DeepBlueFrog Posted January 24, 2023 Author Posted January 24, 2023 (edited) For SSE experts - is there a downside to flagging ep files as esl? For example, 'RS Children.esp' is available for a switch to esl according to Wrye Bash... should I flag it and save room on my load order? Is there any kind of mod I should NOT flag to esl? Edited January 24, 2023 by DeepBlueFrog
Akasha77 Posted January 24, 2023 Posted January 24, 2023 Wonder if the speed penalty you get everytime caracter gets pregnant can be removed on next update? I mean come on! Player can hardly move and then a enemy attacks = finito! By the way, Devious Devices don´t detect the parasites. Instead it treat it as a ordinary leather harness (as a example). According to DD creators its up to "you" mod creators to make it "work". I tested reinstal the mods on new saves, without other mods except the ones who are requared to make it work without succes. Other than that it works very good (except Spriggan armor who turns up purple, only the mask shows up as it shoulde be. I have to to force the Root Infection on my carracter to see if it works. Have been in contact with numeros of Spriggans without getting infected, even when my carracter was naked`!).
The One11 Posted January 24, 2023 Posted January 24, 2023 Hello, I've been having an Issue with the latest version SL Hormones on Skyrim AE and can't for the life of me figure out how to get the bimbo curse tats, eyeliner, lipstick, and all that to actually appear on my char. If someone could please help me figure out how to get them to work, I'd greatly appreciate it. I already have YPS fashion, the latest ver of Slavetats, Slavetats events bridge, and all the other required mods.
OsmelMC Posted January 24, 2023 Posted January 24, 2023 (edited) 11 hours ago, DeepBlueFrog said: For SSE experts - is there a downside to flagging ep files as esl? For example, 'RS Children.esp' is available for a switch to esl according to Wrye Bash... should I flag it and save room on my load order? Is there any kind of mod I should NOT flag to esl? You shouldn't flag the ESP files that are used as soft or hard dependency on another Mod, because can end with problems to be detected. Mods that comes with Quest's sometimes have problems to start the Quest's when are flagged as ESL. SOS like you probably know already have a bug that CTD on the load, when the load order of the Mods with armor's change. So flag one ESP file as ESL will change the load order even if is on the same place. The ESL files in general are loaded after the ESP files even if are placed before those files so you shouldn't flag a file that need to be loaded before another ESP file. I use the ESL flag just on patches, fixes and armor Mods. Edited January 24, 2023 by OsmelMC 2
greccobruno Posted January 24, 2023 Posted January 24, 2023 Hi guys, i have a problem with a quest, don't know what to do, in Dibella's Purification, when i need to return to Fjotra with the book nothing happens and no new line of conversation with her appears.. I tried a resetAI but nothing happens... Can someone help me?
DeepBlueFrog Posted January 24, 2023 Author Posted January 24, 2023 2 hours ago, greccobruno said: Hi guys, i have a problem with a quest, don't know what to do, in Dibella's Purification, when i need to return to Fjotra with the book nothing happens and no new line of conversation with her appears.. I tried a resetAI but nothing happens... Can someone help me? Can you share a screenshot of the quest in your journal?
greccobruno Posted January 24, 2023 Posted January 24, 2023 1 hour ago, DeepBlueFrog said: Can you share a screenshot of the quest in your journal? Sure! Maybe some mod conflict?
