koboshimeowtis Posted December 7, 2019 Posted December 7, 2019 12 hours ago, Loony Mods said: Seems I've run into an old problem. I set this up along with SOS, and the schlongs aren't aligned correctly to the transformed guys. They're just floating a bit in front (and below?) of where they "should" be. I have Skyfem set up last in the load order, and went through in SSE Edit and added all the other mods as masters and applied the Patch script. Unfortunately I didn't zip up Dummy Output and just dragged the new meshes and textures directly to the data folder (I know, I know, sue me), but I'm pretty sure that shouldn't cause the problem I'm experiencing. I also don't have all 3 of those SOS addons manually installed because the SE port already has them all and you just pick whichever you want to use during install. I don't see how not having all 3 would cause the problem, but who knows? Finally, a weird note - I do have the Horse Penis Redux SSE SOS addon installed, and that one does work correctly, no gap at all. So that's weird. Any ideas on how to fix it? Or should I just buckle down for another day to try to redo it all? (Also is this mod "done" or dead?) You need all three. I had the same issue for a bit. I also have the horse one and have no idea why it works fine, but not gonna argue.
Loony Mods Posted December 7, 2019 Posted December 7, 2019 9 hours ago, koboshimeowtis said: You need all three. I had the same issue for a bit. I also have the horse one and have no idea why it works fine, but not gonna argue. I went into the SOS .7z and extracted everything, and copy pasted all 3 different addons into the Data folder (all 3 .esp's, and their respective meshes and textures). All 3 options are now showing up in the SOS menu, and I can swap between them all - but they're still floating off the body. I made sure to rerun SSE Edit and add the new .esp's as masters, and also reran the patch script. Do they all need to load in that specific order he mentioned back in page 2 of this thread?
devildx Posted December 7, 2019 Posted December 7, 2019 Have a question regarding updating mods. I'm using Kallies NPCs and already ran the skyfem patch but the author just updated the mod with more 14 female npcs (mod doesn't change male npcs). Wonder if I can just uninstall de old version and use the new without messing with the skyfem patch or I have to rerun the patch again. I don't want to rerun because I changed a lot of faces with better ones one by one and was a pain. EDIT: Just created courage and tested by myself and seems that worked. Acardia have the new face and a converted npc that was using a face of the mod continues to look good.
koboshimeowtis Posted December 7, 2019 Posted December 7, 2019 2 hours ago, Loony Mods said: I went into the SOS .7z and extracted everything, and copy pasted all 3 different addons into the Data folder (all 3 .esp's, and their respective meshes and textures). All 3 options are now showing up in the SOS menu, and I can swap between them all - but they're still floating off the body. I made sure to rerun SSE Edit and add the new .esp's as masters, and also reran the patch script. Do they all need to load in that specific order he mentioned back in page 2 of this thread? Lemme run back through it and see what I did so i can be sure. -Edit So you know have 7 mods, yes?
Loony Mods Posted December 9, 2019 Posted December 9, 2019 On 12/7/2019 at 4:28 PM, koboshimeowtis said: Lemme run back through it and see what I did so i can be sure. -Edit So you know have 7 mods, yes? I have all 6 listed back on page 2 (the core SOS files, and all 4 addons). Whoever posted this mod mentioned downloading a patch file, but I'm assuming they mean running the patcher in SSE Edit, since there is no separate patch file posted here.
koboshimeowtis Posted December 9, 2019 Posted December 9, 2019 3 hours ago, Loony Mods said: I have all 6 listed back on page 2 (the core SOS files, and all 4 addons). Whoever posted this mod mentioned downloading a patch file, but I'm assuming they mean running the patcher in SSE Edit, since there is no separate patch file posted here. When you install Skyfem, during the installer you have the option of the SOS plug in. With that, you should have 7 total. 1
Loony Mods Posted December 10, 2019 Posted December 10, 2019 22 hours ago, koboshimeowtis said: When you install Skyfem, during the installer you have the option of the SOS plug in. With that, you should have 7 total. Can confirm, reinstalled it and checked the UNP patch box - everything is aligned properly. Let it be known for any other poor sucker in the future who runs into the same problem! Download all four addons mentioned back in page 2 (the VectorPlexus and Smurf ones are all packaged together in the SE version of SOS, you have to take all of the models/textures/esp's out of the 7z after you run the initial install of SOS). Install Skyfem and the scripts folder. Do all the SSE Edit stuff. Set up the load order right (you should for sure have 7). Enjoy.
Grey Cloud Posted December 11, 2019 Posted December 11, 2019 I'm having the same problem as @Loony Mods had. UNP add-on works fine on the females but none of the schlongs work on the former males (Smurf, VP and VPM). I'm running LE (no FOMOD) if that makes a difference with the schlongs. Can someone list or confirm what the 7 files are, please? My guess: Skyfem.esp Smurf Average Victor Plexus Victor Plexus Muscular Meshes (from DummyOuput) Textures (from DummmyOutput) ? Edit. The more I think about this, the more confused I get. Why are Smurf, VP and VPM required at all? They are not UNP, they are designed for the male body. Why is the UNP add-on marked as 'not suitable' in SOS when trying to assign it to a former male? It's been a couple of years or more since I used Corsec's original and I can't remember having this problem.
