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Posted (edited)
18 hours ago, Gunslicer said:

I remember him, he liked some poses and thought it was cool for magic

So, thoise magic IDLES are his own work, you never did before IDLES like those? Sad, i thought his work simple convertion from yours animations. And more sad that his IDLEs are existing only for SE version and looks like he done with that and never will convert for LE. Those IDLES are really cool as i said before, will be wonderfull let followers, enemy necromancers and enemy conjurers females to have those IDLEs,

if you have time, possibilities and interest to do smthing like that (or convert work of this dude to LE if you allowed to do that) it will be amazing work and everyone will like it bcs those IDLEs are really awesome and good-looking (and also simplier than full animation replacer i guess, its just IDLEs not full animation pack)

Edited by Fnakasjg
Posted
14 hours ago, sikamikanico78 said:

about the amazing dual casting anims...1 question.!.when i have armed my character with 2 destruction spells when i move its uses my old anims...your anims are used only when i move while charging the spells?? or i am missing something? thanks!

It means that some other mod with higher DAR priorities, such as Pretty Combat Animations ( 16031900+ ) is overriding these animations.

Posted (edited)
2 hours ago, zax said:

It means that some other mod with higher DAR priorities, such as Pretty Combat Animations ( 16031900+ ) is overriding these animations.

strange cause i didnt use the dar patch i just dimbed them in the female animations folder overwriting my old ones (btw the only dar i have are fill her up)

my old ones were the cast magick from nipple....but without the skeleton so i could cast from the hands while floeating...i noticed that the previus animations are about 100 while guns are like 60?

Edited by sikamikanico78
Posted

Hi,

Thank you for making this wonderful mods. I have installed GS SLAL and registered all animations using SLAL, but I do not know how to play them. Do I need another mod like Sexlab Match Maker to trigger the animations?

Posted (edited)
8 hours ago, cowboy20068392 said:

Hi,

Thank you for making this wonderful mods. I have installed GS SLAL and registered all animations using SLAL, but I do not know how to play them. Do I need another mod like Sexlab Match Maker to trigger the animations?

Yes, SLAL itself has hard requirement on SexLab main framework, when you have SL main module, SLAL modules will just integrate in SL themself easy. Also you need

itself for ability to select and chose different SLAL modules like GS SLAL pack, very simple and comfortable module. Some of animation packs can working without Anim Loader (SexLab main module able to catch them itself without SLAL), but most need it for proper work.

After haveing SL main and registration with SLAL you can use those anims same as basic anims from SL main without any other issues (they will appear in "Animations" tab in SL main, where you can enable or disable them and set aggressive/not aggressive tags)

Only 1 thing you need to look for - limitation of 500 anims in SL main module (500 for humans and 500 for creatures), if you have more than 500 anims, rest of anims after registration will not appear.

Edited by Fnakasjg
Posted

Thank you Fnakasjg. I have Sexlab Framework and Animation loader installed. Also, I can see GS SLAL animations listed and enabled in Sexlab animations tab. What Sexlab mods would you recommend to use with GS SLAL? 

Posted (edited)
2 hours ago, cowboy20068392 said:

Thank you Fnakasjg. I have Sexlab Framework and Animation loader installed. Also, I can see GS SLAL animations listed and enabled in Sexlab animations tab. What Sexlab mods would you recommend to use with GS SLAL? 

I using myself those -

SLD, i using it myself only for non-lethal and stealth game-play (stealth knock down, tie up, put in a sack and removing bandits 1 by 1 sneaky without alert and without killing those who i dont want to kill), but its also providing possibility to non-concensual sex (aka rape), both Player-NPC and NPC-NPC (editable via MCM, very simple and modular, chose options you need for you playthrough)

 

this is little addon, which allowing NPCs having sex when they arosual is high, i using it for NPC-NPC random animations (disabling option for Player as actor, you can also edit it in MCM if you want to like you want to, very nimble options)

 

this is for arousal level and dinamic changing, mostly for previous mod but also providing some realism (arousal raising when you spend a lot of time without sex or when see naked NPCs, with buffs-debuffs, all features editable)

 

in fact main goal to play animations when you want yourself

this is what allow Player talking and convincing NPCs to have sex or raise relationships (even to spouse/partner/lover levels) with any NPC, also providing (by MCM options) NPC ability starting dialogue with Player. immersive, lewd and non-lewd both, also can be used by Player for role-play options (like "talking with someone about weather, how things going, news and etc, simple non-lewd friends talking)

good and immersive addon, allowing both easy sex animations access and role-play talking, higly editable as you want for yourself playthrough via MCM

can be used and for serious immersive realistic playthrough, and for only "hentai machinations")

 

one little addon i recomended bcs without it almost all animations usually starting right where NPCs staying, with this addon NPCs usually going to bed or at least somewhere hidden from eyes and not starting doing their "things" right in the front of city)

little and immersive

 

 

 

I using also 4-5 another little mod, but they only for improving base SL module mechanins and immersion, for playing animations those 5 are enough. they covering all in-game situations (Player-NPC, NPC-Player, NPC-NPC) in most of situations (talking, surronder and pay with sex for you life, knock out and raping uncosious, higly arousal NPC couples can decide to go have some fun without witness (both citizens and bandits, it even can be used while clearing up bandits camp if you wait a little bit for moment when bandit couple (or solo bandit for masturbation) starting to go in private place to have some fun without other bandits witness and you can use it for stealth) and many other), also they do it realistic way, almost like all its going in real world.