greccobruno Posted January 28, 2023 Posted January 28, 2023 On 1/24/2023 at 7:09 PM, greccobruno said: Sure! Maybe some mod conflict? just did a clean reinstall and worked. Dont know what was it 1
DeepBlueFrog Posted February 1, 2023 Author Posted February 1, 2023 (edited) Quick update - I am slowly getting back up to speed with my mods. I have a fully rebuilt and functional Special Edition running. I updated my edit process to automatically make edits that can be safely ported from LE to SE. I am expecting to work mostly on esp and scripts, so that will make things easier to keep developing for both versions for a while. I am working on a new repository on Github for all my Skyrim mods at once, for both platforms. The old ones are still there but I will slowly move away from them and eventually archive them. I may even have a fresh batch of small updates to release in a week or so. I made fixes to Parasites, Hormones, Warm Bodies and my take on weathers, for both LE and SE. In terms of versions, I am working on the latest Special Edition without the Anniversary mods. I am not developing my own SKSE plugins or relying on special extensions built for SKSE, so my updates should work on both SE and AE versions (in theory at least... they haven't been tested yet). Edited February 1, 2023 by DeepBlueFrog 15
Vegetius Posted February 2, 2023 Posted February 2, 2023 (edited) Does anyone have a trick to install Sanguine Debauchery mid game ? I can start a fresh game without problem, but I would like to add it in my current playthrough (I forget like a moron), but when loading my game, screen stays black after the loading screen, computer make no sound and the process is idle. I have a ton of other mods, like Cursed Loot, SL Survival and such, which probably don't help, but my save is in the quiet Gilfre house. Any help welcome. Updating skse fixes and loading my save in the AS abandoned cave didn't work (the save didn't load). Edited February 2, 2023 by Vegetius
DeepBlueFrog Posted February 2, 2023 Author Posted February 2, 2023 25 minutes ago, Vegetius said: Does anyone have a trick to install Sanguine Debauchery mid game ? I can start a fresh game without problem, but I would like to add it in my current playthrough (I forget like a moron), but when loading my game, screen stays black after the loading screen, computer make no sound and the process is idle. I have a ton of other mods, like Cursed Loot, SL Survival and such, which probably don't help, but my save is in the quiet Gilfre house. Any help welcome. Updating skse fixes and loading my save in the AS abandoned cave didn't work (the save didn't load). Not sure what is happening for your game. I recently dropped SD in the middle of my testing game without issues. The one thing I can think of is that SD doesn't actually start when you first enable it - you have to enable it, load, save, load again before it finally starts. I did run into black screen issues on load and found a couple of SKSE fixes I was missing. There are so many.
Miauzi Posted February 2, 2023 Posted February 2, 2023 Vor 17 Minuten sagte DeepBlueFrog: Ich bin mir nicht sicher, was mit deinem Spiel passiert. Ich habe kürzlich SD mitten in meinem Testspiel ohne Probleme fallen gelassen. Das einzige, was mir einfällt, ist, dass SD nicht wirklich startet, wenn Sie es zum ersten Mal aktivieren - Sie müssen es aktivieren, laden, speichern, erneut laden, bevor es endlich startet. Ich bin beim Laden auf Probleme mit dem schwarzen Bildschirm gestoßen und habe ein paar SKSE-Korrekturen gefunden, die mir gefehlt haben. Es gibt so viele. so I wouldn't do it You should never do complex things like this in the middle of a run you want to finish yes - mod usage has a lot to do with trying and starting a new game aka "The Golden Rule"
StripedWhite Posted February 2, 2023 Posted February 2, 2023 1 hour ago, DeepBlueFrog said: I did run into black screen issues on load and found a couple of SKSE fixes I was missing. There are so many. Which ones, if you don't mind? I've been having frequent infinite black screens, specifically when entering or exiting inns and the Dragonborn Gallery from Legacy of the Dragonborn, and haven't found a fix so far.
DeepBlueFrog Posted February 3, 2023 Author Posted February 3, 2023 3 hours ago, StripedWhite said: Which ones, if you don't mind? I've been having frequent infinite black screens, specifically when entering or exiting inns and the Dragonborn Gallery from Legacy of the Dragonborn, and haven't found a fix so far. Here are the ones I have: SKSE Engine Fixes - https://www.nexusmods.com/skyrimspecialedition/mods/17230 Skyrim Priority SE AE - skse plugin - https://www.nexusmods.com/skyrimspecialedition/mods/50129 powerofthree's Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/51073 I can't remember which one did the trick. I know that the black screen issue linked to SD is caused by the Special Edition issue with running scripts too fast. I need to add a delay in anything that starts when the game is loaded, which happens in SD and many of my mods. Until then, the SKSE fixes can help. 1
MysticDaedra Posted February 3, 2023 Posted February 3, 2023 3 hours ago, DeepBlueFrog said: Here are the ones I have: SKSE Engine Fixes - https://www.nexusmods.com/skyrimspecialedition/mods/17230 Skyrim Priority SE AE - skse plugin - https://www.nexusmods.com/skyrimspecialedition/mods/50129 powerofthree's Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/51073 I can't remember which one did the trick. I know that the black screen issue linked to SD is caused by the Special Edition issue with running scripts too fast. I need to add a delay in anything that starts when the game is loaded, which happens in SD and many of my mods. Until then, the SKSE fixes can help. You absolutely should also get PapyrusTweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779 Specifically the main thread tweak for the papyrus engine is a game changer, script lag is virtually non-existent with that tweak enabled, even with a heavily-modded game.
