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Posted
On 11/15/2022 at 6:07 PM, idle said:


I've another couple pose suggestions:

 

  Hide contents

 

 

 

I think I can do something with it, one standing and one moving the hips maybe.

 

On 11/16/2022 at 2:53 PM, FutaNemesislol said:

hmm i forgot what pose number this was (for the asian with the glasses) but can you perhaps do an animated futa version of this of the asian spying? Don't mind the other two lol

 

Good quality!

If I'm not mistaken, it's a SIGNAL animation that the female is behind a rock.

Of course I can make a futa version and add it as a pose.

 

On 11/17/2022 at 11:02 AM, Dovahbear91 said:

could we get a non DAR version of the sneak anim? DAR hasnt been updated for the latest update on AE/SE

Just go to:

Meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\500101

 

and put the .hkx in :

Meshes\actors\character\animations\female           and update the FNIS.

 

On 11/20/2022 at 10:32 PM, andy_wlf said:

Hey, wouldn't you be able to make a pose version of these SLAL animations? especially with the creatures, it's very complicated to use slal and sex lab to make the animations work and it doesn't always work especially now with this recent update of skse, a pose package with these sex animations was easier

I don't think it's possible, but I have no idea what's been going on recently in the world of Skyrim Mods, maybe someone has created such a tool.

 

On 11/21/2022 at 7:30 PM, SCP-5672 said:

а что это за файл и как он работает(Anim_Movement Walk ALT B)? надеюсь мне ответят \ What is this file and how does it work (Anim_Movement Walk ALT B)?

Replaces walking animations with no weapons drawn.

 

On 12/4/2022 at 6:56 PM, DuskWorlder said:

Quick question: I'm using the SE SLAL pack and I'm noticing that several human animations seem to be missing tags when I look at them in the Animation Loader, having only "GS" in some cases or completely lacking the M/F/MF/etc tags for most, making them unable to play. Is this an issue on my end, and if so does anyone know a fix? Thank you.

It seems that there are no such tags, I thought they were placed automatically.

I can fix this I think.

Posted
1 hour ago, Gunslicer said:

Just go to:

Meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\500101

 

and put the .hkx in :

Meshes\actors\character\animations\female           and update the FNIS.

 

Following the Meshes\actors\cjaracter\animations\DynamicAnimationReplacer path, there is no _CustomConditions folder

Posted
6 hours ago, Gunslicer said:

 

 

Replaces walking animations with no weapons drawn.

 

So that's the problem, put the mod and the animation was and has remained original, I play as a woman orc with a weight of 100, also have FNIS Sexy Move

Posted

Gunslicer you should consider splitting your poses and animation replacers into separate threads or upload them on Nexus (I know you did some). They are epic and they are getting lost so easily here...

Posted

so, one problem i've encountered with the SL animation; the giantess/ anything that uses setscale doesn't actually change the scale of the actors. is there something extra you need to download in order to do that or is it just a problem with my game?

Posted
On 12/12/2022 at 12:26 AM, megamanfan said:

so, one problem i've encountered with the SL animation; the giantess/ anything that uses setscale doesn't actually change the scale of the actors. is there something extra you need to download in order to do that or is it just a problem with my game?

 

You need to use the command manually, selecting the actor and using setscale x.x.

 

If i export them with size already changed for animation it makes them look like monsters from indie horror games,

Posted
11 hours ago, Gunslicer said:

 

You need to use the command manually, selecting the actor and using setscale x.x.

 

If i export them with size already changed for animation it makes them look like monsters from indie horror games,

thank you!

Posted
On 12/13/2022 at 9:44 AM, Gunslicer said:

 

You need to use the command manually, selecting the actor and using setscale x.x.

 

If i export them with size already changed for animation it makes them look like monsters from indie horror games,

Is it possible to get an arrow drawing from the lower back for belted fastened quivers?

I never was able to get blender working with skyrim :(

bow_drawlight.hkx sneakbow_drawlight.hkx

Posted

I'm sure this question has been asked before, but is there a way to remove the powers for poses from my list? The rings work just fine for me and I prefer to have a less busy spell/power list.

Posted

Hello, maybe I'm blind, but I remember that you had an animation of the character's pose, where she stands with her right hand on her hips, and sometimes changes to her left hand. Now it is only in the ring of poses (for example, 4 or 5), and how to get a permanent waiting position?

Posted

Maybe someone can help me out with this: is there a way to make npcs stay in place after applying a pose? I tried the tai command but it disables all their animations, so it's not optimal. Thanks!

Posted
On 1/23/2019 at 7:22 AM, Gunslicer said:

It's on the way.


Thanks again for all your fantastic work! I really love your animations.

Now I have some trouble with my AE and I don't know how to fix it. ?
Maby you can take a look at it. The movement animations are stuttering, when I move forward and change the direction with the mouse.
In my LE Install everything runs smooth. I have no idea where I should search to get rid of this damn bug.

Here's the thread with detailed MO2/.ini/specs infos.
 

 

Posted (edited)

How do I apply your destruction/restoration animations to all spells? Like those of alteration/illusion/conjuration schools, as well restoration spells like Turn Undead

 

EDIT: just learned about DAR conditions, I'll use them as best I can to see if it's enough.

Edited by SJBlack2014
Posted (edited)

Also sometimes the camera glitches out when sneaking in 4 directions, I'm not using any camera mods or any true directional movement mods.

Perhaps to avoid this bug, there could be a version of sneak animation where you're always facing forward (like standing sword drawn animation)?

Edited by SJBlack2014
Posted

Love the new Ihm and restoration/destruction animations. I'm guessing I could make these apply to the other schools of magic if I just edit the DAR conditions?

Posted
On 12/24/2022 at 12:23 PM, baseborn said:

Love the new Ihm and restoration/destruction animations. I'm guessing I could make these apply to the other schools of magic if I just edit the DAR conditions?

 

Yeah just add new lines and it should work, mine looks like this after the initial lines

IsEquippedRightType(1) OR
IsEquippedRightType(2) OR
IsEquippedRightType(3) OR
IsEquippedRightType(4) AND
IsEquippedLeftType(14) OR
IsEquippedLeftType(12) OR
IsEquippedLeftType(13) OR
IsEquippedLeftType(16) OR
IsEquippedLeftType(17)

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