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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted
1 hour ago, DeepBlueFrog said:

Any idea why the Compile option under Scripts Manager in CK Editor Special Edition is greyed out?

At this time I cannot compile any script when I open my own mod.

I do have all files extracted from the BSA into the Data folder. I can see the script... just not compile it.

The CK expects script sources in a new folder now ./Data/Source/Scripts I believe. You can change it back in the CreationKit.ini

[Papyrus]
sScriptSourceFolder = ".\Data\Scripts\Source"

 

Posted
11 hours ago, tznvlw said:

 

 

I suggest you take a look at this, there is a good chance that you have a problem with your file paths

Probably the file that CK expects is not on the correct path

 

It is also recommended that you install the Creationfix:

 

SE: https://www.nexusmods.com/skyrimspecialedition/mods/20061

AE: https://www.nexusmods.com/skyrimspecialedition/mods/41195

 

 

 

 

Interesting... I will give it a try!

 

10 hours ago, phalancks said:

The CK expects script sources in a new folder now ./Data/Source/Scripts I believe. You can change it back in the CreationKit.ini

[Papyrus]
sScriptSourceFolder = ".\Data\Scripts\Source"

 

 

Of course...

 

After having sources in 'Data/scripts/source' and moving them to 'Data/source', it make total sense Creation Kit would expect them in 'Data/Source/Scripts'.

 

It looks like someone at Bethesda is trolling us.

Posted

They actually changed the script source path back when SE first came out, years ago.

I remember slamming into it head first back in 2017 when I shifted to SE becaue my LE install had some major problems. Since fixed by completely deleting the install folders and then reinstalling it.

Posted
21 minutes ago, DeepBlueFrog said:

it make total sense Creation Kit would expect them in 'Data/Source/Scripts'.

 

It actually makes no sense at all. Some genius in B have changed... "fixed" something that was not broken completely ignoring users habits.

To prevent compilation issue from repeating itself over and over after installing "new stuff" I would suggest instead of moving sources just change/revert INI settings to scripts\\sources because majority (yet unfortunately not all) mods for SE use that (old?) location when unpacking their sources.

 

But that's just my point of view.

Posted (edited)

Dear DeepBlueFrog & Community

 

I have installed Sexlab Parasites the SSE version and it doenst seem to work.
All requirments are installed and i see it in MCM. I set all chanes to 100% but still not get infected with anything.
EC+ is also installed and these infections also dont work.
Is there something i need to check or to do that the mods starts working correclty.
Thanks in advance. 

Edited by G3IST
Posted (edited)

Im just... really confused to be honest. I installed every single version of sanguine's debauchery i could find on this thread and tested each out. Whenever i load a save with the mod on, the screen just stays black. I can hear fire burning in the background since i saved next to a fireplace and the npc addressing my character but other than that, nothing. Just a black screen. Is the mod itself just not compatible with already existing saves that didnt have it before? I sure hope not ._.

Edited by HappyShibba
Posted
41 minutes ago, HappyShibba said:

Is the mod itself just not compatible with already existing saves that didnt have it before? I sure hope not ._.

Make a new game and load CD+ onto it. Then go to the old save, everything should work.

Posted
59 minutes ago, HappyShibba said:

Im just... really confused to be honest. I installed every single version of sanguine's debauchery i could find on this thread and tested each out. Whenever i load a save with the mod on, the screen just stays black. I can hear fire burning in the background since i saved next to a fireplace and the npc addressing my character but other than that, nothing. Just a black screen. Is the mod itself just not compatible with already existing saves that didnt have it before? I sure hope not ._.

 

I ran into black screens like that when I was setting things up for SE and I solved them with one of the many SKSE fixes on Nexus, but I can't remember which one.

 

Maybe this one? https://www.nexusmods.com/skyrimspecialedition/mods/17230

Posted
2 hours ago, DeepBlueFrog said:

 

I ran into black screens like that when I was setting things up for SE and I solved them with one of the many SKSE fixes on Nexus, but I can't remember which one.

 

Maybe this one? https://www.nexusmods.com/skyrimspecialedition/mods/17230

I also have the same problem, I have that SKSE fix and tried the load new game and then load old save and still can't get it to load, same black screen, guess I'll just wait till i start a new game again.

Posted
1 hour ago, jperrins66 said:

I also have the same problem, I have that SKSE fix and tried the load new game and then load old save and still can't get it to load, same black screen, guess I'll just wait till i start a new game again.

 

When I had similar issues in LE, what seemed to work was to keep a new save in the starting cell with Live Another Life, or as soon as you clear Helgen on a normal game. Keep that safe in your list of saved games.

 

When you have a black screen issue with a save, load that starting save first, and then, load your problematic save.

