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Animated Beast's Cocks(ABC) For users LE / SE


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Posted (edited)
16 hours ago, サマエル said:

No, you have to move ABC down, It is clearly indicating to you that it is overwritten, you can see that minus symbol in red? That's Mod Organizer's way of telling you that mod is being overwritten by something else, just drag it down after the XP32 skeleton. If you select the mod with a simple click you will notice that it changes color and the mods that have some conflict with ABC will also be colored, you simply have to put the ABC mod below everything so that it wins all the conflicts. These types of instructions are specified on the main download page of each mod. As a friendly suggestion, I'll tell you that you have to read them even if they are a lot of annoying words, they are necessary for a reason. Peace ✌ 

Sorry for my mistakes, it's been a while since I modded the game. The bolt is now green, but it still doesn't work.

Edit: I loaded a previous save and I tested in on a giant, the penis was working. Then I loaded the current save where I did the testing with the horse, and now it works for some reason. This is the right load order and like I said, it didn't work. Loading a different save and then the current one again seems to have fixed it. Thanks for the explanation for what the bolts are for.

load order 3.png

Edited by MCAderNegus
Posted

Hi, I'm relatively new to modding. I've just discovered that some of my Riekling mesh is missing. I don't believe I have any mods that changes the mesh besides BakaFactory ABC. My Riekling shows purple missing body meshes (some, not all of them). When they're undressed the mesh is completely normal, but once it re-dresses, it is messed up again. I've confirmed its ABC causing the issue as I have disabled it and it seemed to be normal. I have ABC at the bottom and is overriding everything. Any insight would be greatly appreciated. Thanks.

ScreenShot10000.png

  • 2 weeks later...
Posted
On 1/9/2025 at 7:21 AM, MCAderNegus said:

Sorry for my mistakes, it's been a while since I modded the game. The bolt is now green, but it still doesn't work.

Edit: I loaded a previous save and I tested in on a giant, the penis was working. Then I loaded the current save where I did the testing with the horse, and now it works for some reason. This is the right load order and like I said, it didn't work. Loading a different save and then the current one again seems to have fixed it. Thanks for the explanation for what the bolts are for.

load order 3.png

 

In my experience that issue is down to certain variables provided by a mod being "baked" into your current save as they call it.

 

It's normal as far as I know.

You sometimes have to:

1. Keep playing the same save for a bit to give it time to understand that a change has occurred.

2. Reload to a save that didn't have the existing bugs, or even the mod in question.

3. Or in the worst cases, start a fresh game so that everything resets.

 

In some cases of very random bugs like the character turning black for no discernible reason, or just random things misbehaving without a clear cause, I've also fixed the occasional issue by starting a new game so the game has something to reset from, but then loading back into my old save, or just closing the game, resetting my laptop, then loading the game back up, sometimes that works, tho no guarantees.

Posted
On 1/17/2025 at 9:43 AM, 26A01 said:

Hi, I'm relatively new to modding. I've just discovered that some of my Riekling mesh is missing. I don't believe I have any mods that changes the mesh besides BakaFactory ABC. My Riekling shows purple missing body meshes (some, not all of them). When they're undressed the mesh is completely normal, but once it re-dresses, it is messed up again. I've confirmed its ABC causing the issue as I have disabled it and it seemed to be normal. I have ABC at the bottom and is overriding everything. Any insight would be greatly appreciated. Thanks.

ScreenShot10000.png

 

Sounds like a bad installation to me.

Try reinstalling and refreshing ABC, by deactivating it in your load order, reinstall it, click "replace" when prompted, then reactivating it.

Well... That's for Mod Organizer 2 at least... assuming that's what you're using.

 

The above picture is missing texture's, therefore something that needs to be there, "isn't" there, so I can only think that the installation was borked somehow.

 

Hmm... Also, if you ARE using MO2, make sure there aren't any files in your "overwrite" folder at the bottom of the list that may be somehow overruling what ABC is trying to add, though things like that should never happen unless you fail to uninstall a mod correctly, possibly by deleting a mod without deactivating it first for example.

 

The above may cause orphaned files to be left behind in the overwrite folder, resulting in old things interfering with new things perhaps.

I could be talking out my ass there but it's just a precaution, and makes logical sense to me.

 

If you mod your game a lot, you should check your overwrite folder now and again, making sure to delete any "Obviously" unused files that you KNOW belong to mods you no longer use... BIG emphasis on the "KNOW" lol.

Sometimes things get left behind anyway, even if you correctly uninstall, like .json files and the like, which can happen for a multitude of different reasons.

 

I'm not sure if all of these things cause problems in game if left unchecked, but it never hurts to be tidy.

Posted
On 1/8/2025 at 10:45 PM, MCAderNegus said:

Is this the right order? Nothing overwrites ABC now. It's normal that ABC overwrites XP32 and MNC, correct? Is there something else I need to keep in mind? What is the common cause for the penis to become invisible? 

load order 2.png

The order I have is:

XPMSSE

Baka ABC

MNC.

Posted

Does anyone know how to fix creature penises not aligning during animations. i've had working in the past but since i started a new mod list they wont move to the character during a scene but the physics are working fine.

