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Posted
14 hours ago, EgoBallistic said:

Follow the instructions in this post, reproduce problem, post script log in here as an attachment.

My doppelganger fucking women while I watch is kinda creepy. Dogmeat & my women just standing around.......

 

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Papyrus.0.log

 

We fixed the standing around back in 4Play days, so I'm surprised to see it return.

 

I don't have any CC stuff installed, nor did I install any mod requiring it.

 

?

 

 

Posted
9 minutes ago, VonHelton said:

My doppelganger fucking women while I watch is kinda creepy. Dogmeat & my women just standing around.......

 

Papyrus.0.log

 

Well that's different.

 

One, you apparently are running an ancient version of AAF.  Your log shows "AAF SEU Debug: AAF API version 17 Beta".

 

Two, there are no threesome animations that support a man, a woman, and a dog.  SEU should probably not allow you to select actors of different races in a threesome, but it never occurred to me anyone would try that.  In any case, until someone makes such an animation, this will not work.

 

It is interesting that AAF is playing a male-female animation instead of throwing out an error.  I tried that myself with AAF Beta 35 and the man and woman did a 2-person animation while Dogmeat stayed idle.  Technically it should throw out an "Error 34:  Failed to start MMF scene because there are no 'Male Human + Female Human + Dog' animations with tags XYZ".

Posted
3 minutes ago, EgoBallistic said:

 

Well that's different.

 

One, you apparently are running an ancient version of AAF.  Your log shows "AAF SEU Debug: AAF API version 17 Beta".

 

Two, there are no threesome animations that support a man, a woman, and a dog.  SEU should probably not allow you to select actors of different races in a threesome, but it never occurred to me anyone would try that.  In any case, until someone makes such an animation, this will not work.

 

It is interesting that AAF is playing a male-female animation instead of throwing out an error.  I tried that myself with AAF Beta 35 and the man and woman did a 2-person animation while Dogmeat stayed idle.  Technically it should throw out an "Error 34:  Failed to start MMF scene because there are no 'Male Human + Female Human + Dog' animations with tags XYZ".

ALL of my NPC's stand around at various times, not just Dogmeat. And it doesn't have to be a 3-way, it can just be 2 people (see above screenshot)

 

And SavageCabbage claims to have dogmeat 3-ways.

 

I'm running AAF v38 & your latest SEU.

 

Why is my doppelganger acting independent of me?

 

?

 

 

Posted
22 minutes ago, VonHelton said:

ALL of my NPC's stand around at various times, not just Dogmeat. And it doesn't have to be a 3-way, it can just be 2 people (see above screenshot)

 

And SavageCabbage claims to have dogmeat 3-ways.

 

I'm running AAF v38 & your latest SEU.

 

Why is my doppelganger acting independent of me?

 

Ah, you are right, SavageCabbage's latest pack does include those animations.  I just tried again with SEU and it works fine.  I was confused when tried it earlier because it played the first animation in the sequence, where one human is spanking the other while the dog watches.  So that explains why there is no error - it is a legitimate set of actors.

 

As to why you are seeing all this weird stuff, it is most likely because your AAF installation is hosed.  Your script log clearly shows "AAF SEU Debug: AAF API version 17 Beta".  SEU doesn't make this stuff up; that is in the log because the AAF_API.GetVersion() call returned 17.  So I don't know if your AAF install is a mix and match of 38 and 17, or if you have leftover stuff in your savegame from an earlier AAF install, or what, but clearly it is not right.

 

In any event, SEU is doing everything correctly.  The log entries for your threesome show that the right actors were passed to AAF, which played the animation, and all of the status messages AAF sent out indicated that everything was OK.

