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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted
25 minutes ago, Vegetius said:

Does anyone have a trick to install Sanguine Debauchery mid game ?

 

I can start a fresh game without problem, but I would like to add it in my current playthrough (I forget like a moron), but when loading my game, screen stays black after the loading screen, computer make no sound and the process is idle. I have a ton of other mods, like Cursed Loot, SL Survival and such, which probably don't help, but my save is in the quiet Gilfre house. Any help welcome.

 

Updating skse fixes and loading my save in the AS abandoned cave didn't work (the save didn't load).

 

Not sure what is happening for your game.

 

I recently dropped SD in the middle of my testing game without issues. 

The one thing I can think of is that SD doesn't actually start when you first enable it - you have to enable it, load, save, load again before it finally starts.

 

I did run into black screen issues on load and found a couple of SKSE fixes I was missing. There are so many.

Posted
Vor 17 Minuten sagte DeepBlueFrog:

 

Ich bin mir nicht sicher, was mit deinem Spiel passiert.

 

Ich habe kürzlich SD mitten in meinem Testspiel ohne Probleme fallen gelassen. 

Das einzige, was mir einfällt, ist, dass SD nicht wirklich startet, wenn Sie es zum ersten Mal aktivieren - Sie müssen es aktivieren, laden, speichern, erneut laden, bevor es endlich startet.

 

Ich bin beim Laden auf Probleme mit dem schwarzen Bildschirm gestoßen und habe ein paar SKSE-Korrekturen gefunden, die mir gefehlt haben. Es gibt so viele.

 

so I wouldn't do it


You should never do complex things like this in the middle of a run you want to finish


yes - mod usage has a lot to do with trying and starting a new game

aka "The Golden Rule"

 

Posted
1 hour ago, DeepBlueFrog said:

 

I did run into black screen issues on load and found a couple of SKSE fixes I was missing. There are so many.

Which ones, if you don't mind? I've been having frequent infinite black screens, specifically when entering or exiting inns and the Dragonborn Gallery from Legacy of the Dragonborn, and haven't found a fix so far.

Posted
3 hours ago, StripedWhite said:

Which ones, if you don't mind? I've been having frequent infinite black screens, specifically when entering or exiting inns and the Dragonborn Gallery from Legacy of the Dragonborn, and haven't found a fix so far.

 

Here are the ones I have:

 

SKSE Engine Fixes - https://www.nexusmods.com/skyrimspecialedition/mods/17230

Skyrim Priority SE AE - skse plugin - https://www.nexusmods.com/skyrimspecialedition/mods/50129

powerofthree's Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/51073

 

I can't remember which one did the trick.

 

I know that the black screen issue linked to SD is caused by the Special Edition issue with running scripts too fast.

I need to add a delay in anything that starts when the game is loaded, which happens in SD and many of my mods.

Until then, the SKSE fixes can help.

Posted
3 hours ago, DeepBlueFrog said:

 

Here are the ones I have:

 

SKSE Engine Fixes - https://www.nexusmods.com/skyrimspecialedition/mods/17230

Skyrim Priority SE AE - skse plugin - https://www.nexusmods.com/skyrimspecialedition/mods/50129

powerofthree's Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/51073

 

I can't remember which one did the trick.

 

I know that the black screen issue linked to SD is caused by the Special Edition issue with running scripts too fast.

I need to add a delay in anything that starts when the game is loaded, which happens in SD and many of my mods.

Until then, the SKSE fixes can help.

You absolutely should also get PapyrusTweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779

Specifically the main thread tweak for the papyrus engine is a game changer, script lag is virtually non-existent with that tweak enabled, even with a heavily-modded game.

Posted
22 minutes ago, MysticDaedra said:

You absolutely should also get PapyrusTweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779

Specifically the main thread tweak for the papyrus engine is a game changer, script lag is virtually non-existent with that tweak enabled, even with a heavily-modded game.

 

Thanks.. I missed that one.

Is it compatible with other Papyrus tweaks out there?

 

Posted
11 hours ago, DeepBlueFrog said:

 

Here are the ones I have:

 

SKSE Engine Fixes - https://www.nexusmods.com/skyrimspecialedition/mods/17230

Skyrim Priority SE AE - skse plugin - https://www.nexusmods.com/skyrimspecialedition/mods/50129

powerofthree's Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/51073

 

I can't remember which one did the trick.

 

I know that the black screen issue linked to SD is caused by the Special Edition issue with running scripts too fast.

I need to add a delay in anything that starts when the game is loaded, which happens in SD and many of my mods.

Until then, the SKSE fixes can help.

Thanks for that, I will try.

 

Also, it seems that the intended use of SD is being enslaved by hostiles, but I'm curious about what is supposed to happen if you are enslaved by a "civilian" npc regarding its AI package. For instance, a farmer as a routine where he works the field by day, and go sandbox in his house at night. Would SD overwrite this behavior?

Posted
1 hour ago, Vegetius said:

Thanks for that, I will try.

 

Also, it seems that the intended use of SD is being enslaved by hostiles, but I'm curious about what is supposed to happen if you are enslaved by a "civilian" npc regarding its AI package. For instance, a farmer as a routine where he works the field by day, and go sandbox in his house at night. Would SD overwrite this behavior?

 

It would try and probably fail at it. 

AI packages conflicts are difficult to sort out.

