Had nemesis up and running before I modded in SL and pretty much everything SL related for SSE.
Current animation count with all SL SSE ported animations, couple poser and couple other animation mods (DAR), running at close to 26,000 animations.
Anyways, long story short, AFAIK all non-creature animations work 100%. Going to test out creatures to see if I was able to fix them last night.
I seen somewhere else someone said SLAL (animation loader) didn't work with nemesis; only gave you a blank screen with logo in MCM. I had same problem, but realized after