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I dont know whats wrong but no matter what i do the sneak anim dont work.

What i mean is that i never see it when i sneak.

its the last thing it loads in my animation related mods so it should win all conflicts. but it literally never shows up as seen in the video/gif (butt up, chest down) 
What im doing wrong?

image.png.05ec8d8ef507f4cee53bd604a62515e8.png


(yes, i do build the anims in FNIS)

Edited by Jessica_Degurechaff
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16 hours ago, Taki17 said:

Make sure you have (re)run FNIS with the gender specific animations option ticked.

 

 

 

image.png.5a52c59598701853db8bf0997a7dbd5e.png
I did since the start but still checked.
Still nothing. Weird, everything else seems to work 

it does not look nothing like the sneak one, or it does and i have not noticed?

Spoiler

image.png.117bb48ca908a516c2085328e8ee1639.png

 

Everything else works, idles, walking running, bow etc. Only the sneak seems to not, 

What should i do, how did you guys got it working?

Edited by Jessica_Degurechaff
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3 hours ago, wolfbread said:

Move 'em up one folder  Meshes\actors\character\animations


Even if im using MO2?

Like, i have to put that one into the real Skyrim folder? Because i have been using MO2 and i legit had never put animations into the real skyrim folder.

(Edit: theres no folder like that in my real skyrim folder, i never edit anything there, i only use MO2 but checked anyway and theres no folder path like that one)

 because the sneak animation is correctly placed at \character\animations\Female

I think the cause must be SkySA or maybe Dynamic Animation Replacer?  
 

Spoiler

image.png.f0a4268343872db6efef0bf0637c4811.png

 

 

___________________________

Ok i give up, sorry for the mention, op @Gunslicer  (i do not like bothering creators) But i quite literally run out of ideas at to how solve this (read my messages avobe, and from the other user with my same issue) so i gotta bother you this once

TDLR: Your Sneak does not show up on my game, for what i have read in this thread it seems it may be becayse Dynamic Animation Replacer or SkySA but im at lost anyway since all of the other animations (both yours and others) works just as normal, yet only sneak never works. Any ideas? 
(yes, i do run gender animations on FNIS)  And im sorry for the ping

This and a weird shadow over some walls is the only thing left in my image.png.92a099d491536777b1f622307fe929a2.png mod list to get it working 100% good and those two last issues have been corrowing my mind for over a week now, please,  help me solve this

Edited by Alkzis
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18 hours ago, Big Panda said:

try moving the sneak animation files to this location:

sneak SE\Meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\00000007

 

then run FNIS

Like this? (used the virtual folder looked for that folder and pasted the Anims there)

the path is used: image.png.d74cc0155e47af4601c26f55322b4332.png
}
Result:
image.png.2e0643f5a7fdf8072f233849c7b86c60.png



Update: IT WORKED! thank you so much!

Edited by Alkzis
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On 12/8/2021 at 6:16 PM, Jessica_Degurechaff said:

 

 

 

image.png.5a52c59598701853db8bf0997a7dbd5e.png
I did since the start but still checked.
Still nothing. Weird, everything else seems to work 

it does not look nothing like the sneak one, or it does and i have not noticed?

  Reveal hidden contents

image.png.117bb48ca908a516c2085328e8ee1639.png

 

 

Everything else works, idles, walking running, bow etc. Only the sneak seems to not, 

What should i do, how did you guys got it working?

 

Whoa - what ENB is that?

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8 hours ago, l1nkler said:

Can I have the khajiit textures please? At least if they're CBBE compatible.

https://www.nexusmods.com/skyrimspecialedition/mods/183   if you mean the ones at the page header (first page)
Now, to make them look human like (face).. i have no clue (and i would like to know myself, i dont like how they look like an oversized cat)
Maybe @Gunslicer can throw us a bone here.

 

6 hours ago, Doc_Oc said:

 

Whoa - what ENB is that?


Pretty sure is Ruby ENB

But you wont get those looks without Reshade.

Edited by Jessica_Degurechaff
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What about a "bump" animation?

 

bump.gif.c9040ecd8b1233d64430cd748771fb93.gif

 

Another idea, some pose and animation based on the "stuck in the wall" theme? Bonus point if we get a little portrait over we can edit the texture to add our own custom character pic?

 

 

d0c5c7461e80070cfd1970827d925c60.thumb.jpg.c941a372d5450f643ee7d3bba26eddde.jpg

 

Maybe even a pose with the character being stuck through a giant portrait, if that's possible and not too much work?

