reconphil Posted July 4, 2019 Posted July 4, 2019 13 hours ago, Halstrom said: Update 20190704: Fix in ReactionSetData requires beta86 if you use STATs Removed Legacy Actions for equipping Penises and StrapOns, these should be done by other mod packs and all me adding them was doing was hiding an error adding equipment via Actions is not the correct way and is currently making those animations incompatible with looped actions injected by animationMeta. Equipping should be done via positions. What beta86, AAF?
Halstrom Posted July 4, 2019 Author Posted July 4, 2019 8 hours ago, reconphil said: What beta86, AAF? beta86 is available on the AAF Discord.
llForgottenll Posted July 5, 2019 Posted July 5, 2019 After i download the V.19074.0 it keeps saying that Masters are missing in the plugins. aaf-sexstatsystem.esp depends on AAF_STATS.esm
Halstrom Posted July 5, 2019 Author Posted July 5, 2019 6 hours ago, aaaaaasdadasd said: After i download the V.19074.0 it keeps saying that Masters are missing in the plugins. aaf-sexstatsystem.esp depends on AAF_STATS.esm The WIP version of STATs in this is not compatible with those old files.
Halstrom Posted July 6, 2019 Author Posted July 6, 2019 7 hours ago, metalwitch said: Problem with male penis. Themes has nothing to do with Body/Penis selection. If you are not using BodyTalk2 then use the AAFMR for the correct morphset files. 1
WifeOnSale Posted July 7, 2019 Posted July 7, 2019 the animation started all correct, but not move to next stage's animation, any idea what cause the issue and how to fix?
Halstrom Posted July 7, 2019 Author Posted July 7, 2019 Could be a lot of things, but you must be doing something different to most other and that's not really enough info to even start to look at anything. Best to go on the AAF Discord and see if you can get live help there.
Halstrom Posted July 8, 2019 Author Posted July 8, 2019 Update 20190709: Removed AnimationMeta's from STAT's as it was conflicting with animations using StartEquipmentSets like "FF_Activity"
matrix7625 Posted July 8, 2019 Posted July 8, 2019 do u mean to AAF Modders Resource?? what file need for morphset in Penis ghoul, usually i dont see penis in ghoul idk if this can go erect and flaccid as supermutants or others creatures.
Nosimo Posted July 9, 2019 Posted July 9, 2019 On 7/3/2019 at 8:14 PM, Halstrom said: Update 20190704: Fix in ReactionSetData requires beta86 if you use STATs Removed Legacy Actions for equipping Penises and StrapOns, these should be done by other mod packs and all me adding them was doing was hiding an error adding equipment via Actions is not the correct way and is currently making those animations incompatible with looped actions injected by animationMeta. Equipping should be done via positions. Is there a mod that adds strapon use yet?
Halstrom Posted July 10, 2019 Author Posted July 10, 2019 On 7/9/2019 at 6:39 AM, matrix7625 said: do u mean to AAF Modders Resource?? what file need for morphset in Penis ghoul, usually i dont see penis in ghoul idk if this can go erect and flaccid as supermutants or others creatures. Yes 23 hours ago, Nosimo said: Is there a mod that adds strapon use yet? Coming soon
Halstrom Posted July 11, 2019 Author Posted July 11, 2019 Update 20190711.0: Moved and retagged some gangbang animations from Vanilla to Kinky to allow Violate mods to use them. 3
KiTiTy Posted July 11, 2019 Posted July 11, 2019 I'm having a little problem, everytime I start up the game I get these notices:
Halstrom Posted July 11, 2019 Author Posted July 11, 2019 48 minutes ago, KiTiTy said: I'm having a little problem, everytime I start up the game I get these notices: That depends on if you are playing a pre AAF save or not, check your F4SE is correct. I only write the messages, AAF displays them.
KiTiTy Posted July 11, 2019 Posted July 11, 2019 Haha, I've only ever had one save i started vanilla and have not started a new game since I've started modding.. LOL
reconphil Posted July 11, 2019 Posted July 11, 2019 On 6/27/2019 at 8:54 PM, Halstrom said: That generally means AAF is not installed or activated. Perhaps you can help me. I am using MO2; I have searched LL, NEXUS, MO2 Wikis and Discord, to name a few and cannot find an answer. I am using some AAF Patch mods like the CumNWealth for example but I get the "No Game Data On Top Level". I right click on Data and get the menu Set Data Directory. I select it but it doesn't work. I tried other folders but they don't work. I selected create Directory and it only worked if I named it something like "Textures". I put the files Data/AAF/.xml files into it and it worked but I don't think Textures is the right directory (AAF_Farelle_Animations_animationData.xml in this instance). I think it might be crashing my game. Can you tell me what I should name the created directory and what files I should put in there. Thanks.
Nharra Posted July 11, 2019 Posted July 11, 2019 1 hour ago, reconphil said: Perhaps you can help me. I am using MO2; I have searched LL, NEXUS, MO2 Wikis and Discord, to name a few and cannot find an answer. I am using some AAF Patch mods like the CumNWealth for example but I get the "No Game Data On Top Level". I right click on Data and get the menu Set Data Directory. I select it but it doesn't work. I tried other folders but they don't work. I selected create Directory and it only worked if I named it something like "Textures". I put the files Data/AAF/.xml files into it and it worked but I don't think Textures is the right directory (AAF_Farelle_Animations_animationData.xml in this instance). I think it might be crashing my game. Can you tell me what I should name the created directory and what files I should put in there. Thanks. This mod and the mod that includes CumNWealth has FOMOD installer that you should use when installing, don't choose 'manual' if FOMOD pops up, just follow it's instructions. 1
Twec21 Posted July 16, 2019 Posted July 16, 2019 I keep trying to activate the mod in NMM but it keeps popping up "File 'aaf.esm' is not Active. OR File 'aaf.esp' is not Active. Anyone know what I'm doing wrong?
Halstrom Posted July 16, 2019 Author Posted July 16, 2019 3 hours ago, Twec21 said: I keep trying to activate the mod in NMM but it keeps popping up "File 'aaf.esm' is not Active. OR File 'aaf.esp' is not Active. Anyone know what I'm doing wrong? Have you activated (ticked) the checkbox for the AAF.esm? That error means its not detecting AAF as ready to install addons.
maddadicusrex Posted July 16, 2019 Posted July 16, 2019 It would help if these folks even knew how to use their outdated mod loaders..?
RitualClarity Posted July 20, 2019 Posted July 20, 2019 Stupid question and might have been asked before but I didn't see it. (might be blind.. lol) Anyway, is this one of those mods that can be installed once and done or does it require to be reinstalled when changes are done to the animation mods etc.
Halstrom Posted July 20, 2019 Author Posted July 20, 2019 1 hour ago, RitualClarity said: Stupid question and might have been asked before but I didn't see it. (might be blind.. lol) Anyway, is this one of those mods that can be installed once and done or does it require to be reinstalled when changes are done to the animation mods etc. Unless someone's level of kinkiness changes there is no need to reinstall this as it adds all the tagging xml's for all animation packs in that level whether they are installed or not. 1
RitualClarity Posted July 20, 2019 Posted July 20, 2019 1 hour ago, Halstrom said: Unless someone's level of kinkiness changes there is no need to reinstall this as it adds all the tagging xml's for all animation packs in that level whether they are installed or not. So unless the base mod (Themes) changes or is updated, just install and forget... Cool
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