vagonumero13 Posted November 26, 2019 Author Posted November 26, 2019 1 hour ago, D3775759 said: How about loli? If you mean the uncensorship patch, enable it in the .ini file. If you overwrote the file with the new one, the ini file would have reset to its default stage, in which that patch is not done.
500439 Posted November 27, 2019 Posted November 27, 2019 BTW, It would be nice to change the parameter name uncensor_loli_blow =... to a more politically correct one!We all, of course, know that these are respectable ladies, but people with poor eyesight may have unfair questions to some modders. I suggest calling the parameter uncensor_LOL_blow =...Sounds great, right? ?
radioman Posted November 27, 2019 Posted November 27, 2019 in RELDEBE 1.7, crash is found in hair mod. custume mod is irrelevant, but it's broken in hair mod of particular character(leifang, tina..etc). https://www.deviantart.com/huchi001/art/DOA6-RELEASE-AIGLE-817167589 For example, If you delete LEI_HAIR_001.g1m from this mod, it will work correctly, otherwise it will crash. So I thought I'd see a folder, charactereditor not put it directly from the crash.
vagonumero13 Posted November 27, 2019 Author Posted November 27, 2019 1 hour ago, radioman said: in RELDEBE 1.7, crash is found in hair mod. custume mod is irrelevant, but it's broken in hair mod of particular character(leifang, tina..etc). https://www.deviantart.com/huchi001/art/DOA6-RELEASE-AIGLE-817167589 For example, If you delete LEI_HAIR_001.g1m from this mod, it will work correctly, otherwise it will crash. So I thought I'd see a folder, charactereditor not put it directly from the crash. If a hair that didn't crash before crashes now, that's an incompatibility with new game update. That said, that leifang hair has never been updated by TN, so it is a weird issue, it's not going to be easy to find the cause. That said, if I were the modder that thid the hair, I would begin by this: if the base .g1m hair that was used to create the hair was something other than LEI_HAIR_001 (and later was just renamed), I would begin by trying into the original slot, and see if it works. Then, if it really needs to be at LEI_HAIR_001, I would try to bring the other files (oid, swg, etc) from the base hair.
radioman Posted November 27, 2019 Posted November 27, 2019 That's crash only in layer2. Insert it directly into characteredito and materialedtior, Does not cause a crash.
vagonumero13 Posted November 27, 2019 Author Posted November 27, 2019 23 minutes ago, radioman said: That's crash only in layer2. Insert it directly into characteredito and materialedtior, Does not cause a crash. Then it may indeed be a bug of REDELBE.
radioman Posted November 27, 2019 Posted November 27, 2019 https://www.deviantart.com/huchi001/art/DOA6-RELEASE-TIFA-LOCKHART-810930706 crash occurs the same in this mod.
dantekapoor Posted November 27, 2019 Posted November 27, 2019 https://www.deviantart.com/huchi001/art/DOA6-RELEASE-TIFA-LOCKHART-810930706 https://www.deviantart.com/huchi001/art/DOA6-RELEASE-AIGLE-817167589 confirm its getting crash plz fix RELDEBE 1.7
vagonumero13 Posted November 27, 2019 Author Posted November 27, 2019 It is not going easy to fix that. They have changed something, but I'm not sure what. It may take a while to fix this bug. It doesn't even look like a bug of REDELBE or the mod, but more like the game not liking to transition from certain hairs to others after this update.
dantekapoor Posted November 27, 2019 Posted November 27, 2019 1 hour ago, vagonumero13 said: It is not going easy to fix that. They have changed something, but I'm not sure what. It may take a while to fix this bug. It doesn't even look like a bug of REDELBE or the mod, but more like the game not liking to transition from certain hairs to others after this update. no probs mate take your time we wait i hope u find fix soon , i just check after putting mods file manually in CharacterEditor folder & MaterialEditor folder mod works , but its annoying to do that , i hope u find fix for that soon in future
vagonumero13 Posted November 27, 2019 Author Posted November 27, 2019 7 hours ago, radioman said: in RELDEBE 1.7, crash is found in hair mod. custume mod is irrelevant, but it's broken in hair mod of particular character(leifang, tina..etc). https://www.deviantart.com/huchi001/art/DOA6-RELEASE-AIGLE-817167589 For example, If you delete LEI_HAIR_001.g1m from this mod, it will work correctly, otherwise it will crash. So I thought I'd see a folder, charactereditor not put it directly from the crash. Ok, here is a workaround. Copy the attached xml file to REDELBE/Patches. This doesn't fix the underlying issue, which I haven't located yet. The bug causes 3 C++ std::array to go out of bounds for unknown reasons (two in the css, one before battle). This workaround anulates the exception calls that make the game quit, but doesn't fix the underlying unknown issue. I usually don't like this kind of workarounds, I'd rather fix the real underlying issue, but that will take more time. ---- I have only tested with the "eagle" mod. It seems to work after this. Let me know if it works for you or if it works in the other hairs. Also let me know if there is some other kind of issue somewhere. If everything is OK, I will officially add the patches to REDELBE (and add better signatures to those patches), at least until the real issue is found. workarounds.xml 2