Loony Mods Posted December 11, 2019 Posted December 11, 2019 8 hours ago, Grey Cloud said: I'm having the same problem as @Loony Mods had. UNP add-on works fine on the females but none of the schlongs work on the former males (Smurf, VP and VPM). I'm running LE (no FOMOD) if that makes a difference with the schlongs. Can someone list or confirm what the 7 files are, please? My guess: Skyfem.esp Smurf Average Victor Plexus Victor Plexus Muscular Meshes (from DummyOuput) Textures (from DummmyOutput) ? Edit. The more I think about this, the more confused I get. Why are Smurf, VP and VPM required at all? They are not UNP, they are designed for the male body. Why is the UNP add-on marked as 'not suitable' in SOS when trying to assign it to a former male? It's been a couple of years or more since I used Corsec's original and I can't remember having this problem. From the list back in page 2, it seems you need: 1. Schlongs of Skyrim.esm 2. Schlongs of Skyrim.esp 3, 4, 5, 6. All of the Addons .esp (B3lisario UNP, VectorPlexus Normal, VectorPlexus Muscular, and Smurf Average) 7. SOS Skyfem Patch .esp (since you can't use the FOMOD, go into the Skyfem 4.0.0 zip, and then into UNP Patch, and extract that .esp) 8. Last but most importantly, the actual core Skyfem NPC.esp dead last in the load order. Dead. Last. All of the meshes and texture can just be copy-pasted directly into Skyrim's Data folder, since they don't overwrite anything, only adding new meshes and textures (some of the textures are called the same thing in the Smurf/VectorPlexus group, just go with whichever versions were made latest when the "Hey, you're trying to copy paste a file into Data that was put in there already by one of the other schlongs" warning). And of course, you need to do all the SSE Edit adding of masters and applying of scripts and all that shebang. If you need any more help I could try.
Grey Cloud Posted December 12, 2019 Posted December 12, 2019 28 minutes ago, Loony Mods said: 7. SOS Skyfem Patch .esp (since you can't use the FOMOD, go into the Skyfem 4.0.0 zip, and then into UNP Patch, and extract that .esp) Aha. Thank you very much. I think this will be the baby. I'll grab it tomorrow and report back. It's too late here.
devildx Posted December 12, 2019 Posted December 12, 2019 9 hours ago, Grey Cloud said: I'm having the same problem as @Loony Mods had. UNP add-on works fine on the females but none of the schlongs work on the former males (Smurf, VP and VPM). I'm running LE (no FOMOD) if that makes a difference with the schlongs. Can someone list or confirm what the 7 files are, please? My guess: Skyfem.esp Smurf Average Victor Plexus Victor Plexus Muscular Meshes (from DummyOuput) Textures (from DummmyOutput) ? Edit. The more I think about this, the more confused I get. Why are Smurf, VP and VPM required at all? They are not UNP, they are designed for the male body. Why is the UNP add-on marked as 'not suitable' in SOS when trying to assign it to a former male? It's been a couple of years or more since I used Corsec's original and I can't remember having this problem. I understand that the patch is replacing the male scholongs with the unp or ERF. In game the converted males are using the female scholong meshes on the male scholongs slots. For example, in my game jarl balgruuf is using the vector plexus on the SOS mcm but the meshes are the same as the ERF high poly that I'm using for the females. I think the mod needs all 3 addons to proper convert them to the female addon.
Grey Cloud Posted December 12, 2019 Posted December 12, 2019 41 minutes ago, Grey Cloud said: I'll grab it tomorrow and report back. It's too late here. Okay, so I lied. After midnight? I laugh in the face of after midnight. I had to try and it worked. Thank you. Thank you and thrice thank you. I couldn't understand how it was supposed to work without some sort of patch but I never would have thought of looking for the patch in the SE version. On a serious note, this info should be stickied or at least made explicit either here on on Corse's thread. 41 minutes ago, devildx said: For example, in my game jarl balgruuf is using the vector plexus on the SOS mcm but the meshes are the same as the ERF high poly that I'm using for the females. I think the mod needs all 3 addons to proper convert them to the female addon Thanks for this, it was going to be my next move if nobody come up with a solution here. I'm still going to do it for the lizard and canine schlongs.
sherrif Posted December 12, 2019 Posted December 12, 2019 Ok so, a few things: 1.) Am I missing how to have only originally male characters to have schlongs, I assumed this may be a basic/normal functionality of this mod rather than off the beaten patch. Like I understand people may want a futa/lesbian paradise, but not having the middle ground seems... odd. 2.) Why does the patch to add schlongs require a bunch of mods that are for the male bodies only? If these schlongs are equipped on the now female body's of everybody in the world, they won't attach properly. It should only have the SOS-UNP version as a master, if that.
