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Posted
3 hours ago, LocalQueerGoblin said:

Odd. Whenever I do a speech check, it says im attempting to flirt with them and I don't know how to turn that off

 

That sounds like a different mod called Vanilla Fudge.

Posted (edited)

I'm trying to use this wonderful mod in Fallout London.

Flirti works fine, but prostitution is a problem. Everyone refuses me and the inscription "persuasion attempt failed" appears at the top left, although I have 10 charisma. Could this be due to the peculiarities of Fallout London or the fact that I was raising my charisma with the help of a cheat terminal?

Is the probability of failure somehow regulated?

At the beginning of the game, everything worked fine and there were almost no failures. Then I didn't use SEu for a long time. And now, when I have already played for 10 hours, there is such a problem, Maybe I messed up something during the game?

Edited by Nea_Bessy
Posted
On 8/21/2024 at 5:35 PM, Nea_Bessy said:

I'm trying to use this wonderful mod in Fallout London.

Flirti works fine, but prostitution is a problem. Everyone refuses me and the inscription "persuasion attempt failed" appears at the top left, although I have 10 charisma. Could this be due to the peculiarities of Fallout London or the fact that I was raising my charisma with the help of a cheat terminal?

Is the probability of failure somehow regulated?

At the beginning of the game, everything worked fine and there were almost no failures. Then I didn't use SEu for a long time. And now, when I have already played for 10 hours, there is such a problem, Maybe I messed up something during the game?

 

Fallout London should be near the top of your load order, Clothing, beauty, & body mods like CBBE & Fusion Girl next, & sex mods should be near the bottom.

👍

Posted
On 8/21/2024 at 5:35 PM, Nea_Bessy said:

Flirti works fine, but prostitution is a problem. Everyone refuses me and the inscription "persuasion attempt failed" appears at the top left, although I have 10 charisma. Could this be due to the peculiarities of Fallout London or the fact that I was raising my charisma with the help of a cheat terminal?

Is the probability of failure somehow regulated?

 

The solicitation dialogue uses the game's standard persuasion system; the initial solicitation is an Easy check, the first price increase is Easy, second is Medium, third is Hard.  It's possible Fallout London does something to persuasion chances which is making it more difficult.

 

Flirting uses its own success/failure mechanism based on the MCM modifiers and a random number, so it wouldn't be affected by any changes Fallout London might make.

Posted
1 hour ago, EgoBallistic said:

 

The solicitation dialogue uses the game's standard persuasion system; the initial solicitation is an Easy check, the first price increase is Easy, second is Medium, third is Hard.  It's possible Fallout London does something to persuasion chances which is making it more difficult.

 

Флирт использует собственный механизм успеха/неудачи, основанный на модификаторах MCM и случайном числе, поэтому на него не повлияют никакие изменения, которые может внести Fallout London.

I continued the experiments and offered 1 line of dialogue to everyone I met.

After a while, some NPCs began to agree and gradually, their share began to grow.

Posted

Addon not working for me

For some reason I cannot get the addon to work so that the hug/cuddle/kissing can all be fully clothed. This isn't me saying something is wrong with the addon I am certain it is me doing something wrong XD. Just wanting to ask how do I add the addon on with Vortex to get it to work?

Posted

Everything is working great except the Assault action. I checked the admin messages and it gives error 044 stating the animation doesn't exist. Looking through tags, there are no animations with rough or aggressive, even though I have BP, Atomic Lust, and Savage Cabbage animations installed. Any ideas why it's doing this?

Posted

by chance would anyone know why the super mutants would only be subtitled while surrendering or flirting with them?   This was not an issue in the past and I am wondering if all the latest releases of AAF have caused an issue.   Half the fun of playing with the SM's in the 1st place is all their corny lines when voiced.   I have gone back and reinstalled every AAF file I have installed and double checked the load order with 'the manual' to make sure nothing was missed.   They talk fine while not involved in an AAF scene, aggressive, friendly banter with each other when they are not hostile etc - and moans and such are fine during the scenes.

Posted (edited)
On 7/13/2024 at 3:50 PM, katrina.balanchuk said:

SEU has been remarkably reliable and bug free for a long time for me.

But today it suddenly stopped working.

No matter the situation or location, when I use either the active or the passive key I get the error message "AAF: SEU Hotkeys disabled during dialogue scenes"

 

However there are no dialogues going on anywhere nearby and i push multiple times to catch the individual to finish their greeting.

 

tried on 20+ different NPCs in Diamond City, Thicket excavation, The fens and other locations, no matter what, SEU would not fire on either active or passive hotkey activation and give same errror message about dialogues in progress.

 

Did game save and reload: no change

Did Vortex shut down and reload Vortex then reload game: no change

Restarted computer then restarted Vortex  then restarted game , no change

Updated to a newer version of SEU: No change.

 

EDIT: it does work on a different profile. But it did work on this profile for  a while also before it stopped. I checked the plug ins they are both active.

Did you figure out what your issue was? I seem to be hitting the same problem now. I always get "AAF: SEU Hotkeys disabled during dialogue scenes", no matter what.

