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Posted
27 minutes ago, Redswift said:

Is it safe to convert this and use it on SSE just for the scene descriptions? Are there noteworthy improvements over the original Apropos on that front?

I am running this on SSE.

 

Initially just for the descriptors (no W&T). I now use it fully. I haven't had any issues so far. Just grab the script from a few pages back.

 

This page: - 

post 93.

 

When a save is loaded a message will pop about wrong version. Just ignore it. If you look at the MCM you will see all requirements are met.

Posted
1 hour ago, General Neondaze said:

I am running this on SSE.

 

Initially just for the descriptors (no W&T). I now use it fully. I haven't had any issues so far. Just grab the script from a few pages back.

 

When a save is loaded a message will pop about wrong version. Just ignore it. If you look at the MCM you will see all requirements are met.

 

Did you convert the esp to form 44 or did you leave it as it is?

Posted

I am getting a hopefully easy to fix problem:

 

I'm using SSE (I know) after applying the JSON fix and converting to Form 44, and I can't change any of the MCM integer values. For instance, all "Minimum Arousal for Load" are stuck at 0 and selecting new values doesn't change them from zero. Is there an easy explanation for this or is it a problem that won't get easily fixed until an actual SSE release?

Posted

@gooser

 

A quick query, I hope.  I was struggling to get DCL to apply restraints to my player after an assault, even with a 100% chance setting, and started to look and see why that might be. 

 

At the outset of each assault, there was a momentary appearance, and disappearance of a pair of cuffs on the PC.  There are none in the PC inventory, and a console check on the PC's equip list shows none equipped invisibly either.

 

Looking in the console record, there were references to apropos2 and 'Applyconsumable'.  The log excerpt below shows some sort of error, and there are recurrent, identically matching numbers of apropos2 scripts dumped as there are entries for 'no 3d'

 

I was able to rectify the DCL thing at least once by:

 

Resetting DCL using its 'Free Me' clean up option

Disabling apropos2, using the MCM option

 

I say 'at least once', because after it worked once, on subsequent assaults, the phantom cuffs continued to appear and disappear again, and DCL would once more not apply any DD devices.  There were NO log entries for apropos2 events/errors, tho, BUT the console record STILL showed apropos2 scripts to be running, even though I thought I had disabled it, and the MCM said it was.  (not being a techie, I'm not sure if that matters much, but it doesn't 'feel' right ? )

 

So, I'm sorry that I can't be 100% certain if I fixed a DCL issue arising from something else on a once only basis, or if my DCL problem really was being caused by the apropos2 issue

 

I'm not going to pretend this was a rigorously tested matter, but the indications are that there may be 2 glitches in apropos2 that you might want to have a look at/help with, ie

 

1 - the cuffs thing

2 - MCM disable maybe not doing what it says on the tin 

 

Hope this is of some use to you, anyway

 

==========================

 

[01/10/2019 - 07:39:50PM] Error: Object reference has no 3D
stack:
    [ (11067554)].Sound.Play() - "<native>" Line ?
    [alias RegistrySlot370 on quest SexLabQuestRegistry (110664FB)].sslbasevoice.PlayMoan() - "sslBaseVoice.psc" Line 38
    [alias RegistrySlot370 on quest SexLabQuestRegistry (110664FB)].sslbasevoice.Moan() - "sslBaseVoice.psc" Line 58
    [alias AproposActorAlias02 on quest Apropos2Actors (D902902C)].apropos2actoralias.ApplyConsumable() - "Apropos2ActorAlias.psc" Line ?
    [alias AproposActorAlias02 on quest Apropos2Actors (D902902C)].apropos2actoralias.OnObjectEquipped() - "Apropos2ActorAlias.psc" Line 232

Posted
1 hour ago, blipblap said:

This is my papyrus log, my load order should be just fine because im just putting apropos2.esp right where i had apropos.esp before.

Papyrus.3.log

I don't see any errors related to Apropos, but a few "cannot open store for class" which, iirc, means a mod was not cleanly removed, or upgraded. Could be wrong.

