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[mod] RimJobWorld


Skömer

AI  

622 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      183
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      149
  2. 2. Where do you use them?

    • It's part of my job
      126
    • For getting internet search results
      276
    • As a dictionary/for quick information
      175
    • For writing code/generating sprites
      117
    • For fun
      334
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

So some of my animals are born without genitals, is this intended and they will gain them eventually at a certain age or is this a bug? Also I've encountered an issue where an adult male animal is non-stop breeding with a young female that has no genitals, most likely because it can't get the female pregnant. Is there a way I can edit when these animals "come of age"?

Posted
2 hours ago, rea_jak said:

So some of my animals are born without genitals, is this intended and they will gain them eventually at a certain age or is this a bug? Also I've encountered an issue where an adult male animal is non-stop breeding with a young female that has no genitals, most likely because it can't get the female pregnant. Is there a way I can edit when these animals "come of age"?

There is a default event that triggers on every pawn's birthday, checking for sex organs, and adding them if they are missing. So look for references to that. Else you can just cheat using developer mode to manually add them to animals.

 

1 hour ago, thekrampus3 said:

Male pawn with no chest, he cant move.

How the fuck im supposed to fix that?

"Chest" is referring to the breasts area, not the actual chest cavity. And before you say anything, yes, I and many others agree it's a very misleading name choice for that body part, and ends up consistently confusing new player.

Posted
8 hours ago, thekrampus3 said:

Male pawn with no chest, he cant move.

How the fuck im supposed to fix that?

operation->add bill-> Euthanize by cut

Posted
6 hours ago, veedanya said:

"Chest" is referring to the breasts area, not the actual chest cavity. And before you say anything, yes, I and many others agree it's a very misleading name choice for that body part, and ends up consistently confusing new player.

yes... but then those new players can be traumatized by "Breasts"

Posted
1 hour ago, Ed86 said:

yes... but then those new players can be traumatized by "Breasts"

 

lol matter of time my colonists will get jealous from the other colonists that has better or bigger body parts and will demand a better sexual appearance/ beauty for them lol

 

Hope  to see more body parts in the future when I do more surgeries on my colonists.  

Posted

I realy like this mod!

 

Also I have to say a thing about the new feature, that wardens can rape. Maybe you can handle this with another skill? I have an unethical doctor who never can be a warden and it seems to be a kind ... annoying that he cannot rape his ... test subjects ...

Posted

Doctors, eh?

Come to think about it, here's an another suggestion: colonists under the effect of anesthetic should have their vulnerability temporarily modified. And since they're unconscious, maybe they shouldn't get the opinion penalty either.

Posted

@Ed86

Is RJW supposed to work with "Children, School and Learning" as recommended on the download page? I have 2 fertility PawnCapacityDef, the mod uses <defName>Fertility</defName>, while RJW uses <defName>Reproduction</defName>.

 

Unfortunately I don't know how to fix that.

Posted
1 hour ago, CaCO3 said:

I realy like this mod!

 

Also I have to say a thing about the new feature, that wardens can rape. Maybe you can handle this with another skill? I have an unethical doctor who never can be a warden and it seems to be a kind ... annoying that he cannot rape his ... test subjects ...

maybe melee?

 

1 hour ago, Jin34 said:

@Ed86

Is RJW supposed to work with "Children, School and Learning" as recommended on the download page? I have 2 fertility PawnCapacityDef, the mod uses <defName>Fertility</defName>, while RJW uses <defName>Reproduction</defName>.

 

Unfortunately I don't know how to fix that.

no

Posted
I can't use Armbinder, Gag and Chastity Belt
Quote

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at rjw.CompBondageGear/<CompFloatMenuOptions>d__0.MoveNext () <0x004a0>
at Verse.ThingWithComps/<GetFloatMenuOptions>c__Iterator2.MoveNext () <0x00321>
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_Patch3 (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>) <0x0945e>
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch2 (UnityEngine.Vector3,Verse.Pawn) <0x002e4>
at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn) <0x001e2>
at RimWorld.Selector.HandleMapClicks () <0x00287>
at RimWorld.Selector.SelectorOnGUI () <0x0001c>
at RimWorld.MapInterface.HandleLowPriorityInput () <0x0006d>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x002f9>
at Verse.Root.OnGUI () <0x00112>

Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
 

 

Posted
6 hours ago, Zaltys said:

Doctors, eh?

Come to think about it, here's an another suggestion: colonists under the effect of anesthetic should have their vulnerability temporarily modified. And since they're unconscious, maybe they shouldn't get the opinion penalty either.

Unconscious colonists seem off-limits, so I don't think it would matter. Or at least I've never seen pawns take advantage of them.

Posted
6 hours ago, Ed86 said:

Is RJW supposed to work with "Children, School and Learning" as recommended on the download page? 

 

no

 

You answer is quite short :D

 

Is an update plan to make RJW and CSL re-work together?

 

edit : thanks for the answer

Posted
26 minutes ago, Strec said:

 

You answer is quite short :D

 

Is an update plan to make RJW and CSL re-work together?

 

1 question 

1 answer

no, they never worked together and never will, unless someone wants to do a lot of patching

Posted
On 11/12/2018 at 2:41 PM, veedanya said:

Wait, hold up a minute. You mean its possible for someone to have sex with a dead body when not a necrophiliac? Or more importantly, they can have sex with FIVE corpses and not be a necrophiliac? Do normal NPCs resort to it when both their arms are blown off and they're sexually frustrated, or something?

 

 

I'm sensing a chicken-or-the-egg situation here concerning the necro and zoo traits. The masochist does appear as advertised, but the nympho trait doesn't appear despite the consumption of hundreds of humpshrooms. Just addiction.

 

Maybe I'm missing something here...

 

Also, how many traits can a pawn have? There seems only enough room for 4 on the bio panel .

Posted
5 hours ago, Captain Action said:

Maybe I'm missing something here...

 

Also, how many traits can a pawn have? There seems only enough room for 4 on the bio panel .

Four traits, I believe. Though with mods like "More Traits" you can change the min/max up to nine. Plus you can break the natural limits by save editing.

Posted
9 hours ago, Captain Action said:

 

I'm sensing a chicken-or-the-egg situation here concerning the necro and zoo traits. The masochist does appear as advertised, but the nympho trait doesn't appear despite the consumption of hundreds of humpshrooms. Just addiction.

 

Maybe I'm missing something here...

 

Also, how many traits can a pawn have? There seems only enough room for 4 on the bio panel .

probably all non mutually exclusive traits game has

Posted
13 hours ago, piaoguoQAQ said:
I can't use Armbinder, Gag and Chastity Belt

 

Did you build the Armbinder or just console spawn it? There is a lock unlock mechanic which relies on having a secondary item(key)

Posted

Which pregancy mod is working with RJW?

 

Normally i use "Children, school and learning" for the best results, but with muliple pregancies i tend to get a 50++ colony in less than 5 years without ever recruiting.

I am asking because the mod has a checkbox for letting other mods handle human-human pregancies.

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