Posted
5 hours ago, DeepBlueFrog said:

 

When I had similar issues in LE, what seemed to work was to keep a new save in the starting cell with Live Another Life, or as soon as you clear Helgen on a normal game. Keep that safe in your list of saved games.

 

When you have a black screen issue with a save, load that starting save first, and then, load your problematic save.

^Did just that myself.

Loading new save in the cell works without issues, but when loading the already played save from there still leads to a black screen. Soo now what? ¯\_(.-.)_/¯

Posted (edited)

For SSE experts - is there a downside to flagging ep files as esl?

 

For example, 'RS Children.esp' is available for a switch to esl according to Wrye Bash... should I flag it and save room on my load order?

 

Is there any kind of mod I should NOT flag to esl?

Edited by DeepBlueFrog
Posted

Wonder if the speed penalty you get everytime caracter gets pregnant can be removed on next update? I mean come on! Player can hardly move and then a enemy attacks = finito!

 

By the way, Devious Devices don´t detect the parasites. Instead it treat it as a ordinary leather harness (as a example). According to DD creators its up to "you" mod creators to make it "work". I tested reinstal the mods on new saves, without other mods except the ones who are requared to make it work without succes. Other than that it works very good (except Spriggan armor who turns up purple, only the mask shows up as it shoulde be. I have to to force the Root Infection on my carracter to see if it works. Have been in contact with numeros of Spriggans without getting infected, even when my carracter was naked`!).

Posted

Hello, I've been having an Issue with the latest version SL Hormones on Skyrim AE and can't for the life of me figure out how to get the bimbo curse tats, eyeliner, lipstick, and all that to actually appear on my char. If someone could please help me figure out how to get them to work, I'd greatly appreciate it. I already have YPS fashion, the latest ver of Slavetats, Slavetats events bridge, and all the other required mods.

Posted (edited)
11 hours ago, DeepBlueFrog said:

For SSE experts - is there a downside to flagging ep files as esl?

 

For example, 'RS Children.esp' is available for a switch to esl according to Wrye Bash... should I flag it and save room on my load order?

 

Is there any kind of mod I should NOT flag to esl?

 

You shouldn't flag the ESP files that are used as soft or hard dependency on another Mod, because can end with problems to be detected.

 

Mods that comes with Quest's sometimes have problems to start the Quest's when are flagged as ESL.

 

SOS like you probably know already have a bug that CTD on the load, when the load order of the Mods with armor's change. So flag one ESP file as ESL will change the load order even if is on the same place.

 

The ESL files in general are loaded after the ESP files even if are placed before those files so you shouldn't flag a file that need to be loaded before another ESP file.

 

 

I use the ESL flag just on patches, fixes and armor Mods.

Edited by OsmelMC
Posted

Hi guys, i have a problem with a quest, don't know what to do, in Dibella's Purification, when i need to return to Fjotra with the book nothing happens and no new line of conversation with her appears.. I tried a resetAI but nothing happens...

 

Can someone help me? :)

Posted
2 hours ago, greccobruno said:

Hi guys, i have a problem with a quest, don't know what to do, in Dibella's Purification, when i need to return to Fjotra with the book nothing happens and no new line of conversation with her appears.. I tried a resetAI but nothing happens...

 

Can someone help me? :)

 

Can you share a screenshot of the quest in your journal?

Posted (edited)

Quick update - I am slowly getting back up to speed with my mods.

 

I have a fully rebuilt and functional Special Edition running. 

I updated my edit process to automatically make edits that can be safely ported from LE to SE. I am expecting to work mostly on esp and scripts, so that will make things easier to keep developing for both versions for a while.

I am working on a new repository on Github for all my Skyrim mods at once, for both platforms. The old ones are still there but I will slowly move away from them and eventually archive them.

I may even have a fresh batch of small updates to release in a week or so. I made fixes to Parasites, Hormones, Warm Bodies and my take on weathers, for both LE and SE.

 

In terms of versions, I am working on the latest Special Edition without the Anniversary mods. I am not developing my own SKSE plugins or relying on special extensions built for SKSE, so my updates should work on both SE and AE versions (in theory at least... they haven't been tested yet).

Edited by DeepBlueFrog
Posted (edited)

Does anyone have a trick to install Sanguine Debauchery mid game ?

 

I can start a fresh game without problem, but I would like to add it in my current playthrough (I forget like a moron), but when loading my game, screen stays black after the loading screen, computer make no sound and the process is idle. I have a ton of other mods, like Cursed Loot, SL Survival and such, which probably don't help, but my save is in the quiet Gilfre house. Any help welcome.

 

Updating skse fixes and loading my save in the AS abandoned cave didn't work (the save didn't load).

Edited by Vegetius

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