of REDELBE takes some hours, mainly because the file names cracker need access to the extracted files of MaterialEditor, which I always extract to a magnetic HDD, which takes ages. That plus the cpu time of the file naming cracking, which is around 20-30 minutes.

 

Anyway, to make version 1.5 of REDELBE work with current version (except for new costumes support), just open REDELBE/Patches/Layer2.xml with a text editor, find the patch "LocateCISL", and change this line: "<Instruction code="8B F2" comment="mov esi, edx" />"   to this  "<Instruction code="8B FA" comment="mov edi, edx" />"

Posted

REDELBE updated to 1.6 (since this version, REDELBE is not longer compatible with game versions below 1.14):
- Fixed compatibility with game version 1.14
- Layer2 support for Revival Summer DLC (COS_101, HAIR_101)
- More filenames available (matching rdbtool 1.6)

 

----------

 

rdbtool updated to 1.6:

 

- More filenames available (from game version 1.14)
- Support for 1.14 dead files

Posted
6 minutes ago, Harlеquin said:

uhm my redelbe not working more after 1.14 update, i get error message "failed to applu patch "layer2:locateCISL" how can fix?

 

 

Thank you!

 

 

Update REDELBE to 1.6.

Posted
40 minutes ago, rjqnraos19 said:

cats.jpg.26125f12a5ffe361331652ef989acd4b.jpg

 

Can't open kokoro's 3d model(some parts). only 033, 101.

Only kokoro. not other characters.

What is displayed on the screen? We see only the bottom edge.

 

Posted
36 minutes ago, kentukky6 said:

This is blender.

I see perfectly that this is a Blender. I'm interested in the picture on the screen. This is something unusual.

 

Posted
8 hours ago, rjqnraos19 said:

cats.jpg.26125f12a5ffe361331652ef989acd4b.jpg

 

Can't open kokoro's 3d model(some parts). only 033, 101.

Only kokoro. not other characters.

Well, in fact, momiji 033 and 102 also have these problems. A quick fix is to open each vb/ib's  ".fmt" file, and check if there is an BLENDINDICES element block which contains these two lines:

  SemanticName: BLENDINDICES
  SemanticIndex: 1

 

Then either rename the "SemanticName" to some dummy name or change the "SemanticIndex" to 0.

I used the first one which may loss data be seems working.

 

There should be another BLENDINDICES element block with SemanticIndex: 0, that is the normal block to keep.

 

Posted
6 hours ago, doji64 said:

I see perfectly that this is a Blender. I'm interested in the picture on the screen. This is something unusual.

 

This is a balloon with long ears.

 

Posted
12 minutes ago, fgh1t6 said:

Well, in fact, momiji 033 and 102 also have these problems. A quick fix is to open each vb/ib's  ".fmt" file, and check if there is an BLENDINDICES element block which contains these two lines:

  SemanticName: BLENDINDICES
  SemanticIndex: 1

 

Then either rename the "SemanticName" to some dummy name or change the "SemanticIndex" to 0.

I used the first one which may loss data be seems working.

 

Please try without data loss.

Losing data will not improve the quality of your work.

Posted
17 minutes ago, fgh1t6 said:

Well, in fact, momiji 033 and 102 also have these problems. A quick fix is to open each vb/ib's  ".fmt" file, and check if there is an BLENDINDICES element block which contains these two lines:

  SemanticName: BLENDINDICES
  SemanticIndex: 1

 

Then either rename the "SemanticName" to some dummy name or change the "SemanticIndex" to 0.

I used the first one which may loss data be seems working.

 

There should be another BLENDINDICES element block with SemanticIndex: 0, that is the normal block to keep.

 

Thanks! it works now! :D

 

Posted
24 minutes ago, rjqnraos19 said:

Oh wait... it's not rigged.

Well, have to do that for each mesh that has problem.

If you know how to modify blender python add-on, edit the python add-on Blender_3dmigoto.py :

at line 727  comment out" assert(len(blend_indices) == len(blend_weights))"

at line 738:  throw the whole for block to a try -catch:

 

        for vertex in mesh.vertices:
            for semantic_index in sorted(blend_indices.keys()):
                try:
                    for i, w in zip(blend_indices[semantic_index][vertex.index], blend_weights[semantic_index][vertex.index]):
                        if w == 0.0:
                            continue
                        obj.vertex_groups[i].add((vertex.index,), w, 'REPLACE')
                except:
                    pass
Posted
On 11/12/2019 at 4:58 PM, fgh1t6 said:

I think it is the same as rename the "SemanticName"

738?

How to count?  From the beginning or from the end?

 

Posted
2 minutes ago, d20-40 said:

738?

How to count?  From the beginning or from the end?

 

Good question! Coders count from the beginning, and they never fell asleep!

Posted
11 minutes ago, fgh1t6 said:

Good question! Coders count from the beginning, and they never fell asleep!

This is a little tiring. Maybe there is some other way?

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