DeepBlueFrog Posted February 3, 2023 Author Posted February 3, 2023 22 minutes ago, MysticDaedra said: You absolutely should also get PapyrusTweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779 Specifically the main thread tweak for the papyrus engine is a game changer, script lag is virtually non-existent with that tweak enabled, even with a heavily-modded game. Thanks.. I missed that one. Is it compatible with other Papyrus tweaks out there?
MysticDaedra Posted February 3, 2023 Posted February 3, 2023 Should be compatible, as far as I know. IMO PT-NG is the nail in the coffin as far as LE is concerned, it's a must-have. Looking forward to seeing your updates in the coming weeks
Vegetius Posted February 3, 2023 Posted February 3, 2023 11 hours ago, DeepBlueFrog said: Here are the ones I have: SKSE Engine Fixes - https://www.nexusmods.com/skyrimspecialedition/mods/17230 Skyrim Priority SE AE - skse plugin - https://www.nexusmods.com/skyrimspecialedition/mods/50129 powerofthree's Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/51073 I can't remember which one did the trick. I know that the black screen issue linked to SD is caused by the Special Edition issue with running scripts too fast. I need to add a delay in anything that starts when the game is loaded, which happens in SD and many of my mods. Until then, the SKSE fixes can help. Thanks for that, I will try. Also, it seems that the intended use of SD is being enslaved by hostiles, but I'm curious about what is supposed to happen if you are enslaved by a "civilian" npc regarding its AI package. For instance, a farmer as a routine where he works the field by day, and go sandbox in his house at night. Would SD overwrite this behavior?
DeepBlueFrog Posted February 3, 2023 Author Posted February 3, 2023 1 hour ago, Vegetius said: Thanks for that, I will try. Also, it seems that the intended use of SD is being enslaved by hostiles, but I'm curious about what is supposed to happen if you are enslaved by a "civilian" npc regarding its AI package. For instance, a farmer as a routine where he works the field by day, and go sandbox in his house at night. Would SD overwrite this behavior? It would try and probably fail at it. AI packages conflicts are difficult to sort out.
Vegetius Posted February 3, 2023 Posted February 3, 2023 35 minutes ago, DeepBlueFrog said: It would try and probably fail at it. AI packages conflicts are difficult to sort out. I'm going to give it a try and let you know.
Chlodwig Posted February 3, 2023 Posted February 3, 2023 On 1/16/2023 at 2:04 AM, DeepBlueFrog said: Can you share a screenshot of what the overlapping doors look like? on the left side is the dwarfen door to the underground bath of your mod the center (right) door is the one to the dibellan bath mod.
DeepBlueFrog Posted February 3, 2023 Author Posted February 3, 2023 1 hour ago, Chlodwig said: on the left side is the dwarfen door to the underground bath of your mod the center (right) door is the one to the dibellan bath mod. Oh.. I see .. that's on the outside of the temple right? I thought the overlap happened inside.
phalancks Posted February 3, 2023 Posted February 3, 2023 (edited) 3 hours ago, Chlodwig said: on the left side is the dwarfen door to the underground bath of your mod the center (right) door is the one to the dibellan bath mod. I made a patch for this for my own use a while back. Feel free to use it however. DibellanBaths+SisterhoodOfDibellaCompatibilityPatch.esp Edited February 3, 2023 by phalancks
vitaearishi Posted February 4, 2023 Posted February 4, 2023 I'm looking to see if there is a conversion for animated parasites that work with cbpc physics? Does anyone know if something like that has been converted?
DeepBlueFrog Posted February 5, 2023 Author Posted February 5, 2023 January update - I am not ready to release changes yet as I am still finishing up my transition to Special Edition. If you are interested, you can track of progress on what I already fixed for the next updates at this link to the new repository on Github: https://github.com/SkyrimLL/Skyrim/issues?q=is%3Aissue+is%3Aclosed I am aiming for releasing updates for the mods listed on that link at the end of February. They will be each released under new Special Edition download pages for each mod instead of this thread. I will replace the links at the first post of this thread accordingly when I have new download pages set up. 9
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