gooser Posted December 22, 2018 Author Posted December 22, 2018 Note: Just edited the description adding a troubleshooting section for Face tats.
parasite Posted December 23, 2018 Posted December 23, 2018 I love writing and editing these descriptions. I was wondering what it takes to add new custom descriptions for animations not included in the program. Do you just need to add the tag into the custom animation doc and then make a file and description pages or is there additional modification that needs to be done?
Reesewow Posted December 23, 2018 Posted December 23, 2018 2 hours ago, parasite said: I love writing and editing these descriptions. I was wondering what it takes to add new custom descriptions for animations not included in the program. Do you just need to add the tag into the custom animation doc and then make a file and description pages or is there additional modification that needs to be done? Only extra step you'd need is to refresh the Apropos files in the MCM menu in-game, so it registers that you added a new unique animation.
gooser Posted December 23, 2018 Author Posted December 23, 2018 3 hours ago, parasite said: I love writing and editing these descriptions. I was wondering what it takes to add new custom descriptions for animations not included in the program. Do you just need to add the tag into the custom animation doc and then make a file and description pages or is there additional modification that needs to be done? Curious - which animations are you interested in? Most likely, they might be tagged and already identified by Apropos using the tag-based system.
Nymra Posted December 23, 2018 Posted December 23, 2018 I thought I could share my customized apropos2 after_effects textures. I toned down stage 3 and 4 (removed most of the blood, turned me off) and also fixed the bruises on the hips (they lead to seaming when I used UNPB special body from All-In-One). Just replace them in the mod or make a new mod in your MO. I think I will do the cuts next, adding some more on stage 3 for example. After Effects_light.rar 6
Morferous Posted December 23, 2018 Posted December 23, 2018 Quote The NIOverride.ini disables face overlays by default (whether from RaceMenu or NIOverride). This is due to a CTD caused when PC (or NPC) is beheaded in a kill move while having an overlay applied. To enable it, open the NIOverride.ini and find the setting bEnableFaceOverlays and set to 1. Seeing that this is a whole new thread and we have new player around: I would like to recommend VioLens - A Killmove Mod for those, who want to use this feature. Mod allows you to disable decapitation killmoves, making it possible to play with overlays active, without worrying of CTDs.
hotrack Posted December 24, 2018 Posted December 24, 2018 Any progress yet on male-male perspective support? I'm starting a new playthrough and wonder if I should hold off if such an update would be a clean-save/new-game sort of update.
Xfanus Posted December 24, 2018 Posted December 24, 2018 On 12/22/2018 at 7:29 PM, gooser said: Unfortunately, some of the W&T settings default to a kind of hardcore mode - I think most users tweak them, but you have left at the defaults: FrequencyWearTearDegrade - change from 12 hours to something like 4 hours. ChanceWTDegrade - change from 5% to 50% or higher. I thought I had boosted the defaults in the 1.0.0.10 release but maybe I forgot. I've just being testing it and reducing the time and increasing the chance for healing actually helped Thanks And i can confirm that for .10 version it is 12 hours and 5% chance by default 1
decaluka Posted December 24, 2018 Posted December 24, 2018 Hi, first thanks a lot for this mod, it's fun to play with. I have one main issue. I have installed and played for a few hours with Apropos2 two times. Every time after around 5 hours of gameplay, I ended up getting a strange bug that made my save impossible to continue. Basically at some point, every loading screen I go through ends with a black screen where I can see my health/stamina bars, hear sounds like I am in-game, but can't see or do anything. At this point pressing any button crashes the game. With Apropos2 uninstalled and going back to an earlier save, I have no issues. I realize and apologize that this is a pretty stupid bug report as I did not look at the Apropos2 log. But I will try to reproduce it and post it here.
