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Posted
1 hour ago, Chagong said:

I wouldn't mind learning how to fix it myself

Open nifskope, export UV template, compare that to the texture for the body.

Posted

In most respects, [EDIT despite Lupine00's lamenting its lack of absolute perfection ?, this has nothing to do with Lupine] Apropos 2 works well enough to be playable in most respects, so my thanks for that.  Doubtless the next version will be even better yet

 

However, is there any other mod which mirrors Apropos 2 by continually sending messages stating

  • which animation is being started, and
  • the stage that the animation has reached?

I have those message options turned OFF in Apropos 2, but the messages ALWAYS appear on the screen.  I have tried the obvious things such as switching the Apropos 2 messages ON, OFF. saving the settings (OFF, of course), reloading them etc, all to no avail

 

Anybody any idea why this might be so/also seen this happening/know which mod may do something similar, and know how to stop it?

 

TIA for any help offered

 

 

Posted
2 hours ago, Seijin8 said:

Open nifskope, export UV template, compare that to the texture for the body.

I'm getting unexpected EOF errors when I try to open Nymra's after effects files in Gimp 2.10.0 with the 3.0.1. DDS plugin. Other DDS files seem to be fine.

Posted
3 hours ago, donkeywho said:

In most respects, despite Lupine00's lamenting its lack of absolute perfection ?, Apropos 2 works well enough to be playable in most respects, so my thanks for that.  Doubtless the next version will be even better yet

 

However, is there any other mod which mirrors Apropos 2 by continually sending messages stating

  • which animation is being started, and
  • the stage that the animation has reached?

I have those message options turned OFF in Apropos 2, but the messages ALWAYS appear on the screen.  I have tried the obvious things such as switching the Apropos 2 messages ON, OFF. saving the settings (OFF, of course), reloading them etc, all to no avail

 

Anybody any idea why this might be so/also seen this happening/know which mod may do something similar, and know how to stop it?

 

TIA for any help offered

 

 

Screenshot?

 

Are you seeing these on the top-left of the screen?  Doesn't sound like Apropos2 but another mod. If you are talking about lines from Debug.Notification calls, I don't make them. Just checked the source.

Posted
1 hour ago, Chagong said:

I'm getting unexpected EOF errors when I try to open Nymra's after effects files in Gimp 2.10.0 with the 3.0.1. DDS plugin. Other DDS files seem to be fine.

Hmm, me too.  Fairly certain those opened on Gimp 2.8 though.

Posted
13 hours ago, gooser said:

Screenshot?

 

Are you seeing these on the top-left of the screen?  Doesn't sound like Apropos2 but another mod. If you are talking about lines from Debug.Notification calls, I don't make them. Just checked the source.

First, apologies for mixing you up with Lupine - I muddled up Apropos and SLAX  ?

 

Second, thanks for the prompt reply

 

Third, I fiddled around with the Apropos widget settings, and while Apropos messages were moved to where the widget setting said, these animation name/start messages I'm seeing weren't (although changing the font size did seem to 'work', but it's difficult to really tell)

 

So, looking further, I found that there had at one time been an 'Apropos fix' applied in Slaverun Reloaded in 12/2017.  I've included the .psc file below.  While MO shows no overwrites in MO's L/H pane, would that script generate the messages I'm seeing if its parent mod, Slaverun Reloaded, is further down my MO R/H pane load order than Apropos2?  Which, of course, it is ... ?   

 

Obviously, if that's the issue, it's nothing to do with you, and my regrets for having bothered you in the first place ...

Apropos.psc

Posted
26 minutes ago, donkeywho said:

First, apologies for mixing you up with Lupine - I muddled up Apropos and SLAX  ?

 

Second, thanks for the prompt reply

 

Third, I fiddled around with the Apropos widget settings, and while Apropos messages were moved to where the widget setting said, these animation name/start messages I'm seeing weren't (although changing the font size did seem to 'work', but it's difficult to really tell)

 

So, looking further, I found that there had at one time been an 'Apropos fix' applied in Slaverun Reloaded in 12/2017.  I've included the .psc file below.  While MO shows no overwrites in MO's L/H pane, would that script generate the messages I'm seeing if its parent mod, Slaverun Reloaded, is further down my MO R/H pane load order than Apropos2?  Which, of course, it is ... ?   

 

Obviously, if that's the issue, it's nothing to do with you, and my regrets for having bothered you in the first place ...

Apropos.psc 19.74 kB · 0 downloads

The stage messages are new with the latest SLAX/Tenri/other updates.

Posted
57 minutes ago, Seijin8 said:

The stage messages are new with the latest SLAX/Tenri/other updates.