 

Spoiler

[12/30/2018 - 04:42:18AM] AAF SEU Debug: OnControlUp has started
[12/30/2018 - 04:42:18AM] AAF SEU Debug: ActiveFunction Started
[12/30/2018 - 04:42:18AM] AAF SEU Debug: GetActorUnderCrosshairs has started
[12/30/2018 - 04:42:18AM] AAF SEU Debug: StartThreesome: actor0 is James vonHelton [20]
[12/30/2018 - 04:42:19AM] AAF SEU Debug: StartThreesome: actor1 is Safa Ubnu [905980545]
[12/30/2018 - 04:42:19AM] AAF SEU Debug: StartThreesome: actor2 is Dog [119138]
[12/30/2018 - 04:42:30AM] AAF SEU Debug: SceneInit event
[12/30/2018 - 04:42:30AM] FPP report: scene init
[12/30/2018 - 04:42:30AM] FPP report: AAF scene init succesful. Meta is SEUnorm
[12/30/2018 - 04:42:31AM] AAF SEU Debug: AnimationStart event
[12/30/2018 - 04:43:04AM] AAF SEU Debug: AnimationStop event
[12/30/2018 - 04:43:04AM] AAF SEU Debug: AnimationStop is for SEU

 

Posted
23 minutes ago, EgoBallistic said:

Ah, you are right, SavageCabbage's latest pack does include those animations.  I just tried again with SEU and it works fine.  I was confused when tried it earlier because it played the first animation in the sequence, where one human is spanking the other while the dog watches.  So that explains why there is no error - it is a legitimate set of actors.

 

As to why you are seeing all this weird stuff, it is most likely because your AAF installation is hosed.  Your script log clearly shows "AAF SEU Debug: AAF API version 17 Beta".  SEU doesn't make this stuff up; that is in the log because the AAF_API.GetVersion() call returned 17.  So I don't know if your AAF install is a mix and match of 38 and 17, or if you have leftover stuff in your savegame from an earlier AAF install, or what, but clearly it is not right.

 

In any event, SEU is doing everything correctly.  The log entries for your threesome show that the right actors were passed to AAF, which played the animation, and all of the status messages AAF sent out indicated that everything was OK.

 

  Reveal hidden contents

[12/30/2018 - 04:42:18AM] AAF SEU Debug: OnControlUp has started
[12/30/2018 - 04:42:18AM] AAF SEU Debug: ActiveFunction Started
[12/30/2018 - 04:42:18AM] AAF SEU Debug: GetActorUnderCrosshairs has started
[12/30/2018 - 04:42:18AM] AAF SEU Debug: StartThreesome: actor0 is James vonHelton [20]
[12/30/2018 - 04:42:19AM] AAF SEU Debug: StartThreesome: actor1 is Safa Ubnu [905980545]
[12/30/2018 - 04:42:19AM] AAF SEU Debug: StartThreesome: actor2 is Dog [119138]
[12/30/2018 - 04:42:30AM] AAF SEU Debug: SceneInit event
[12/30/2018 - 04:42:30AM] FPP report: scene init
[12/30/2018 - 04:42:30AM] FPP report: AAF scene init succesful. Meta is SEUnorm
[12/30/2018 - 04:42:31AM] AAF SEU Debug: AnimationStart event
[12/30/2018 - 04:43:04AM] AAF SEU Debug: AnimationStop event
[12/30/2018 - 04:43:04AM] AAF SEU Debug: AnimationStop is for SEU

 

Sounds like leftover stuff.  This has happened to me before.  I uninstalled anything animation or aaf related, then manually cleaned the Data folder of anything orphan.

Posted

Does anyone know how to change position when the sex starts? I press home to open AAF but I can't change animations nor opening the equipment manager.

 

Edit: NVM, looks like my AAF is screwed up. It's good now.  

Posted
On 12/28/2018 at 5:33 AM, xTrogdorx said:

And second, the scenes don't... progress. Whatever animation it picks, it plays for the whole duration and then stops, which is really funny when it picks the atomic spanking animation and they just kneel there staring at each other for 30 seconds before getting up and moving on with their lives. Am I still supposed to use the AAF hotkeys to manipulate the scene, or is something not right here?

If this is still a thing to atomic spanking. I have done some XML-editing recently to solve this issue 

Spoiler

Animation should progress now by itself. But i did not test spanking with SEU. I don't know if animationGroups are canceled, if their overall playing time is longer than SEU-MCM settings. Is only tested with AAF wizard for now

Posted

for some reason every time i try to even do a action like kiss, hug, sex, the dialogue would go through but the animation would not activate whatsoever.