gooser Posted December 24, 2018 Author Posted December 24, 2018 11 minutes ago, decaluka said: Hi, first thanks a lot for this mod, it's fun to play with. I have one main issue. I have installed and played for a few hours with Apropos2 two times. Every time after around 5 hours of gameplay, I ended up getting a strange bug that made my save impossible to continue. Basically at some point, every loading screen I go through ends with a black screen where I can see my health/stamina bars, hear sounds like I am in-game, but can't see or do anything. At this point pressing any button crashes the game. With Apropos2 uninstalled and going back to an earlier save, I have no issues. I realize and apologize that this is a pretty stupid bug report as I did not look at the Apropos2 log. But I will try to reproduce it and post it here. You might want to also provide your Papyrus0.log, and load order as well.
gooser Posted December 24, 2018 Author Posted December 24, 2018 7 hours ago, hotrack said: Any progress yet on male-male perspective support? I'm starting a new playthrough and wonder if I should hold off if such an update would be a clean-save/new-game sort of update. Zero progress, I'm afraid. Fell off my list.
decaluka Posted December 24, 2018 Posted December 24, 2018 3 minutes ago, gooser said: You might want to also provide your Papyrus0.log, and load order as well. I'll get on that and will be able to provide all the logs next week. Thanks for your work!
Kallaru Posted December 24, 2018 Posted December 24, 2018 I'm having an issue with textures... I get seams around my hips that cut off a red texture. I'm using UNP and I had the same issue with BAC textures. So what body is this mod supposed to use? I can't find it in the description. I made the switch from CBBE to UNP thinking that the seams were a product of stuff not being made for CBBE but its the same issue.
gooser Posted December 24, 2018 Author Posted December 24, 2018 3 minutes ago, Panvi said: I'm having an issue with textures... I get seams around my hips that cut off a red texture. I'm using UNP and I had the same issue with BAC textures. So what body is this mod supposed to use? I can't find it in the description. I made the switch from CBBE to UNP thinking that the seams were a product of stuff not being made for CBBE but its the same issue. I'm not sure. I didn't create the textures, but I got them from here: Supposedly they support both CBBE and UNP. Might check more of the comments on that page.
Kallaru Posted December 24, 2018 Posted December 24, 2018 No luck... Thank you for the links though. I will have to just keep uninstalling and reinstalling all my body related mods till something works.
Reesewow Posted December 24, 2018 Posted December 24, 2018 1 hour ago, gooser said: I'm not sure. I didn't create the textures, but I got them from here: Supposedly they support both CBBE and UNP. Might check more of the comments on that page. Was curious so I checked - I'm pretty sure they are UNP textures but probably somewhat work for CBBE. Usually the big issue with body textures on the wrong body is that you get seam gaps at the hips and body features are mis-aligned (nipple texture will not match nipple location ect). Less of an issue for these textures since they apply ontop of the body with Slavetats. I think the problem is that at high wear levels (I checked afteraffects 4 as an example) the slavetats texture seems to have a hard seam at the hips for both CBBE and UNP bodies. It is much worse on CBBE due to an obvious gap, but it is a really obvious line over the hips with heavy texture on one side and nothing on the other. Probably much more obvious on fair skinned characters than those with darker skins. Not sure there is much to be done about it unless someone wants to redo the slavetats texture to fix the seams or make those areas transparent. @Panvi may not be worth your time to keep changing bodies, as the problem may exist on both CBBE and UNP/UUNP.
Kallaru Posted December 26, 2018 Posted December 26, 2018 On 12/24/2018 at 1:55 PM, Reesewow said: Probably much more obvious on fair skinned characters than those with darker skins. All my characters are pale asf ¯\_(ツ)_/¯ I would just take it as weird textures from the tats that Apropos chose to use, but I get the seams at the same spot for Being a Cow and for Bathing in Skyrim... I suppose this method of applying effects is just prone to hip seams. Kinda sucks but at least I know that it's not just my issue and I wont spend another 10 afternoons troubleshooting. ty for your insight.