mrli868 Posted November 27, 2019 Posted November 27, 2019 Got this Notice will open DOA6.exe Failed to apply patch "Layer2:PatchMRCWI" https://i.ibb.co/PQWZpyQ/RED.png Environment: DOA6 1.14 With 1.14 crack patch REDELBE V1.17 1
mrli868 Posted November 27, 2019 Posted November 27, 2019 Got this Notice will open DOA6.exe Failed to apply patch "Layer2:PatchMRCWI" https://i.ibb.co/PQWZpyQ/RED.png Environment: DOA6 1.14 With 1.14 crack patch REDELBE V1.17
radioman Posted November 27, 2019 Posted November 27, 2019 22 minutes ago, vagonumero13 said: Ok, here is a workaround. Copy the attached xml file to REDELBE/Patches. This doesn't fix the underlying issue, which I haven't located yet. The bug causes 3 C++ std::array to go out of bounds for unknown reasons (two in the css, one before battle). This workaround anulates the exception calls that make the game quit, but doesn't fix the underlying unknown issue. I usually don't like this kind of workarounds, I'd rather fix the real underlying issue, but that will take more time. ---- I have only tested with the "eagle" mod. It seems to work after this. Let me know if it works for you or if it works in the other hairs. Also let me know if there is some other kind of issue somewhere. If everything is OK, I will officially add the patches to REDELBE (and add better signatures to those patches), at least until the real issue is found. workarounds.xml 698 B · 2 downloads It's works! thanks. you're genius~ 3
Futa Lover Posted November 27, 2019 Posted November 27, 2019 Is there a reason why REDELBE crashes the game trying to load slot = "NYO_COS_003"NYO? Seems like mods with this slot or Nyotengu in general only works if I use them as a mod replacer. Huchi's Nyotengu and Kokoro mods btw he has them setup as Layer2 mods but they crash the game for some reason. Nvrm seems like the mods themselves are broken as Layer2 with an updated DOA6 welp that sucks https://www.deviantart.com/huchi001/art/DOA6-RELEASE-TIFA-LOCKHART-810930706
vagonumero13 Posted November 27, 2019 Author Posted November 27, 2019 21 minutes ago, Futa Lover said: Is there a reason why REDELBE crashes the game trying to load slot = "NYO_COS_003"NYO? Seems like mods with this slot or Nyotengu in general only works if I use them as a mod replacer. Huchi's Nyotengu and Kokoro mods btw he has them setup as Layer2 mods but they crash the game for some reason. Nvrm seems like the mods themselves are broken as Layer2 with an updated DOA6 welp that sucks https://www.deviantart.com/huchi001/art/DOA6-RELEASE-TIFA-LOCKHART-810930706 Test the workaround posted above. If everything goes ok, tomorrow I will update REDELBE with the fix. 4
Futa Lover Posted November 27, 2019 Posted November 27, 2019 47 minutes ago, vagonumero13 said: Test the workaround posted above. If everything goes ok, tomorrow I will update REDELBE with the fix. Thank you Vagon every single mod that crashed works now now we just need a fix for the underlying issue face/hair bugs
dantekapoor Posted November 27, 2019 Posted November 27, 2019 6 hours ago, vagonumero13 said: Ok, here is a workaround. Copy the attached xml file to REDELBE/Patches. This doesn't fix the underlying issue, which I haven't located yet. The bug causes 3 C++ std::array to go out of bounds for unknown reasons (two in the css, one before battle). This workaround anulates the exception calls that make the game quit, but doesn't fix the underlying unknown issue. I usually don't like this kind of workarounds, I'd rather fix the real underlying issue, but that will take more time. ---- I have only tested with the "eagle" mod. It seems to work after this. Let me know if it works for you or if it works in the other hairs. Also let me know if there is some other kind of issue somewhere. If everything is OK, I will officially add the patches to REDELBE (and add better signatures to those patches), at least until the real issue is found. workarounds.xml 698 B · 15 downloads u are awesome dude now both mods that crash works for me , workaround is great thanks mate
Deadpool_69 Posted November 27, 2019 Posted November 27, 2019 Does anyone know why when I convert some G1M to ASCII it's much smaller than the rest and won't load into Blender?
MyRabbit Posted November 28, 2019 Posted November 28, 2019 I have a question, in multiplayer the random stage mod is not working.(random and when I select them with f key) in singleplayer they are working fine. Is it normal?
mrmr1 Posted November 30, 2019 Posted November 30, 2019 FYI. REDELBE is not working on linux. Tasted on KDE Neon and steam version of the game launched with Proton 4.11-9.The game crashes immediately after launch even when the folders inside the REDELBE folder are empty. Maybe later will try different versions of proton.
Gdog2 Posted December 2, 2019 Posted December 2, 2019 Hey I know this may be a little late, but I cant find any guides how to do it. How do I extract costume files from the game?
Alexei81 Posted December 2, 2019 Posted December 2, 2019 On 11/27/2019 at 4:44 PM, mrli868 said: Got this Notice will open DOA6.exe Failed to apply patch "Layer2:PatchMRCWI" https://i.ibb.co/PQWZpyQ/RED.png Environment: DOA6 1.14 With 1.14 crack patch REDELBE V1.17 Failed to apply patch "Layer2:PatchMRCWI" . REDELBE 1.7 game version 1.14 . same problem
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