Posted
1 hour ago, its8bit said:

for some reason every time i try to even do a action like kiss, hug, sex, the dialogue would go through but the animation would not activate whatsoever.

Everybody just stands around? Like THIS? Yea, me too.........

 

?

 

 

 

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Posted
On 12/30/2018 at 7:08 AM, Thndrwlkr said:

Sounds like leftover stuff.  This has happened to me before.  I uninstalled anything animation or aaf related, then manually cleaned the Data folder of anything orphan.

It's a fresh install.........

 

?

 

 

 

Posted
On 12/30/2018 at 6:41 AM, EgoBallistic said:

Ah, you are right, SavageCabbage's latest pack does include those animations.  I just tried again with SEU and it works fine.  I was confused when tried it earlier because it played the first animation in the sequence, where one human is spanking the other while the dog watches.  So that explains why there is no error - it is a legitimate set of actors.

 

As to why you are seeing all this weird stuff, it is most likely because your AAF installation is hosed.  Your script log clearly shows "AAF SEU Debug: AAF API version 17 Beta".  SEU doesn't make this stuff up; that is in the log because the AAF_API.GetVersion() call returned 17.  So I don't know if your AAF install is a mix and match of 38 and 17, or if you have leftover stuff in your savegame from an earlier AAF install, or what, but clearly it is not right.

 

In any event, SEU is doing everything correctly.  The log entries for your threesome show that the right actors were passed to AAF, which played the animation, and all of the status messages AAF sent out indicated that everything was OK.

 

  Reveal hidden contents

[12/30/2018 - 04:42:18AM] AAF SEU Debug: OnControlUp has started
[12/30/2018 - 04:42:18AM] AAF SEU Debug: ActiveFunction Started
[12/30/2018 - 04:42:18AM] AAF SEU Debug: GetActorUnderCrosshairs has started
[12/30/2018 - 04:42:18AM] AAF SEU Debug: StartThreesome: actor0 is James vonHelton [20]
[12/30/2018 - 04:42:19AM] AAF SEU Debug: StartThreesome: actor1 is Safa Ubnu [905980545]
[12/30/2018 - 04:42:19AM] AAF SEU Debug: StartThreesome: actor2 is Dog [119138]
[12/30/2018 - 04:42:30AM] AAF SEU Debug: SceneInit event
[12/30/2018 - 04:42:30AM] FPP report: scene init
[12/30/2018 - 04:42:30AM] FPP report: AAF scene init succesful. Meta is SEUnorm
[12/30/2018 - 04:42:31AM] AAF SEU Debug: AnimationStart event
[12/30/2018 - 04:43:04AM] AAF SEU Debug: AnimationStop event
[12/30/2018 - 04:43:04AM] AAF SEU Debug: AnimationStop is for SEU

 

Here's my video........Show me where I went wrong......

 

https://www.bitchute.com/video/IB5g8LksH1Av/

 

 

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Posted
44 minutes ago, VonHelton said:

Here's my video........Show me where I went wrong......

 

No.  I told you already that your problem is with AAF, not with SEU.  Your logs show that SEU is doing everything right and AAF is not indicating to SEU that there are any errors.  I have never seen anyone else have the problems you have with AAF and I cannot help you with them.

Posted
2 hours ago, its8bit said:

for some reason every time i try to even do a action like kiss, hug, sex, the dialogue would go through but the animation would not activate whatsoever.

Do you see the AAF startup messages (scrolling text on the left side of the screen)?  Can you play animations using the AAF wizard (the [home] key)?

Posted

@VonHelton

did you try reinstalling AAF compatibility patch 3.0 after installing AAF and the new animation packs? It is still required and needs to be installed after the animation packs

 

I had the standing around issue, while i had deactivated Leito's animation pack (for test reasons) but AAF (or SEU) still picking animation tags because the related XML files and tag data where still there and loaded. So standing around is an issue with AAF trying to load a defined animation but could not find it.