 

	Line 7: [01/09/2019 - 11:55:46AM] Cannot open store for class "slenmaincontroller", missing file?
	Line 8: [01/09/2019 - 11:55:46AM] Cannot open store for class "sam_questscript", missing file?
	Line 9: [01/09/2019 - 11:55:46AM] Cannot open store for class "daymoyl_QuestTemplate", missing file?
	Line 12: [01/09/2019 - 11:55:46AM] Cannot open store for class "daymoyl_PlayerValidateQuestAlias", missing file?
	Line 15: [01/09/2019 - 11:55:46AM] Cannot open store for class "slncmainquestscript", missing file?
	Line 23: [01/09/2019 - 11:55:46AM] Cannot open store for class "zzEstrusBondageEffectScript", missing file?
	Line 24: [01/09/2019 - 11:55:46AM] Cannot open store for class "PF_zzEstrusPackageFollower_010280A8", missing file?
	Line 26: [01/09/2019 - 11:55:46AM] Cannot open store for class "PF_zzEstrusPackageDoNothingO_0101C3CF", missing file?
	Line 28: [01/09/2019 - 11:55:46AM] Cannot open store for class "sr_QSTHoursMsg", missing file?
	Line 29: [01/09/2019 - 11:55:47AM] Cannot open store for class "SBA_RemoveCoverScript", missing file?
	Line 30: [01/09/2019 - 11:55:47AM] Cannot open store for class "SBA_CoverTopAndBottomEffectScript", missing file?
	Line 31: [01/09/2019 - 11:55:47AM] Cannot open store for class "SBA_CoverTopEffectScript", missing file?
	Line 1013: [01/09/2019 - 11:55:55AM] Cannot open store for class "consoleutil", missing file?

As far as your CTD's go, you might try:

 

- Loading in safe "simple" save, like the Prison for LAL,, THEN load your last save.

- Trying : https://www.nexusmods.com/skyrim/mods/85443/?, which would be similar to loading the Prison LAL location first.

 

Posted
4 hours ago, donkeywho said:

@gooser

 

A quick query, I hope.  I was struggling to get DCL to apply restraints to my player after an assault, even with a 100% chance setting, and started to look and see why that might be. 

 

At the outset of each assault, there was a momentary appearance, and disappearance of a pair of cuffs on the PC.  There are none in the PC inventory, and a console check on the PC's equip list shows none equipped invisibly either.

 

Looking in the console record, there were references to apropos2 and 'Applyconsumable'.  The log excerpt below shows some sort of error, and there are recurrent, identically matching numbers of apropos2 scripts dumped as there are entries for 'no 3d'

 

I was able to rectify the DCL thing at least once by:

 

Resetting DCL using its 'Free Me' clean up option

Disabling apropos2, using the MCM option

 

I say 'at least once', because after it worked once, on subsequent assaults, the phantom cuffs continued to appear and disappear again, and DCL would once more not apply any DD devices.  There were NO log entries for apropos2 events/errors, tho, BUT the console record STILL showed apropos2 scripts to be running, even though I thought I had disabled it, and the MCM said it was.  (not being a techie, I'm not sure if that matters much, but it doesn't 'feel' right ? )

 

So, I'm sorry that I can't be 100% certain if I fixed a DCL issue arising from something else on a once only basis, or if my DCL problem really was being caused by the apropos2 issue

 

I'm not going to pretend this was a rigorously tested matter, but the indications are that there may be 2 glitches in apropos2 that you might want to have a look at/help with, ie

 

1 - the cuffs thing

2 - MCM disable maybe not doing what it says on the tin 

 

Hope this is of some use to you, anyway

 

==========================

 

[01/10/2019 - 07:39:50PM] Error: Object reference has no 3D
stack:
    [ (11067554)].Sound.Play() - "<native>" Line ?
    [alias RegistrySlot370 on quest SexLabQuestRegistry (110664FB)].sslbasevoice.PlayMoan() - "sslBaseVoice.psc" Line 38
    [alias RegistrySlot370 on quest SexLabQuestRegistry (110664FB)].sslbasevoice.Moan() - "sslBaseVoice.psc" Line 58
    [alias AproposActorAlias02 on quest Apropos2Actors (D902902C)].apropos2actoralias.ApplyConsumable() - "Apropos2ActorAlias.psc" Line ?
    [alias AproposActorAlias02 on quest Apropos2Actors (D902902C)].apropos2actoralias.OnObjectEquipped() - "Apropos2ActorAlias.psc" Line 232

All Apropos does is respond to certain consumables being eaten/drunk. It does not cause other things to be consumed or worn. When apropos detects an appropriate item is consumed, it (possibly) plays a moan, computes and applies W&T healing.

 

I'll have to add a check for valid 3D because I've not seen that before. 