What is SLAX?

Posted

I found an interesting file during my manual review:

FemaleActor_Draugr_Vaginal_Change.txt

I've never seen a _Change file called, but I may not have been watching.  Is this being used by Apropos 2 currently?

Posted
39 minutes ago, Eadoo said:

I found an interesting file during my manual review:

FemaleActor_Draugr_Vaginal_Change.txt

I've never seen a _Change file called, but I may not have been watching.  Is this being used by Apropos 2 currently?

I don't think I ever fully implemented the  code for that.

Posted
On 2/6/2020 at 2:44 PM, Chagong said:

Looking forward to the next update (for LE hopefully). A quick question: is there a guide on how to fix the W&T texture seams? I'm already using the after effects from this post, which got rid of the hip seams:

However, I still get a butt seam and I wouldn't mind learning how to fix it myself. Here's a screenshot of how it looks in my game. I'm using the BHUNP body with Bijin skin.

buttseam.jpg

Got the same issue, let me know if you find a fix.  Or alternate working UUNP textures.  I can't seem to be successful.

Posted

For those who use SSE, do you have issues loading game saves? I'm running into a situation where I get to the point after hours of playing that no save will load without CTD, and I have to backtrack quite a bit to get to a stable save (like hours worth of full saves)... ? I'm getting frustrated to the point of throwing SSE out the window.

 

SOLVED (I think)::

 

 

TL;DR Removed skee64.dll, used for face sculpting by Racemenu.

Posted

anyone know what would cause it to not clear off the textures for ear and tear when u clear it? it has no issue adding but removing seems to be bugging for me

Posted
2 hours ago, sidfu said:

anyone know what would cause it to not clear off the textures for ear and tear when u clear it? it has no issue adding but removing seems to be bugging for me

Occasionally that happens, when the calls to Slavetats do not complete successfuly.

 

The best thing is to go into Slavetats MCM and clear them manually (assuming W&T is not being tracked in Apropos for the NPC/PC anymore)

Posted
On 2/17/2020 at 8:55 PM, gooser said:

For those who use SSE, do you have issues loading game saves? I'm running into a situation where I get to the point after hours of playing that no save will load without CTD, and I have to backtrack quite a bit to get to a stable save (like hours worth of full saves)... ? I'm getting frustrated to the point of throwing SSE out the window.

 

SOLVED (I think)::

 

 

TL;DR Removed skee64.dll, used for face sculpting by Racemenu.

I have not.  Then again, I don't generally play up to level 40-50; I tend to get bored and load a bunch of new mods and then start over a lot.

I've only had very occasional CTDs when two mods are trying to take action on me at the same time and SSE gets confused.

Posted

Still searching unsuccessfully for a working UUNP texture set for the wear and tear module. Any chance we could see a fix for this in the next update?

Posted

Also, anyone else have the issue of the facial expression applied during wear and tear update getting stuck on the character?  Constant expression of "oooh" after update for me, have to use mfg reset to get rid of it every time.  Not sure how to fix.

Posted
1 hour ago, no_way said:

Also, anyone else have the issue of the facial expression applied during wear and tear update getting stuck on the character?  Constant expression of "oooh" after update for me, have to use mfg reset to get rid of it every time.  Not sure how to fix.

Pretty sure Apropos doesn't touch expressions.

Posted
2 hours ago, Seijin8 said:

Pretty sure Apropos doesn't touch expressions.

Nope it certainly does not. 

 

There is a mod for SSE called "SL Triggers" (an updated version of the LE mod "SexLabUtil1") from fotogen (iirc), that has a way to set a rule to clear the expressions after sex. Might work for you.

Posted
18 hours ago, gooser said:

Nope it certainly does not. 

 

There is a mod for SSE called "SL Triggers" (an updated version of the LE mod "SexLabUtil1") from fotogen (iirc), that has a way to set a rule to clear the expressions after sex. Might work for you.

Huh, weird. 

Every time the wear level chances the character makes a little moan and facial expression to match, and I see apropos 2 scripts changing in the console. 

Posted
9 minutes ago, no_way said:

Huh, weird. 

Every time the wear level chances the character makes a little moan and facial expression to match, and I see apropos 2 scripts changing in the console. 

Yep, because W&T levels are recomputed. But I never touch expressions or moans. I let SL do that.

Posted
On 2/21/2020 at 3:08 PM, gooser said:

Yep, because W&T levels are recomputed. But I never touch expressions or moans. I let SL do that.

Ah so W&T is calling SL for the expressions and SL must be getting stuck?

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