legalizeskooma12 Posted December 7, 2025 Posted December 7, 2025 On 12/2/2025 at 8:18 AM, sen7114 said: backup your og Vampirelord.nif first in Data\meshes\MoreNastyCritters\vampirelord ,then make a copy and rename the vampirelord_Hard.nif from the abc mod to Vampirelord.nif Worked! Thank you!
snaker05 Posted December 10, 2025 Posted December 10, 2025 Does this work with AE? If it doesnt any chance were getting an AE version?
Tearoth Posted December 16, 2025 Posted December 16, 2025 On 10/28/2024 at 10:34 AM, Radish Cat said: Here are some ABC patches that I have. Some I patched myself and some I found somewhere on here. + Replace Dog ( no Requipment ) + Bear of the North + Troll SE + Skeleton Replace HD + Draugr - New Model and Texture + Draugr - Hulking Draugr + Fluffy Spiders + Fluffy Boar + Arvak Replace SE + Fluffworks - Better Photoreal Foxes + GOT Dragon <---- Click in Here ---> I have not tested everything so if there is any error please let me know. I will update gradually Caine Dog - Baka ABC Patch.rar 3.33 MB · 336 downloads Draugrs - Baka ABC Patch.rar 69.33 MB · 714 downloads Skeleton Replacer HD - Baka ABC Patch.rar 24.57 MB · 581 downloads Trolls SE - Baka ABC Patch.rar 76.89 MB · 596 downloads Bears of the North - Baka ABC Patch.rar 68.28 MB · 608 downloads Fluffy Spiders - Baka ABC Patch.rar 2.08 MB · 277 downloads Fluffworks - Better Photoreal Foxes - Baka ABC Patch.rar 3.24 MB · 228 downloads Arvak Replace SE - Baka ABC Patch.rar 925.02 kB · 160 downloads Draugrs - Hulking Draugr - Baka ABC Patch.rar 848.96 kB · 260 downloads Fluffy Boars - Baka ABC Patch.rar 10.7 MB · 288 downloads Any chance you'd be up for making ABC patches for the Creation Club content? I'm thinking the Zombies, Bone Wolves, etc? 2
razzor69 Posted December 17, 2025 Posted December 17, 2025 13 hours ago, Tearoth said: Any chance you'd be up for making ABC patches for the Creation Club content? I'm thinking the Zombies, Bone Wolves, etc? I think Baka already patch the CC zombies, anyway i can share it here, also the Bone wolf patch made by me, but its only model resource, you might try copy this meshes and rename it to the bone wolf and paste it to your cc folder.. CC Zombies Baka Patch.7z Bone Wolf resource.rar 1
Tearoth Posted December 17, 2025 Posted December 17, 2025 5 hours ago, razzor69 said: I think Baka already patch the CC zombies, anyway i can share it here, also the Bone wolf patch made by me, but its only model resource, you might try copy this meshes and rename it to the bone wolf and paste it to your cc folder.. CC Zombies Baka Patch.7z 2.45 MB · 0 downloads Bone Wolf resource.rar 761.9 kB · 0 downloads I'll give it a shot. Thanks! 1
sierrra Posted December 17, 2025 Posted December 17, 2025 On 11/15/2025 at 8:30 PM, Qtaro said: Fluffworks is currently buggy as fuck, some animals have dicks, some don't, it's a mixup of if it's the right ID or not, is this cause the mod updated? Or is it cause of my modlist or something, I have a lot of the Fluffworks mods, I tried installing a patch to no avail. below is with the Fluffworks Patch from Reveal hidden contents Below is only ABC with Fluffworks Patch. Reveal hidden contents Did you ever figure this out? 1
deeyock Posted December 21, 2025 Posted December 21, 2025 (edited) For those not wanting to go through the subscribestar age verification bullshit, here's a direct link to the files: https://mega.nz/folder/YGwzCDYR#cZ686f1BwjmB4bErUzlOiw Edited January 18 by deeyock 18
coopycarbonara Posted December 22, 2025 Posted December 22, 2025 Hello! Any chance for a variant of the werewolf penis with a more humanoid model?