 

Papyrus is giving me this every time:

[09/08/2024 - 06:54:12PM] AAF SEU Debug: OnControlUp has started
[09/08/2024 - 06:54:12PM] AAF SEU Debug: OnControlUp has determined player was in a scene, ABORTING

 

This seems to be this conditional that's failing in my game:

If (SEUFlirtDialogueQuest.IsRunning() && (SEUFlirtDialogueQuest as SEUFlirtDialogueScript).SEUFlirtDialogue.isPlaying()) || \
	(SEUProstitutionQuest.IsRunning() && (SEUProstitutionQuest as SEUProstitutionScript).SEUProstitutionSolicitation.isPlaying())
	If bReverseActors == False
		bReverseActors = True
		DNotif("SEU positions reversed")
	Else
		bReverseActors = False
		DNotif("SEU positions normal")
	EndIf
	MCM.SetModSettingBool("AAF_SEU", "bReverseActors:Animation", bReverseActors)
	DTrace("OnControlUp hotkey while in flirt dialogue - bReverseActors set to " + bReverseActors)
Else
	DTrace("OnControlUp has determined player was in a scene, ABORTING")
	DNotif("hotkeys disabled during dialogue scenes")
EndIf

 

What does it mean that my player is in a scene? 

Edited by ceruleanboar
Posted
58 minutes ago, ceruleanboar said:

Did you figure out what your issue was? I seem to be hitting the same problem now. I always get "AAF: SEU Hotkeys disabled during dialogue scenes", no matter what.

 

Papyrus is giving me this every time:

[09/08/2024 - 06:54:12PM] AAF SEU Debug: OnControlUp has started
[09/08/2024 - 06:54:12PM] AAF SEU Debug: OnControlUp has determined player was in a scene, ABORTING

 

This seems to be this conditional that's failing in my game:

If (SEUFlirtDialogueQuest.IsRunning() && (SEUFlirtDialogueQuest as SEUFlirtDialogueScript).SEUFlirtDialogue.isPlaying()) || \
	(SEUProstitutionQuest.IsRunning() && (SEUProstitutionQuest as SEUProstitutionScript).SEUProstitutionSolicitation.isPlaying())
	If bReverseActors == False
		bReverseActors = True
		DNotif("SEU positions reversed")
	Else
		bReverseActors = False
		DNotif("SEU positions normal")
	EndIf
	MCM.SetModSettingBool("AAF_SEU", "bReverseActors:Animation", bReverseActors)
	DTrace("OnControlUp hotkey while in flirt dialogue - bReverseActors set to " + bReverseActors)
Else
	DTrace("OnControlUp has determined player was in a scene, ABORTING")
	DNotif("hotkeys disabled during dialogue scenes")
EndIf

 

What does it mean that my player is in a scene? 

 

I am not a power user so take it with a grain of salt.

but it fixed itself.

This was on a different profile.

I may have made a new profile in Vortex and moved the savegames over.

But I dont remember for sure.

Posted (edited)
8 hours ago, katrina.balanchuk said:

 

I am not a power user so take it with a grain of salt.

but it fixed itself.

This was on a different profile.

I may have made a new profile in Vortex and moved the savegames over.

But I dont remember for sure.

Thanks for the reply, regardless. 

 

EDIT: 

Looks like this issue was Player Head Tracking. I didn't realize how invasive that mod was. I'll be avoiding it from here on.

Edited by ceruleanboar
Posted

I'm having a lil issue where this mod chooses only one companion, no matter what.

For example, you got 3 companions.

Companion 1 is ordered to assault Raider 1. An animation will start to play.

You order Raider 2 to be assaulted by a companion but this will fail because the script, seemingly, attempts to choose Companion 1 to assault but they are already in an animation.

Companions 2 and onwards will never assault.

 

This issue also happens to offering companions for sex (flirt).

Posted
On 9/15/2024 at 4:00 PM, georgechalkias said:

I'm having a lil issue where this mod chooses only one companion, no matter what.


SEU doesn’t know about multi follower mods, it only knows about the one companion allowed by the vanilla game.

Posted (edited)

Suggestion:  Refuse or reduce prostitution pay if soliciting a recently serviced client or slaked lover by simply checking target’s diary from AAF History mod for recent encounters and how long they lasted.  This would increase realism, reduce caps exploitation, and should be quick and easy to code.  

Also, find a way to determine just how much a target is able to afford by checking NPC information either directly or by indirect means such as: target’s level, the value of their clothes/belongings, are they assigned to a residence, do they run a business, are they employed, are they a successful criminal and/or do they belong to a successful gang of criminals, etc.

Edited by VilLynne
Posted (edited)

Hi there all,

 

Been using this since first install of AAF. Following AAF recent updates (I am on 1.1.1) the mod suddenly stopped using beds and when I ask them to follow they just stand there waiting... Scenes still work without isssues. I am on NG version of the game.

 

Any help?

 

Thx Ego for this great mod!

Edited by nichio
Posted
4 hours ago, nichio said:

Been using this since first install of AAF. Following AAF recent updates (I am on 1.1.1) the mod suddenly stopped using beds and when I ask them to follow they just stand there waiting... Scenes still work without isssues. I am on NG version of the game.

 

I tested with companions and beds and I can't reproduce any problem, it works the same as always.  I'm not really sure what to suggest, I would guess maybe another quest has a higher priority AI package on your companion which is preventing SEU's follow package from taking control.

Posted
3 hours ago, Ridford said:

When pressing "home" button it says "{061} no members available within scanning range".

 

Some other mod is overwriting the LL_FourPlay.dll file that comes with AAF with an older version that doesn't have the functions AAF needs.

 

[09/28/2024 - 12:23:20PM] error: Static function AAF_PerformActorScan not found on object LL_fourPlay. Aborting call and returning None

 

Make sure nothing is overwriting that file.  A common culprit is Real Handcuffs, its installer has the option to install the LL_FourPlay library and you should always select "No".

Posted (edited)

Hey so uhhh, how do i fix the issue that says "AFF SEU: LL FourPlay plugin not loaded, ABORTING" I used all the downloads it was directed to, do you know any way to fix this.

image.png.24a0136507da4fcef9a4e4d838da0277.png

 

Edited by YeetCat

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