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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted (edited)

For SSE experts - is there a downside to flagging ep files as esl?

 

For example, 'RS Children.esp' is available for a switch to esl according to Wrye Bash... should I flag it and save room on my load order?

 

Is there any kind of mod I should NOT flag to esl?

Edited by DeepBlueFrog
Posted

Wonder if the speed penalty you get everytime caracter gets pregnant can be removed on next update? I mean come on! Player can hardly move and then a enemy attacks = finito!

 

By the way, Devious Devices don´t detect the parasites. Instead it treat it as a ordinary leather harness (as a example). According to DD creators its up to "you" mod creators to make it "work". I tested reinstal the mods on new saves, without other mods except the ones who are requared to make it work without succes. Other than that it works very good (except Spriggan armor who turns up purple, only the mask shows up as it shoulde be. I have to to force the Root Infection on my carracter to see if it works. Have been in contact with numeros of Spriggans without getting infected, even when my carracter was naked`!).

Posted

Hello, I've been having an Issue with the latest version SL Hormones on Skyrim AE and can't for the life of me figure out how to get the bimbo curse tats, eyeliner, lipstick, and all that to actually appear on my char. If someone could please help me figure out how to get them to work, I'd greatly appreciate it. I already have YPS fashion, the latest ver of Slavetats, Slavetats events bridge, and all the other required mods.

Posted (edited)
11 hours ago, DeepBlueFrog said:

For SSE experts - is there a downside to flagging ep files as esl?

 

For example, 'RS Children.esp' is available for a switch to esl according to Wrye Bash... should I flag it and save room on my load order?

 

Is there any kind of mod I should NOT flag to esl?

 

You shouldn't flag the ESP files that are used as soft or hard dependency on another Mod, because can end with problems to be detected.

 

Mods that comes with Quest's sometimes have problems to start the Quest's when are flagged as ESL.

 

SOS like you probably know already have a bug that CTD on the load, when the load order of the Mods with armor's change. So flag one ESP file as ESL will change the load order even if is on the same place.

 

The ESL files in general are loaded after the ESP files even if are placed before those files so you shouldn't flag a file that need to be loaded before another ESP file.

 

 

I use the ESL flag just on patches, fixes and armor Mods.

Edited by OsmelMC
Posted

Hi guys, i have a problem with a quest, don't know what to do, in Dibella's Purification, when i need to return to Fjotra with the book nothing happens and no new line of conversation with her appears.. I tried a resetAI but nothing happens...

 

Can someone help me? :)

Posted
2 hours ago, greccobruno said:

Hi guys, i have a problem with a quest, don't know what to do, in Dibella's Purification, when i need to return to Fjotra with the book nothing happens and no new line of conversation with her appears.. I tried a resetAI but nothing happens...

 

Can someone help me? :)

 

Can you share a screenshot of the quest in your journal?

Posted (edited)

Quick update - I am slowly getting back up to speed with my mods.

 

I have a fully rebuilt and functional Special Edition running. 

I updated my edit process to automatically make edits that can be safely ported from LE to SE. I am expecting to work mostly on esp and scripts, so that will make things easier to keep developing for both versions for a while.

I am working on a new repository on Github for all my Skyrim mods at once, for both platforms. The old ones are still there but I will slowly move away from them and eventually archive them.

I may even have a fresh batch of small updates to release in a week or so. I made fixes to Parasites, Hormones, Warm Bodies and my take on weathers, for both LE and SE.

 

In terms of versions, I am working on the latest Special Edition without the Anniversary mods. I am not developing my own SKSE plugins or relying on special extensions built for SKSE, so my updates should work on both SE and AE versions (in theory at least... they haven't been tested yet).

Edited by DeepBlueFrog
Posted (edited)

Does anyone have a trick to install Sanguine Debauchery mid game ?

 

I can start a fresh game without problem, but I would like to add it in my current playthrough (I forget like a moron), but when loading my game, screen stays black after the loading screen, computer make no sound and the process is idle. I have a ton of other mods, like Cursed Loot, SL Survival and such, which probably don't help, but my save is in the quiet Gilfre house. Any help welcome.

 

Updating skse fixes and loading my save in the AS abandoned cave didn't work (the save didn't load).

Edited by Vegetius
Posted
25 minutes ago, Vegetius said:

Does anyone have a trick to install Sanguine Debauchery mid game ?

 

I can start a fresh game without problem, but I would like to add it in my current playthrough (I forget like a moron), but when loading my game, screen stays black after the loading screen, computer make no sound and the process is idle. I have a ton of other mods, like Cursed Loot, SL Survival and such, which probably don't help, but my save is in the quiet Gilfre house. Any help welcome.

 

Updating skse fixes and loading my save in the AS abandoned cave didn't work (the save didn't load).

 

Not sure what is happening for your game.

 

I recently dropped SD in the middle of my testing game without issues. 

The one thing I can think of is that SD doesn't actually start when you first enable it - you have to enable it, load, save, load again before it finally starts.

 

I did run into black screen issues on load and found a couple of SKSE fixes I was missing. There are so many.

Posted
Vor 17 Minuten sagte DeepBlueFrog:

 

Ich bin mir nicht sicher, was mit deinem Spiel passiert.

 

Ich habe kürzlich SD mitten in meinem Testspiel ohne Probleme fallen gelassen. 