galgat Posted December 28, 2018 Posted December 28, 2018 I liked this a lot, but it messes with my speedmult, that would not be a problem, but in tandem with other mods that like to mess with something I think should be left alone. I managed to wack my saved game, and had to go back a few saves to get control again. It may be in the MCM, and I have missed it, but if not I would really like and option to shut this down. Most any mod I have ever ran that messed with the AV speedmult eventually corrupted my game. Sometimes I could fix if with the console, but not always. If there is a setting that disables that in the MCM, just guild my dumb arse in that direction.. LOL I would like to use this mod, but with out the speedmult being messed with.
gooser Posted December 28, 2018 Author Posted December 28, 2018 1 hour ago, galgat said: I liked this a lot, but it messes with my speedmult, that would not be a problem, but in tandem with other mods that like to mess with something I think should be left alone. I managed to wack my saved game, and had to go back a few saves to get control again. It may be in the MCM, and I have missed it, but if not I would really like and option to shut this down. Most any mod I have ever ran that messed with the AV speedmult eventually corrupted my game. Sometimes I could fix if with the console, but not always. If there is a setting that disables that in the MCM, just guild my dumb arse in that direction.. LOL I would like to use this mod, but with out the speedmult being messed with. huh. Well @galgat this is interesting. You can edit the W&T debufs control file and nerf the amount to 0. That is, edit WearAndTear_Effects.txt, look for all keys "movement" and set them to 0. Back in-game, in MCM, click [Refresh database] under the Message Preferences tab. Incidentally, this is curious for me, since I have run this mod for almost four years now across thousands of game time, including combined with many other mods that alter the speedmult, including standing stones, spells, and SL related mods like FHU. I regularly test new characters from level 0, well past 100.
galgat Posted December 28, 2018 Posted December 28, 2018 2 hours ago, gooser said: huh. Well @galgat this is interesting. You can edit the W&T debufs control file and nerf the amount to 0. That is, edit WearAndTear_Effects.txt, look for all keys "movement" and set them to 0. Back in-game, in MCM, click [Refresh database] under the Message Preferences tab. Incidentally, this is curious for me, since I have run this mod for almost four years now across thousands of game time, including combined with many other mods that alter the speedmult, including standing stones, spells, and SL related mods like FHU. I regularly test new characters from level 0, well past 100. Thx u, I may do that, it is something I have ran into quite often. Once one mod reduced it, and then it was reduced again, probably using a global to catch and set the speedmult amount, and a percentage to reduce it, then when it was time to reset it, it was set at the lower speed, which was set by the other mod Pryor, I guess grasping the original value. I did not catch it until I had messed up a large percentage of the saved games for that run through, had to go way back to fix it properly. This was one of those times when "Player.setAV SpeedMult 100" did not bring it back. It was a mod uninstall, fall back to a really early save thing. It will happen, but it all depends I guess on just how each mod that use's it stores it, and reset's it. Also speed of machine could factor in, my system is getting older. There are a few mod's out there that give a speed boost as a reward too ( don't ask me which one, was long time ago, but I remember a potion that gave me something like a 10% speed boost from some mod), so resetting to 100 "Player.setAV SpeedMult 100" is not always going to be right. Even zaz messes with it, but I always turn there default setting off or set it to 100, and of course DDI must use it for there slow down on different bondage gear. Quite a few mods make use of it, I don't think they always do it wisely though. I am surprised you have not ran into it, as it has happened to me more than once ( normally fixed with "Player.setAV SpeedMult 100" ) . I just think it is a setting that should be used very wisely by modder's. Quite a few "movement", but I set them all zero like you said. Thx U, I am sorry to bother you about that, I wanted to run it, but it was causing me trouble. EDIT >>> It is quite possible that a lot of newer player do not even realize it has happened, as they do not know to type " Player.GetAV SpeedMult" in the console, and check it every now and then to see if it is still 100. Not really being use to there normal speed running and such, they may never realize they have been sabotaged LOL
Reese Posted December 28, 2018 Posted December 28, 2018 @galgatdid you ever try´d PlayerValueControler v0.03 from "wear and tears"?