Trypnophobia Posted December 28, 2025 Posted December 28, 2025 On 11/24/2025 at 10:15 PM, dracoman94 said: did you make sure that the patch is installed after mnc and abc in the left column and then also the esp is loaded after mnc since the esp has changes to mesh paths to use the creatures.d\mnc.json for creature framework, you may also need to reinitialize the creature framework mcm so that it loads any json changes, but most of all are you certain you were testing on a male horse since not all horses are male in basegame and mods like equestrian, in fact alot of the horses are female in alot of horse addon mods, so try using console commands on the horses to change gender to test, and if so you can either look if theres any options in the creature framework mcm to turn all horses male or look into editing the esps to change horse genders PC Broke down so it took me a while to test this but the load order and re-initializing mnc fixed the issue. Thanks a ton.
butter_muffin Posted December 29, 2025 Posted December 29, 2025 (edited) Hello, I've been struggling with ABC mods for a while now. If it's not downloading problems from the provided txt link and now this. I don't know what I'm missingI don't know what am I missing 😔. Draugr is on the screen. I haven't checked other beats yet. I found this post I checked my mods and Edited December 29, 2025 by jusio
pdd001 Posted December 31, 2025 Posted December 31, 2025 On 12/2/2025 at 8:18 PM, sen7114 said: backup your og Vampirelord.nif first in Data\meshes\MoreNastyCritters\vampirelord ,then make a copy and rename the vampirelord_Hard.nif from the abc mod to Vampirelord.nif Not working for me, every time i deployed the mod, the vampirelord.nif file just revert to normal
asianboy345 Posted January 1 Posted January 1 Anyone have ABC patches for 4thUnknown's Ogrim and Goblins? https://www.nexusmods.com/skyrimspecialedition/mods/44316 https://www.nexusmods.com/skyrimspecialedition/mods/54409 I remembered having them installed awhile back and I know i've seen those meshes in some rule34 videos, so they exist The other 4thUnknown mods are already done on arca, but not those two https://drive.google.com/drive/folders/1LVaCQEPe3qCm5H_t5AY-ypqhU-wpddpN 2
flatearthertom3 Posted January 2 Posted January 2 Anyone knows why spriggans don't have SMP collisions when seemingly the meshes are set up correctly, the xmls are there. I even did the renaming of the skeleton node to NPC that contains NPC Root but that didnt fix it.
RAAMPEAK Posted January 3 Posted January 3 (edited) so should this be before or after PSbosses models, also why would they work when the mod says they dont with MNC and do we just install from Mo2 or manually put them in Edited January 4 by RAAMPEAK
Tallith Posted January 4 Posted January 4 On 12/21/2025 at 1:39 AM, deeyock said: For those not wanting to go through the subscribestar age verification bullshit, here's a direct link to the files: I think something might have been lost here
drm62 Posted January 5 Posted January 5 Is there any other source from which I can download a current version of ABC? I have absolutely no intention to sacrifice my privacy for subscribestar ... 2
BonitaMussolini Posted January 10 Posted January 10 hey peeps, does anyone know why collision might not work for one particular animal when all the others do? No other mod changes the horses but for some reason the collision doesnt seem to work with them anymore.
darkkedusk Posted January 11 Posted January 11 Honestly not sure whats up, but ABC only works on werewolves for me and thats it
holyantlers Posted January 11 Posted January 11 (edited) Hey, so I got this (and my skyrim) working after about 2 weeks (it was frustrating and fun), but I'm currently having an issue with *at least* my horses, possibly more, but I've yet to really leave Riverwood, because it's my mod testing area. The issue is the models having 2 schlongs (one floppy, one rigid). I know it's something on my end, but I was wondering if anyone could point out which one is not compatable with this mod/ causing this issue. Here's my modlist/ ini/ load order https://loadorderlibrary.com/lists/skyrim-5312066 Here's an image of what's going on Edit: I found the problem, it was Creature Schlongs SE, it was also adding a mesh, I'm just stupid. Now I can go to my other issue of getting scenes between 2 NPC's to trigger. Edited January 11 by holyantlers Additon to the post
Guest Posted January 19 Posted January 19 How do I use the Nude Hagraven Version of PsBoss' Patch? Seems like it's only for the clothed version?
no_way Posted January 19 Posted January 19 Got a weird bug where if a draugr becomes erect during combat, the schlong stretches/gets swung around/is flying around when they attack with a melee weapon. Any idea why this is happening or how to fix?
alextraszas Posted January 25 Posted January 25 Hi, does anyone know if there's anything like this for bear men? Or at least something that would help them have something down there?
figordo5 Posted January 27 Posted January 27 Need some help, Springan tentacles and slugs dosent apear in the animation, I installed the latest version of ABC and MNC, everything else works fine
丁真耶格尔 Posted January 27 Posted January 27 On 2026/1/20 at AM6点44分, no_way said: 我遇到一个奇怪的bug:如果亡灵战士在战斗中勃起,当他们使用近战武器攻击时,他们的阴茎会伸长/摆动/飞来飞去。请问这是什么原因造成的,或者有什么办法可以解决吗? hey, I have the same problem too. I've already avoided having other bone modification mods overwrite ABC and placed its priority at the bottom, but this issue still exists
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