vagonumero13 Posted November 12, 2019 Author Posted November 12, 2019 1 hour ago, Borstein said: And so it will be every two weeks? A new version is always required to support new costumes and new file names. But the patches had been stable for some months now, so no, usually they won't break. A new version of REDELBE takes some hours, mainly because the file names cracker need access to the extracted files of MaterialEditor, which I always extract to a magnetic HDD, which takes ages. That plus the cpu time of the file naming cracking, which is around 20-30 minutes. Anyway, to make version 1.5 of REDELBE work with current version (except for new costumes support), just open REDELBE/Patches/Layer2.xml with a text editor, find the patch "LocateCISL", and change this line: "<Instruction code="8B F2" comment="mov esi, edx" />" to this "<Instruction code="8B FA" comment="mov edi, edx" />"
MyRabbit Posted November 12, 2019 Posted November 12, 2019 Noice. thank you for your hard work! hope we'll get new version soon.
vagonumero13 Posted November 12, 2019 Author Posted November 12, 2019 REDELBE updated to 1.6 (since this version, REDELBE is not longer compatible with game versions below 1.14): - Fixed compatibility with game version 1.14 - Layer2 support for Revival Summer DLC (COS_101, HAIR_101) - More filenames available (matching rdbtool 1.6) ---------- rdbtool updated to 1.6: - More filenames available (from game version 1.14) - Support for 1.14 dead files 5
Harlеquin Posted November 12, 2019 Posted November 12, 2019 uhm my redelbe not working more after 1.14 update, i get error message "failed to applu patch "layer2:locateCISL" how can fix? Thank you!
vagonumero13 Posted November 12, 2019 Author Posted November 12, 2019 6 minutes ago, Harlеquin said: uhm my redelbe not working more after 1.14 update, i get error message "failed to applu patch "layer2:locateCISL" how can fix? Thank you! Update REDELBE to 1.6.
ryanthegame1 Posted November 12, 2019 Posted November 12, 2019 i installed redeble 1.5 and now the game wont load im getting this message Failed to apply patch "Layer2:LocateCISL"do you know why its doing this
MyRabbit Posted November 12, 2019 Posted November 12, 2019 Can't open kokoro's 3d model(some parts). only 033, 101. Only kokoro. not other characters.
doji64 Posted November 12, 2019 Posted November 12, 2019 40 minutes ago, rjqnraos19 said: Can't open kokoro's 3d model(some parts). only 033, 101. Only kokoro. not other characters. What is displayed on the screen? We see only the bottom edge.
kentukky6 Posted November 12, 2019 Posted November 12, 2019 Hey! redellbe no longer works. The game does not start.
kentukky6 Posted November 12, 2019 Posted November 12, 2019 38 minutes ago, doji64 said: What is displayed on the screen? We see only the bottom edge. This is blender.
doji64 Posted November 12, 2019 Posted November 12, 2019 36 minutes ago, kentukky6 said: This is blender. I see perfectly that this is a Blender. I'm interested in the picture on the screen. This is something unusual.
fgh1t6 Posted November 13, 2019 Posted November 13, 2019 8 hours ago, rjqnraos19 said: Can't open kokoro's 3d model(some parts). only 033, 101. Only kokoro. not other characters. Well, in fact, momiji 033 and 102 also have these problems. A quick fix is to open each vb/ib's ".fmt" file, and check if there is an BLENDINDICES element block which contains these two lines: SemanticName: BLENDINDICES SemanticIndex: 1 Then either rename the "SemanticName" to some dummy name or change the "SemanticIndex" to 0. I used the first one which may loss data be seems working. There should be another BLENDINDICES element block with SemanticIndex: 0, that is the normal block to keep.
goodman2001 Posted November 13, 2019 Posted November 13, 2019 6 hours ago, doji64 said: I see perfectly that this is a Blender. I'm interested in the picture on the screen. This is something unusual. This is a balloon with long ears.
goodman2001 Posted November 13, 2019 Posted November 13, 2019 12 minutes ago, fgh1t6 said: Well, in fact, momiji 033 and 102 also have these problems. A quick fix is to open each vb/ib's ".fmt" file, and check if there is an BLENDINDICES element block which contains these two lines: SemanticName: BLENDINDICES SemanticIndex: 1 Then either rename the "SemanticName" to some dummy name or change the "SemanticIndex" to 0. I used the first one which may loss data be seems working. Please try without data loss. Losing data will not improve the quality of your work.
MyRabbit Posted November 13, 2019 Posted November 13, 2019 17 minutes ago, fgh1t6 said: Well, in fact, momiji 033 and 102 also have these problems. A quick fix is to open each vb/ib's ".fmt" file, and check if there is an BLENDINDICES element block which contains these two lines: SemanticName: BLENDINDICES SemanticIndex: 1 Then either rename the "SemanticName" to some dummy name or change the "SemanticIndex" to 0. I used the first one which may loss data be seems working. There should be another BLENDINDICES element block with SemanticIndex: 0, that is the normal block to keep. Thanks! it works now!
d20-40 Posted November 13, 2019 Posted November 13, 2019 18 minutes ago, rjqnraos19 said: Oh wait... it's not rigged. Nope.
fgh1t6 Posted November 13, 2019 Posted November 13, 2019 24 minutes ago, rjqnraos19 said: Oh wait... it's not rigged. Well, have to do that for each mesh that has problem. If you know how to modify blender python add-on, edit the python add-on Blender_3dmigoto.py : at line 727 comment out: " assert(len(blend_indices) == len(blend_weights))" at line 738: throw the whole for block to a try -catch: for vertex in mesh.vertices: for semantic_index in sorted(blend_indices.keys()): try: for i, w in zip(blend_indices[semantic_index][vertex.index], blend_weights[semantic_index][vertex.index]): if w == 0.0: continue obj.vertex_groups[i].add((vertex.index,), w, 'REPLACE') except: pass
d20-40 Posted November 13, 2019 Posted November 13, 2019 On 11/12/2019 at 4:58 PM, fgh1t6 said: I think it is the same as rename the "SemanticName" 738? How to count? From the beginning or from the end?
fgh1t6 Posted November 13, 2019 Posted November 13, 2019 2 minutes ago, d20-40 said: 738? How to count? From the beginning or from the end? Good question! Coders count from the beginning, and they never fell asleep!
FouGil Posted November 13, 2019 Posted November 13, 2019 11 minutes ago, fgh1t6 said: Good question! Coders count from the beginning, and they never fell asleep! This is a little tiring. Maybe there is some other way?
7443778749 Posted November 13, 2019 Posted November 13, 2019 I have a suggestion. It is necessary that someone finally counts, finds the desired line, corrects it and shares with us.
Ragnarok666 Posted November 13, 2019 Posted November 13, 2019 so i'm getting the "failed to apply patch "Layer2:LocateCISL" anyone got any ideas what that means ?game ver.1.14 redelbe ver 1.6 1
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