27X Posted April 3, 2020 Posted April 3, 2020 Yeah except the part where he told authors straight up their mods will never appear under his framework, and yet broke ass stuff like anubs and bakafactory are allowed with enumeration like babby's first freedeeessmax agugugu and with expectations of getting paid to make bad behavior files and what is this with nary a peep
DesertDancer Posted April 7, 2020 Posted April 7, 2020 Sounds promising, but I think I will wait a bit until it is out Beta or for it to work for mods that need FNIS. It's new, so it will probably take time and I not even close to that animation limit, so it isn't a big concern of mine right now (I only have 2000 animations, had 3000; but uninstalled some mods for a more stable game).
HaloGalaxy Posted April 15, 2020 Posted April 15, 2020 I have a problem with nemesis, i just converted from FNIS to Nemesis and my game crashes ON the bethesda logo screen, i found out it was due to the large number of animations 17k to be exact anything below 15k is completely fine, I've uninstalled FNIS, I have seen other people able to load skyrim with over 20k animations so I kinda need a fix, and also if theirs any way to directly contact the mod author please let me know
27X Posted April 15, 2020 Posted April 15, 2020 1 hour ago, HaloGalaxy said: I have seen other people able to load skyrim with over 20k animations so I kinda need a fix, and also if theirs any way to directly contact the mod author please let me know The max number of anims is entirely system dependent, there is no absolute. Also you assuming people with more anims have the same of three types of behavior files, which have different max amounts, as you do is just that; an assumption.
MadMansGun Posted April 15, 2020 Posted April 15, 2020 47 minutes ago, HaloGalaxy said: . https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/
KahlúaSoul Posted April 21, 2020 Posted April 21, 2020 Does nemesis work with basic sl mods like defeat and others?
Ikwydls Posted April 23, 2020 Posted April 23, 2020 On 4/22/2020 at 1:20 AM, darkrias.rose said: Does nemesis work with basic sl mods like defeat and others? It supposedly works with sexlab (human animations) right out of the box. edit: If sexlab animations work, sexlab mods will work. Nemesis just handles combining and serving the animation and behavior files for the mods.
hompie Posted April 25, 2020 Posted April 25, 2020 What I've found is that nemesis specifically doesn't work with Leito's animation pack, and it crashes very fast if a just little thing isn't in the right order. If it doesn't crash and leito's animations are installed then characters ingame will move around in idle poses, not walking, can't jump either or fight.
Squishydick Posted May 2, 2020 Posted May 2, 2020 I am sticking with FNIS. It clearly messes with the XPMSE skeleton in some way. The Loverslab animations were just horrible or didn't work. Nemesis just gives me a frikkin headache using it with MO2 so I ditched Nemesis. In other words it isn't running and causing CTDs I didn't get before. Long live FNIS.
Psydeffexclone Posted May 23, 2020 Posted May 23, 2020 i can attest to that, since the mod tends to mess up a lot of animations like tk dodge and such. in where the dodge animation plays but there will be no movement whatsover. and i am not joking the author himself blames the problem on other mods. not only that a bunch entitled idiots tend to flood the bug report section. spamming nothing but useless messages and harassing anyone reporting the same problem.
toasty56 Posted June 13, 2020 Posted June 13, 2020 Does Nemesis crash when loading animations for anyone else? Most times I run it, it crashes between 67-77%, but there are times where it works totally fine. It seems random as to whether it crashes or not. I am running it through MO2 on an external drive if that helps.
Grey Cloud Posted June 14, 2020 Posted June 14, 2020 17 hours ago, toasty56 said: Does Nemesis crash when loading animations for anyone else? I don't know, I've never loaded animations for anyone else.
PubliusNV Posted June 14, 2020 Posted June 14, 2020 8 hours ago, Grey Cloud said: I don't know, I've never loaded animations for anyone else.
Grey Cloud Posted June 14, 2020 Posted June 14, 2020 15 minutes ago, PubliusNV said: I was thinking more of Mary Poppins. "I once new a man with a wooden leg named Smith" "What was the name of his other leg?"
PubliusNV Posted June 14, 2020 Posted June 14, 2020 "I shot an Elephant in my pajamas. How he got into my pajamas I'll never know" was what popped into my mind.
Grey Cloud Posted June 14, 2020 Posted June 14, 2020 19 minutes ago, PubliusNV said: "I shot an Elephant in my pajamas. How he got into my pajamas I'll never know" was what popped into my mind. ? Of course. I remember that one.
Thermite Dragon Posted June 21, 2020 Posted June 21, 2020 On 4/2/2020 at 10:47 PM, MadMansGun said: i think it's more to do with laziness and/or people doing bad edits to the behavior files that he just does not want to deal with. but god fucking dammit i want a fucking patch for "Play as a Dragon" https://www.nexusmods.com/skyrim/mods/92589/ I didn't know this was a thing until today. I am now also sad we don't have a FNIS patch for it. I'm tempted to get it anyways and do a non-naughty run as a dragon, because dragons.
NNS10 Posted October 24, 2020 Posted October 24, 2020 I've heard of people using FNIS for SL animations that are not supported by Nemesis, and then running Nemesis over that for all the new stuff. Does anyone know how to do that and how well it works?
HiddenInPlainSight Posted November 3, 2020 Posted November 3, 2020 Had nemesis up and running before I modded in SL and pretty much everything SL related for SSE. Current animation count with all SL SSE ported animations, couple poser and couple other animation mods (DAR), running at close to 26,000 animations. Anyways, long story short, AFAIK all non-creature animations work 100%. Going to test out creatures to see if I was able to fix them last night. I seen somewhere else someone said SLAL (animation loader) didn't work with nemesis; only gave you a blank screen with logo in MCM. I had same problem, but realized after waiting a minute that SLAL took awhile to open up fully in MCM due to all the animation packs installed. I made sure to manually activate all the animations I wanted, counted 'em all (lil over 500) and registered and double checked them against SL to ensure they showed up; they did. Before SL only gave me 1 page of animations, now with SLAL registered animations its like 5 pages worth.
HiddenInPlainSight Posted November 3, 2020 Posted November 3, 2020 Alright, well looks like even with SLAL MCM animations loading into SL MCM correctly creature animations seem borked with Nemesis. So I suppose if you really really want creature animations you must use FNIS. If I could pinpoint why I'm guessing because Nemesis doubles the animation count? FNIS gave me like 13k animations while Nemesis counted 26k in total; so my assumption is Nemesis doubles SL animations going over SL animation count limit?
Luka10 Posted November 10, 2020 Posted November 10, 2020 Does this actually replace FNIS though can you still use all the mods that require FNIS with this instead?
MonVert Posted November 23, 2020 Posted November 23, 2020 On 11/10/2020 at 11:54 AM, Luka10 said: Does this actually replace FNIS though can you still use all the mods that require FNIS with this instead? Pretty sure the cat guy explained this somewhere else in this massive forum... But Nemesis only replaces FNIS if you don;t use specific mods that require FNIS. You'll need to use both to get everything to work properly, otherwise, by generating FNIS, turning it off, and using Nemesis+FNIS Dummy plug-in.
HiddenInPlainSight Posted December 3, 2020 Posted December 3, 2020 Nemesis generates a FNIS plugin so things like Sexy Move (which requires FNIS) can work as intended. It just doesn't work with non-human animation packs and mods.
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