Das einzige, was mir einfällt, ist, dass SD nicht wirklich startet, wenn Sie es zum ersten Mal aktivieren - Sie müssen es aktivieren, laden, speichern, erneut laden, bevor es endlich startet.

 

Ich bin beim Laden auf Probleme mit dem schwarzen Bildschirm gestoßen und habe ein paar SKSE-Korrekturen gefunden, die mir gefehlt haben. Es gibt so viele.

 

so I wouldn't do it


You should never do complex things like this in the middle of a run you want to finish


yes - mod usage has a lot to do with trying and starting a new game

aka "The Golden Rule"

 

Posted
1 hour ago, DeepBlueFrog said:

 

I did run into black screen issues on load and found a couple of SKSE fixes I was missing. There are so many.

Which ones, if you don't mind? I've been having frequent infinite black screens, specifically when entering or exiting inns and the Dragonborn Gallery from Legacy of the Dragonborn, and haven't found a fix so far.

Posted
3 hours ago, StripedWhite said:

Which ones, if you don't mind? I've been having frequent infinite black screens, specifically when entering or exiting inns and the Dragonborn Gallery from Legacy of the Dragonborn, and haven't found a fix so far.

 

Here are the ones I have:

 

SKSE Engine Fixes - https://www.nexusmods.com/skyrimspecialedition/mods/17230

Skyrim Priority SE AE - skse plugin - https://www.nexusmods.com/skyrimspecialedition/mods/50129

powerofthree's Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/51073

 

I can't remember which one did the trick.

 

I know that the black screen issue linked to SD is caused by the Special Edition issue with running scripts too fast.

I need to add a delay in anything that starts when the game is loaded, which happens in SD and many of my mods.

Until then, the SKSE fixes can help.

Posted
3 hours ago, DeepBlueFrog said:

 

Here are the ones I have:

 

SKSE Engine Fixes - https://www.nexusmods.com/skyrimspecialedition/mods/17230

Skyrim Priority SE AE - skse plugin - https://www.nexusmods.com/skyrimspecialedition/mods/50129

powerofthree's Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/51073

 

I can't remember which one did the trick.

 

I know that the black screen issue linked to SD is caused by the Special Edition issue with running scripts too fast.

I need to add a delay in anything that starts when the game is loaded, which happens in SD and many of my mods.

Until then, the SKSE fixes can help.

You absolutely should also get PapyrusTweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779

Specifically the main thread tweak for the papyrus engine is a game changer, script lag is virtually non-existent with that tweak enabled, even with a heavily-modded game.

Posted
22 minutes ago, MysticDaedra said:

You absolutely should also get PapyrusTweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779

Specifically the main thread tweak for the papyrus engine is a game changer, script lag is virtually non-existent with that tweak enabled, even with a heavily-modded game.

 

Thanks.. I missed that one.

Is it compatible with other Papyrus tweaks out there?

 

Posted
11 hours ago, DeepBlueFrog said:

 

Here are the ones I have:

 

SKSE Engine Fixes - https://www.nexusmods.com/skyrimspecialedition/mods/17230

Skyrim Priority SE AE - skse plugin - https://www.nexusmods.com/skyrimspecialedition/mods/50129

powerofthree's Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/51073

 

I can't remember which one did the trick.

 

I know that the black screen issue linked to SD is caused by the Special Edition issue with running scripts too fast.

I need to add a delay in anything that starts when the game is loaded, which happens in SD and many of my mods.

Until then, the SKSE fixes can help.

Thanks for that, I will try.

 

Also, it seems that the intended use of SD is being enslaved by hostiles, but I'm curious about what is supposed to happen if you are enslaved by a "civilian" npc regarding its AI package. For instance, a farmer as a routine where he works the field by day, and go sandbox in his house at night. Would SD overwrite this behavior?

Posted
1 hour ago, Vegetius said:

Thanks for that, I will try.

 

Also, it seems that the intended use of SD is being enslaved by hostiles, but I'm curious about what is supposed to happen if you are enslaved by a "civilian" npc regarding its AI package. For instance, a farmer as a routine where he works the field by day, and go sandbox in his house at night. Would SD overwrite this behavior?

 

It would try and probably fail at it. 

AI packages conflicts are difficult to sort out.

Posted
35 minutes ago, DeepBlueFrog said:

 

It would try and probably fail at it. 

AI packages conflicts are difficult to sort out.

I'm going to give it a try and let you know.

Posted
On 1/16/2023 at 2:04 AM, DeepBlueFrog said:

 

Can you share a screenshot of what the overlapping doors look like?

on the left side is the dwarfen door to the underground bath of your mod
the center (right) door is the one to the dibellan bath mod.

20230203170238_1.jpg

Posted
1 hour ago, Chlodwig said:

on the left side is the dwarfen door to the underground bath of your mod
the center (right) door is the one to the dibellan bath mod.

20230203170238_1.jpg

 

Oh.. I see .. that's on the outside of the temple right?

 

I thought the overlap happened inside.

 

Posted

January update - I am not ready to release changes yet as I am still finishing up my transition to Special Edition.

 

If you are interested, you can track of progress on what I already fixed for the next updates at this link to the new repository on Github:

 

https://github.com/SkyrimLL/Skyrim/issues?q=is%3Aissue+is%3Aclosed 

 

I am aiming for releasing updates for the mods listed on that link at the end of February. They will be each released under new Special Edition download pages for each mod instead of this thread. I will replace the links at the first post of this thread accordingly when I have new download pages set up.

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