Reesewow Posted December 28, 2018 Posted December 28, 2018 10 hours ago, galgat said: Thx u, I may do that, it is something I have ran into quite often. Once one mod reduced it, and then it was reduced again, probably using a global to catch and set the speedmult amount, and a percentage to reduce it, then when it was time to reset it, it was set at the lower speed, which was set by the other mod Pryor, I guess grasping the original value. I did not catch it until I had messed up a large percentage of the saved games for that run through, had to go way back to fix it properly. This was one of those times when "Player.setAV SpeedMult 100" did not bring it back. It was a mod uninstall, fall back to a really early save thing. It will happen, but it all depends I guess on just how each mod that use's it stores it, and reset's it. That does sound like the type of thing that could happen with poorly programmed or aggressive mods fighting over a game value, especially if the mod was blocking you changing the value manually. I tend to play a single character for hundreds of hours and just swap mods in and out until I manage to actually break the save file, and I can't say I've ever seen this problem (or if I did, I never noticed it). Perhaps just means I've avoided some of the problem mods you've encountered, or if I did have the problem I had other mods that would properly reset the value periodically. At least with Apropos the speed adjustments are completely voluntary if you know about editing the database file - no scripting or CK work required. I personally find this is one of the mods where a speed debuff makes sense, as it combined with the stamina/health regen penalties is a really good indication that you should probably let your PC heal up a bit or down some Skooma (which triggers Sexlab Pheromones in my game, but nevermind that ).
galgat Posted December 28, 2018 Posted December 28, 2018 2 hours ago, Reesewow said: At least with Apropos the speed adjustments are completely voluntary if you know about editing the database file - no scripting or CK work required. I personally find this is one of the mods where a speed debuff makes sense, as it combined with the stamina/health regen penalties is a really good indication that you should probably let your PC heal up a bit or down some Skooma (which triggers Sexlab Pheromones in my game, but nevermind that ). Oh I agree, I like this mod, it is very entertaining, and not just because of the scripting, the text edit's are amazing, quite often spot on in there description of the event that is happening. All very nicely done. I like it a lot. I do not normally run multiple sexlab mod's as a rule as I Use MO, and keep profiles for different configurations, I have some profiles with mod's that use much older versions of DDI, as many mod's do not work right with the newer versions of DDI, and some profile's with absolutely no sexlab content at all, but I test a lot of mod's, and a lot of them I install, and look at, and quickly decide they are not for me, and remove, and move on. That is another way I have caught the Speed mult ( fat finger or bug ) was making the mistake of uninstalling a mod while the speed mult was in effect, Very dumb yes, but actually did not realize my speed had been reduced. Because I had done quests while the mod was installed I wanted to keep my advancement, so I did a save clean. Once I discovered the problem it was fixable with console, but it was just another way through user fat finger that the Speed mult setting can get you. I think it is a realistic sort of setting, but I am not so much into major realism, I sort of play the cartoon version of fantasy game play where Daffy duck gets his bill knocked off, and picks it up puts it back on and moves on. Does not go around the rest of the cartoon with his bill missing.. , but may well get it knocked off again before the cartoon ends. But anyway Gooser has fixed me up I am having a blast with it now, and I thank them very much for there quick help, and wonderful mod.
Malos323 Posted December 29, 2018 Posted December 29, 2018 Anyone have custom text for Anubs' animations? Or are they already included in the base Apropos 2?
gooser Posted December 29, 2018 Author Posted December 29, 2018 3 minutes ago, Malos323 said: Anyone have custom text for Anubs' animations? Or are they already included in the base Apropos 2? All Anubs are going to be covered automatically, assuming the animations are tagged correctly. IOW, Apropos will generate messasges for all Anub animations, assuming they are tagged correctly (and I think they are). AFA unique animation descriptions go, there are two covered: Anubs_horse_missionary, and Anubs_nature.
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