 

And check your load order if not already done. Animation packs should be loaded before SEU afaik

Posted
3 hours ago, TJMoney said:

Does this mod work in conjunction with the Intimidation overhaul mod? 

I haven't tried it but from the description the two mods should coexist fine.  They don't really do the same things and they are activated in different ways.

Posted
4 hours ago, VonHelton said:

It's a fresh install.........

 

?

 

 

 

I had to physically delete all of the old SC xml's that had been added in individually, plus I needed to remove all the old Halstrom tag data before AAF Themes would work the way they were supposed to, and after the AAF update, I had to reinstall ALL the patches (compatibility and all of the Cum'n'Wealth).  I had to uninstall everything AAF related (all the sexytime mods as well) and do a manual search.  I think there were about 9 or so additional xml's I had added in manually and a couple of odd AAF files that did NOT uninstall (I blame NMM).  The only issues I am having now are due to the wonky Looksmenu version we have right now.

Posted

@EgoBallistic
Two issues for Piper vs Mutant:
1. For Offer Companion everything works OK, but FPE shows no debug data about impregnation chance. Trying myself (Male PC) show such data. I see only option in Violate for mutant option support. SEU lacks it.
2. Passive hotkey, selling for caps. Caps taken, no animation started, no pregnancy debug info, Nothing happens. Actors go their way.

Latest SEU+AAF46

Posted
4 hours ago, CobraPL said:

@EgoBallistic
Two issues for Piper vs Mutant:
1. For Offer Companion everything works OK, but FPE shows no debug data about impregnation chance. Trying myself (Male PC) show such data. I see only option in Violate for mutant option support. SEU lacks it.

I don't know what you mean by "mutant option support".  However, this looks like an issue with FPE.  I can offer Piper to Strong, they have sex, and when sex ends the following tags are returned:

 

AAF SEU Debug: AnimationStop tags: ["F_SMUTANTM", "NOFURN", "Standing", "FROMBEHIND", "Neutral", "HELD5", "LOVE5", "STIM7", "DOM-9", "NULLTOSELF", "PENISTOEITHER", "SavageCabbage"]

 

It is up to FPE to decide what to do with these tags and these actors.

 

4 hours ago, CobraPL said:

2. Passive hotkey, selling for caps. Caps taken, no animation started, no pregnancy debug info, Nothing happens. Actors go their way.

I found the problem.  There is a bug in one of the Super Mutant dialogue lines in the solicitation scene.  I have fixed it and will include that fix in the next release.

Posted
10 hours ago, VonHelton said:

Everybody just stands around? Like THIS? Yea, me too.........

no like i would talk to them, they would say yes and then for some reason they would not go through with the scene, they would just go about their lives after. they wont even undress

Posted
9 hours ago, EgoBallistic said:

Do you see the AAF startup messages (scrolling text on the left side of the screen)?  Can you play animations using the AAF wizard (the [home] key)?

1. no and 2. i dont think so, i havent tried yet but i dont believe so

Posted

I have got a little Issue i do not know if really is related to SEU v0.21 or AAF v0.46

choose having sex via active dialog and AAF served a shino pose what...not really is an animation (especially no sex animation)

 

Shino poses are not tagged by Halstrom (using AAF Themes but checked his older tagData as well). Probably it is better to always pass includeTags to AAF just to make sure?

 

btw. are shino and thrax's poses still a hard req for AAF? But anyway animated poses (and probably other misc animations if created) are definitely not excluded from AAF

Posted
4 minutes ago, DengoJo said:

I have got a little Issue i do not know if really is related to SEU v0.21 or AAF v0.46

choose having sex via active dialog and AAF served a shino pose what...not really is an animation (especially no sex animation)

 

Shino poses are not tagged by Halstrom (using AAF Themes but checked his older tagData as well). Probably it is better to always pass includeTags to AAF just to make sure?

 

btw. are shino and thrax's poses still a hard req for AAF? But anyway animated poses (and probably other misc animations if created) are definitely not excluded from AAF

Neither Shino nor Thrax poses have ever been a hard requirement for AAF.  There is optional support for those pose packs in the AAF Compatibility Patches but it is 100% optional.

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