Ronin13 Posted August 9, 2019 Posted August 9, 2019 Hi, Need your help/advise regarding this mod. For the past couple of versions, I have been getting CTD's when switching tabs in the pip-pad/pipboy. Have done some searching here and on other forums. Tried without VIS-G and without DEFUI, did a full reinstall of FO4 no joy. When I remove this mod from my installation, the ctd's stop. I only use the vanilla setting and none of the other options, tried going back a couple of version with the same result. Any ideas?
darkon74slayer Posted August 9, 2019 Posted August 9, 2019 @Ronin13 I had mostly the same problem, I ended up dropping VIS-G and all its extra esp/esl and going with a less resource intensive item sorter. I read some where that VIS and VIS-G are using almost most all of the available .swf support in fallout 4.
Ronin13 Posted August 9, 2019 Posted August 9, 2019 3 minutes ago, darkon74slayer said: @Ronin13 I had mostly the same problem, I ended up dropping VIS-G and all its extra esp/esl and going with a less resource intensive item sorter. I read some where that VIS and VIS-G are using almost most all of the available .swf support in fallout 4. Thanks, But this wasn't the case for me. Ended up removing all the various xml add-ons I installed from various mods here and so far it's stable. So it was probably another xml that was causing the issues. Hopefully I nailed it ?
Nebuchadnezzer2 Posted August 14, 2019 Posted August 14, 2019 On 8/9/2019 at 10:07 PM, darkon74slayer said: @Ronin13 I had mostly the same problem, I ended up dropping VIS-G and all its extra esp/esl and going with a less resource intensive item sorter. I read some where that VIS and VIS-G are using almost most all of the available .swf support in fallout 4. Ruddy's simple sorter is apparently quite good, once set up. On 8/9/2019 at 10:12 PM, Ronin13 said: Thanks, But this wasn't the case for me. Ended up removing all the various xml add-ons I installed from various mods here and so far it's stable. So it was probably another xml that was causing the issues. Hopefully I nailed it ? Yeah, game tends to struggle a bit with too many XML's to load, I've noticed. And/or some small issues in one or two XML's can cause problems.
LawOnlyMan Posted August 16, 2019 Posted August 16, 2019 HELP PLS SOMEBODY where should i put fomod folder? (manually)
Benjou1 Posted August 16, 2019 Posted August 16, 2019 27 minutes ago, LawOnlyMan said: HELP PLS SOMEBODY where should i put fomod folder? (manually) You don't , fomod is an installation wizard for mod managers. Speaking of mod managers, you really should get one if you are not an experienced user... 2
sungod555 Posted August 19, 2019 Posted August 19, 2019 Hey, so I am struggling a bit. I used the nexus to install AAF, but now have no idea how to install themes to go with that. Is there a file path somewhere that I am just missing? because the installation guides I am finding aren’t being super helpful. Thanks!
Halstrom Posted August 19, 2019 Author Posted August 19, 2019 42 minutes ago, sungod555 said: Hey, so I am struggling a bit. I used the nexus to install AAF, but now have no idea how to install themes to go with that. Is there a file path somewhere that I am just missing? because the installation guides I am finding aren’t being super helpful. Thanks! You should be using a mod manager to install this like MO2, Vortex or NexusModManager. I recommend MO2, its a bit of a learning curve but its more bullet proof when you add lots of mods later. Even experts won't do manual installation anymore, there are too many ways to break the game when you get it wrong. Somewhere in NMM there is a big button that takes you to folders you can manually pull mods from. You should create a folder called something like FO4 LoversLab mods or similar and put all the downloads like this into it then your Mod Manager can pull copies to install from it. 1
bobbio Posted August 26, 2019 Posted August 26, 2019 How do I disable the load screen. Every time load from a save or a death three windows pop up.
Halstrom Posted August 26, 2019 Author Posted August 26, 2019 4 hours ago, bobbio said: How do I disable the load screen. Every time load from a save or a death three windows pop up. Delete the 3 files called ***_ThemeData.xml No idea why this happens to some people but not others. 1
bobbio Posted August 27, 2019 Posted August 27, 2019 20 hours ago, Halstrom said: Delete the 3 files called ***_ThemeData.xml No idea why this happens to some people but not others. Thank you Halstrom! That worked.
sexyasshorse24 Posted August 27, 2019 Posted August 27, 2019 21 hours ago, Halstrom said: Delete the 3 files called ***_ThemeData.xml No idea why this happens to some people but not others. Also had the same problem and worked for me. Thanks so much for the fix ❤️
Sorrow_421 Posted September 18, 2019 Posted September 18, 2019 Why can't I install it with MO2? It says: Installation as fomod failed: No conditions were successful in an 'OR' clause! Fixed it!
thatguywhatdoesstuff Posted September 24, 2019 Posted September 24, 2019 On 9/18/2019 at 9:06 AM, Sorrow_421 said: Why can't I install it with MO2? It says: Installation as fomod failed: No conditions were successful in an 'OR' clause! Fixed it! how did you fix it?
Sorrow_421 Posted September 24, 2019 Posted September 24, 2019 6 hours ago, thatguywhatdoesstuff said: how did you fix it? Runned MO2 as admin. Don't know if that was it though.
