novastar775 Posted June 13, 2024 Posted June 13, 2024 Can someone update the link for the SRSxtool ? It's not letting me download it.
boggeyb Posted August 4, 2024 Posted August 4, 2024 Question about REDELBE and layer 2. I'm tired of my replays replacing costumes. I'm wondering if there's a command that could go in the redelbe ini that would prevent that and/or an easier way to make the modded outfits the default outfits (rather than layer 2s) other than copying and pasting each single Character and Material file into the redelbe/CharacterEditor and redelbe/MaterialEditor section. Thanks in advance!
bachou1234 Posted August 26, 2024 Posted August 26, 2024 hey guys what key to reload the whole to make new mods show up without restarting the game ?
Mikey Evans Posted September 7, 2024 Posted September 7, 2024 On 6/14/2024 at 12:22 AM, novastar775 said: Can someone update the link for the SRSxtool ? It's not letting me download it. x1
Ngo Van Dang Posted October 9, 2024 Posted October 9, 2024 Is it possible to make the tool auto select mod costume in layer2 without pressing F everytime?
Mikey Evans Posted January 12, 2025 Posted January 12, 2025 can someone help me port a few models to this game?
HbaI818 Posted March 28, 2025 Posted March 28, 2025 Excuse me, why is there an error prompt? 0x2565d990.zip
yu541620 Posted April 27, 2025 Posted April 27, 2025 于 6/16/2020 在 3:54 上午, vagonumero13 说: 对于查看动画,Joschka 的工具效果更好:https://forum.xentax.com/viewtopic.php?f=16&t=21666&p=159339#p159339 面部动画的情况是我必须解决的一个特殊情况。 我不确定 Atelier Ryza 的情况,但也许是 g1m 的情况是,在另一个 g1m 中具有骨架(例如一些 g1m 有网格,而另一个 g1m 只有骨架)。Dissidia NT 就是这种情况,我怀疑 Atelier Ryza 可能是这种情况,但我还没有检查过。 修复类似的事情需要提示用户使用另一个 g1m。 您能否重新分享工具链接?您共享的 API 将无法再访问。谢谢!
doctor_science Posted July 18, 2025 Posted July 18, 2025 if you're a degen like me and need to batch process a bunch of models with g1m_xml.exe for some reason here's a script you can run in the g1m tools folder import os import sys import subprocess import argparse def process_file(exe_path, file_path): """ Runs g1m_xml.exe on a single .g1m file, automatically pressing Enter. """ print(f"Processing: {file_path}") try: # Run the EXE with the .g1m file as argument, send newline to stdin result = subprocess.run( [exe_path, file_path], input=b"\n", stdout=subprocess.PIPE, stderr=subprocess.PIPE, check=True ) # Decode and print the EXE's stdout output = result.stdout.decode("utf-8", errors="ignore").strip() if output: print(output) except subprocess.CalledProcessError as e: err = e.stderr.decode("utf-8", errors="ignore").strip() print(f"Error on {file_path}:\n{err}") def main(): parser = argparse.ArgumentParser( description="Batch-decompile .g1m files to XML using g1m_xml.exe" ) parser.add_argument( "directory", help="Root directory containing .g1m files" ) parser.add_argument( "--exe", default="g1m_xml.exe", help="Path to g1m_xml.exe (default: g1m_xml.exe in current folder)" ) args = parser.parse_args() # Resolve absolute paths root_dir = os.path.abspath(args.directory) exe_path = os.path.abspath(args.exe) if not os.path.isfile(exe_path): print(f"Executable not found: {exe_path}") sys.exit(1) # Walk through directory tree for dirpath, _, filenames in os.walk(root_dir): for fname in filenames: if fname.lower().endswith(".g1m"): full_path = os.path.join(dirpath, fname) process_file(exe_path, full_path) print("Batch processing complete.") if __name__ == "__main__": main()
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