Posted
35 minutes ago, DeepBlueFrog said:

 

It would try and probably fail at it. 

AI packages conflicts are difficult to sort out.

I'm going to give it a try and let you know.

Posted
On 1/16/2023 at 2:04 AM, DeepBlueFrog said:

 

Can you share a screenshot of what the overlapping doors look like?

on the left side is the dwarfen door to the underground bath of your mod
the center (right) door is the one to the dibellan bath mod.

20230203170238_1.jpg

Posted
1 hour ago, Chlodwig said:

on the left side is the dwarfen door to the underground bath of your mod
the center (right) door is the one to the dibellan bath mod.

20230203170238_1.jpg

 

Oh.. I see .. that's on the outside of the temple right?

 

I thought the overlap happened inside.

 

Posted

January update - I am not ready to release changes yet as I am still finishing up my transition to Special Edition.

 

If you are interested, you can track of progress on what I already fixed for the next updates at this link to the new repository on Github:

 

https://github.com/SkyrimLL/Skyrim/issues?q=is%3Aissue+is%3Aclosed 

 

I am aiming for releasing updates for the mods listed on that link at the end of February. They will be each released under new Special Edition download pages for each mod instead of this thread. I will replace the links at the first post of this thread accordingly when I have new download pages set up.

Posted

Does the Warm Bodies patch require a new game? I tried installing it about 60 hours in and the game wouldn't load from my mod manager as it usually does.  Uninstalling the patch let me load the game as usual.

Posted
15 hours ago, MrNicoras said:

Does the Warm Bodies patch require a new game? I tried installing it about 60 hours in and the game wouldn't load from my mod manager as it usually does.  Uninstalling the patch let me load the game as usual.

 

That is strange.

I have it running right now on SE without issues. 

Then again, I am not starting my game from a mod manager so I wouldn't know about how it fix that.

Posted
Vor 15 Stunden sagte MrNicoras:

Erfordert der Warm Bodies-Patch ein neues Spiel? Ich habe versucht, es nach ungefähr 60 Stunden zu installieren, und das Spiel wurde nicht wie gewöhnlich von meinem Mod-Manager geladen. Nachdem ich den Patch deinstalliert hatte, konnte ich das Spiel wie gewohnt laden.

 

ich nehme mal an Du hast in Deinem Mod-Manager den "Skript-Extender" (skse) integriert (verlinkt)...


...den in de Regel gestartet man ein modifiziertes Skyrim darüber

 

Posted
4 hours ago, Miauzi said:

 

ich nehme mal an Du hast in Deinem Mod-Manager den "Skript-Extender" (skse) integriert (verlinkt)...


...den in de Regel gestartet man ein modifiziertes Skyrim darüber

 

Yes, SKSE is linked in my mod manager, and i run the game through that.

Posted (edited)
7 hours ago, DeepBlueFrog said:

 

That is strange.

I have it running right now on SE without issues. 

Then again, I am not starting my game from a mod manager so I wouldn't know about how it fix that.

I'm running the most recent update of Skyrim AE if that makes a difference (1.6.6440).

 

Do I need the base mod or just your file? Because I haven't seen an SE version of the original Warm Bodies mod.

 

**Update** I tried running the warm bodies patch again, with the same result.  I can get to the main menu, but any save that I try to load starts to load but kicks me out to the desktop before the actual game starts up. Doesn't matter which save I use.  I tried loading my most recent save, and got kicked out. Disabled the patch, and loaded the same save file just fine without it.  So its definitely the patch.

Edited by MrNicoras
Posted
4 hours ago, MrNicoras said:

I'm running the most recent update of Skyrim AE if that makes a difference (1.6.6440).

 

Do I need the base mod or just your file? Because I haven't seen an SE version of the original Warm Bodies mod.

 

**Update** I tried running the warm bodies patch again, with the same result.  I can get to the main menu, but any save that I try to load starts to load but kicks me out to the desktop before the actual game starts up. Doesn't matter which save I use.  I tried loading my most recent save, and got kicked out. Disabled the patch, and loaded the same save file just fine without it.  So its definitely the patch.

 

If you can wait a little bit.. I will be releasing an update of Warm Bodies as a standalone more at the end of the month.

Posted
20 minutes ago, DeepBlueFrog said:

 

If you can wait a little bit.. I will be releasing an update of Warm Bodies as a standalone more at the end of the month.

That sounds awesome, but you don't owe me a thing. Take a year if you want. But I would very much appreciate that.

Posted

Hey there, do i need to be worried about this section? i use Milk Mod Economy, and was wondering if this would make any changes that would conflict with that. Can i safely change these values? Im new to NIOverride and Body Nodes in general.

image.png

Posted
On 2/8/2023 at 3:39 PM, DeepBlueFrog said:

 

If you can wait a little bit.. I will be releasing an update of Warm Bodies as a standalone more at the end of the month.

So, for reasons still unknown to me, somehow disabling and then re-enabling a clothing mod without ever loading a save in-between managed to completely fuck my last game.  I couldn't load a single save and gave up trying after my last 15 saves wouldn't load.  

 

Which means I'm starting a brand new save. I tried installing the warm bodies patch on this one and the game loaded fine.  I'm using the Alternate start mod, so I'm still in the start location, meaning I don't know if your mod/patch is working yet, but I can't see why it wouldn't.  I'll update after I get some time in. ?‍♂️

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