devildx Posted December 12, 2019 Posted December 12, 2019 22 hours ago, sherrif said: Ok so, a few things: 1.) Am I missing how to have only originally male characters to have schlongs, I assumed this may be a basic/normal functionality of this mod rather than off the beaten patch. Like I understand people may want a futa/lesbian paradise, but not having the middle ground seems... odd. 2.) Why does the patch to add schlongs require a bunch of mods that are for the male bodies only? If these schlongs are equipped on the now female body's of everybody in the world, they won't attach properly. It should only have the SOS-UNP version as a master, if that. To remove the scholong of females just go to SOS MCM > UNP or ERF > put the chance to zero > clean. You have to do this on a empty cell like breezehome.
stuff_mcguff Posted December 12, 2019 Posted December 12, 2019 This mod is great. I have a weird edge case though that I haven't seen anyone else mention online. I use Vortex and tried to setup profiles so I could have my personal modlist and one that's more SFW to show friends. Everything is working except that all males in the SFW profile have the brown-face error. This happens even with no mods on the SFW profile. Through my research, I understand that it's likely from when I copied the DummyOutput files over (I was dumb and didn't back up the originals). It should be noted that my original modlist (with skyfem) works fine still and I don't have any issues with the mod itself. I'm on SkyrimVR, which complicates the standard black-face fixes (selecting npcs and using the console is difficult). So, I guess my question is, does anyone know if it's even possible to do this with profiles? Any advice on what I can try to fix it?
Grey Cloud Posted December 12, 2019 Posted December 12, 2019 13 hours ago, sherrif said: Ok so, a few things: 1.) Am I missing how to have only originally male characters to have schlongs, I assumed this may be a basic/normal functionality of this mod rather than off the beaten patch. Like I understand people may want a futa/lesbian paradise, but not having the middle ground seems... odd. 2.) Why does the patch to add schlongs require a bunch of mods that are for the male bodies only? If these schlongs are equipped on the now female body's of everybody in the world, they won't attach properly. It should only have the SOS-UNP version as a master, if that. 1. This has already been answered by @devildx It is basic schlong management with SOS and is not peculiar to this mod. 2. The added schlongs (Smurf, VP R and VP M) are for the male body and therefore require a patch to make them work with a female body. The male body is a different size and shape to the female body hence the gap between schlong and abdomen. The problem is your understanding of things, not with the mod's implentation.
sherrif Posted December 12, 2019 Posted December 12, 2019 1 hour ago, Grey Cloud said: The problem is your understanding of things, not with the mod's implentation. No, I'm experienced with modding, there's a clear implementation issue so hush ok, dick, my problems still stand and are not answered, and now I hate you and anything you have to say, good job.
devildx Posted December 20, 2019 Posted December 20, 2019 Now that KZ Style for SE is on Nexus would be nice if this mod worked with the argonian and khajiit of that mod. Tryed to run the patch with the mod but all converted argonian and khajiit have the male face and don't reconize the female SOS. Had to reinstall skyfem e rerun the patch.
Grey Cloud Posted December 20, 2019 Posted December 20, 2019 On 12/12/2019 at 6:52 PM, sherrif said: ok, dick, my problems still stand and are not answered, and now I hate you and anything you have to say, good job. Things work for everyone else.
IGotBored Posted December 23, 2019 Posted December 23, 2019 On 12/6/2019 at 12:09 PM, Grey Cloud said: I read all 7 pages of this thread and there is some good advice and some bad advice. There are also a lot of people who haven't read either of them. I've just installed this mod on LE with NMM. Here is Sven and Orgnar Reveal hidden contents Great tips really helped but i want to ask how did you get them to have different hair? My people still have ugly vanilla hair.
brynkiwi Posted December 23, 2019 Posted December 23, 2019 CTD getting anywhere near giants. Something something mnc? How can I get around this? Is skyfem patching creatures? Can I make it not?
Grey Cloud Posted December 23, 2019 Posted December 23, 2019 5 hours ago, IGotBored said: Great tips really helped but i want to ask how did you get them to have different hair? I didn't do anything as such. I think the patcher just grabs facegen and hairs from what is in your game. I have several different hair packs installed plus several mods which add NPCs so the patcher grabs from these. I still have some NPCs with vanilla hair though. The other thing is that if I change mods and re-run the patcher Sven and Orgner will probably look completely different.
IGotBored Posted December 23, 2019 Posted December 23, 2019 2 hours ago, Grey Cloud said: I didn't do anything as such. I think the patcher just grabs facegen and hairs from what is in your game. I have several different hair packs installed plus several mods which add NPCs so the patcher grabs from these. I still have some NPCs with vanilla hair though. The other thing is that if I change mods and re-run the patcher Sven and Orgner will probably look completely different. Ah ok I understand. Thank you
Grey Cloud Posted December 23, 2019 Posted December 23, 2019 2 minutes ago, IGotBored said: Ah ok I understand. Thank you I may be completely wrong though. ?
IGotBored Posted December 23, 2019 Posted December 23, 2019 9 hours ago, Grey Cloud said: I may be completely wrong though. ? Whelp I'll take it unless someone can clarify it for me
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