Nebuchadnezzer2 Posted September 25, 2019 Posted September 25, 2019 20 hours ago, thatguywhatdoesstuff said: how did you fix it? 14 hours ago, Sorrow_421 said: Runned MO2 as admin. Don't know if that was it though. Activate AAF's plugin in MO2, before installing this or other AAF-related mods. You'll have similar problems if you install a ton of animation packs, don't enable their plugins, then try and install the One Patch.
GoldenRain Posted September 26, 2019 Posted September 26, 2019 @Halstrom Lol I just realized that you left up the last version of themes that included STATS ty Halstrom. I copied all the themes xml's in aaf then installed the older version to get stats then replaced the old versions with the new older versions. .. or would it be the older new versions? Anyways enjoy your 2 weeks off
gammons123 Posted September 26, 2019 Posted September 26, 2019 wondering if anyone can help. I was having trouble getting aaf to start an FF spanking animation. I looked at the XMLs and I guess the reason is that none of the animations are tagged for this combination? Is it easy for me to change the tags to allow this? Can you explain how please if so? Alternatively, is there a AAF setting I can use to ignore the sex of the actors? That said, if I manually start an FF animation via AAF I can play the desired animation, so it might bhe I ahve another problem with my script or something, but other tags are working for me. Thanks in advance.
Halstrom Posted October 9, 2019 Author Posted October 9, 2019 On 9/26/2019 at 12:26 PM, GoldenRain said: @Halstrom Lol I just realized that you left up the last version of themes that included STATS ty Halstrom. I copied all the themes xml's in aaf then installed the older version to get stats then replaced the old versions with the new older versions. .. or would it be the older new versions? Anyways enjoy your 2 weeks off Just got back, yes I left it up, but there are issues, I need to completely redo STATs a third time, hopefully I will start next week. I was hoping the All In One patch 2.0 would be released by now so I could work with it as a base. On 9/27/2019 at 3:18 AM, gammons123 said: wondering if anyone can help. I was having trouble getting aaf to start an FF spanking animation. I looked at the XMLs and I guess the reason is that none of the animations are tagged for this combination? Is it easy for me to change the tags to allow this? Can you explain how please if so? Alternatively, is there a AAF setting I can use to ignore the sex of the actors? That said, if I manually start an FF animation via AAF I can play the desired animation, so it might bhe I ahve another problem with my script or something, but other tags are working for me. Thanks in advance. You need to do 2 changes to achieve that, in the tags swap M_F to F_F for that animation And in the AnimationData.xml find the line like this to match: <animation id="rxl_bp70_bedcowgirl" frames="320"> <actor gender="F"> <idle form="72C3" id="rxl_bp70_bedcowgirl_f"/> </actor> <actor gender="M"> <idle form="72C4" id="rxl_bp70_bedcowgirl_m"/> </actor> </animation> And then change: <actor gender="M"> to: <actor gender="F">
gammons123 Posted October 9, 2019 Posted October 9, 2019 1 hour ago, Halstrom said: You need to do 2 changes to achieve that, in the tags swap M_F to F_F for that animation Thank you..
Martin56 Posted October 15, 2019 Posted October 15, 2019 Hi, awesome work with the tags , may ask you authorization to integrate parts of this mod into MCG mod directly? This for faster update of MCG features and to avoid some confusion for the users during installation. Of course you will be credited as the original author of this.
Halstrom Posted October 15, 2019 Author Posted October 15, 2019 2 hours ago, Martin56 said: Hi, awesome work with the tags , may ask you authorization to integrate parts of this mod into MCG mod directly? This for faster update of MCG features and to avoid some confusion for the users during installation. Of course you will be credited as the original author of this. Themes is supposed to be outdated soon as I has been integrated into the next One Patch release which I'm waiting on to do the stats stuff. So you can take anything you want or submit any updates for Themes. I'm basically stuck and waiting for an3k 1
Martin56 Posted October 15, 2019 Posted October 15, 2019 31 minutes ago, Halstrom said: Themes is supposed to be outdated soon as I has been integrated into the next One Patch release which I'm waiting on to do the stats stuff. So you can take anything you want or submit any updates for Themes. I'm basically stuck and waiting for an3k Thank you
EgoBallistic Posted October 20, 2019 Posted October 20, 2019 FYI - the Hermit Crab definition has a bug: <race id="DLC03_HermitCrab" form="180A8" skeleton="Hermit" skeleton="Mirelurk" maleSWF="AAF_ActorIcon_Mirelurk.swf" femaleSWF="AAF_ActorIcon_Mirelurk.swf" requiresAnimationReset="true"/> Should only be "Hermit" obviously 1
Halstrom Posted October 20, 2019 Author Posted October 20, 2019 2 hours ago, EgoBallistic said: FYI - the Hermit Crab definition has a bug: <race id="DLC03_HermitCrab" form="180A8" skeleton="Hermit" skeleton="Mirelurk" maleSWF="AAF_ActorIcon_Mirelurk.swf" femaleSWF="AAF_ActorIcon_Mirelurk.swf" requiresAnimationReset="true"/> Should only be "Hermit" obviously Cool, will fix that, I'm thinking it looks like I'll have to update themes a bit soon.
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