Posted

Def been struggling with parts to appear on some of em , ive looked through the thread but like example the dwemer stuff like the spider is missing parts for penetration , plus the ice astronach ,just generally scattered issues where there is suppose tobe some extra thing than usual, worked before but I cant pinpoint the issue if its load order or maybe somethin

Posted

I for the love of god cannot get this mod to work, I've got all the necessary mods, ant the right load order but alas I've failed to produce the results i want if anyone can give me som suggestions id happily take them.

 

Posted

I've got this mod working properly for pretty much every creature EXCEPT for the giant frostbite spider. For some reason there's an invisible penis, collisions are there, just not the penis itself. The smaller and the large spiders do have one. I have no clue what could be causing it, in the creature framework everything seems to be in working order. I even tried to rebuild it and still no dice. I user morenastycritters aswell, but have this mod overwriting that one.

 

Posted

Would love to test it. Sadly my game crashes every time i start it after installing this mod. Any ideas, tipps or tricks how i could fix that? if i deactivate this mod, the game starts whit no problems. am i missing something?

 

Posted (edited)

Been away from Skyrim LE for quite a while now, so have a quick question.

 

This is for Skyrim LE installation (not SE)

 

I noticed that Baka Animated Beasts and Cocks adds a new MNC_ABC_Patch.esp (which is a SE form 44 espfe) changing an ARMA entry from MoreNastyCritters\werewolf\HermWerewolf_1.nif to MoreNastyCritters\werewolf\MaleWerewolf_1.nif.

 

In short the file packed in 01 ABC HDT LE is for SE not LE

 

I assume that this patch needs to be remade as an LE esp (form 43) only takes a few minutes in xEdit?

Edited by Slorm
Posted

Hello factoryclose.
I've been using the mod for a long time. Think of it as feedback. I've seen 2 shortcomings so far.


1.) There is a serious problem with horses. 3/2 of the horses in my game have no dicks. Sometimes when I zoom out the camera with the mouse wheel, it seems to appear and disappears immediately (1 second), some horses do not have it at all, it works great on a very small number of horses.  Except for horses, all other creatures work great.

 

2.) This is actually my suggestion, about giants. Wouldn't it be nice if they had a movable dick like trolls or horses? Right now it looks simple compared to other creatures.

 

Other than that your mods are great :) I use all your modes... Thank you 

 

Posted

Great mod, on SE 1.5.97 and it works great, the only problem I have is Lurkers don't have collision, normal trolls don't get erect but frost trolls do, I have the CBPC Anus Collision and it works beautifully with that mod, is the Lurker Collision the same fir everyone or does someone know a fix?

Posted (edited)

I adore this mod and have used it for years, but after doing a reset of my entire PC and restarting a modded game from scratch with every mod previous including this one and all of its requirements, Horkers will not switch to any other cock besides a static, misaligned one with a muddy pink texture (not purple/missing textures AFAIK). I can tell it's not this mods penis as it is extremely static, and of course it has worked fine in the past, and every other creature is fine with the correct cock, except Horkers.

Anyone else had anything similar to fix? It seems like it's a minor, simple issue to fix, yet I'm still at a loss currently on what to try differently. I love you.

 

Edited by TheManTheManTheMan2424
  • 2 weeks later...
Posted (edited)
On 2/11/2025 at 2:29 AM, alluringdemon said:

I've got this mod working properly for pretty much every creature EXCEPT for the giant frostbite spider. For some reason there's an invisible penis, collisions are there, just not the penis itself. The smaller and the large spiders do have one. I have no clue what could be causing it, in the creature framework everything seems to be in working order. I even tried to rebuild it and still no dice. I user morenastycritters aswell, but have this mod overwriting that one.

 

Hi. Do you happen to use a mod "Bears of the North ABC Compitable"If so, keep in mind that this mod uses an outdated version of the MNC.json (Bears of the North Baka ABC Compitable\creatures.d\MNC.json). You need to replace it manually with newer version to make the giant frosbite spider workIt worked for me with same issue.

P.S. aditionally after replasing MNC.json you need to re-register your creature framework

Edited by Haker447
Posted

Hoping someone can help, I've been troubleshooting for a while and can't figure out the problem. 

For some reason when I enable ABC and have it overwrite MNC the small frostbite spiders can't play there animations and its ONLY the small frostbite all other spiders and creatures work fine. But if I overwrite ABC with MNC or even disable ABC small frostbite spider animations work. The real problem is if I disable or overwrite ABC allot of my animations loose on assets used by ABC like the patches for psboss spriggan and hagraven. 

And I have determined ABC is the cause of this as I've disabled my sexlab mods and everything works until I use ABC. 

Though this issue isn't a major one it still really annoys me and I really want to fix it. 

Posted
On 3/4/2025 at 5:10 PM, Haker447 said:

Hi. Do you happen to use a mod "Bears of the North ABC Compitable"If so, keep in mind that this mod uses an outdated version of the MNC.json (Bears of the North Baka ABC Compitable\creatures.d\MNC.json). You need to replace it manually with newer version to make the giant frosbite spider workIt worked for me with same issue.

P.S. aditionally after replasing MNC.json you need to re-register your creature framework

Hiya, no I don't have that one installed. Thanks for the help anyway though!

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