 

 

Spoiler

89464360_p1.thumb.png.e1c9a75e854ce487645363ed6a9bb2b1.png83750489_p0.png.70db96a9da529df95c319f8e8c844382.png79060075_p0.thumb.jpg.1ce001fcc7d2529398901fba763ac546.jpg

 

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Hope to see more of regular animation replacers in the same sexy style you did for bow, running etc. Full sexy movement/combat animation pack would be a dream. Keep up the good work! Btw, the more inspiration you take from GSPoses the better. ?

Edited by zax
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On 12/7/2021 at 9:38 PM, Staros said:

 

There isn't really anything like a crystal ball ingame, beside the one with the Arcane Enchanter. Maybe the Sigil Stone if retextured? If not, the mod "Legacy of Dragonborn" got one based on the crytal ball from Oblivion I think.

Sigil Stone is perfect, but at the time I don't know if I do the character sitting or standing, stone on the table or floating.

 

On 12/7/2021 at 12:49 PM, LegendOfJan said:


Yeah good lord please leave it blank OMEGALUL

 

I made one for testing, did you try to modify the texture?

 

On 12/7/2021 at 7:13 PM, KingstonPrince7 said:

Oh, man, well... is more like a personal wish, but... you should try SkySA

Please, people, don't kill me, it's just... those damn movesets are amazing lol 

But I know you'll make an amazing work with those attack animations. Why don't you try to make a greatsword animation like Leviathan's High-Stance but with the walking style from your animation? (in other words... greatsword on right shoulder lol).

I loved the movement part, but attack animations have a lot of transition problem.

 

On 12/13/2021 at 12:09 AM, ChandraArgentis said:

Any chance of fixing the moving with weapons/spell animations?  The default dual-wielding spell animations have always looked especially stupid to me.

If I remember they are really bad, magic is next on the list, mainly because they don't contain attack

 

On 12/13/2021 at 4:00 AM, afshin76 said:

Any chance of doin sexy staff animations? Drawing, equipping, wielding?

 

I can try but it will be limited because I don't have control over the part that controls the staff, it will use vanilla positioning. And I think that the staff reuses 1h sword and magicka animations, it gets in the way too.

 

On 12/13/2021 at 5:44 PM, l1nkler said:

Can I have the khajiit textures please? At least if they're CBBE compatible.

Not CBBE.

 

On 12/16/2021 at 8:23 PM, Staros said:

What about a "bump" animation?

 

bump.gif.c9040ecd8b1233d64430cd748771fb93.gif

 

Another idea, some pose and animation based on the "stuck in the wall" theme? Bonus point if we get a little portrait over we can edit the texture to add our own custom character pic?

 

 

d0c5c7461e80070cfd1970827d925c60.thumb.jpg.c941a372d5450f643ee7d3bba26eddde.jpg

 

Maybe even a pose with the character being stuck through a giant portrait, if that's possible and not too much work?

 

 

  Reveal hidden contents

89464360_p1.thumb.png.e1c9a75e854ce487645363ed6a9bb2b1.png83750489_p0.png.70db96a9da529df95c319f8e8c844382.png79060075_p0.thumb.jpg.1ce001fcc7d2529398901fba763ac546.jpg

 

When I did the one before I thought about it, but I don't have any objects to use (wall with hole). The photo I think I can take anything flat and remove the textures. Maybe I'll do one even with clipping on the wall.

 

On 12/18/2021 at 4:21 PM, zax said:

Hope to see more of regular animation replacers in the same sexy style you did for bow, running etc. Full sexy movement/combat animation pack would be a dream. Keep up the good work! Btw, the more inspiration you take from GPoses the better. ?

?

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6 hours ago, Gunslicer said:

When I did the one before I thought about it, but I don't have any objects to use (wall with hole). The photo I think I can take anything flat and remove the textures. Maybe I'll do one even with clipping on the wall.

SLAL human anims haves a "wall" (a small shed) with a hole on it exactly for that type of animations, (its an object for anims) while i believe you cant use it for your own mod you definitly can use it as a base to do your own version.


Also, im amazed that in all of the anims theres no Jack´O pose, or at least i have yet to find it.

Edited by Jessica_Degurechaff
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@Gunslicer You forgot to include these files in your sneak pack:

 

sneak_turnleft60.hkx
sneak_turnleft180.hkx
sneak_turnright60.hkx
sneak_turnright180.hkx

Even if you play with mods that disable turn, these animations are used for some random transitions (in TDM for example). It will look smoother if you simply rename sneakmtidle.hkx 4 times and overwrite these.

 

The same with: sneak1hm_idle.hkx - copying and renaming sneakmtidle.hkx fixes stuff.

Bow sneaking seems to use sneakmtidle.hkx by default and doesn't have any special idle(?)
Magic seems to be also using sneak1hm_idle.hkx for sneaking purpose(?)

 

Really love these animations, is sneaking inspired by Haydee game?

Edited by zax
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