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vagonumero13 tools (REDELBE, rdbtool, g1mtools, doa6decsave) Update 17 Aug: REDELBE 3.0


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REDELBE updated to 1.5

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Changelog:

- Layer2 support for Witches costumes (COS_033, HAIR_033) and SP3 exclusives costumes (COS_021)
- More filenames available (matching rdbtool 1.5)

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rdbtool updated to 1.5

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Changelog:

- More filenames available (from game version 1.13)
- Support for 1.13 dead files

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On 11/2/2019 at 1:54 AM, ali4116 said:

Hi guys

can anyone help me

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( Bad usage. Usage: [-vg] D:\GAMES\g1mtools_0.7\g1m_export.exe file|dir
Press enter to exit )

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we need context, list the steps you took before you saw this error,

how were you using the tool?
and for what file?

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On 11/2/2019 at 12:54 PM, ali4116 said:

Hi guys

can anyone help me

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( Bad usage. Usage: [-vg] D:\GAMES\g1mtools_0.7\g1m_export.exe file|dir
Press enter to exit )

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just drag your g1m file and drop it on top of theĀ g1m_export's icon

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On 11/4/2019 at 6:05 AM, Eilinal said:

Not sure who to direct this to I tried to use DOA6 game replay just to see if I could record a nude fight an some how the play back put your clothes back on the players character but not the AI the AI stays nude.

use the direct replacer instead of the layer2

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On 10/24/2019 at 1:36 AM, Aurora Rain said:

No,

Vago already made a tool for that, it's in the 1st post.

Then what else do I need to use it? You can't use it on its own as I have no clue how the meshes I want to remove are called. The export tool gives you a list of meshes numbered 1 to 23. I'm not going to use trial and error.

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Grateful for the tool, but it's not very non-modder friendly.

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4 minutes ago, Blackman1 said:

Then what else do I need to use it? You can't use it on its own as I have no clue how the meshes I want to remove are called. The export tool gives you a list of meshes numbered 1 to 23. I'm not going to use trial and error.

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Grateful for the tool, but it's not very non-modder friendly.

import all the meshes into Blender, and check the names my right clicking on each part to select them, the name of the mesh can be seen in the bottom left corner of the 3D view.

Remember the number of the mesh you want to hide, then use "g1m_hide.exe"
Type in the parts you want to hide, use commas to separate each mesh number you add.

Soft meshes usually don't import into blender (flowing parts of dresses, or hair), which means only those mesh parts, we can't easily get the numbers for.Ā  So those you DO have to use trial and error for like the rest of us do.

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