 

 

If you need only "hentai machinations", SexLab Defeat and/or RDO are enough, both of them providing access to SL base module animations just by themselfes, if you need only to play some animations and nothing else

Edited by Fnakasjg
Posted
On 3/1/2022 at 9:03 AM, razzor69 said:

This is 4thunknown Minotaur, that using human base male skeleton, yup you can play SL animation with it

 

this is my version, its using SOS

20210617102013_1.jpg

 

Fantastic!  Does this work with SAM Light?  I really want to get genitals on these minotaurs, but I'm not sure how.  I've got the mod, animations work, but can't seem to get the genitals?  Any help is appreciated.  Thank you and great job.

Posted (edited)

Again. Thank you Fnakasjg. You are amazing. I have managed to get GS Posers working with PoserHotKeys that made Skyrim poses to the next level. Thank you Gunslicer for such a wonderful mod. Btw, I have seen a GSPoser json file somewhere in the topic.  Can someone update this json file please?

Mara gonna be jealous. 

Edited by cowboy20068392
Posted
4 hours ago, gggqqq123 said:

when will the Working on animation come out?

The initial beta version has been already released, the file Anim Dual Destrucion in download section.

Posted
22 hours ago, iduncs said:

 

Fantastic!  Does this work with SAM Light?  I really want to get genitals on these minotaurs, but I'm not sure how.  I've got the mod, animations work, but can't seem to get the genitals?  Any help is appreciated.  Thank you and great job.

Im not sure for SAM though, because i dont have it installed, you might try add some bone of SAM to the minos body, including the dong into the nif meshes

Posted (edited)
15 hours ago, zax said:

The initial beta version has been already released, the file Anim Dual Destrucion in download section.

downloaded it and installed it and ran FNIS and nothing worked i only have one animation mod for master spells and i disabled it and it still does not work.

i need Dynamic Animation Replacer dont i. never mind i got it working lol

 

Edited by gggqqq123
Posted
2 hours ago, dkahil said:

Hey does anyone know how to stop the poses, I mean they stop when i walk through to a new area or reload (sometimes) they always stop eventually. Is there a shortcut to get the NPCs to stop posing. 

I am uploading these files so I can install Tshiro Wabbajack modlist

GS_SLAL SE 01 08.7z

Posted
16 hours ago, pahvipahvi said:

Awesome work with the destruction anims Gunslicer!

hey do you know how to stop the pose animations or change the time frame?

Posted

question for other users using the dual destruction anim; whenever ur moving does it still make walking noises with boots or heels on? because it bothers me that the new anim makes u "float" but i still hear running sounds. is there a way to remove these sounds?

Posted
18 hours ago, Infec7edDragon said:

question for other users using the dual destruction anim; whenever ur moving does it still make walking noises with boots or heels on? because it bothers me that the new anim makes u "float" but i still hear running sounds. is there a way to remove these sounds?

You can probably just find the sound file for steps. Back it up somewhere and delete it from the game folder.

Posted

With DAR down for the newest version of SE (I guess that's AE now) will the anim replacers still work? If not, is there some edit or DAR alternative that could make them work? Trying to avoid downgrading my version of SE just for one mod (DAR) but so many things depend on it and I would like to not miss out on the good work Gunslicer is doing here 

Posted

I can't get the sword and shield animations to work in game. I've got DAR and FNIS installed. I'm finding that FNIS is not registering them. I'm on Skyrim 1.6.353, I've got running ,2h, swimming, sneak, bow/crossbow and staff Anims working fine. I've got them all downloaded from nexus however. i've got the Drunk and bleeding anims from LL and those 2 also don't work. I'm using NMM to manage my mods and all 3 mods i manual download Are not working. Not sure if there's a reason for that or im just messing up.

Posted

Hello, is there any way to slow down these poses? They are very good but i'd like to use them in dialogues, and at this speed they are a bit Hysterical.

 

With Nifskope or blender or whatever?

Posted
1 hour ago, wow12303 said:

I can't get the sword and shield animations to work in game. I've got DAR and FNIS installed. I'm finding that FNIS is not registering them. I'm on Skyrim 1.6.353, I've got running ,2h, swimming, sneak, bow/crossbow and staff Anims working fine. I've got them all downloaded from nexus however. i've got the Drunk and bleeding anims from LL and those 2 also don't work. I'm using NMM to manage my mods and all 3 mods i manual download Are not working. Not sure if there's a reason for that or im just messing up.

 

Did not realize this anim only worked with swords. I had a hammer mace equipped. I am trolling.

Posted (edited)

This is my first time using a poser mod, can someone tell me how to use this with Poser Hotkeys Plus? Thanks.

 

The Poser Hotkeys Plus page have a preset but for GSPoses 11 07. I don't know if it still works.

Edited by serio3312

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