Posted
6 hours ago, gooser said:

All Apropos does is respond to certain consumables being eaten/drunk. It does not cause other things to be consumed or worn. When apropos detects an appropriate item is consumed, it (possibly) plays a moan, computes and applies W&T healing.

 

I'll have to add a check for valid 3D because I've not seen that before. 

Thanks for the response

 

I had time to have another look at that log today, and my second point about papyrus no longer showing apropos2 after I had disabled it seems to be invalid, in that somewhere or other earlier in the game the log had just stopped recording anything /rolls eyes.  So sorry about that

 

Got the point about consumables.  I have Skooma whore installed, so that might be what's popping up there, although I can't see anything definitive about it.  There's nothing in the log relating to that, but it may be that I have to set something in the SW MCM to get it to record debug etc messages

 

I think I'll just try a complete restart and see what happens from that

Posted

Something minor but if it's easy to implement would be nice to have: set a max for how often a stage can be repeated. It doesn't happen that often but often enough that a single stage is repeated >3 times which becomes a bit boring imho... after the 4th time i just skip them via SL hotkeys. Ofc i can keep doing that, but if it's easy to change that i'd appretiate it. :)

Posted
5 hours ago, Nazzzgul666 said:

Something minor but if it's easy to implement would be nice to have: set a max for how often a stage can be repeated. It doesn't happen that often but often enough that a single stage is repeated >3 times which becomes a bit boring imho... after the 4th time i just skip them via SL hotkeys. Ofc i can keep doing that, but if it's easy to change that i'd appretiate it. :)

I added a max repeat option in MCM, is this not working for you?
 

 

20190111110204_1.jpg

Posted
2 hours ago, gooser said:

I added a max repeat option in MCM, is this not working for you?
 

 

Oh, my bad. I saw there was an update i don't have yet, just read the changelog and appearently missed that point. Sorry for bothering.^^

Posted
20 minutes ago, waiyan said:

There is no description for lesbian scenes. Is this a bug or just the feature not included yet?

Tricky question.

 

DO you mean animations normally tagged as MF but with actually two women, one with a strap on - then yes.

If you mean animations tagged not as MF, but as Cunninlingus or Lesbian - the question is maybe.

 

I need to know more specifics, like animation names.

Posted
6 hours ago, gooser said:

Tricky question.

 

DO you mean animations normally tagged as MF but with actually two women, one with a strap on - then yes.

If you mean animations tagged not as MF, but as Cunninlingus or Lesbian - the question is maybe.

 

I need to know more specifics, like animation names.

Animations such as Zyn Licking, Zyn Lesbian, Arrok Lesbian, Tribadism.

Posted
7 minutes ago, waiyan said:

Animations such as Zyn Licking, Zyn Lesbian, Arrok Lesbian, Tribadism.

Ok, thanks. I'll look at those. I've had a hard time replicating because Defeat always wants to use MF + Strapon. I suppose I will need to use Matchmaker again and try some consensual FF scenarios.

Posted
Just now, gooser said:

Ok, thanks. I'll look at those. I've had a hard time replicating because Defeat always wants to use MF + Strapon. I suppose I will need to use Matchmaker again and try some consensual FF scenarios.

Even one of the females use strapon and MF animation is played, there is no description as long as the actors are only female. And what about aggressive FF scenarios? Is there animation for that? If so, will you support it?

Posted
3 hours ago, gooser said:

again and try some consensual FF scenarios

Yes, please :classic_smile:.

If we stumble upon some more lacking descriptions again, you need the animation name and the involved actor sexes, right?

Posted
2 hours ago, waiyan said:

Is there animation for that?

I think there is ? Though I am not sure if they involve a strapon or not.

Posted
10 hours ago, gooser said:

Ok, thanks. I'll look at those. I've had a hard time replicating because Defeat always wants to use MF + Strapon. I suppose I will need to use Matchmaker again and try some consensual FF scenarios.

Missing text report

Animation: Leito_Lesbian_1

Keywords FF,dirty,lesbian,sex,leito

Actors: F+F

Console: "could not find or read file..."

 

Posted
8 hours ago, worik said:

Yes, please :classic_smile:.

If we stumble upon some more lacking descriptions again, you need the animation name and the involved actor sexes, right?

Yes that way I can attempt to replicate.

Posted
4 hours ago, waiyan said:

Is this new version compatible with Blush when Aroused ?

I never knew of any incompatibilities. Does BWA use Slavetats?

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